/**** * Classes ****/ // Mouse class for the cursor var Mouse = Container.expand(function () { var self = Container.call(this); var mouseGraphics = self.attachAsset('mouse', { anchorX: 0.5, anchorY: 0.5 }); }); // Assets will be automatically created based on usage in the code. // RedDot class for the target dots var RedDot = Container.expand(function () { var self = Container.call(this); var dotGraphics = self.attachAsset('redDot', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 200, color: 0xff0000, shape: 'ellipse' }); self.isHit = false; self.on('down', function () { if (!self.isHit) { self.isHit = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); self.destroy(); } }); }); // Star class for the background var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('redstar', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5 }); // Set a random speed for the star self.speedX = Math.random() * 10 - 5; self.speedY = Math.random() * 10 - 5; // Add a method to move the star self.move = function () { self.x += self.speedX; self.y += self.speedY; // If the star goes off the screen, wrap it around to the other side if (self.x < 0) { self.x += 2048; } if (self.x > 2048) { self.x -= 2048; } if (self.y < 0) { self.y += 2732; } if (self.y > 2732) { self.y -= 2732; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); var redDots = []; function spawnRedDot() { var newRedDot = new RedDot(); // Random position within the game area, accounting for dot size to avoid clipping newRedDot.x = Math.random() * (2048 - 100) + 50; // 50 to 1998 newRedDot.y = Math.random() * (2732 - 100) + 50; // 50 to 2682 redDots.push(newRedDot); game.addChild(newRedDot); } // Spawn a red dot every 0.5 seconds var spawnTimer = LK.setInterval(spawnRedDot, 500); // Set a game timer for 20 seconds var gameTimer = LK.setTimeout(function () { // Check the score when the timer runs out if (LK.getScore() < 10) { // If the score is less than 10, the player loses LK.showGameOver(); } else { // If the score is 10 or more, the player wins LK.showGameOver(); } }, 20000); var mouse = game.addChild(new Mouse()); // Add stars to the background for (var i = 0; i < 50; i++) { var star = new Star(); star.x = Math.random() * 2048; star.y = Math.random() * 2732; game.addChild(star); } LK.on('tick', function (obj) { // Update game elements if needed // Update the position of the mouse to follow the cursor if (obj && obj.event) { var pos = obj.event.getLocalPosition(game); mouse.x = pos.x; mouse.y = pos.y; } // Update the position of the stars game.children.forEach(function (child) { if (child instanceof Star) { child.move(); } }); }); // Reset game state on game over LK.on('gameOver', function () { // Clear all red dots redDots.forEach(function (dot) { dot.destroy(); }); redDots = []; // Reset score LK.setScore(0); scoreTxt.setText(LK.getScore()); // Restart the spawn timer LK.clearInterval(spawnTimer); spawnTimer = LK.setInterval(spawnRedDot, 5000); // Reset the game timer LK.clearTimeout(gameTimer); gameTimer = LK.setTimeout(function () { // Check the score when the timer runs out if (LK.getScore() < 10) { // If the score is less than 10, the player loses LK.showGameOver(); } else { // If the score is 10 or more, the player wins LK.showVictory(); } }, 30000); // Show leaderboard on game over console.log('Leaderboard: ', LK.getLeaderboard()); });
/****
* Classes
****/
// Mouse class for the cursor
var Mouse = Container.expand(function () {
var self = Container.call(this);
var mouseGraphics = self.attachAsset('mouse', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Assets will be automatically created based on usage in the code.
// RedDot class for the target dots
var RedDot = Container.expand(function () {
var self = Container.call(this);
var dotGraphics = self.attachAsset('redDot', {
anchorX: 0.5,
anchorY: 0.5,
width: 200,
height: 200,
color: 0xff0000,
shape: 'ellipse'
});
self.isHit = false;
self.on('down', function () {
if (!self.isHit) {
self.isHit = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
self.destroy();
}
});
});
// Star class for the background
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('redstar', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5
});
// Set a random speed for the star
self.speedX = Math.random() * 10 - 5;
self.speedY = Math.random() * 10 - 5;
// Add a method to move the star
self.move = function () {
self.x += self.speedX;
self.y += self.speedY;
// If the star goes off the screen, wrap it around to the other side
if (self.x < 0) {
self.x += 2048;
}
if (self.x > 2048) {
self.x -= 2048;
}
if (self.y < 0) {
self.y += 2732;
}
if (self.y > 2732) {
self.y -= 2732;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
var redDots = [];
function spawnRedDot() {
var newRedDot = new RedDot();
// Random position within the game area, accounting for dot size to avoid clipping
newRedDot.x = Math.random() * (2048 - 100) + 50; // 50 to 1998
newRedDot.y = Math.random() * (2732 - 100) + 50; // 50 to 2682
redDots.push(newRedDot);
game.addChild(newRedDot);
}
// Spawn a red dot every 0.5 seconds
var spawnTimer = LK.setInterval(spawnRedDot, 500);
// Set a game timer for 20 seconds
var gameTimer = LK.setTimeout(function () {
// Check the score when the timer runs out
if (LK.getScore() < 10) {
// If the score is less than 10, the player loses
LK.showGameOver();
} else {
// If the score is 10 or more, the player wins
LK.showGameOver();
}
}, 20000);
var mouse = game.addChild(new Mouse());
// Add stars to the background
for (var i = 0; i < 50; i++) {
var star = new Star();
star.x = Math.random() * 2048;
star.y = Math.random() * 2732;
game.addChild(star);
}
LK.on('tick', function (obj) {
// Update game elements if needed
// Update the position of the mouse to follow the cursor
if (obj && obj.event) {
var pos = obj.event.getLocalPosition(game);
mouse.x = pos.x;
mouse.y = pos.y;
}
// Update the position of the stars
game.children.forEach(function (child) {
if (child instanceof Star) {
child.move();
}
});
});
// Reset game state on game over
LK.on('gameOver', function () {
// Clear all red dots
redDots.forEach(function (dot) {
dot.destroy();
});
redDots = [];
// Reset score
LK.setScore(0);
scoreTxt.setText(LK.getScore());
// Restart the spawn timer
LK.clearInterval(spawnTimer);
spawnTimer = LK.setInterval(spawnRedDot, 5000);
// Reset the game timer
LK.clearTimeout(gameTimer);
gameTimer = LK.setTimeout(function () {
// Check the score when the timer runs out
if (LK.getScore() < 10) {
// If the score is less than 10, the player loses
LK.showGameOver();
} else {
// If the score is 10 or more, the player wins
LK.showVictory();
}
}, 30000);
// Show leaderboard on game over
console.log('Leaderboard: ', LK.getLeaderboard());
});