User prompt
Use the jump sound when Farid jumps
User prompt
The more you play, the harder it gets
User prompt
As the score increases, the speed of the obstacle increases
User prompt
Make the score text bold
User prompt
Accelerate the arrival of Obstacle over time
User prompt
Put a black background under the score inscription
User prompt
Make the game more difficult as you overcome obstacles
User prompt
Complicate the game
User prompt
Let the obstacle come faster and faster
User prompt
Make the game harder and harder
User prompt
Make the game harder and harder
User prompt
Let Farid be small in size
User prompt
Let Farid be in large size
User prompt
Obstacle I also rises to the floor
User prompt
Add a floor to the game and Farid will run on it
User prompt
Add score
User prompt
Shrink Farid
User prompt
Enlarge Farid
User prompt
Shrink Farid
User prompt
Add a gauge that counts successful jumps
User prompt
Enlarge Farid
User prompt
Add a timer to the game and it will count successful jumps
User prompt
Enlarge Farid i a little more
User prompt
Make Farid run on the floor
User prompt
Bring Farid to the largest size possible
/**** 
* Classes
****/ 
// Add a floor asset
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the main character, Farid
var Farid = Container.expand(function () {
	var self = Container.call(this);
	var faridGraphics = self.attachAsset('farid', {
		anchorX: 0.5,
		anchorY: 0.5,
		scaleX: 1,
		scaleY: 1
	});
	self.speedY = 0;
	self.gravity = 0.7;
	self.jumpStrength = -30;
	// Update function for Farid
	self.update = function () {
		self.speedY += self.gravity;
		self.y += self.speedY;
		// Prevent Farid from falling below the ground
		if (self.y > 2732 - faridGraphics.height / 2 - 100) {
			// Adjust the ground level
			self.y = 2732 - faridGraphics.height / 2 - 100; // Adjust the ground level
			self.speedY = 0;
		}
	};
	// Function to make Farid jump
	self.jump = function () {
		if (self.y >= 2732 - faridGraphics.height / 2 - 100) {
			// Adjust the ground level
			self.speedY = self.jumpStrength;
		}
	};
});
// Class for obstacles
var Obstacle = Container.expand(function () {
	var self = Container.call(this);
	var obstacleGraphics = self.attachAsset('obstacle', {
		anchorX: 0.5,
		anchorY: 0.5,
		scaleX: 0.5,
		scaleY: 0.5
	});
	self.speedX = -5;
	// Update function for obstacles
	self.update = function () {
		self.x += self.speedX;
		self.y = 2732 - obstacleGraphics.height / 2 - 50;
		// Remove obstacle if it goes off screen
		if (self.x < -obstacleGraphics.width / 2) {
			self.destroy();
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB // Init game with sky blue background
});
/**** 
* Game Code
****/ 
var background = game.attachAsset('background', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2
});
// Initialize Farid
var farid = game.addChild(new Farid());
farid.x = 2048 / 2;
farid.y = 2732 - 100;
// Add the floor to the game
var floor = game.attachAsset('floor', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 - 50
});
// Array to keep track of obstacles
var obstacles = [];
// Function to spawn a new obstacle
function spawnObstacle() {
	var obstacle = new Obstacle();
	obstacle.x = 2048 + obstacle.width / 2;
	obstacle.y = 2732 - obstacle.height / 2;
	obstacles.push(obstacle);
	game.addChild(obstacle);
}
// Set interval to spawn obstacles
var obstacleInterval = LK.setInterval(spawnObstacle, 2000);
// Handle touch down event to make Farid jump
game.down = function (x, y, obj) {
	farid.jump();
};
// Initialize score
var score = 0;
var scoreTxt = new Text2(score.toString(), {
	size: 150,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update function for the game
game.update = function () {
	farid.update();
	// Update all obstacles
	for (var i = obstacles.length - 1; i >= 0; i--) {
		obstacles[i].update();
		// Check for collision with Farid
		if (farid.intersects(obstacles[i])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
		// Increase score when Farid jumps over an obstacle
		if (farid.x > obstacles[i].x + obstacles[i].width / 2 && !obstacles[i].scored) {
			score++;
			scoreTxt.setText(score.toString());
			obstacles[i].scored = true;
		}
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -47,8 +47,9 @@
 	self.speedX = -5;
 	// Update function for obstacles
 	self.update = function () {
 		self.x += self.speedX;
+		self.y = 2732 - obstacleGraphics.height / 2 - 50;
 		// Remove obstacle if it goes off screen
 		if (self.x < -obstacleGraphics.width / 2) {
 			self.destroy();
 		}