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When the player touche on top finishes game
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Decrease the jump
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Make some obstacles short and long
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Change the height of all the obstacles
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Increase the high of obstacles
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Increase the high of obstacles
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Increase the high of obstacles
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Increase the high of obstacles
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Increase the high of obstacles
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Increase the high of obstacles
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Long the length of the obstacles
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Show my total score on top
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Remove the flip
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Please fix the bug: 'ReferenceError: poles is not defined' in or related to this line: 'for (var i = poles.length - 1; i >= 0; i--) {' Line Number: 107
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The obstacle should be removed and the pole should be installed
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When player jump do an flip too
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Increse the jump of player
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Increse the size of player
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Increse the size of obstacle and player
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Show all points record which player do every time
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Add point counter with number when player cross obstacle
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Show point counter on top
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Show points when player cross obstacle
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Increse player jump longer
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Add player jump high
/**** * Classes ****/ // Obstacle class representing obstacles in the game var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -5; // Update function for obstacle movement self.update = function () { self.x += self.speedX; // Remove obstacle if it goes off screen if (self.x < -obstacleGraphics.width / 2) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Player class representing the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 0; self.gravity = 0.5; self.jumpStrength = -15; // Update function for player movement self.update = function () { self.speedY += self.gravity; self.y += self.speedY; // Prevent player from falling below the ground if (self.y > 2732 - playerGraphics.height / 2) { self.y = 2732 - playerGraphics.height / 2; self.speedY = 0; // Flip the player when it hits the ground playerGraphics.rotation += Math.PI; } }; // Jump function for the player self.jump = function () { self.speedY = self.jumpStrength * 1.5; // Increase jump strength to make the player jump longer // Reset player rotation when jumping playerGraphics.rotation = 0; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = new Player(); player.x = 2048 / 4; player.y = 2732 / 2; game.addChild(player); // Array to keep track of obstacles var obstacles = []; // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048 + obstacle.width / 2; obstacle.y = 2732 - obstacle.height / 2; obstacles.push(obstacle); game.addChild(obstacle); } // Set interval to spawn obstacles periodically var obstacleInterval = LK.setInterval(spawnObstacle, 2000); // Initialize score var score = 0; // Create a score counter and position it at the top of the screen var scoreCounter = new Text2(score.toString(), { size: 100, fill: "#ffffff" }); scoreCounter.anchor.set(0.5, 0); scoreCounter.x = 2048 / 2; scoreCounter.y = 0; LK.gui.top.addChild(scoreCounter); // Handle game updates game.update = function () { player.update(); // Update all obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); // Check for collision with player if (player.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Check if player has crossed an obstacle if (player.x > obstacles[i].x + obstacles[i].width / 2) { score++; obstacles[i].crossed = true; // Mark the obstacle as crossed // Update the score counter scoreCounter.setText(score.toString()); } } }; // Handle touch events for jumping game.down = function (x, y, obj) { player.jump(); }; // Clear obstacle interval on game over game.on('gameOver', function () { LK.clearInterval(obstacleInterval); });
===================================================================
--- original.js
+++ change.js
@@ -77,8 +77,17 @@
// Set interval to spawn obstacles periodically
var obstacleInterval = LK.setInterval(spawnObstacle, 2000);
// Initialize score
var score = 0;
+// Create a score counter and position it at the top of the screen
+var scoreCounter = new Text2(score.toString(), {
+ size: 100,
+ fill: "#ffffff"
+});
+scoreCounter.anchor.set(0.5, 0);
+scoreCounter.x = 2048 / 2;
+scoreCounter.y = 0;
+LK.gui.top.addChild(scoreCounter);
// Handle game updates
game.update = function () {
player.update();
// Update all obstacles
@@ -92,8 +101,10 @@
// Check if player has crossed an obstacle
if (player.x > obstacles[i].x + obstacles[i].width / 2) {
score++;
obstacles[i].crossed = true; // Mark the obstacle as crossed
+ // Update the score counter
+ scoreCounter.setText(score.toString());
}
}
};
// Handle touch events for jumping