/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Character class representing a player or NPC in the game var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Default speed self.update = function () { // Update logic for character movement or actions }; self.move = function (direction) { switch (direction) { case 'up': self.y -= self.speed; break; case 'down': self.y += self.speed; break; case 'left': self.x -= self.speed; break; case 'right': self.x += self.speed; break; } }; }); // NPC class representing non-playable characters var NPC = Container.expand(function () { var self = Container.call(this); var npcGraphics = self.attachAsset('npc', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for NPC actions }; }); // Vehicle class representing a vehicle in the game var Vehicle = Container.expand(function () { var self = Container.call(this); var vehicleGraphics = self.attachAsset('vehicle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Default speed self.update = function () { // Update logic for vehicle movement or actions }; self.move = function (direction) { switch (direction) { case 'up': self.y -= self.speed; break; case 'down': self.y += self.speed; break; case 'left': self.x -= self.speed; break; case 'right': self.x += self.speed; break; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize characters var player = game.addChild(new Character()); player.x = 1024; // Center horizontally player.y = 1366; // Center vertically var npc1 = game.addChild(new NPC()); npc1.x = 500; npc1.y = 500; var npc2 = game.addChild(new NPC()); npc2.x = 1500; npc2.y = 1500; // Initialize vehicles var vehicle1 = game.addChild(new Vehicle()); vehicle1.x = 800; vehicle1.y = 800; var vehicle2 = game.addChild(new Vehicle()); vehicle2.x = 1200; vehicle2.y = 1200; // Handle game updates game.update = function () { player.update(); npc1.update(); npc2.update(); vehicle1.update(); vehicle2.update(); }; // Handle touch events for player movement game.down = function (x, y, obj) { if (x < player.x) { player.move('left'); } else if (x > player.x) { player.move('right'); } if (y < player.y) { player.move('up'); } else if (y > player.y) { player.move('down'); } }; game.up = function (x, y, obj) { // Stop player movement on touch release }; // Add more game logic and features as needed
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Character class representing a player or NPC in the game
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Default speed
self.update = function () {
// Update logic for character movement or actions
};
self.move = function (direction) {
switch (direction) {
case 'up':
self.y -= self.speed;
break;
case 'down':
self.y += self.speed;
break;
case 'left':
self.x -= self.speed;
break;
case 'right':
self.x += self.speed;
break;
}
};
});
// NPC class representing non-playable characters
var NPC = Container.expand(function () {
var self = Container.call(this);
var npcGraphics = self.attachAsset('npc', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for NPC actions
};
});
// Vehicle class representing a vehicle in the game
var Vehicle = Container.expand(function () {
var self = Container.call(this);
var vehicleGraphics = self.attachAsset('vehicle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10; // Default speed
self.update = function () {
// Update logic for vehicle movement or actions
};
self.move = function (direction) {
switch (direction) {
case 'up':
self.y -= self.speed;
break;
case 'down':
self.y += self.speed;
break;
case 'left':
self.x -= self.speed;
break;
case 'right':
self.x += self.speed;
break;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize characters
var player = game.addChild(new Character());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
var npc1 = game.addChild(new NPC());
npc1.x = 500;
npc1.y = 500;
var npc2 = game.addChild(new NPC());
npc2.x = 1500;
npc2.y = 1500;
// Initialize vehicles
var vehicle1 = game.addChild(new Vehicle());
vehicle1.x = 800;
vehicle1.y = 800;
var vehicle2 = game.addChild(new Vehicle());
vehicle2.x = 1200;
vehicle2.y = 1200;
// Handle game updates
game.update = function () {
player.update();
npc1.update();
npc2.update();
vehicle1.update();
vehicle2.update();
};
// Handle touch events for player movement
game.down = function (x, y, obj) {
if (x < player.x) {
player.move('left');
} else if (x > player.x) {
player.move('right');
}
if (y < player.y) {
player.move('up');
} else if (y > player.y) {
player.move('down');
}
};
game.up = function (x, y, obj) {
// Stop player movement on touch release
};
// Add more game logic and features as needed
He is a business man and he is very rich and humble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
People who are midle class. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An rolse royse ghost black colour. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Los Santos. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.