Code edit (1 edits merged)
Please save this source code
User prompt
Make make it so the the food doesn't go in the red
User prompt
Fix the bug where blueberry would teleport through stuff when you click there
User prompt
Make the game a little easier
User prompt
Stop the bug where blueberry would fall when you're still holding him
User prompt
Make the blueberry roll when he's dropped ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add gravity and ground
Code edit (1 edits merged)
Please save this source code
User prompt
Berry Bounce Adventure
Initial prompt
make a about a living blueberry
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Blueberry = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('blueberry', {
anchorX: 0.5,
anchorY: 0.5
});
self.baseSize = 80;
self.growthFactor = 1.0;
self.velocityX = 0;
self.velocityY = 0;
self.friction = 0.95;
self.bounceForce = 0.7;
self.grow = function () {
self.growthFactor += 0.03;
graphics.scaleX = self.growthFactor;
graphics.scaleY = self.growthFactor;
};
self.getBounds = function () {
var radius = self.baseSize * self.growthFactor / 2;
return {
left: self.x - radius,
right: self.x + radius,
top: self.y - radius,
bottom: self.y + radius,
radius: radius
};
};
self.update = function () {
// Apply gravity only when not being dragged
if (dragNode !== self) {
self.velocityY += gravity;
}
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityX *= self.friction;
self.velocityY *= self.friction;
// Continuous rolling based on horizontal movement
if (Math.abs(self.velocityX) > 0.05) {
var rollDirection = self.velocityX > 0 ? 1 : -1;
graphics.rotation += rollDirection * Math.abs(self.velocityX) * 0.02;
}
var bounds = self.getBounds();
var bounced = false;
if (bounds.left <= 0) {
self.x = bounds.radius;
self.velocityX = Math.abs(self.velocityX) * self.bounceForce;
bounced = true;
// Add rolling animation when bouncing off left wall
if (Math.abs(self.velocityX) > 0.1) {
var rollSpeed = Math.abs(self.velocityX) * 0.1;
tween(graphics, {
rotation: graphics.rotation + Math.PI * 2
}, {
duration: 1000 / rollSpeed,
easing: tween.linear
});
}
}
if (bounds.right >= 2048) {
self.x = 2048 - bounds.radius;
self.velocityX = -Math.abs(self.velocityX) * self.bounceForce;
bounced = true;
// Add rolling animation when bouncing off right wall
if (Math.abs(self.velocityX) > 0.1) {
var rollSpeed = Math.abs(self.velocityX) * 0.1;
tween(graphics, {
rotation: graphics.rotation - Math.PI * 2
}, {
duration: 1000 / rollSpeed,
easing: tween.linear
});
}
}
if (bounds.top <= 0) {
self.y = bounds.radius;
self.velocityY = Math.abs(self.velocityY) * self.bounceForce;
bounced = true;
}
// Ground collision instead of bottom screen edge
if (bounds.bottom >= groundLevel) {
self.y = groundLevel - bounds.radius;
self.velocityY = -Math.abs(self.velocityY) * self.bounceForce;
bounced = true;
// Add rolling animation when hitting ground
if (Math.abs(self.velocityX) > 0.1) {
var rollDirection = self.velocityX > 0 ? 1 : -1;
var rollSpeed = Math.abs(self.velocityX) * 0.1;
tween(graphics, {
rotation: graphics.rotation + rollDirection * Math.PI * 2
}, {
duration: 1000 / rollSpeed,
easing: tween.linear
});
}
}
if (bounced) {
LK.getSound('bounce').play();
}
};
return self;
});
var GoldenBerry = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('goldenBerry', {
anchorX: 0.5,
anchorY: 0.5
});
self.floatOffset = Math.random() * Math.PI * 2;
self.floatSpeed = 0.05;
self.startY = 0;
self.update = function () {
self.y = self.startY + Math.sin(LK.ticks * self.floatSpeed + self.floatOffset) * 10;
};
return self;
});
var RedThorn = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('redThorn', {
anchorX: 0.5,
anchorY: 0.5
});
graphics.rotation = Math.PI / 4;
self.pulseOffset = Math.random() * Math.PI * 2;
self.pulseSpeed = 0.08;
self.update = function () {
var pulse = 1 + Math.sin(LK.ticks * self.pulseSpeed + self.pulseOffset) * 0.1;
graphics.scaleX = pulse;
graphics.scaleY = pulse;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var blueberry = game.addChild(new Blueberry());
blueberry.x = 1024;
blueberry.y = 1366;
var goldenBerries = [];
var redThorns = [];
var dragNode = null;
var lastMouseX = 0;
var lastMouseY = 0;
var thornSpawnTimer = 0;
var berrySpawnTimer = 0;
var gravity = 0.5;
var groundLevel = 2632; // 100px from bottom of screen
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnGoldenBerry() {
var berry = new GoldenBerry();
var margin = 50;
berry.x = margin + Math.random() * (2048 - margin * 2);
berry.y = margin + Math.random() * (groundLevel - margin * 2);
berry.startY = berry.y;
var tooClose = true;
var attempts = 0;
while (tooClose && attempts < 20) {
tooClose = false;
var berryBounds = {
x: berry.x,
y: berry.y,
radius: 20
};
var blueberryBounds = blueberry.getBounds();
var dist = Math.sqrt(Math.pow(berry.x - blueberry.x, 2) + Math.pow(berry.y - blueberry.y, 2));
if (dist < blueberryBounds.radius + 100) {
berry.x = margin + Math.random() * (2048 - margin * 2);
berry.y = margin + Math.random() * (groundLevel - margin * 2);
berry.startY = berry.y;
tooClose = true;
}
// Check distance from all red thorns
for (var k = 0; k < redThorns.length; k++) {
var thornDist = Math.sqrt(Math.pow(berry.x - redThorns[k].x, 2) + Math.pow(berry.y - redThorns[k].y, 2));
if (thornDist < 120) {
berry.x = margin + Math.random() * (2048 - margin * 2);
berry.y = margin + Math.random() * (groundLevel - margin * 2);
berry.startY = berry.y;
tooClose = true;
break;
}
}
attempts++;
}
goldenBerries.push(berry);
game.addChild(berry);
}
function spawnRedThorn() {
var thorn = new RedThorn();
var margin = 50;
thorn.x = margin + Math.random() * (2048 - margin * 2);
thorn.y = margin + Math.random() * (groundLevel - margin * 2);
var tooClose = true;
var attempts = 0;
while (tooClose && attempts < 15) {
tooClose = false;
var blueberryBounds = blueberry.getBounds();
var dist = Math.sqrt(Math.pow(thorn.x - blueberry.x, 2) + Math.pow(thorn.y - blueberry.y, 2));
if (dist < blueberryBounds.radius + 200) {
thorn.x = margin + Math.random() * (2048 - margin * 2);
thorn.y = margin + Math.random() * (groundLevel - margin * 2);
tooClose = true;
}
attempts++;
}
redThorns.push(thorn);
game.addChild(thorn);
}
function handleMove(x, y, obj) {
if (dragNode) {
var deltaX = x - lastMouseX;
var deltaY = y - lastMouseY;
// Instead of teleporting, smoothly move towards target position
var targetX = x;
var targetY = y;
var currentX = dragNode.x;
var currentY = dragNode.y;
// Smooth interpolation towards target position
var lerpFactor = 0.15;
dragNode.x = currentX + (targetX - currentX) * lerpFactor;
dragNode.y = currentY + (targetY - currentY) * lerpFactor;
dragNode.velocityX = deltaX * 0.3;
dragNode.velocityY = deltaY * 0.3;
}
lastMouseX = x;
lastMouseY = y;
}
game.move = handleMove;
game.down = function (x, y, obj) {
dragNode = blueberry;
lastMouseX = x;
lastMouseY = y;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Create ground visual
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
}));
ground.x = 0;
ground.y = groundLevel;
spawnGoldenBerry();
spawnGoldenBerry();
spawnGoldenBerry();
game.update = function () {
berrySpawnTimer++;
thornSpawnTimer++;
if (berrySpawnTimer > 300 && goldenBerries.length < 5) {
spawnGoldenBerry();
berrySpawnTimer = 0;
}
var thornSpawnRate = Math.max(360 - Math.floor(LK.getScore() * 3), 120);
if (thornSpawnTimer > thornSpawnRate) {
spawnRedThorn();
thornSpawnTimer = 0;
}
var blueberryBounds = blueberry.getBounds();
for (var i = goldenBerries.length - 1; i >= 0; i--) {
var berry = goldenBerries[i];
var dist = Math.sqrt(Math.pow(berry.x - blueberry.x, 2) + Math.pow(berry.y - blueberry.y, 2));
if (dist < blueberryBounds.radius + 20) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
blueberry.grow();
LK.getSound('collect').play();
LK.effects.flashObject(berry, 0xFFFFFF, 200);
berry.destroy();
goldenBerries.splice(i, 1);
if (LK.getScore() >= 30) {
LK.showYouWin();
}
}
}
for (var j = 0; j < redThorns.length; j++) {
var thorn = redThorns[j];
var dist = Math.sqrt(Math.pow(thorn.x - blueberry.x, 2) + Math.pow(thorn.y - blueberry.y, 2));
if (dist < blueberryBounds.radius + 20) {
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -173,9 +173,9 @@
berry.y = margin + Math.random() * (groundLevel - margin * 2);
berry.startY = berry.y;
var tooClose = true;
var attempts = 0;
- while (tooClose && attempts < 10) {
+ while (tooClose && attempts < 20) {
tooClose = false;
var berryBounds = {
x: berry.x,
y: berry.y,
@@ -188,8 +188,19 @@
berry.y = margin + Math.random() * (groundLevel - margin * 2);
berry.startY = berry.y;
tooClose = true;
}
+ // Check distance from all red thorns
+ for (var k = 0; k < redThorns.length; k++) {
+ var thornDist = Math.sqrt(Math.pow(berry.x - redThorns[k].x, 2) + Math.pow(berry.y - redThorns[k].y, 2));
+ if (thornDist < 120) {
+ berry.x = margin + Math.random() * (2048 - margin * 2);
+ berry.y = margin + Math.random() * (groundLevel - margin * 2);
+ berry.startY = berry.y;
+ tooClose = true;
+ break;
+ }
+ }
attempts++;
}
goldenBerries.push(berry);
game.addChild(berry);