/**** 
* Classes
****/ 
// Background class
var Background = Container.expand(function () {
	var self = Container.call(this);
	var bgGraphics = self.attachAsset('background', {
		anchorX: 0.0,
		anchorY: 0.0
	});
	self.speed = -2;
	self.update = function () {
		self.x += self.speed;
		if (self.x < -2048) {
			self.x = 2048;
		}
	};
});
//<Assets used in the game will automatically appear here>
// Bird class
var Bird = Container.expand(function () {
	var self = Container.call(this);
	var birdGraphics = self.attachAsset('bird', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.gravity = 0.5;
	self.lift = -10;
	self.velocity = 0;
	self.update = function () {
		self.velocity += self.gravity;
		self.y += self.velocity;
		if (self.y > 2732 - birdGraphics.height / 2) {
			self.y = 2732 - birdGraphics.height / 2;
			self.velocity = 0;
		}
		if (self.y < birdGraphics.height / 2) {
			self.y = birdGraphics.height / 2;
			self.velocity = 0;
		}
	};
	self.flap = function () {
		self.velocity = self.lift;
	};
});
// Pipe class
var Pipe = Container.expand(function () {
	var self = Container.call(this);
	var pipeGraphics = self.attachAsset('pipe', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = -5;
	self.update = function () {
		self.x += self.speed;
		if (self.x < -pipeGraphics.width / 2) {
			self.destroy();
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB,
	// Init game with sky blue background
	title: "FLAPPY Aeroplane"
});
/**** 
* Game Code
****/ 
var background1 = game.addChild(new Background());
background1.x = 0;
background1.y = 0;
var background2 = game.addChild(new Background());
background2.x = 2048;
background2.y = 0;
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var pipes = [];
var score = 0;
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function addPipe() {
	var gap = 400;
	var topPipe = new Pipe();
	var bottomPipe = new Pipe();
	topPipe.y = Math.random() * (2732 - gap) - gap / 2;
	bottomPipe.y = topPipe.y + gap + 2048;
	topPipe.x = bottomPipe.x = 2048;
	pipes.push(game.addChild(topPipe));
	pipes.push(game.addChild(bottomPipe));
}
game.down = function (x, y, obj) {
	bird.flap();
};
game.update = function () {
	background1.update();
	background2.update();
	bird.update();
	if (LK.ticks % 90 == 0) {
		addPipe();
	}
	for (var i = pipes.length - 1; i >= 0; i--) {
		pipes[i].update();
		if (pipes[i].intersects(bird)) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
		if (pipes[i].x < bird.x && !pipes[i].scored) {
			score++;
			pipes[i].scored = true;
			scoreTxt.setText(score);
		}
	}
}; /**** 
* Classes
****/ 
// Background class
var Background = Container.expand(function () {
	var self = Container.call(this);
	var bgGraphics = self.attachAsset('background', {
		anchorX: 0.0,
		anchorY: 0.0
	});
	self.speed = -2;
	self.update = function () {
		self.x += self.speed;
		if (self.x < -2048) {
			self.x = 2048;
		}
	};
});
//<Assets used in the game will automatically appear here>
// Bird class
var Bird = Container.expand(function () {
	var self = Container.call(this);
	var birdGraphics = self.attachAsset('bird', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.gravity = 0.5;
	self.lift = -10;
	self.velocity = 0;
	self.update = function () {
		self.velocity += self.gravity;
		self.y += self.velocity;
		if (self.y > 2732 - birdGraphics.height / 2) {
			self.y = 2732 - birdGraphics.height / 2;
			self.velocity = 0;
		}
		if (self.y < birdGraphics.height / 2) {
			self.y = birdGraphics.height / 2;
			self.velocity = 0;
		}
	};
	self.flap = function () {
		self.velocity = self.lift;
	};
});
// Pipe class
var Pipe = Container.expand(function () {
	var self = Container.call(this);
	var pipeGraphics = self.attachAsset('pipe', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = -5;
	self.update = function () {
		self.x += self.speed;
		if (self.x < -pipeGraphics.width / 2) {
			self.destroy();
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB,
	// Init game with sky blue background
	title: "FLAPPY Aeroplane"
});
/**** 
* Game Code
****/ 
var background1 = game.addChild(new Background());
background1.x = 0;
background1.y = 0;
var background2 = game.addChild(new Background());
background2.x = 2048;
background2.y = 0;
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var pipes = [];
var score = 0;
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function addPipe() {
	var gap = 400;
	var topPipe = new Pipe();
	var bottomPipe = new Pipe();
	topPipe.y = Math.random() * (2732 - gap) - gap / 2;
	bottomPipe.y = topPipe.y + gap + 2048;
	topPipe.x = bottomPipe.x = 2048;
	pipes.push(game.addChild(topPipe));
	pipes.push(game.addChild(bottomPipe));
}
game.down = function (x, y, obj) {
	bird.flap();
};
game.update = function () {
	background1.update();
	background2.update();
	bird.update();
	if (LK.ticks % 90 == 0) {
		addPipe();
	}
	for (var i = pipes.length - 1; i >= 0; i--) {
		pipes[i].update();
		if (pipes[i].intersects(bird)) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
		if (pipes[i].x < bird.x && !pipes[i].scored) {
			score++;
			pipes[i].scored = true;
			scoreTxt.setText(score);
		}
	}
};