/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Business class to represent different businesses in the game var Business = Container.expand(function () { var self = Container.call(this); var businessGraphics = self.attachAsset('business', { anchorX: 0.5, anchorY: 0.5 }); self.revenue = 0; self.expenses = 0; self.profit = function () { return self.revenue - self.expenses; }; self.update = function () { // Update business logic here self.revenue += Math.random() * 10; // Increase revenue randomly self.expenses += Math.random() * 5; // Increase expenses randomly }; }); // Market class to represent the market environment var Market = Container.expand(function () { var self = Container.call(this); var marketGraphics = self.attachAsset('market', { anchorX: 0.5, anchorY: 0.5 }); self.demand = 0; self.supply = 0; self.update = function () { // Update market logic here self.demand += Math.random() * 10; // Increase demand randomly self.supply += Math.random() * 5; // Increase supply randomly }; }); // Player class to represent the player in the game var Player = Container.expand(function () { var self = Container.call(this); self.money = 1000; // Initial money for the player self.update = function () { // Update player logic here // Player earns money from each business for (var i = 0; i < businesses.length; i++) { if (businesses[i].profit() > 0) { self.money += businesses[i].profit(); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize businesses and market var businesses = []; var market = new Market(); game.addChild(market); // Create initial businesses for (var i = 0; i < 5; i++) { var business = new Business(); business.x = 400 + i * 300; business.y = 1366; // Center vertically businesses.push(business); game.addChild(business); } // Initialize the player var player = new Player(); game.addChild(player); // Game update logic game.update = function () { // Update each business for (var i = 0; i < businesses.length; i++) { businesses[i].update(); if (businesses[i].profit() > 0 && market.demand > market.supply) { // If the business is profitable and the market demand is greater than supply, increase the business revenue businesses[i].revenue += businesses[i].profit(); } } // Update market market.update(); // Update player player.update(); }; // Handle touch events for interaction game.down = function (x, y, obj) { // Buy a new business if the player has enough money if (player.money >= 100) { var business = new Business(); business.x = 400 + businesses.length * 300; business.y = 1366; // Center vertically businesses.push(business); game.addChild(business); player.money -= 100; // Deduct the cost of the business from the player's money } }; game.up = function (x, y, obj) { // Handle touch up logic }; game.move = function (x, y, obj) { // Handle touch move logic };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Business class to represent different businesses in the game
var Business = Container.expand(function () {
var self = Container.call(this);
var businessGraphics = self.attachAsset('business', {
anchorX: 0.5,
anchorY: 0.5
});
self.revenue = 0;
self.expenses = 0;
self.profit = function () {
return self.revenue - self.expenses;
};
self.update = function () {
// Update business logic here
self.revenue += Math.random() * 10; // Increase revenue randomly
self.expenses += Math.random() * 5; // Increase expenses randomly
};
});
// Market class to represent the market environment
var Market = Container.expand(function () {
var self = Container.call(this);
var marketGraphics = self.attachAsset('market', {
anchorX: 0.5,
anchorY: 0.5
});
self.demand = 0;
self.supply = 0;
self.update = function () {
// Update market logic here
self.demand += Math.random() * 10; // Increase demand randomly
self.supply += Math.random() * 5; // Increase supply randomly
};
});
// Player class to represent the player in the game
var Player = Container.expand(function () {
var self = Container.call(this);
self.money = 1000; // Initial money for the player
self.update = function () {
// Update player logic here
// Player earns money from each business
for (var i = 0; i < businesses.length; i++) {
if (businesses[i].profit() > 0) {
self.money += businesses[i].profit();
}
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize businesses and market
var businesses = [];
var market = new Market();
game.addChild(market);
// Create initial businesses
for (var i = 0; i < 5; i++) {
var business = new Business();
business.x = 400 + i * 300;
business.y = 1366; // Center vertically
businesses.push(business);
game.addChild(business);
}
// Initialize the player
var player = new Player();
game.addChild(player);
// Game update logic
game.update = function () {
// Update each business
for (var i = 0; i < businesses.length; i++) {
businesses[i].update();
if (businesses[i].profit() > 0 && market.demand > market.supply) {
// If the business is profitable and the market demand is greater than supply, increase the business revenue
businesses[i].revenue += businesses[i].profit();
}
}
// Update market
market.update();
// Update player
player.update();
};
// Handle touch events for interaction
game.down = function (x, y, obj) {
// Buy a new business if the player has enough money
if (player.money >= 100) {
var business = new Business();
business.x = 400 + businesses.length * 300;
business.y = 1366; // Center vertically
businesses.push(business);
game.addChild(business);
player.money -= 100; // Deduct the cost of the business from the player's money
}
};
game.up = function (x, y, obj) {
// Handle touch up logic
};
game.move = function (x, y, obj) {
// Handle touch move logic
};