User prompt
When the player touche on top finishes game
User prompt
Decrease the jump
User prompt
Make some obstacles short and long
User prompt
Change the height of all the obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Increase the high of obstacles
User prompt
Long the length of the obstacles
User prompt
Show my total score on top
User prompt
Remove the flip
User prompt
Please fix the bug: 'ReferenceError: poles is not defined' in or related to this line: 'for (var i = poles.length - 1; i >= 0; i--) {' Line Number: 107
User prompt
The obstacle should be removed and the pole should be installed
User prompt
When player jump do an flip too
User prompt
Increse the jump of player
User prompt
Increse the size of player
User prompt
Increse the size of obstacle and player
User prompt
Show all points record which player do every time
User prompt
Add point counter with number when player cross obstacle
User prompt
Show point counter on top
User prompt
Show points when player cross obstacle
User prompt
Increse player jump longer
User prompt
Add player jump high
===================================================================
--- original.js
+++ change.js
@@ -1,26 +1,7 @@
/****
* Classes
****/
-// Obstacle class representing obstacles in the game
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 1.5,
- scaleY: 1.5
- });
- self.speedX = -5;
- // Update function for obstacle movement
- self.update = function () {
- self.x += self.speedX;
- // Remove obstacle if it goes off screen
- if (self.x < -obstacleGraphics.width / 2) {
- self.destroy();
- }
- };
-});
//<Assets used in the game will automatically appear here>
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
@@ -51,8 +32,27 @@
// Add flip animation when jumping
playerGraphics.rotation += Math.PI;
};
});
+// Pole class representing poles in the game
+var Pole = Container.expand(function () {
+ var self = Container.call(this);
+ var poleGraphics = self.attachAsset('pole', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1.5,
+ scaleY: 1.5
+ });
+ self.speedX = -5;
+ // Update function for pole movement
+ self.update = function () {
+ self.x += self.speedX;
+ // Remove pole if it goes off screen
+ if (self.x < -poleGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -69,18 +69,18 @@
player.y = 2732 / 2;
game.addChild(player);
// Array to keep track of obstacles
var obstacles = [];
-// Function to spawn obstacles
-function spawnObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = 2048 + obstacle.width / 2;
- obstacle.y = 2732 - obstacle.height / 2;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+// Function to spawn poles
+function spawnPole() {
+ var pole = new Pole();
+ pole.x = 2048 + pole.width / 2;
+ pole.y = 2732 - pole.height / 2;
+ poles.push(pole);
+ game.addChild(pole);
}
-// Set interval to spawn obstacles periodically
-var obstacleInterval = LK.setInterval(spawnObstacle, 2000);
+// Set interval to spawn poles periodically
+var poleInterval = LK.setInterval(spawnPole, 2000);
// Initialize score
var score = 0;
// Initialize an array to store all point records
var pointRecords = [];
@@ -95,29 +95,29 @@
LK.gui.top.addChild(scoreCounter);
// Handle game updates
game.update = function () {
player.update();
- // Update all obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
+ // Update all poles
+ for (var i = poles.length - 1; i >= 0; i--) {
+ poles[i].update();
// Check for collision with player
- if (player.intersects(obstacles[i])) {
+ if (player.intersects(poles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
- // Check if player has crossed an obstacle
- if (player.x > obstacles[i].x + obstacles[i].width / 2 && !obstacles[i].crossed) {
+ // Check if player has crossed a pole
+ if (player.x > poles[i].x + poles[i].width / 2 && !poles[i].crossed) {
score++;
- obstacles[i].crossed = true; // Mark the obstacle as crossed
+ poles[i].crossed = true; // Mark the pole as crossed
// Update the score counter
scoreCounter.setText(score.toString());
- // Create a point counter that appears at the obstacle's position
+ // Create a point counter that appears at the pole's position
var pointCounter = new Text2('+1', {
size: 50,
fill: "#ffffff"
});
- pointCounter.x = obstacles[i].x;
- pointCounter.y = obstacles[i].y;
+ pointCounter.x = poles[i].x;
+ pointCounter.y = poles[i].y;
game.addChild(pointCounter);
// Make the point counter move up and fade out
var counterInterval = LK.setInterval(function () {
pointCounter.y -= 2;