User prompt
When the player touche on top finishes game
User prompt
Decrease the jump
User prompt
Make some obstacles short and long
User prompt
Change the height of all the obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Long the length of the obstacles
User prompt
Show my total score on top
User prompt
Remove the flip
User prompt
Please fix the bug: 'ReferenceError: poles is not defined' in or related to this line: 'for (var i = poles.length - 1; i >= 0; i--) {' Line Number: 107
User prompt
The obstacle should be removed and the pole should be installed
User prompt
When player jump do an flip too
User prompt
Increse the jump of player
User prompt
Increse the size of player
User prompt
Increse the size of obstacle and player
User prompt
Show all points record which player do every time
User prompt
Add point counter with number when player cross obstacle
User prompt
Show point counter on top
User prompt
Show points when player cross obstacle
User prompt
Increse player jump longer
User prompt
Add player jump high
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,26 @@
/****
* Classes
****/
+// LongObstacle class representing long obstacles in the game
+var LongObstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2.5,
+ scaleY: 20.0 // Longer height for the obstacle
+ });
+ self.speedX = -5;
+ // Update function for obstacle movement
+ self.update = function () {
+ self.x += self.speedX;
+ // Remove obstacle if it goes off screen
+ if (self.x < -obstacleGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+});
//<Assets used in the game will automatically appear here>
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
@@ -47,8 +66,27 @@
self.destroy();
}
};
});
+// ShortObstacle class representing short obstacles in the game
+var ShortObstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2.5,
+ scaleY: 5.0 // Shorter height for the obstacle
+ });
+ self.speedX = -5;
+ // Update function for obstacle movement
+ self.update = function () {
+ self.x += self.speedX;
+ // Remove obstacle if it goes off screen
+ if (self.x < -obstacleGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -69,13 +107,18 @@
// Array to keep track of poles
var poles = [];
// Function to spawn poles
function spawnPole() {
- var pole = new Pole();
- pole.x = 2048 + pole.width / 2;
- pole.y = 2732 - pole.height / 2;
- poles.push(pole);
- game.addChild(pole);
+ var obstacle;
+ if (Math.random() > 0.5) {
+ obstacle = new ShortObstacle();
+ } else {
+ obstacle = new LongObstacle();
+ }
+ obstacle.x = 2048 + obstacle.width / 2;
+ obstacle.y = 2732 - obstacle.height / 2;
+ poles.push(obstacle);
+ game.addChild(obstacle);
}
// Set interval to spawn poles periodically
var poleInterval = LK.setInterval(spawnPole, 2000);
// Initialize score