User prompt
aggiungi un immagine di sfondo
User prompt
quando il pacco viene cliccato fallo effetto esplodere
User prompt
sostituisci la scritta Hai vinto € , You won €
User prompt
aggiungere alla schermata prima di game over la scritta hai vinto €
User prompt
quando il pacco viene cliccato e dopo aver mostrato il suo valore il pacco deve scomparire dalla schermata
User prompt
quando preme su ultimo pacco deve uscire invece di game over il valore dell'ultimo pacco su una schermata
User prompt
quando il giocatore preme sull'ultimo pacco , deve comparire la scritta "hai vinto, $ valore dell'ultimo pacco"
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'show')' in this line: 'gameOverScreen.show(pkg.value);' Line Number: 88
User prompt
rimuovere l'asset game over e giocatore
User prompt
Dopo che il giocatore clicca sull'ultimo pacco deve comparire la scritta ha vinto con il numero corrispodente all'ultimo pacco premuto dal giocatore
User prompt
when the player clicks on the package it must show the corresponding value
User prompt
ASSET PACKAGES SHOULD POSITIONATED UNIFORMLY TO THE SCREEN
User prompt
THE PLAYER MUST CHOOSE BETWEEN 20 PACKAGES, EACH PACKAGE NUMBERED FROM ONE TO 20 WILL ALWAYS HAVE A DIFFERENT VALUE IN EVERY GAME, THE VALUE IS HIDDEN UNTIL THE PLAYER TOUCHES THE PACKAGE IN QUESTION, THE VALUE IS BETWEEN 0, 0.25, 0.50, 0.75 , 1 , 1.5 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 12, 14 , 16 , 18 , 20
Initial prompt
The right choice
/**** * Classes ****/ // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player', 'Player character', 0.5, 0.5); self.update = function () { // Player update logic goes here }; self.swipe = function (direction) { // Handle swipe logic for the player }; }); // Define the GameOver class var GameOver = Container.expand(function () { var self = Container.call(this); var gameOverGraphics = self.createAsset('gameOver', 'Game Over screen', 0.5, 0.5); self.show = function () { // Show game over logic goes here }; }); // Position player near the bottom of the screen // Define the Package class var Package = Container.expand(function () { var self = Container.call(this); var packageGraphics = self.createAsset('package', 'Package', 0.5, 0.5); self.value = 0; self.revealed = false; self.revealValue = function () { if (!self.revealed) { self.revealed = true; // Logic to display the value goes here } }; }); /**** * Initialize Game ****/ // Initialize packages with hidden values var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize important asset arrays var obstacles = []; var player; var gameOverScreen; // Initialize the player player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize packages with hidden values var packages = []; var packageValues = [0, 0.25, 0.50, 0.75, 1, 1.5, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20]; for (var i = 0; i < 20; i++) { var newPackage = new Package(); newPackage.value = packageValues.splice(Math.floor(Math.random() * packageValues.length), 1)[0]; packages.push(newPackage); game.addChild(newPackage); } // Position packages uniformly on the screen var rows = 4; var columns = 5; var packageIndex = 0; var packageWidth = packages[0].width; var packageHeight = packages[0].height; var horizontalSpacing = (2048 - packageWidth * columns) / (columns + 1); var verticalSpacing = (2732 - packageHeight * rows) / (rows + 1); for (var row = 0; row < rows; row++) { for (var col = 0; col < columns; col++) { var pkg = packages[packageIndex++]; pkg.x = horizontalSpacing + col * (packageWidth + horizontalSpacing); pkg.y = verticalSpacing + row * (packageHeight + verticalSpacing); if (packageIndex >= packages.length) { break; } } } // Initialize the game over screen but do not add it to the game yet gameOverScreen = new GameOver(); // Handle swipe events function handleSwipe(obj) { var event = obj.event; var direction = getSwipeDirection(event); player.swipe(direction); } // Utility function to determine swipe direction function getSwipeDirection(event) { // Placeholder for swipe direction logic return 'left'; // Example direction } // Add event listener for package touch packages.forEach(function (pkg) { pkg.on('down', function () { pkg.revealValue(); }); }); // Add event listeners for swipes game.on('swipeLeft', handleSwipe); game.on('swipeRight', handleSwipe); game.on('swipeUp', handleSwipe); game.on('swipeDown', handleSwipe); // Game tick event LK.on('tick', function () { // Update player player.update(); }); // Note: Additional game logic, asset loading, and event handling would be added here as needed.
===================================================================
--- original.js
+++ change.js
@@ -62,10 +62,26 @@
newPackage.value = packageValues.splice(Math.floor(Math.random() * packageValues.length), 1)[0];
packages.push(newPackage);
game.addChild(newPackage);
}
-// Position packages on the screen
-// Logic to position packages goes here
+// Position packages uniformly on the screen
+var rows = 4;
+var columns = 5;
+var packageIndex = 0;
+var packageWidth = packages[0].width;
+var packageHeight = packages[0].height;
+var horizontalSpacing = (2048 - packageWidth * columns) / (columns + 1);
+var verticalSpacing = (2732 - packageHeight * rows) / (rows + 1);
+for (var row = 0; row < rows; row++) {
+ for (var col = 0; col < columns; col++) {
+ var pkg = packages[packageIndex++];
+ pkg.x = horizontalSpacing + col * (packageWidth + horizontalSpacing);
+ pkg.y = verticalSpacing + row * (packageHeight + verticalSpacing);
+ if (packageIndex >= packages.length) {
+ break;
+ }
+ }
+}
// Initialize the game over screen but do not add it to the game yet
gameOverScreen = new GameOver();
// Handle swipe events
function handleSwipe(obj) {