/**** 
* Classes
****/
// Position player near the bottom of the screen
// Define the Package class
var Package = Container.expand(function () {
	var self = Container.call(this);
	var packageGraphics = self.attachAsset('package', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.value = 0;
	self.revealed = false;
	self.revealValue = function () {
		if (!self.revealed) {
			self.revealed = true;
			var valueText = new Text2(self.value.toString(), {
				size: 100,
				fill: "#ffffff"
			});
			valueText.anchor.set(0.5, 0.5);
			valueText.x = self.width / 2;
			valueText.y = self.height / 2;
			self.addChild(valueText);
			LK.setTimeout(function () {
				self.visible = false;
			}, 500);
		}
	};
});
var GameOverScreen = Container.expand(function () {
	var self = Container.call(this);
	self.show = function (value) {
		var winText = new Text2('You won \'', {
			size: 150,
			fill: "#ffffff"
		});
		winText.anchor.set(0.5, 0.5);
		winText.x = 2048 / 2;
		winText.y = 2732 / 2 - 200;
		self.addChild(winText);
		var valueText = new Text2('€' + value.toString(), {
			size: 150,
			fill: "#ffffff"
		});
		valueText.anchor.set(0.5, 0.5);
		valueText.x = 2048 / 2;
		valueText.y = 2732 / 2;
		self.addChild(valueText);
		LK.setTimeout(function () {
			LK.showGameOver();
		}, 3000);
	};
});
/**** 
* Initialize Game
****/
// Game tick event
// Initialize packages with hidden values
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize packages with hidden values
// Game tick event
// Add the background image to the game
var background = game.addChild(LK.getAsset('background', {
	anchorX: 0.5,
	anchorY: 0.5
}));
background.x = 2048 / 2;
background.y = 2732 / 2;
var gameOverScreen = game.addChild(new GameOverScreen());
// Initialize important asset arrays
var obstacles = [];
var player;
var gameOverScreen;
// Initialize packages with hidden values
var packages = [];
var packageValues = [0, 0.25, 0.50, 0.75, 1, 1.5, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20];
for (var i = 0; i < 20; i++) {
	var newPackage = new Package();
	newPackage.value = packageValues.splice(Math.floor(Math.random() * packageValues.length), 1)[0];
	packages.push(newPackage);
	game.addChild(newPackage);
}
// Position packages uniformly on the screen
var rows = 4;
var columns = 5;
var packageIndex = 0;
var packageWidth = packages[0].width;
var packageHeight = packages[0].height;
var horizontalSpacing = (2048 - packageWidth * columns) / (columns + 1);
var verticalSpacing = (2732 - packageHeight * rows) / (rows + 1);
for (var row = 0; row < rows; row++) {
	for (var col = 0; col < columns; col++) {
		var pkg = packages[packageIndex++];
		pkg.x = horizontalSpacing + col * (packageWidth + horizontalSpacing);
		pkg.y = verticalSpacing + row * (packageHeight + verticalSpacing);
		if (packageIndex >= packages.length) {
			break;
		}
	}
}
// Handle swipe events
function handleSwipe(obj) {
	var event = obj.event;
	var direction = getSwipeDirection(event);
	player.swipe(direction);
}
// Utility function to determine swipe direction
function getSwipeDirection(event) {
	// Placeholder for swipe direction logic
	return 'left'; // Example direction
}
// Add event listener for package touch and check if all packages are revealed
var revealedPackagesCount = 0;
packages.forEach(function (pkg) {
	pkg.on('down', function () {
		if (!pkg.revealed) {
			revealedPackagesCount++;
		}
		pkg.revealValue();
		if (revealedPackagesCount === packages.length) {
			gameOverScreen.show(pkg.value);
		}
	});
});
// Game tick event
LK.on('tick', function () {});
// Note: Additional game logic, asset loading, and event handling would be added here as needed. /**** 
* Classes
****/
// Position player near the bottom of the screen
// Define the Package class
var Package = Container.expand(function () {
	var self = Container.call(this);
	var packageGraphics = self.attachAsset('package', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.value = 0;
	self.revealed = false;
	self.revealValue = function () {
		if (!self.revealed) {
			self.revealed = true;
			var valueText = new Text2(self.value.toString(), {
				size: 100,
				fill: "#ffffff"
			});
			valueText.anchor.set(0.5, 0.5);
			valueText.x = self.width / 2;
			valueText.y = self.height / 2;
			self.addChild(valueText);
			LK.setTimeout(function () {
				self.visible = false;
			}, 500);
		}
	};
});
var GameOverScreen = Container.expand(function () {
	var self = Container.call(this);
	self.show = function (value) {
		var winText = new Text2('You won \'', {
			size: 150,
			fill: "#ffffff"
		});
		winText.anchor.set(0.5, 0.5);
		winText.x = 2048 / 2;
		winText.y = 2732 / 2 - 200;
		self.addChild(winText);
		var valueText = new Text2('€' + value.toString(), {
			size: 150,
			fill: "#ffffff"
		});
		valueText.anchor.set(0.5, 0.5);
		valueText.x = 2048 / 2;
		valueText.y = 2732 / 2;
		self.addChild(valueText);
		LK.setTimeout(function () {
			LK.showGameOver();
		}, 3000);
	};
});
/**** 
* Initialize Game
****/
// Game tick event
// Initialize packages with hidden values
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize packages with hidden values
// Game tick event
// Add the background image to the game
var background = game.addChild(LK.getAsset('background', {
	anchorX: 0.5,
	anchorY: 0.5
}));
background.x = 2048 / 2;
background.y = 2732 / 2;
var gameOverScreen = game.addChild(new GameOverScreen());
// Initialize important asset arrays
var obstacles = [];
var player;
var gameOverScreen;
// Initialize packages with hidden values
var packages = [];
var packageValues = [0, 0.25, 0.50, 0.75, 1, 1.5, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20];
for (var i = 0; i < 20; i++) {
	var newPackage = new Package();
	newPackage.value = packageValues.splice(Math.floor(Math.random() * packageValues.length), 1)[0];
	packages.push(newPackage);
	game.addChild(newPackage);
}
// Position packages uniformly on the screen
var rows = 4;
var columns = 5;
var packageIndex = 0;
var packageWidth = packages[0].width;
var packageHeight = packages[0].height;
var horizontalSpacing = (2048 - packageWidth * columns) / (columns + 1);
var verticalSpacing = (2732 - packageHeight * rows) / (rows + 1);
for (var row = 0; row < rows; row++) {
	for (var col = 0; col < columns; col++) {
		var pkg = packages[packageIndex++];
		pkg.x = horizontalSpacing + col * (packageWidth + horizontalSpacing);
		pkg.y = verticalSpacing + row * (packageHeight + verticalSpacing);
		if (packageIndex >= packages.length) {
			break;
		}
	}
}
// Handle swipe events
function handleSwipe(obj) {
	var event = obj.event;
	var direction = getSwipeDirection(event);
	player.swipe(direction);
}
// Utility function to determine swipe direction
function getSwipeDirection(event) {
	// Placeholder for swipe direction logic
	return 'left'; // Example direction
}
// Add event listener for package touch and check if all packages are revealed
var revealedPackagesCount = 0;
packages.forEach(function (pkg) {
	pkg.on('down', function () {
		if (!pkg.revealed) {
			revealedPackagesCount++;
		}
		pkg.revealValue();
		if (revealedPackagesCount === packages.length) {
			gameOverScreen.show(pkg.value);
		}
	});
});
// Game tick event
LK.on('tick', function () {});
// Note: Additional game logic, asset loading, and event handling would be added here as needed.