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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 58
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 58
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 58
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 58
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 58
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гонки создай
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
/**** * Classes ****/ // Text for tile numbers // Tile class for 2048 game var Tile = Container.expand(function () { var self = Container.call(this); var tileGraphics = self.attachAsset('tile', { anchorX: 0.5, anchorY: 0.5 }); var tileText = self.attachAsset('tileText', { anchorX: 0.5, anchorY: 0.5 }); self.value = 2; // Initial value of the tile self.updateValue = function (newValue) { self.value = newValue; tileText.setText(self.value.toString()); }; }); /**** * Initialize Game ****/ // Initialize 2048 game board var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Tile shape // Initialize assets for 2048 game LK.init.text('tileText', { fontSize: 48, fill: '#776e65' }); LK.init.text('tileText', { fontSize: 48, fill: '#776e65' }); LK.init.text('tileText', { fontSize: 48, fill: '#776e65' }); LK.init.text('tileText', { fontSize: 48, fill: '#776e65' }); LK.init.text('tileText', { fontSize: 48, fill: '#776e65' }); LK.init.text('tileText', { fontSize: 48, fill: '#776e65' }); // Initialize 2048 game board var board = []; var boardSize = 4; // 4x4 board for (var i = 0; i < boardSize; i++) { board[i] = []; for (var j = 0; j < boardSize; j++) { var tile = new Tile(); tile.x = (i + 0.5) * 100; // Position tiles with some spacing tile.y = (j + 0.5) * 100; board[i][j] = tile; game.addChild(tile); } }
/****
* Classes
****/
// Text for tile numbers
// Tile class for 2048 game
var Tile = Container.expand(function () {
var self = Container.call(this);
var tileGraphics = self.attachAsset('tile', {
anchorX: 0.5,
anchorY: 0.5
});
var tileText = self.attachAsset('tileText', {
anchorX: 0.5,
anchorY: 0.5
});
self.value = 2; // Initial value of the tile
self.updateValue = function (newValue) {
self.value = newValue;
tileText.setText(self.value.toString());
};
});
/****
* Initialize Game
****/
// Initialize 2048 game board
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Tile shape
// Initialize assets for 2048 game
LK.init.text('tileText', {
fontSize: 48,
fill: '#776e65'
});
LK.init.text('tileText', {
fontSize: 48,
fill: '#776e65'
});
LK.init.text('tileText', {
fontSize: 48,
fill: '#776e65'
});
LK.init.text('tileText', {
fontSize: 48,
fill: '#776e65'
});
LK.init.text('tileText', {
fontSize: 48,
fill: '#776e65'
});
LK.init.text('tileText', {
fontSize: 48,
fill: '#776e65'
});
// Initialize 2048 game board
var board = [];
var boardSize = 4; // 4x4 board
for (var i = 0; i < boardSize; i++) {
board[i] = [];
for (var j = 0; j < boardSize; j++) {
var tile = new Tile();
tile.x = (i + 0.5) * 100; // Position tiles with some spacing
tile.y = (j + 0.5) * 100;
board[i][j] = tile;
game.addChild(tile);
}
}