User prompt
bitiş çizgisi dört yüz skorda olsun
User prompt
karakterin silahı sonradan gelen büyük yaratıklarada ateş etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ve sonradan gelen yaratıkların üstünde canbarı ama küçük olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
score 150yi geçince canı daha yüksek olan canavarlar olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
canımız daha daha yüksek olsun
User prompt
elimizdeki silah rakip kuşları görünce onlara ateş etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
karakterimizin elinde silah olsun karşıdan gelen kuşları mause sağ tık yapınca öldürsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
sadece madeni para ve elmasın olduğu boşluklar açık olsun diğer bütün boşluklar sütunlarla kapansın
User prompt
ara sırada kolonların arasında elmas olsun ve karakter elması alınca skor 10 artsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
bulutsuz olsun
User prompt
arka lan gökyüzü olsun bulutlu
User prompt
alevi sil
User prompt
alevleri gerçekçi yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(fireParticle, {' Line Number: 227 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
arka temayı cehennem gibi yap
User prompt
karşıdan gelen kartanların yüzünü sola çevir
User prompt
karşıdan gelen kartalların yönünü karaktere çevir
User prompt
birde karşıdan gelen kartallar olsun karaktere deyince karakterin canı azalsın
User prompt
Karakterin boş kısımlarında canı yapısının sadece yeşil sütunlara deyince canı azalsın ve sütunların arasında para olsun
User prompt
karakterin can barı olsun 4 canı olmasın
User prompt
karakterin canı sadece yeşil sütunlara deyince eksilsin
User prompt
boş kısımlarda karakterin canı gitmesin
User prompt
karakter sadece sütunlara deyince ölsün boşluklardan geçince ölmesin
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird Challenge
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.flapStrength = -15; self.lives = 4; self.invulnerable = false; self.invulnerableTime = 0; self.flap = function () { if (self.lives > 0) { self.velocity = self.flapStrength; LK.getSound('flap').play(); } }; self.update = function () { if (self.lives > 0) { self.velocity += self.gravity; self.y += self.velocity; // Rotate bird based on velocity birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05)); // Handle invulnerability if (self.invulnerable) { self.invulnerableTime--; birdGraphics.alpha = self.invulnerableTime % 10 < 5 ? 0.5 : 1.0; if (self.invulnerableTime <= 0) { self.invulnerable = false; birdGraphics.alpha = 1.0; } } // Keep bird on screen vertically if (self.y < 30) { self.y = 30; self.velocity = 0; } if (self.y > 2732 - 30) { self.y = 2732 - 30; self.velocity = 0; } } }; self.takeDamage = function () { if (!self.invulnerable && self.lives > 0) { self.lives--; if (self.lives > 0) { self.invulnerable = true; self.invulnerableTime = 120; // 2 seconds at 60fps LK.effects.flashObject(self, 0xFF0000, 500); } LK.getSound('hit').play(); return true; } return false; }; return self; }); var Column = Container.expand(function () { var self = Container.call(this); self.gapSize = 300; self.speed = 4; self.scored = false; self.init = function (gapY) { // Top column var topColumn = self.attachAsset('column', { anchorX: 0.5, anchorY: 1.0 }); topColumn.y = gapY - self.gapSize / 2; // Bottom column var bottomColumn = self.attachAsset('column', { anchorX: 0.5, anchorY: 0.0 }); bottomColumn.y = gapY + self.gapSize / 2; self.topColumn = topColumn; self.bottomColumn = bottomColumn; }; self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bird = new Bird(); bird.x = 400; bird.y = 2732 / 2; game.addChild(bird); var columns = []; var columnSpawnTimer = 0; var columnSpawnInterval = 90; // 1.5 seconds at 60fps var gameSpeed = 4; // UI Elements var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0, 0); scoreTxt.x = 120; scoreTxt.y = 50; LK.gui.topLeft.addChild(scoreTxt); var livesTxt = new Text2('Lives: 4', { size: 80, fill: 0xFF0000 }); livesTxt.anchor.set(1, 0); livesTxt.x = -20; livesTxt.y = 50; LK.gui.topRight.addChild(livesTxt); // Touch controls game.down = function (x, y, obj) { bird.flap(); }; game.update = function () { if (bird.lives <= 0) { LK.showGameOver(); return; } // Spawn columns columnSpawnTimer++; if (columnSpawnTimer >= columnSpawnInterval) { columnSpawnTimer = 0; var newColumn = new Column(); var gapY = 400 + Math.random() * (2732 - 800); // Random gap position newColumn.x = 2048 + 60; newColumn.init(gapY); newColumn.speed = gameSpeed; columns.push(newColumn); game.addChild(newColumn); } // Update and check columns for (var i = columns.length - 1; i >= 0; i--) { var column = columns[i]; // Remove off-screen columns if (column.x < -100) { column.destroy(); columns.splice(i, 1); continue; } // Check for scoring if (!column.scored && column.x < bird.x) { column.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('score').play(); } // Collision detection with bird if (!bird.invulnerable && bird.lives > 0) { var birdBounds = { left: bird.x - 30, right: bird.x + 30, top: bird.y - 30, bottom: bird.y + 30 }; var columnBounds = { left: column.x - 60, right: column.x + 60, topBottom: column.topColumn.y, bottomTop: column.bottomColumn.y }; // Check collision with columns if (birdBounds.right > columnBounds.left && birdBounds.left < columnBounds.right) { if (birdBounds.top < columnBounds.topBottom || birdBounds.bottom > columnBounds.bottomTop) { if (bird.takeDamage()) { livesTxt.setText('Lives: ' + bird.lives); } } } } } // Increase difficulty over time if (LK.getScore() > 0 && LK.getScore() % 10 == 0) { if (gameSpeed < 8) { gameSpeed = 4 + LK.getScore() / 10 * 0.5; for (var j = 0; j < columns.length; j++) { columns[j].speed = gameSpeed; } } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,200 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.8;
+ self.flapStrength = -15;
+ self.lives = 4;
+ self.invulnerable = false;
+ self.invulnerableTime = 0;
+ self.flap = function () {
+ if (self.lives > 0) {
+ self.velocity = self.flapStrength;
+ LK.getSound('flap').play();
+ }
+ };
+ self.update = function () {
+ if (self.lives > 0) {
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ // Rotate bird based on velocity
+ birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05));
+ // Handle invulnerability
+ if (self.invulnerable) {
+ self.invulnerableTime--;
+ birdGraphics.alpha = self.invulnerableTime % 10 < 5 ? 0.5 : 1.0;
+ if (self.invulnerableTime <= 0) {
+ self.invulnerable = false;
+ birdGraphics.alpha = 1.0;
+ }
+ }
+ // Keep bird on screen vertically
+ if (self.y < 30) {
+ self.y = 30;
+ self.velocity = 0;
+ }
+ if (self.y > 2732 - 30) {
+ self.y = 2732 - 30;
+ self.velocity = 0;
+ }
+ }
+ };
+ self.takeDamage = function () {
+ if (!self.invulnerable && self.lives > 0) {
+ self.lives--;
+ if (self.lives > 0) {
+ self.invulnerable = true;
+ self.invulnerableTime = 120; // 2 seconds at 60fps
+ LK.effects.flashObject(self, 0xFF0000, 500);
+ }
+ LK.getSound('hit').play();
+ return true;
+ }
+ return false;
+ };
+ return self;
+});
+var Column = Container.expand(function () {
+ var self = Container.call(this);
+ self.gapSize = 300;
+ self.speed = 4;
+ self.scored = false;
+ self.init = function (gapY) {
+ // Top column
+ var topColumn = self.attachAsset('column', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ topColumn.y = gapY - self.gapSize / 2;
+ // Bottom column
+ var bottomColumn = self.attachAsset('column', {
+ anchorX: 0.5,
+ anchorY: 0.0
+ });
+ bottomColumn.y = gapY + self.gapSize / 2;
+ self.topColumn = topColumn;
+ self.bottomColumn = bottomColumn;
+ };
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var bird = new Bird();
+bird.x = 400;
+bird.y = 2732 / 2;
+game.addChild(bird);
+var columns = [];
+var columnSpawnTimer = 0;
+var columnSpawnInterval = 90; // 1.5 seconds at 60fps
+var gameSpeed = 4;
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0, 0);
+scoreTxt.x = 120;
+scoreTxt.y = 50;
+LK.gui.topLeft.addChild(scoreTxt);
+var livesTxt = new Text2('Lives: 4', {
+ size: 80,
+ fill: 0xFF0000
+});
+livesTxt.anchor.set(1, 0);
+livesTxt.x = -20;
+livesTxt.y = 50;
+LK.gui.topRight.addChild(livesTxt);
+// Touch controls
+game.down = function (x, y, obj) {
+ bird.flap();
+};
+game.update = function () {
+ if (bird.lives <= 0) {
+ LK.showGameOver();
+ return;
+ }
+ // Spawn columns
+ columnSpawnTimer++;
+ if (columnSpawnTimer >= columnSpawnInterval) {
+ columnSpawnTimer = 0;
+ var newColumn = new Column();
+ var gapY = 400 + Math.random() * (2732 - 800); // Random gap position
+ newColumn.x = 2048 + 60;
+ newColumn.init(gapY);
+ newColumn.speed = gameSpeed;
+ columns.push(newColumn);
+ game.addChild(newColumn);
+ }
+ // Update and check columns
+ for (var i = columns.length - 1; i >= 0; i--) {
+ var column = columns[i];
+ // Remove off-screen columns
+ if (column.x < -100) {
+ column.destroy();
+ columns.splice(i, 1);
+ continue;
+ }
+ // Check for scoring
+ if (!column.scored && column.x < bird.x) {
+ column.scored = true;
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ LK.getSound('score').play();
+ }
+ // Collision detection with bird
+ if (!bird.invulnerable && bird.lives > 0) {
+ var birdBounds = {
+ left: bird.x - 30,
+ right: bird.x + 30,
+ top: bird.y - 30,
+ bottom: bird.y + 30
+ };
+ var columnBounds = {
+ left: column.x - 60,
+ right: column.x + 60,
+ topBottom: column.topColumn.y,
+ bottomTop: column.bottomColumn.y
+ };
+ // Check collision with columns
+ if (birdBounds.right > columnBounds.left && birdBounds.left < columnBounds.right) {
+ if (birdBounds.top < columnBounds.topBottom || birdBounds.bottom > columnBounds.bottomTop) {
+ if (bird.takeDamage()) {
+ livesTxt.setText('Lives: ' + bird.lives);
+ }
+ }
+ }
+ }
+ }
+ // Increase difficulty over time
+ if (LK.getScore() > 0 && LK.getScore() % 10 == 0) {
+ if (gameSpeed < 8) {
+ gameSpeed = 4 + LK.getScore() / 10 * 0.5;
+ for (var j = 0; j < columns.length; j++) {
+ columns[j].speed = gameSpeed;
+ }
+ }
+ }
+};
\ No newline at end of file