Code edit (3 edits merged)
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Code edit (5 edits merged)
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User prompt
add something that shows what Barry you are selecting
User prompt
I'm saying like the berries from the menu are still bouncing when you're in the game making the bounce sound
User prompt
The berries are still bouncing while invisible
User prompt
Fix the bug where there are invisible berries bouncing
User prompt
Add a character to select with five different characters
User prompt
add a main menu
Code edit (6 edits merged)
Please save this source code
User prompt
Fix the bug where the sound bounce would repeat when on the ground
User prompt
Make the blueberry bounce harder when he hits the ground. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
add some dust particles when the blueberry touches the ground ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
fix the bug where the bounce sound would repeat on the ground
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Blueberry = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('blueberry', { anchorX: 0.5, anchorY: 0.5 }); self.baseSize = 80; self.growthFactor = 1.0; self.velocityX = 0; self.velocityY = 0; self.friction = 0.95; self.bounceForce = 0.7; self.grow = function () { self.growthFactor += 0.03; graphics.scaleX = self.growthFactor; graphics.scaleY = self.growthFactor; }; self.getBounds = function () { var radius = self.baseSize * self.growthFactor / 2; return { left: self.x - radius, right: self.x + radius, top: self.y - radius, bottom: self.y + radius, radius: radius }; }; self.update = function () { // Apply gravity only when not being dragged if (dragNode !== self) { self.velocityY += gravity; } self.x += self.velocityX; self.y += self.velocityY; self.velocityX *= self.friction; self.velocityY *= self.friction; // Continuous rolling based on horizontal movement if (Math.abs(self.velocityX) > 0.05) { var rollDirection = self.velocityX > 0 ? 1 : -1; graphics.rotation += rollDirection * Math.abs(self.velocityX) * 0.02; } var bounds = self.getBounds(); var bounced = false; if (bounds.left <= 0) { self.x = bounds.radius; self.velocityX = Math.abs(self.velocityX) * self.bounceForce; bounced = true; // Add rolling animation when bouncing off left wall if (Math.abs(self.velocityX) > 0.1) { var rollSpeed = Math.abs(self.velocityX) * 0.1; tween(graphics, { rotation: graphics.rotation + Math.PI * 2 }, { duration: 1000 / rollSpeed, easing: tween.linear }); } } if (bounds.right >= 2048) { self.x = 2048 - bounds.radius; self.velocityX = -Math.abs(self.velocityX) * self.bounceForce; bounced = true; // Add rolling animation when bouncing off right wall if (Math.abs(self.velocityX) > 0.1) { var rollSpeed = Math.abs(self.velocityX) * 0.2; tween(graphics, { rotation: graphics.rotation - Math.PI * 2 }, { duration: 1000 / rollSpeed, easing: tween.linear }); } } if (bounds.top <= 0) { self.y = bounds.radius; self.velocityY = Math.abs(self.velocityY) * self.bounceForce; bounced = true; } // Ground collision instead of bottom screen edge if (bounds.bottom >= groundLevel) { self.y = groundLevel - bounds.radius; self.velocityY = -Math.abs(self.velocityY) * self.bounceForce; bounced = true; // Stop trailing when landing if (isTrailing && Math.abs(self.velocityY) < 2 && Math.abs(self.velocityX) < 2) { isTrailing = false; } // Add rolling animation when hitting ground if (Math.abs(self.velocityX) > 0.1) { var rollDirection = self.velocityX > 0 ? 1 : -1; var rollSpeed = Math.abs(self.velocityX) * 0.1; tween(graphics, { rotation: graphics.rotation + rollDirection * Math.PI * 2 }, { duration: 1000 / rollSpeed, easing: tween.linear }); } } // Create trail particles when moving fast if (isTrailing && (Math.abs(self.velocityX) > 1 || Math.abs(self.velocityY) > 1)) { if (LK.ticks % 3 === 0) { // Create particle every 3 frames createTrailParticle(self.x, self.y); } } if (bounced) { LK.getSound('bounce').play(); } }; return self; }); var GoldenBerry = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('goldenBerry', { anchorX: 0.5, anchorY: 0.5 }); self.floatOffset = Math.random() * Math.PI * 2; self.floatSpeed = 0.05; self.startY = 0; self.update = function () { self.y = self.startY + Math.sin(LK.ticks * self.floatSpeed + self.floatOffset) * 10; }; return self; }); var RedThorn = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('redThorn', { anchorX: 0.5, anchorY: 0.5 }); graphics.rotation = Math.PI / 4; self.pulseOffset = Math.random() * Math.PI * 2; self.pulseSpeed = 0.08; self.update = function () { var pulse = 1 + Math.sin(LK.ticks * self.pulseSpeed + self.pulseOffset) * 0.1; graphics.scaleX = pulse; graphics.scaleY = pulse; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var blueberry = game.addChild(new Blueberry()); blueberry.x = 1024; blueberry.y = 1366; var goldenBerries = []; var redThorns = []; var dragNode = null; var lastMouseX = 0; var lastMouseY = 0; var thornSpawnTimer = 0; var berrySpawnTimer = 0; var gravity = 0.8; var groundLevel = 2632; // 100px from bottom of screen var trailParticles = []; var isTrailing = false; function createTrailParticle(x, y) { var particle = LK.getAsset('blueberry', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3, alpha: 0.8 }); particle.x = x; particle.y = y; particle.life = 30; // frames to live particle.maxLife = 30; trailParticles.push(particle); game.addChild(particle); } var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnGoldenBerry() { var berry = new GoldenBerry(); var margin = 50; berry.x = margin + Math.random() * (2048 - margin * 2); berry.y = margin + Math.random() * (groundLevel - margin * 2); berry.startY = berry.y; var tooClose = true; var attempts = 0; while (tooClose && attempts < 20) { tooClose = false; var berryBounds = { x: berry.x, y: berry.y, radius: 20 }; var blueberryBounds = blueberry.getBounds(); var dist = Math.sqrt(Math.pow(berry.x - blueberry.x, 2) + Math.pow(berry.y - blueberry.y, 2)); if (dist < blueberryBounds.radius + 100) { berry.x = margin + Math.random() * (2048 - margin * 2); berry.y = margin + Math.random() * (groundLevel - margin * 2); berry.startY = berry.y; tooClose = true; } // Check distance from all red thorns for (var k = 0; k < redThorns.length; k++) { var thornDist = Math.sqrt(Math.pow(berry.x - redThorns[k].x, 2) + Math.pow(berry.y - redThorns[k].y, 2)); if (thornDist < 120) { berry.x = margin + Math.random() * (2048 - margin * 2); berry.y = margin + Math.random() * (groundLevel - margin * 2); berry.startY = berry.y; tooClose = true; break; } // Update trail particles for (var t = trailParticles.length - 1; t >= 0; t--) { var particle = trailParticles[t]; particle.life--; // Fade out particle particle.alpha = particle.life / particle.maxLife * 0.2; particle.scaleX = particle.life / particle.maxLife * 0.1; particle.scaleY = particle.life / particle.maxLife * 0.1; // Remove dead particles if (particle.life <= 0) { particle.destroy(); trailParticles.splice(t, 1); } } } ; attempts++; } goldenBerries.push(berry); game.addChild(berry); } function spawnRedThorn() { var thorn = new RedThorn(); var margin = 50; thorn.x = margin + Math.random() * (2048 - margin * 2); thorn.y = margin + Math.random() * (groundLevel - margin * 2); var tooClose = true; var attempts = 0; while (tooClose && attempts < 15) { tooClose = false; var blueberryBounds = blueberry.getBounds(); var dist = Math.sqrt(Math.pow(thorn.x - blueberry.x, 2) + Math.pow(thorn.y - blueberry.y, 2)); if (dist < blueberryBounds.radius + 200) { thorn.x = margin + Math.random() * (2048 - margin * 2); thorn.y = margin + Math.random() * (groundLevel - margin * 2); tooClose = true; } attempts++; } redThorns.push(thorn); game.addChild(thorn); } function handleMove(x, y, obj) { if (dragNode) { var deltaX = x - lastMouseX; var deltaY = y - lastMouseY; // Instead of teleporting, smoothly move towards target position var targetX = x; var targetY = y; var currentX = dragNode.x; var currentY = dragNode.y; // Smooth interpolation towards target position var lerpFactor = 0.15; dragNode.x = currentX + (targetX - currentX) * lerpFactor; dragNode.y = currentY + (targetY - currentY) * lerpFactor; dragNode.velocityX = deltaX * 0.3; dragNode.velocityY = deltaY * 0.3; } lastMouseX = x; lastMouseY = y; } game.move = handleMove; game.down = function (x, y, obj) { dragNode = blueberry; lastMouseX = x; lastMouseY = y; handleMove(x, y, obj); }; game.up = function (x, y, obj) { if (dragNode) { // Calculate throw velocity based on drag distance and speed var throwMultiplier = 0.5; var maxThrowSpeed = 15; // Use the current velocity from dragging as throw velocity var throwVelX = Math.max(-maxThrowSpeed, Math.min(maxThrowSpeed, dragNode.velocityX * throwMultiplier)); var throwVelY = Math.max(-maxThrowSpeed, Math.min(maxThrowSpeed, dragNode.velocityY * throwMultiplier)); // Apply the throw velocity to the blueberry dragNode.velocityX = throwVelX; dragNode.velocityY = throwVelY; // Start trailing effect if there's significant velocity if (Math.abs(throwVelX) > 2 || Math.abs(throwVelY) > 2) { isTrailing = true; } // Add throwing effect - scale bounce animation var blueberryGraphics = dragNode.children[0]; // Get the graphics child var currentGrowthFactor = dragNode.growthFactor; // Store growth factor before clearing dragNode if (blueberryGraphics) { // Stop any existing scale tweens tween.stop(blueberryGraphics, { scaleX: true, scaleY: true }); // Create throwing effect with scale bounce tween(blueberryGraphics, { scaleX: currentGrowthFactor * 1.3, scaleY: currentGrowthFactor * 1.3 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(blueberryGraphics, { scaleX: currentGrowthFactor, scaleY: currentGrowthFactor }, { duration: 200, easing: tween.easeInOut }); } }); } } dragNode = null; }; // Create ground visual var ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = groundLevel; spawnGoldenBerry(); spawnGoldenBerry(); spawnGoldenBerry(); game.update = function () { berrySpawnTimer++; thornSpawnTimer++; if (berrySpawnTimer > 150 && goldenBerries.length < 5) { spawnGoldenBerry(); berrySpawnTimer = 0; } var thornSpawnRate = Math.max(360 - Math.floor(LK.getScore() * 3), 120); if (thornSpawnTimer > thornSpawnRate) { spawnRedThorn(); thornSpawnTimer = 0; } var blueberryBounds = blueberry.getBounds(); for (var i = goldenBerries.length - 1; i >= 0; i--) { var berry = goldenBerries[i]; var dist = Math.sqrt(Math.pow(berry.x - blueberry.x, 2) + Math.pow(berry.y - blueberry.y, 2)); if (dist < blueberryBounds.radius + 20) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); blueberry.grow(); LK.getSound('collect').play(); LK.effects.flashObject(berry, 0xFFFFFF, 200); berry.destroy(); goldenBerries.splice(i, 1); if (LK.getScore() >= 100) { LK.showYouWin(); } } } for (var j = 0; j < redThorns.length; j++) { var thorn = redThorns[j]; var dist = Math.sqrt(Math.pow(thorn.x - blueberry.x, 2) + Math.pow(thorn.y - blueberry.y, 2)); if (dist < blueberryBounds.radius + 20) { LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Blueberry = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('blueberry', {
anchorX: 0.5,
anchorY: 0.5
});
self.baseSize = 80;
self.growthFactor = 1.0;
self.velocityX = 0;
self.velocityY = 0;
self.friction = 0.95;
self.bounceForce = 0.7;
self.grow = function () {
self.growthFactor += 0.03;
graphics.scaleX = self.growthFactor;
graphics.scaleY = self.growthFactor;
};
self.getBounds = function () {
var radius = self.baseSize * self.growthFactor / 2;
return {
left: self.x - radius,
right: self.x + radius,
top: self.y - radius,
bottom: self.y + radius,
radius: radius
};
};
self.update = function () {
// Apply gravity only when not being dragged
if (dragNode !== self) {
self.velocityY += gravity;
}
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityX *= self.friction;
self.velocityY *= self.friction;
// Continuous rolling based on horizontal movement
if (Math.abs(self.velocityX) > 0.05) {
var rollDirection = self.velocityX > 0 ? 1 : -1;
graphics.rotation += rollDirection * Math.abs(self.velocityX) * 0.02;
}
var bounds = self.getBounds();
var bounced = false;
if (bounds.left <= 0) {
self.x = bounds.radius;
self.velocityX = Math.abs(self.velocityX) * self.bounceForce;
bounced = true;
// Add rolling animation when bouncing off left wall
if (Math.abs(self.velocityX) > 0.1) {
var rollSpeed = Math.abs(self.velocityX) * 0.1;
tween(graphics, {
rotation: graphics.rotation + Math.PI * 2
}, {
duration: 1000 / rollSpeed,
easing: tween.linear
});
}
}
if (bounds.right >= 2048) {
self.x = 2048 - bounds.radius;
self.velocityX = -Math.abs(self.velocityX) * self.bounceForce;
bounced = true;
// Add rolling animation when bouncing off right wall
if (Math.abs(self.velocityX) > 0.1) {
var rollSpeed = Math.abs(self.velocityX) * 0.2;
tween(graphics, {
rotation: graphics.rotation - Math.PI * 2
}, {
duration: 1000 / rollSpeed,
easing: tween.linear
});
}
}
if (bounds.top <= 0) {
self.y = bounds.radius;
self.velocityY = Math.abs(self.velocityY) * self.bounceForce;
bounced = true;
}
// Ground collision instead of bottom screen edge
if (bounds.bottom >= groundLevel) {
self.y = groundLevel - bounds.radius;
self.velocityY = -Math.abs(self.velocityY) * self.bounceForce;
bounced = true;
// Stop trailing when landing
if (isTrailing && Math.abs(self.velocityY) < 2 && Math.abs(self.velocityX) < 2) {
isTrailing = false;
}
// Add rolling animation when hitting ground
if (Math.abs(self.velocityX) > 0.1) {
var rollDirection = self.velocityX > 0 ? 1 : -1;
var rollSpeed = Math.abs(self.velocityX) * 0.1;
tween(graphics, {
rotation: graphics.rotation + rollDirection * Math.PI * 2
}, {
duration: 1000 / rollSpeed,
easing: tween.linear
});
}
}
// Create trail particles when moving fast
if (isTrailing && (Math.abs(self.velocityX) > 1 || Math.abs(self.velocityY) > 1)) {
if (LK.ticks % 3 === 0) {
// Create particle every 3 frames
createTrailParticle(self.x, self.y);
}
}
if (bounced) {
LK.getSound('bounce').play();
}
};
return self;
});
var GoldenBerry = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('goldenBerry', {
anchorX: 0.5,
anchorY: 0.5
});
self.floatOffset = Math.random() * Math.PI * 2;
self.floatSpeed = 0.05;
self.startY = 0;
self.update = function () {
self.y = self.startY + Math.sin(LK.ticks * self.floatSpeed + self.floatOffset) * 10;
};
return self;
});
var RedThorn = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('redThorn', {
anchorX: 0.5,
anchorY: 0.5
});
graphics.rotation = Math.PI / 4;
self.pulseOffset = Math.random() * Math.PI * 2;
self.pulseSpeed = 0.08;
self.update = function () {
var pulse = 1 + Math.sin(LK.ticks * self.pulseSpeed + self.pulseOffset) * 0.1;
graphics.scaleX = pulse;
graphics.scaleY = pulse;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var blueberry = game.addChild(new Blueberry());
blueberry.x = 1024;
blueberry.y = 1366;
var goldenBerries = [];
var redThorns = [];
var dragNode = null;
var lastMouseX = 0;
var lastMouseY = 0;
var thornSpawnTimer = 0;
var berrySpawnTimer = 0;
var gravity = 0.8;
var groundLevel = 2632; // 100px from bottom of screen
var trailParticles = [];
var isTrailing = false;
function createTrailParticle(x, y) {
var particle = LK.getAsset('blueberry', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 0.3,
alpha: 0.8
});
particle.x = x;
particle.y = y;
particle.life = 30; // frames to live
particle.maxLife = 30;
trailParticles.push(particle);
game.addChild(particle);
}
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnGoldenBerry() {
var berry = new GoldenBerry();
var margin = 50;
berry.x = margin + Math.random() * (2048 - margin * 2);
berry.y = margin + Math.random() * (groundLevel - margin * 2);
berry.startY = berry.y;
var tooClose = true;
var attempts = 0;
while (tooClose && attempts < 20) {
tooClose = false;
var berryBounds = {
x: berry.x,
y: berry.y,
radius: 20
};
var blueberryBounds = blueberry.getBounds();
var dist = Math.sqrt(Math.pow(berry.x - blueberry.x, 2) + Math.pow(berry.y - blueberry.y, 2));
if (dist < blueberryBounds.radius + 100) {
berry.x = margin + Math.random() * (2048 - margin * 2);
berry.y = margin + Math.random() * (groundLevel - margin * 2);
berry.startY = berry.y;
tooClose = true;
}
// Check distance from all red thorns
for (var k = 0; k < redThorns.length; k++) {
var thornDist = Math.sqrt(Math.pow(berry.x - redThorns[k].x, 2) + Math.pow(berry.y - redThorns[k].y, 2));
if (thornDist < 120) {
berry.x = margin + Math.random() * (2048 - margin * 2);
berry.y = margin + Math.random() * (groundLevel - margin * 2);
berry.startY = berry.y;
tooClose = true;
break;
}
// Update trail particles
for (var t = trailParticles.length - 1; t >= 0; t--) {
var particle = trailParticles[t];
particle.life--;
// Fade out particle
particle.alpha = particle.life / particle.maxLife * 0.2;
particle.scaleX = particle.life / particle.maxLife * 0.1;
particle.scaleY = particle.life / particle.maxLife * 0.1;
// Remove dead particles
if (particle.life <= 0) {
particle.destroy();
trailParticles.splice(t, 1);
}
}
}
;
attempts++;
}
goldenBerries.push(berry);
game.addChild(berry);
}
function spawnRedThorn() {
var thorn = new RedThorn();
var margin = 50;
thorn.x = margin + Math.random() * (2048 - margin * 2);
thorn.y = margin + Math.random() * (groundLevel - margin * 2);
var tooClose = true;
var attempts = 0;
while (tooClose && attempts < 15) {
tooClose = false;
var blueberryBounds = blueberry.getBounds();
var dist = Math.sqrt(Math.pow(thorn.x - blueberry.x, 2) + Math.pow(thorn.y - blueberry.y, 2));
if (dist < blueberryBounds.radius + 200) {
thorn.x = margin + Math.random() * (2048 - margin * 2);
thorn.y = margin + Math.random() * (groundLevel - margin * 2);
tooClose = true;
}
attempts++;
}
redThorns.push(thorn);
game.addChild(thorn);
}
function handleMove(x, y, obj) {
if (dragNode) {
var deltaX = x - lastMouseX;
var deltaY = y - lastMouseY;
// Instead of teleporting, smoothly move towards target position
var targetX = x;
var targetY = y;
var currentX = dragNode.x;
var currentY = dragNode.y;
// Smooth interpolation towards target position
var lerpFactor = 0.15;
dragNode.x = currentX + (targetX - currentX) * lerpFactor;
dragNode.y = currentY + (targetY - currentY) * lerpFactor;
dragNode.velocityX = deltaX * 0.3;
dragNode.velocityY = deltaY * 0.3;
}
lastMouseX = x;
lastMouseY = y;
}
game.move = handleMove;
game.down = function (x, y, obj) {
dragNode = blueberry;
lastMouseX = x;
lastMouseY = y;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
if (dragNode) {
// Calculate throw velocity based on drag distance and speed
var throwMultiplier = 0.5;
var maxThrowSpeed = 15;
// Use the current velocity from dragging as throw velocity
var throwVelX = Math.max(-maxThrowSpeed, Math.min(maxThrowSpeed, dragNode.velocityX * throwMultiplier));
var throwVelY = Math.max(-maxThrowSpeed, Math.min(maxThrowSpeed, dragNode.velocityY * throwMultiplier));
// Apply the throw velocity to the blueberry
dragNode.velocityX = throwVelX;
dragNode.velocityY = throwVelY;
// Start trailing effect if there's significant velocity
if (Math.abs(throwVelX) > 2 || Math.abs(throwVelY) > 2) {
isTrailing = true;
}
// Add throwing effect - scale bounce animation
var blueberryGraphics = dragNode.children[0]; // Get the graphics child
var currentGrowthFactor = dragNode.growthFactor; // Store growth factor before clearing dragNode
if (blueberryGraphics) {
// Stop any existing scale tweens
tween.stop(blueberryGraphics, {
scaleX: true,
scaleY: true
});
// Create throwing effect with scale bounce
tween(blueberryGraphics, {
scaleX: currentGrowthFactor * 1.3,
scaleY: currentGrowthFactor * 1.3
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(blueberryGraphics, {
scaleX: currentGrowthFactor,
scaleY: currentGrowthFactor
}, {
duration: 200,
easing: tween.easeInOut
});
}
});
}
}
dragNode = null;
};
// Create ground visual
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
}));
ground.x = 0;
ground.y = groundLevel;
spawnGoldenBerry();
spawnGoldenBerry();
spawnGoldenBerry();
game.update = function () {
berrySpawnTimer++;
thornSpawnTimer++;
if (berrySpawnTimer > 150 && goldenBerries.length < 5) {
spawnGoldenBerry();
berrySpawnTimer = 0;
}
var thornSpawnRate = Math.max(360 - Math.floor(LK.getScore() * 3), 120);
if (thornSpawnTimer > thornSpawnRate) {
spawnRedThorn();
thornSpawnTimer = 0;
}
var blueberryBounds = blueberry.getBounds();
for (var i = goldenBerries.length - 1; i >= 0; i--) {
var berry = goldenBerries[i];
var dist = Math.sqrt(Math.pow(berry.x - blueberry.x, 2) + Math.pow(berry.y - blueberry.y, 2));
if (dist < blueberryBounds.radius + 20) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
blueberry.grow();
LK.getSound('collect').play();
LK.effects.flashObject(berry, 0xFFFFFF, 200);
berry.destroy();
goldenBerries.splice(i, 1);
if (LK.getScore() >= 100) {
LK.showYouWin();
}
}
}
for (var j = 0; j < redThorns.length; j++) {
var thorn = redThorns[j];
var dist = Math.sqrt(Math.pow(thorn.x - blueberry.x, 2) + Math.pow(thorn.y - blueberry.y, 2));
if (dist < blueberryBounds.radius + 20) {
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
}
}
};