User prompt
When the player touche on top finishes game
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Decrease the jump
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Make some obstacles short and long
User prompt
Change the height of all the obstacles
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Increase the high of obstacles
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Increase the high of obstacles
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Increase the high of obstacles
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Increase the high of obstacles
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Increase the high of obstacles
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Increase the high of obstacles
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Long the length of the obstacles
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Show my total score on top
User prompt
Remove the flip
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Please fix the bug: 'ReferenceError: poles is not defined' in or related to this line: 'for (var i = poles.length - 1; i >= 0; i--) {' Line Number: 107
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The obstacle should be removed and the pole should be installed
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When player jump do an flip too
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Increse the jump of player
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Increse the size of player
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Increse the size of obstacle and player
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Show all points record which player do every time
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Add point counter with number when player cross obstacle
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Show point counter on top
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Show points when player cross obstacle
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Increse player jump longer
User prompt
Add player jump high
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Player class representing the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.speedY = 0; self.gravity = 0.5; self.jumpStrength = -15; // Update function for player movement self.update = function () { self.speedY += self.gravity; self.y += self.speedY; // Prevent player from falling below the ground if (self.y > 2732 - playerGraphics.height / 2) { self.y = 2732 - playerGraphics.height / 2; self.speedY = 0; } }; // Jump function for the player self.jump = function () { self.speedY = self.jumpStrength * 2; // Increase jump strength to make the player jump longer }; }); // Pole class representing poles in the game var Pole = Container.expand(function () { var self = Container.call(this); var poleGraphics = self.attachAsset('pole', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 10.0 }); self.speedX = -5; // Update function for pole movement self.update = function () { self.x += self.speedX; // Remove pole if it goes off screen if (self.x < -poleGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = new Player(); player.x = 2048 / 4; player.y = 2732 / 2; game.addChild(player); // Array to keep track of obstacles var obstacles = []; // Array to keep track of poles var poles = []; // Function to spawn poles function spawnPole() { var pole = new Pole(); pole.x = 2048 + pole.width / 2; pole.y = 2732 - pole.height / 2; poles.push(pole); game.addChild(pole); } // Set interval to spawn poles periodically var poleInterval = LK.setInterval(spawnPole, 2000); // Initialize score var score = 0; // Create a total score counter and position it at the top of the screen var totalScoreCounter = new Text2('Total Score: ' + score.toString(), { size: 100, fill: "#ffffff" }); totalScoreCounter.anchor.set(0.5, 0); totalScoreCounter.x = 2048 / 2; totalScoreCounter.y = 100; // Position it below the current score counter LK.gui.top.addChild(totalScoreCounter); // Initialize an array to store all point records var pointRecords = []; // Create a score counter and position it at the top of the screen var scoreCounter = new Text2(score.toString(), { size: 100, fill: "#ffffff" }); scoreCounter.anchor.set(0.5, 0); scoreCounter.x = 2048 / 2; scoreCounter.y = 0; LK.gui.top.addChild(scoreCounter); // Handle game updates game.update = function () { player.update(); // Update all poles for (var i = poles.length - 1; i >= 0; i--) { poles[i].update(); // Check for collision with player if (player.intersects(poles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Check if player has crossed a pole if (player.x > poles[i].x + poles[i].width / 2 && !poles[i].crossed) { score++; poles[i].crossed = true; // Mark the pole as crossed // Update the score counter scoreCounter.setText(score.toString()); // Update the total score counter totalScoreCounter.setText('Total Score: ' + score.toString()); // Create a point counter that appears at the pole's position var pointCounter = new Text2('+1', { size: 50, fill: "#ffffff" }); pointCounter.x = poles[i].x; pointCounter.y = poles[i].y; game.addChild(pointCounter); // Make the point counter move up and fade out var counterInterval = LK.setInterval(function () { pointCounter.y -= 2; pointCounter.alpha -= 0.02; if (pointCounter.alpha <= 0) { LK.clearInterval(counterInterval); game.removeChild(pointCounter); } }, 20); // Push the point record into the array pointRecords.push(score); } } }; // Handle touch events for jumping game.down = function (x, y, obj) { player.jump(); }; // Clear obstacle interval on game over game.on('gameOver', function () { LK.clearInterval(obstacleInterval); });
===================================================================
--- original.js
+++ change.js
@@ -35,9 +35,9 @@
var poleGraphics = self.attachAsset('pole', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
- scaleY: 8.0
+ scaleY: 10.0
});
self.speedX = -5;
// Update function for pole movement
self.update = function () {