User prompt
aggiungi un immagine di sfondo
User prompt
quando il pacco viene cliccato fallo effetto esplodere
User prompt
sostituisci la scritta Hai vinto € , You won €
User prompt
aggiungere alla schermata prima di game over la scritta hai vinto €
User prompt
quando il pacco viene cliccato e dopo aver mostrato il suo valore il pacco deve scomparire dalla schermata
User prompt
quando preme su ultimo pacco deve uscire invece di game over il valore dell'ultimo pacco su una schermata
User prompt
quando il giocatore preme sull'ultimo pacco , deve comparire la scritta "hai vinto, $ valore dell'ultimo pacco"
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'show')' in this line: 'gameOverScreen.show(pkg.value);' Line Number: 88
User prompt
rimuovere l'asset game over e giocatore
User prompt
Dopo che il giocatore clicca sull'ultimo pacco deve comparire la scritta ha vinto con il numero corrispodente all'ultimo pacco premuto dal giocatore
User prompt
when the player clicks on the package it must show the corresponding value
User prompt
ASSET PACKAGES SHOULD POSITIONATED UNIFORMLY TO THE SCREEN
User prompt
THE PLAYER MUST CHOOSE BETWEEN 20 PACKAGES, EACH PACKAGE NUMBERED FROM ONE TO 20 WILL ALWAYS HAVE A DIFFERENT VALUE IN EVERY GAME, THE VALUE IS HIDDEN UNTIL THE PLAYER TOUCHES THE PACKAGE IN QUESTION, THE VALUE IS BETWEEN 0, 0.25, 0.50, 0.75 , 1 , 1.5 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 12, 14 , 16 , 18 , 20
Initial prompt
The right choice
/****
* Classes
****/
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 0.5);
self.update = function () {
// Player update logic goes here
};
self.swipe = function (direction) {
// Handle swipe logic for the player
};
});
// Define the Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 0.5);
self.update = function () {
// Obstacle update logic goes here
};
});
// Define the GameOver class
var GameOver = Container.expand(function () {
var self = Container.call(this);
var gameOverGraphics = self.createAsset('gameOver', 'Game Over screen', 0.5, 0.5);
self.show = function () {
// Show game over logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important asset arrays
var obstacles = [];
var player;
var gameOverScreen;
// Initialize the player
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200; // Position player near the bottom of the screen
// Initialize the game over screen but do not add it to the game yet
gameOverScreen = new GameOver();
// Handle swipe events
function handleSwipe(obj) {
var event = obj.event;
var direction = getSwipeDirection(event);
player.swipe(direction);
}
// Utility function to determine swipe direction
function getSwipeDirection(event) {
// Placeholder for swipe direction logic
return 'left'; // Example direction
}
// Add event listeners for swipes
game.on('swipeLeft', handleSwipe);
game.on('swipeRight', handleSwipe);
game.on('swipeUp', handleSwipe);
game.on('swipeDown', handleSwipe);
// Game tick event
LK.on('tick', function () {
// Update player
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
// Check for collisions
if (player.intersects(obstacles[i])) {
// End game logic
game.addChild(gameOverScreen);
gameOverScreen.show();
LK.showGameOver();
return;
}
}
// Add new obstacles at intervals
if (LK.ticks % 120 === 0) {
// Every 2 seconds
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048; // Random position across the width
newObstacle.y = 0; // Start at the top of the screen
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
// Remove off-screen obstacles
for (var j = obstacles.length - 1; j >= 0; j--) {
if (obstacles[j].y > 2732 + 50) {
// 50 pixels off the bottom
obstacles[j].destroy();
obstacles.splice(j, 1);
}
}
});
// Note: Additional game logic, asset loading, and event handling would be added here as needed.