User prompt
bitiş çizgisi dört yüz skorda olsun
User prompt
karakterin silahı sonradan gelen büyük yaratıklarada ateş etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ve sonradan gelen yaratıkların üstünde canbarı ama küçük olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
score 150yi geçince canı daha yüksek olan canavarlar olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
canımız daha daha yüksek olsun
User prompt
elimizdeki silah rakip kuşları görünce onlara ateş etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
karakterimizin elinde silah olsun karşıdan gelen kuşları mause sağ tık yapınca öldürsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
sadece madeni para ve elmasın olduğu boşluklar açık olsun diğer bütün boşluklar sütunlarla kapansın
User prompt
ara sırada kolonların arasında elmas olsun ve karakter elması alınca skor 10 artsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
bulutsuz olsun
User prompt
arka lan gökyüzü olsun bulutlu
User prompt
alevi sil
User prompt
alevleri gerçekçi yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(fireParticle, {' Line Number: 227 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
arka temayı cehennem gibi yap
User prompt
karşıdan gelen kartanların yüzünü sola çevir
User prompt
karşıdan gelen kartalların yönünü karaktere çevir
User prompt
birde karşıdan gelen kartallar olsun karaktere deyince karakterin canı azalsın
User prompt
Karakterin boş kısımlarında canı yapısının sadece yeşil sütunlara deyince canı azalsın ve sütunların arasında para olsun
User prompt
karakterin can barı olsun 4 canı olmasın
User prompt
karakterin canı sadece yeşil sütunlara deyince eksilsin
User prompt
boş kısımlarda karakterin canı gitmesin
User prompt
karakter sadece sütunlara deyince ölsün boşluklardan geçince ölmesin
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird Challenge
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.flapStrength = -15; self.health = 100; self.maxHealth = 100; self.invulnerable = false; self.invulnerableTime = 0; self.flap = function () { if (self.health > 0) { self.velocity = self.flapStrength; LK.getSound('flap').play(); } }; self.update = function () { if (self.health > 0) { self.velocity += self.gravity; self.y += self.velocity; // Rotate bird based on velocity birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05)); // Handle invulnerability if (self.invulnerable) { self.invulnerableTime--; birdGraphics.alpha = self.invulnerableTime % 10 < 5 ? 0.5 : 1.0; if (self.invulnerableTime <= 0) { self.invulnerable = false; birdGraphics.alpha = 1.0; } } // Keep bird on screen vertically if (self.y < 30) { self.y = 30; self.velocity = 0; } if (self.y > 2732 - 30) { self.y = 2732 - 30; self.velocity = 0; } } }; self.takeDamage = function () { if (!self.invulnerable && self.health > 0) { self.health -= 25; // Reduce health by 25 points if (self.health > 0) { self.invulnerable = true; self.invulnerableTime = 120; // 2 seconds at 60fps LK.effects.flashObject(self, 0xFF0000, 500); } LK.getSound('hit').play(); return true; } return false; }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); coinGraphics.tint = 0xFFD700; // Golden glow for hellish coins self.speed = 4; self.collected = false; self.update = function () { self.x -= self.speed; // Simple floating animation coinGraphics.y = Math.sin(LK.ticks * 0.1 + self.x * 0.01) * 10; coinGraphics.rotation += 0.05; }; return self; }); var Column = Container.expand(function () { var self = Container.call(this); self.gapSize = 300; self.speed = 4; self.scored = false; self.init = function (gapY) { // Top column var topColumn = self.attachAsset('column', { anchorX: 0.5, anchorY: 1.0 }); topColumn.y = gapY - self.gapSize / 2; topColumn.tint = 0x2F0F0F; // Dark hellish red color // Bottom column var bottomColumn = self.attachAsset('column', { anchorX: 0.5, anchorY: 0.0 }); bottomColumn.y = gapY + self.gapSize / 2; bottomColumn.tint = 0x2F0F0F; // Dark hellish red color self.topColumn = topColumn; self.bottomColumn = bottomColumn; }; self.update = function () { self.x -= self.speed; }; return self; }); var Eagle = Container.expand(function () { var self = Container.call(this); var eagleGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); eagleGraphics.tint = 0x8B4513; // Brown color for eagle eagleGraphics.scaleX = -1.2; // Negative scale to flip horizontally (face left) eagleGraphics.scaleY = 1.2; self.speed = 6; self.update = function () { self.x -= self.speed; // Track bird position and move towards it if (bird && bird.health > 0) { var dx = bird.x - self.x; var dy = bird.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { // Move towards bird var moveSpeed = 2; self.x += dx / distance * moveSpeed; self.y += dy / distance * moveSpeed; } } // Simple wing flapping animation eagleGraphics.rotation = Math.sin(LK.ticks * 0.3) * 0.1; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x8B0000 // Dark red hellish color }); /**** * Game Code ****/ var bird = new Bird(); bird.x = 400; bird.y = 2732 / 2; game.addChild(bird); var columns = []; var coins = []; var eagles = []; var columnSpawnTimer = 0; var columnSpawnInterval = 90; // 1.5 seconds at 60fps var eagleSpawnTimer = 0; var eagleSpawnInterval = 180; // 3 seconds at 60fps var gameSpeed = 4; // UI Elements var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0, 0); scoreTxt.x = 120; scoreTxt.y = 50; LK.gui.topLeft.addChild(scoreTxt); var healthBarBg = LK.getAsset('column', { width: 300, height: 30, anchorX: 1, anchorY: 0 }); healthBarBg.tint = 0x333333; healthBarBg.x = -20; healthBarBg.y = 50; LK.gui.topRight.addChild(healthBarBg); var healthBarFill = LK.getAsset('column', { width: 300, height: 30, anchorX: 0, anchorY: 0 }); healthBarFill.tint = 0x00FF00; healthBarFill.x = -320; healthBarFill.y = 50; LK.gui.topRight.addChild(healthBarFill); // Touch controls game.down = function (x, y, obj) { bird.flap(); }; game.update = function () { // Add ambient smoke particles if (LK.ticks % 15 == 0) { for (var s = 0; s < 2; s++) { var smokeParticle = LK.getAsset('coin', { width: 30 + Math.random() * 40, height: 30 + Math.random() * 40, anchorX: 0.5, anchorY: 0.5 }); smokeParticle.tint = 0x2F2F2F; // Dark gray smoke smokeParticle.x = Math.random() * 2048; smokeParticle.y = 2732 + Math.random() * 100; smokeParticle.alpha = 0.3 + Math.random() * 0.4; game.addChild(smokeParticle); // Animate smoke with slow drift and expansion tween(smokeParticle, { y: smokeParticle.y - 200 - Math.random() * 150, x: smokeParticle.x + (Math.random() - 0.5) * 150, alpha: 0, scaleX: 2 + Math.random() * 1.5, scaleY: 2 + Math.random() * 1.5 }, { duration: 3000 + Math.random() * 2000, easing: tween.easeOut, onFinish: function onFinish() { if (smokeParticle.parent) { smokeParticle.destroy(); } } }); } } if (bird.health <= 0) { LK.showGameOver(); return; } // Spawn columns columnSpawnTimer++; if (columnSpawnTimer >= columnSpawnInterval) { columnSpawnTimer = 0; var newColumn = new Column(); var gapY = 400 + Math.random() * (2732 - 800); // Random gap position newColumn.x = 2048 + 60; newColumn.init(gapY); newColumn.speed = gameSpeed; columns.push(newColumn); game.addChild(newColumn); // Spawn coin in the gap var newCoin = new Coin(); newCoin.x = 2048 + 60; newCoin.y = gapY; newCoin.speed = gameSpeed; coins.push(newCoin); game.addChild(newCoin); } // Spawn eagles eagleSpawnTimer++; if (eagleSpawnTimer >= eagleSpawnInterval) { eagleSpawnTimer = 0; var newEagle = new Eagle(); newEagle.x = 2048 + 100; newEagle.y = 300 + Math.random() * (2732 - 600); // Random height position newEagle.speed = gameSpeed + 2; // Eagles fly faster than columns eagles.push(newEagle); game.addChild(newEagle); } // Update and check columns for (var i = columns.length - 1; i >= 0; i--) { var column = columns[i]; // Remove off-screen columns if (column.x < -100) { column.destroy(); columns.splice(i, 1); continue; } // Check for scoring if (!column.scored && column.x < bird.x) { column.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('score').play(); } // Collision detection with bird - only when hitting solid green column parts if (!bird.invulnerable && bird.health > 0) { var birdBounds = { left: bird.x - 30, right: bird.x + 30, top: bird.y - 30, bottom: bird.y + 30 }; var columnBounds = { left: column.x - 60, right: column.x + 60, topBottom: column.topColumn.y, bottomTop: column.bottomColumn.y }; // Only check collision when bird is horizontally overlapping with green column if (birdBounds.right > columnBounds.left && birdBounds.left < columnBounds.right) { // Check if bird is hitting the solid green top column (above the gap) var hittingTopColumn = birdBounds.top <= columnBounds.topBottom; // Check if bird is hitting the solid green bottom column (below the gap) var hittingBottomColumn = birdBounds.bottom >= columnBounds.bottomTop; // Only take damage when actually hitting solid green column parts, not in the gap if (hittingTopColumn || hittingBottomColumn) { if (bird.takeDamage()) { var healthPercent = Math.max(0, bird.health / bird.maxHealth); healthBarFill.width = 300 * healthPercent; if (healthPercent > 0.6) { healthBarFill.tint = 0x00FF00; // Green } else if (healthPercent > 0.3) { healthBarFill.tint = 0xFFFF00; // Yellow } else { healthBarFill.tint = 0xFF0000; // Red } } } } } } // Update and check coins for (var k = coins.length - 1; k >= 0; k--) { var coin = coins[k]; // Remove off-screen coins if (coin.x < -100) { coin.destroy(); coins.splice(k, 1); continue; } // Check coin collection if (!coin.collected && bird.intersects(coin)) { coin.collected = true; LK.setScore(LK.getScore() + 2); // Coins give 2 points scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('coin').play(); coin.destroy(); coins.splice(k, 1); } } // Update and check eagles for (var m = eagles.length - 1; m >= 0; m--) { var eagle = eagles[m]; // Remove off-screen eagles if (eagle.x < -150) { eagle.destroy(); eagles.splice(m, 1); continue; } // Check eagle collision with bird if (!bird.invulnerable && bird.health > 0 && bird.intersects(eagle)) { if (bird.takeDamage()) { var healthPercent = Math.max(0, bird.health / bird.maxHealth); healthBarFill.width = 300 * healthPercent; if (healthPercent > 0.6) { healthBarFill.tint = 0x00FF00; // Green } else if (healthPercent > 0.3) { healthBarFill.tint = 0xFFFF00; // Yellow } else { healthBarFill.tint = 0xFF0000; // Red } } } } // Increase difficulty over time if (LK.getScore() > 0 && LK.getScore() % 10 == 0) { if (gameSpeed < 8) { gameSpeed = 4 + LK.getScore() / 10 * 0.5; for (var j = 0; j < columns.length; j++) { columns[j].speed = gameSpeed; } for (var l = 0; l < coins.length; l++) { coins[l].speed = gameSpeed; } for (var n = 0; n < eagles.length; n++) { eagles[n].speed = gameSpeed + 2; } } } };
===================================================================
--- original.js
+++ change.js
@@ -196,56 +196,8 @@
game.down = function (x, y, obj) {
bird.flap();
};
game.update = function () {
- // Create realistic hellish fire effects
- if (LK.ticks % 8 == 0) {
- // Create multiple fire particles with realistic behavior
- for (var p = 0; p < 5; p++) {
- var fireParticle = LK.getAsset('coin', {
- width: 15 + Math.random() * 25,
- height: 15 + Math.random() * 25,
- anchorX: 0.5,
- anchorY: 0.5
- });
- // More realistic fire colors - from yellow core to red edges
- var fireColors = [0xFFFF00, 0xFF8C00, 0xFF4500, 0xFF6347, 0xDC143C, 0xB22222];
- fireParticle.tint = fireColors[Math.floor(Math.random() * fireColors.length)];
- fireParticle.x = Math.random() * 2048;
- fireParticle.y = 2732 + Math.random() * 50;
- fireParticle.alpha = 0.8 + Math.random() * 0.2;
- // Add random horizontal drift for realistic flame movement
- fireParticle.driftX = (Math.random() - 0.5) * 4;
- game.addChild(fireParticle);
- // Create realistic flame animation with flickering and varying movement
- tween(fireParticle, {
- y: fireParticle.y - 400 - Math.random() * 300,
- x: fireParticle.x + fireParticle.driftX * 30,
- alpha: 0,
- scaleX: 0.3 + Math.random() * 0.4,
- scaleY: 1.2 + Math.random() * 0.8
- }, {
- duration: 1500 + Math.random() * 1500,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- if (fireParticle.parent) {
- fireParticle.destroy();
- }
- }
- });
- // Add flickering effect during flame life
- var flickerCount = 0;
- var flickerInterval = LK.setInterval(function () {
- if (fireParticle.parent && flickerCount < 15) {
- fireParticle.alpha *= 0.7 + Math.random() * 0.6;
- fireParticle.scaleX *= 0.9 + Math.random() * 0.2;
- flickerCount++;
- } else {
- LK.clearInterval(flickerInterval);
- }
- }, 100 + Math.random() * 100);
- }
- }
// Add ambient smoke particles
if (LK.ticks % 15 == 0) {
for (var s = 0; s < 2; s++) {
var smokeParticle = LK.getAsset('coin', {