User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
создай игру как 2048
User prompt
Удали всю игру.
User prompt
Создай игру, которая...
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
создай игру в виде теста где 177 вопрос про тяжелый характер
User prompt
удалю всю игру
User prompt
создай игру в виде 2048
User prompt
Налоги и сборы: Различные типы налогов и сборов, которые приносят доход городу. Инвестиции: Возможность инвестиций в новые технологии, здания или инфраструктуру. Политика: Влияние политических решений на экономическое развитие.
User prompt
при запуске игры появляется земля но без домов и нам надо чтобы было меню покупки этих домов которые надо было бы расспологать мышккой .
User prompt
добавь меню покупки здания и сделай чтобы я поставил в изображениях равнину
User prompt
в начале у нас нет этих всех домов создай возможность покупать эти дома и чтобы ещё был квадрат где они стоят с покупой дома улучшается доход и цены тоже увеличиваютсяя
User prompt
Please fix the bug: 'ReferenceError: populationTxt is not defined' in or related to this line: 'populationTxt.setText('Population: ' + self.population);' Line Number: 120
User prompt
Please fix the bug: 'ReferenceError: productionTxt is not defined' in or related to this line: 'productionTxt.setText('Production: ' + self.production);' Line Number: 88
User prompt
создай озображение где будут стоять все эти дома жилой бизнес и тд
===================================================================
--- original.js
+++ change.js
@@ -1,416 +1,6 @@
-/****
-* Classes
-****/
-var Business = Container.expand(function () {
- var self = Container.call(this);
- var businessGraphics = self.attachAsset('business', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.level = 1; // Level of the business
- self.earning = 1; // Money earned per second
- self.upgradeCost = 10; // Cost to upgrade the business
- self.update = function () {
- // Earn money every second
- if (LK.ticks % 60 == 0) {
- LK.setScore(LK.getScore() + self.earning);
- scoreTxt.setText('Money: ' + LK.getScore());
- // Collect taxes every second
- var taxRevenue = self.earning * 0.1; // 10% tax
- LK.setScore(LK.getScore() + taxRevenue);
- }
- };
- // Upgrade the business to earn more money
- self.upgrade = function () {
- if (LK.getScore() >= self.upgradeCost) {
- LK.setScore(LK.getScore() - self.upgradeCost);
- self.earning *= 2;
- self.upgradeCost *= 2;
- levelTxt.setText('Money: ' + LK.getScore());
- }
- };
- // Buy a business
- self.buy = function () {
- if (LK.getScore() >= self.upgradeCost) {
- LK.setScore(LK.getScore() - self.upgradeCost);
- var newBusiness = new Business();
- newBusiness.x = businesses.length * 200;
- newBusiness.y = 0;
- businesses.push(newBusiness);
- square.addChild(newBusiness);
- }
- };
- // Event handler called when a press happens on element.
- self.down = function (x, y, obj) {
- self.upgrade();
- };
-});
-var Commercial = Container.expand(function () {
- var self = Container.call(this);
- var commercialGraphics = self.attachAsset('commercial', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.level = 1; // Level of the commercial building
- self.earning = 1; // Money earned per second
- self.upgradeCost = 10; // Cost to upgrade the commercial building
- self.update = function () {
- // Earn money every second
- if (LK.ticks % 60 == 0) {
- LK.setScore(LK.getScore() + self.earning);
- scoreTxt.setText(LK.getScore());
- }
- };
- // Upgrade the commercial building to earn more money
- self.upgrade = function () {
- if (LK.getScore() >= self.upgradeCost) {
- LK.setScore(LK.getScore() - self.upgradeCost);
- self.level += 1;
- self.earning *= 2;
- self.upgradeCost *= 2;
- levelTxt.setText('Level: ' + self.level);
- }
- };
- // Buy a residential building
- self.buy = function () {
- if (LK.getScore() >= self.upgradeCost) {
- LK.setScore(LK.getScore() - self.upgradeCost);
- var newResidential = new Residential();
- newResidential.x = residentials.length * 200;
- newResidential.y = 0;
- residentials.push(newResidential);
- square.addChild(newResidential);
- }
- };
- // Buy an industrial building
- self.buy = function () {
- if (LK.getScore() >= self.upgradeCost) {
- LK.setScore(LK.getScore() - self.upgradeCost);
- var newIndustrial = new Industrial();
- newIndustrial.x = industrials.length * 200;
- newIndustrial.y = 0;
- industrials.push(newIndustrial);
- square.addChild(newIndustrial);
- }
- };
- // Buy a commercial building
- self.buy = function () {
- if (LK.getScore() >= self.upgradeCost) {
- LK.setScore(LK.getScore() - self.upgradeCost);
- var newCommercial = new Commercial();
- newCommercial.x = commercials.length * 200;
- newCommercial.y = 0;
- commercials.push(newCommercial);
- square.addChild(newCommercial);
- }
- };
- // Event handler called when a press happens on element.
- self.down = function (x, y, obj) {
- self.upgrade();
- };
-});
-// Earn money every second
-var Industrial = Container.expand(function () {
- var self = Container.call(this);
- var industrialGraphics = self.attachAsset('industrial', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.level = 1; // Level of the industrial building
- self.production = 1; // Production of the industrial building
- self.upgradeCost = 10; // Cost to upgrade the industrial building
- self.update = function () {
- // Industrial logic goes here
- // Increase production every second
- if (LK.ticks % 60 == 0) {
- self.production += self.level;
- productionTxt.setText('Production: ' + self.production);
- }
- };
- // Upgrade the industrial building to increase production
- self.upgrade = function () {
- if (LK.getScore() >= self.upgradeCost) {
- LK.setScore(LK.getScore() - self.upgradeCost);
- self.level += 1;
- self.upgradeCost *= 2;
- levelTxt.setText('Level: ' + self.level);
- }
- };
- // Event handler called when a press happens on element.
- self.down = function (x, y, obj) {
- self.upgrade();
- };
-});
-// Earn money every second
-var Residential = Container.expand(function () {
- var self = Container.call(this);
- var residentialGraphics = self.attachAsset('residential', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.level = 1; // Level of the residential building
- self.population = 1; // Population of the residential building
- self.upgradeCost = 10; // Cost to upgrade the residential building
- self.update = function () {
- // Residential logic goes here
- // Increase population every second
- if (LK.ticks % 60 == 0) {
- self.population += self.level;
- populationTxt.setText('Population: ' + self.population);
- }
- };
- // Upgrade the residential building to increase population
- self.upgrade = function () {
- if (LK.getScore() >= self.upgradeCost) {
- LK.setScore(LK.getScore() - self.upgradeCost);
- self.level += 1;
- self.upgradeCost *= 2;
- levelTxt.setText('Level: ' + self.level);
- }
- };
- // Event handler called when a press happens on element.
- self.down = function (x, y, obj) {
- self.upgrade();
- };
-});
-var Tile = Container.expand(function () {
- var self = Container.call(this);
- self.value = 2;
- var tileGraphics = self.attachAsset('tile2', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.updateValue = function (newValue) {
- self.value = newValue;
- var assetId = 'tile' + newValue;
- tileGraphics.setAsset(assetId);
- };
-});
-
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0xFAF8EF
-});
-
-/****
-* Game Code
-****/
-var startX, startY, endX, endY;
-game.down = function (x, y, obj) {
- startX = x;
- startY = y;
-};
-game.up = function (x, y, obj) {
- endX = x;
- endY = y;
- handleSwipe();
-};
-function handleSwipe() {
- var dx = endX - startX;
- var dy = endY - startY;
- if (Math.abs(dx) > Math.abs(dy)) {
- if (dx > 0) {
- swipeRight();
- } else {
- swipeLeft();
- }
- } else {
- if (dy > 0) {
- swipeDown();
- } else {
- swipeUp();
- }
- }
-}
-function swipeLeft() {
- // Logic for swiping left
-}
-function swipeRight() {
- // Logic for swiping right
-}
-function swipeUp() {
- // Logic for swiping up
-}
-function swipeDown() {
- // Logic for swiping down
-}
-// Create a 4x4 grid for the 2048 game
-var grid = [];
-for (var i = 0; i < 4; i++) {
- grid[i] = [];
- for (var j = 0; j < 4; j++) {
- var tile = new Tile();
- tile.x = 512 + j * 110;
- tile.y = 512 + i * 110;
- grid[i][j] = tile;
- game.addChild(tile);
- }
-}
-// Create a purchase menu for buildings
-var purchaseMenu = new Container();
-game.addChild(purchaseMenu);
-purchaseMenu.x = 100;
-purchaseMenu.y = 100;
-// Add investment options
-var investButton = new Text2('Invest in Technology', {
- size: 50,
- fill: 0xFFFFFF
-});
-investButton.anchor.set(0.5, 0.5);
-investButton.y = 400;
-purchaseMenu.addChild(investButton);
-investButton.down = function () {
- if (LK.getScore() >= 100) {
- // Investment cost
- LK.setScore(LK.getScore() - 100);
- // Increase earnings by 20% as a result of investment
- businesses.forEach(function (business) {
- return business.earning *= 1.2;
- });
- commercials.forEach(function (commercial) {
- return commercial.earning *= 1.2;
- });
- industrials.forEach(function (industrial) {
- return industrial.production *= 1.2;
- });
- residentials.forEach(function (residential) {
- return residential.population *= 1.2;
- });
- }
-};
-// Add political decision options
-var policyButton = new Text2('Implement Policy', {
- size: 50,
- fill: 0xFFFFFF
-});
-policyButton.anchor.set(0.5, 0.5);
-policyButton.y = 500;
-purchaseMenu.addChild(policyButton);
-policyButton.down = function () {
- if (LK.getScore() >= 50) {
- // Policy implementation cost
- LK.setScore(LK.getScore() - 50);
- // Randomly affect economic development
- var effect = Math.random() > 0.5 ? 1.1 : 0.9; // 10% increase or decrease
- businesses.forEach(function (business) {
- return business.earning *= effect;
- });
- commercials.forEach(function (commercial) {
- return commercial.earning *= effect;
- });
- industrials.forEach(function (industrial) {
- return industrial.production *= effect;
- });
- residentials.forEach(function (residential) {
- return residential.population *= effect;
- });
- }
-};
-// Add buttons for purchasing different types of buildings
-var businessButton = new Text2('Buy Business', {
- size: 50,
- fill: 0xFFFFFF
-});
-businessButton.anchor.set(0.5, 0.5);
-businessButton.y = 0;
-purchaseMenu.addChild(businessButton);
-var commercialButton = new Text2('Buy Commercial', {
- size: 50,
- fill: 0xFFFFFF
-});
-commercialButton.anchor.set(0.5, 0.5);
-commercialButton.y = 100;
-purchaseMenu.addChild(commercialButton);
-var industrialButton = new Text2('Buy Industrial', {
- size: 50,
- fill: 0xFFFFFF
-});
-industrialButton.anchor.set(0.5, 0.5);
-industrialButton.y = 200;
-purchaseMenu.addChild(industrialButton);
-var residentialButton = new Text2('Buy Residential', {
- size: 50,
- fill: 0xFFFFFF
-});
-residentialButton.anchor.set(0.5, 0.5);
-residentialButton.y = 300;
-purchaseMenu.addChild(residentialButton);
-// Add event listeners for buttons
-var selectedBuilding = null;
-function placeBuilding(x, y) {
- if (selectedBuilding) {
- selectedBuilding.x = x;
- selectedBuilding.y = y;
- square.addChild(selectedBuilding);
- selectedBuilding = null;
- }
-}
-game.down = function (x, y, obj) {
- placeBuilding(x, y);
-};
-businessButton.down = function () {
- selectedBuilding = new Business();
-};
-commercialButton.down = function () {
- selectedBuilding = new Commercial();
-};
-industrialButton.down = function () {
- selectedBuilding = new Industrial();
-};
-residentialButton.down = function () {
- selectedBuilding = new Residential();
-};
-businessButton.down = function () {
- var newBusiness = new Business();
- newBusiness.x = businesses.length * 200;
- newBusiness.y = 0;
- businesses.push(newBusiness);
- square.addChild(newBusiness);
-};
-commercialButton.down = function () {
- var newCommercial = new Commercial();
- newCommercial.x = commercials.length * 200;
- newCommercial.y = 0;
- commercials.push(newCommercial);
- square.addChild(newCommercial);
-};
-industrialButton.down = function () {
- var newIndustrial = new Industrial();
- newIndustrial.x = industrials.length * 200;
- newIndustrial.y = 0;
- industrials.push(newIndustrial);
- square.addChild(newIndustrial);
-};
-residentialButton.down = function () {
- var newResidential = new Residential();
- newResidential.x = residentials.length * 200;
- newResidential.y = 0;
- residentials.push(newResidential);
- square.addChild(newResidential);
-};
-var scoreTxt = new Text2('Money: 0', {
- size: 150,
- fill: 0xFFFFFF
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-var levelTxt = new Text2('Level: 1', {
- size: 100,
- fill: 0xFFFFFF
-});
-levelTxt.anchor.set(0.5, 0);
-LK.gui.topRight.addChild(levelTxt);
-var productionTxt = new Text2('Production: 1', {
- size: 100,
- fill: 0xFFFFFF
-});
-productionTxt.anchor.set(0.5, 0);
-LK.gui.bottomLeft.addChild(productionTxt);
-var populationTxt = new Text2('Population: 1', {
- size: 100,
- fill: 0xFFFFFF
-});
-populationTxt.anchor.set(0.5, 0);
-LK.gui.bottomRight.addChild(populationTxt);
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file