User prompt
When the player touche on top finishes game
User prompt
Decrease the jump
User prompt
Make some obstacles short and long
User prompt
Change the height of all the obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Long the length of the obstacles
User prompt
Show my total score on top
User prompt
Remove the flip
User prompt
Please fix the bug: 'ReferenceError: poles is not defined' in or related to this line: 'for (var i = poles.length - 1; i >= 0; i--) {' Line Number: 107
User prompt
The obstacle should be removed and the pole should be installed
User prompt
When player jump do an flip too
User prompt
Increse the jump of player
User prompt
Increse the size of player
User prompt
Increse the size of obstacle and player
User prompt
Show all points record which player do every time
User prompt
Add point counter with number when player cross obstacle
User prompt
Show point counter on top
User prompt
Show points when player cross obstacle
User prompt
Increse player jump longer
User prompt
Add player jump high
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
self.speedY = 0;
self.gravity = 0.5;
self.jumpStrength = -15;
// Update function for player movement
self.update = function () {
self.speedY += self.gravity;
self.y += self.speedY;
// Prevent player from falling below the ground
if (self.y > 2732 - playerGraphics.height / 2) {
self.y = 2732 - playerGraphics.height / 2;
self.speedY = 0;
}
};
// Jump function for the player
self.jump = function () {
self.speedY = self.jumpStrength * 2; // Increase jump strength to make the player jump longer
};
});
// Pole class representing poles in the game
var Pole = Container.expand(function () {
var self = Container.call(this);
var poleGraphics = self.attachAsset('pole', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 6.0
});
self.speedX = -5;
// Update function for pole movement
self.update = function () {
self.x += self.speedX;
// Remove pole if it goes off screen
if (self.x < -poleGraphics.width / 2) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = new Player();
player.x = 2048 / 4;
player.y = 2732 / 2;
game.addChild(player);
// Array to keep track of obstacles
var obstacles = [];
// Array to keep track of poles
var poles = [];
// Function to spawn poles
function spawnPole() {
var pole = new Pole();
pole.x = 2048 + pole.width / 2;
pole.y = 2732 - pole.height / 2;
poles.push(pole);
game.addChild(pole);
}
// Set interval to spawn poles periodically
var poleInterval = LK.setInterval(spawnPole, 2000);
// Initialize score
var score = 0;
// Create a total score counter and position it at the top of the screen
var totalScoreCounter = new Text2('Total Score: ' + score.toString(), {
size: 100,
fill: "#ffffff"
});
totalScoreCounter.anchor.set(0.5, 0);
totalScoreCounter.x = 2048 / 2;
totalScoreCounter.y = 100; // Position it below the current score counter
LK.gui.top.addChild(totalScoreCounter);
// Initialize an array to store all point records
var pointRecords = [];
// Create a score counter and position it at the top of the screen
var scoreCounter = new Text2(score.toString(), {
size: 100,
fill: "#ffffff"
});
scoreCounter.anchor.set(0.5, 0);
scoreCounter.x = 2048 / 2;
scoreCounter.y = 0;
LK.gui.top.addChild(scoreCounter);
// Handle game updates
game.update = function () {
player.update();
// Update all poles
for (var i = poles.length - 1; i >= 0; i--) {
poles[i].update();
// Check for collision with player
if (player.intersects(poles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Check if player has crossed a pole
if (player.x > poles[i].x + poles[i].width / 2 && !poles[i].crossed) {
score++;
poles[i].crossed = true; // Mark the pole as crossed
// Update the score counter
scoreCounter.setText(score.toString());
// Update the total score counter
totalScoreCounter.setText('Total Score: ' + score.toString());
// Create a point counter that appears at the pole's position
var pointCounter = new Text2('+1', {
size: 50,
fill: "#ffffff"
});
pointCounter.x = poles[i].x;
pointCounter.y = poles[i].y;
game.addChild(pointCounter);
// Make the point counter move up and fade out
var counterInterval = LK.setInterval(function () {
pointCounter.y -= 2;
pointCounter.alpha -= 0.02;
if (pointCounter.alpha <= 0) {
LK.clearInterval(counterInterval);
game.removeChild(pointCounter);
}
}, 20);
// Push the point record into the array
pointRecords.push(score);
}
}
};
// Handle touch events for jumping
game.down = function (x, y, obj) {
player.jump();
};
// Clear obstacle interval on game over
game.on('gameOver', function () {
LK.clearInterval(obstacleInterval);
}); ===================================================================
--- original.js
+++ change.js
@@ -35,9 +35,9 @@
var poleGraphics = self.attachAsset('pole', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
- scaleY: 4.5
+ scaleY: 6.0
});
self.speedX = -5;
// Update function for pole movement
self.update = function () {