User prompt
can u make the reddots bigger
User prompt
can u make the stars smaller
User prompt
nothing is working and the game is not playing and i dont see a start scren
User prompt
Please fix the bug: 'Uncaught TypeError: LK.Screen is not a constructor' in or related to this line: 'var startScreen = new LK.Screen({' Line Number: 82
User prompt
can u make a start screen and a button to start the game
User prompt
i cant see the leaderboard of the end of the game
User prompt
add a leaderboard of world time record of most cubes clicking
User prompt
can u make so that whenever the game ends with game over then there is also a button where u can see the world time records of public
User prompt
make so that the cubes spawn ever 0.5 seconds
User prompt
can u make so that there isnt so many stars
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'event')' in or related to this line: 'var pos = obj.event.getLocalPosition(game);' Line Number: 119
User prompt
can u make the stars move around the screen
User prompt
can u make stars in the background with the asset redstar
User prompt
Please fix the bug: 'ReferenceError: obj is not defined' in or related to this line: 'var pos = obj.event.getLocalPosition(game);' Line Number: 82
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'plugins')' in or related to this line: 'var pos = game.renderer.plugins.interaction.mouse.global;' Line Number: 82
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'style')' in or related to this line: 'game.canvas.style.cursor = "none"; // Hide the default cursor' Line Number: 51
User prompt
can u make the cursor the asset mouse
User prompt
Please fix the bug: 'Timeout.tick error: LK.showVictory is not a function' in or related to this line: 'LK.showVictory();' Line Number: 66
User prompt
can u change it to 20 seconds
User prompt
make a timer and when the timer runs out and u have under 10 points u lose and when u have over 10 u win
Initial prompt
make it so that there comes dots every 1 second
/**** * Classes ****/ // Mouse class for the cursor var Mouse = Container.expand(function () { var self = Container.call(this); var mouseGraphics = self.attachAsset('mouse', { anchorX: 0.5, anchorY: 0.5 }); }); // Assets will be automatically created based on usage in the code. // RedDot class for the target dots var RedDot = Container.expand(function () { var self = Container.call(this); var dotGraphics = self.attachAsset('redDot', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 200, color: 0xff0000, shape: 'ellipse' }); self.isHit = false; self.on('down', function () { if (!self.isHit) { self.isHit = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); self.destroy(); } }); }); // Star class for the background var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('redstar', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5 }); // Set a random speed for the star self.speedX = Math.random() * 10 - 5; self.speedY = Math.random() * 10 - 5; // Add a method to move the star self.move = function () { self.x += self.speedX; self.y += self.speedY; // If the star goes off the screen, wrap it around to the other side if (self.x < 0) { self.x += 2048; } if (self.x > 2048) { self.x -= 2048; } if (self.y < 0) { self.y += 2732; } if (self.y > 2732) { self.y -= 2732; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); var redDots = []; function spawnRedDot() { var newRedDot = new RedDot(); // Random position within the game area, accounting for dot size to avoid clipping newRedDot.x = Math.random() * (2048 - 100) + 50; // 50 to 1998 newRedDot.y = Math.random() * (2732 - 100) + 50; // 50 to 2682 redDots.push(newRedDot); game.addChild(newRedDot); } // Spawn a red dot every 0.5 seconds var spawnTimer = LK.setInterval(spawnRedDot, 500); // Set a game timer for 20 seconds var gameTimer = LK.setTimeout(function () { // Check the score when the timer runs out if (LK.getScore() < 10) { // If the score is less than 10, the player loses LK.showGameOver(); } else { // If the score is 10 or more, the player wins LK.showGameOver(); } }, 20000); var mouse = game.addChild(new Mouse()); // Add stars to the background for (var i = 0; i < 50; i++) { var star = new Star(); star.x = Math.random() * 2048; star.y = Math.random() * 2732; game.addChild(star); } LK.on('tick', function (obj) { // Update game elements if needed // Update the position of the mouse to follow the cursor if (obj && obj.event) { var pos = obj.event.getLocalPosition(game); mouse.x = pos.x; mouse.y = pos.y; } // Update the position of the stars game.children.forEach(function (child) { if (child instanceof Star) { child.move(); } }); }); // Reset game state on game over LK.on('gameOver', function () { // Clear all red dots redDots.forEach(function (dot) { dot.destroy(); }); redDots = []; // Reset score LK.setScore(0); scoreTxt.setText(LK.getScore()); // Restart the spawn timer LK.clearInterval(spawnTimer); spawnTimer = LK.setInterval(spawnRedDot, 5000); // Reset the game timer LK.clearTimeout(gameTimer); gameTimer = LK.setTimeout(function () { // Check the score when the timer runs out if (LK.getScore() < 10) { // If the score is less than 10, the player loses LK.showGameOver(); } else { // If the score is 10 or more, the player wins LK.showVictory(); } }, 30000); // Show leaderboard on game over console.log('Leaderboard: ', LK.getLeaderboard()); });
===================================================================
--- original.js
+++ change.js
@@ -15,10 +15,10 @@
var self = Container.call(this);
var dotGraphics = self.attachAsset('redDot', {
anchorX: 0.5,
anchorY: 0.5,
- width: 100,
- height: 100,
+ width: 200,
+ height: 200,
color: 0xff0000,
shape: 'ellipse'
});
self.isHit = false;