/**** * Classes ****/ // Pipe class to represent obstacles var Pipe = Container.expand(function () { var self = Container.call(this); var pipeGraphics = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // SpongeBob class to represent the player character var SpongeBob = Container.expand(function () { var self = Container.call(this); var spongebobGraphics = self.attachAsset('spongebob', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.flapStrength = -10; self.flap = function () { self.velocity = self.flapStrength; }; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ LK.init.l('pipe', { width: 100, height: 100, color: 0xdd40af, shape: 'box' }); var spongebob = game.addChild(new SpongeBob()); spongebob.x = 2048 / 4; spongebob.y = 2732 / 2; var pipes = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnPipe() { var pipe = new Pipe(); pipe.x = 2048; pipe.y = Math.random() * (2732 - 400) + 200; // Random y position pipes.push(pipe); game.addChild(pipe); } game.down = function (x, y, obj) { spongebob.flap(); }; game.update = function () { spongebob.update(); for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].update(); if (pipes[i].x < -100) { pipes[i].destroy(); pipes.splice(i, 1); score++; scoreTxt.setText(score); } if (spongebob.intersects(pipes[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 90 == 0) { spawnPipe(); } if (spongebob.y > 2732 || spongebob.y < 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,89 +1,95 @@
-/****
+/****
* Classes
-****/
+****/
// Pipe class to represent obstacles
var Pipe = Container.expand(function () {
- var self = Container.call(this);
- var pipeGraphics = self.attachAsset('pipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.update = function () {
- self.x += self.speed;
- };
+ var self = Container.call(this);
+ var pipeGraphics = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ };
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// SpongeBob class to represent the player character
var SpongeBob = Container.expand(function () {
- var self = Container.call(this);
- var spongebobGraphics = self.attachAsset('spongebob', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.velocity = 0;
- self.gravity = 0.5;
- self.flapStrength = -10;
- self.flap = function () {
- self.velocity = self.flapStrength;
- };
- self.update = function () {
- self.velocity += self.gravity;
- self.y += self.velocity;
- };
+ var self = Container.call(this);
+ var spongebobGraphics = self.attachAsset('spongebob', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.5;
+ self.flapStrength = -10;
+ self.flap = function () {
+ self.velocity = self.flapStrength;
+ };
+ self.update = function () {
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
+LK.init.l('pipe', {
+ width: 100,
+ height: 100,
+ color: 0xdd40af,
+ shape: 'box'
+});
var spongebob = game.addChild(new SpongeBob());
spongebob.x = 2048 / 4;
spongebob.y = 2732 / 2;
var pipes = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnPipe() {
- var pipe = new Pipe();
- pipe.x = 2048;
- pipe.y = Math.random() * (2732 - 400) + 200; // Random y position
- pipes.push(pipe);
- game.addChild(pipe);
+ var pipe = new Pipe();
+ pipe.x = 2048;
+ pipe.y = Math.random() * (2732 - 400) + 200; // Random y position
+ pipes.push(pipe);
+ game.addChild(pipe);
}
game.down = function (x, y, obj) {
- spongebob.flap();
+ spongebob.flap();
};
game.update = function () {
- spongebob.update();
- for (var i = pipes.length - 1; i >= 0; i--) {
- pipes[i].update();
- if (pipes[i].x < -100) {
- pipes[i].destroy();
- pipes.splice(i, 1);
- score++;
- scoreTxt.setText(score);
- }
- if (spongebob.intersects(pipes[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- if (LK.ticks % 90 == 0) {
- spawnPipe();
- }
- if (spongebob.y > 2732 || spongebob.y < 0) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
+ spongebob.update();
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ pipes[i].update();
+ if (pipes[i].x < -100) {
+ pipes[i].destroy();
+ pipes.splice(i, 1);
+ score++;
+ scoreTxt.setText(score);
+ }
+ if (spongebob.intersects(pipes[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ if (LK.ticks % 90 == 0) {
+ spawnPipe();
+ }
+ if (spongebob.y > 2732 || spongebob.y < 0) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
};
\ No newline at end of file