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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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создай игру как 2048
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Удали всю игру.
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Создай игру, которая...
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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создай игру в виде теста где 177 вопрос про тяжелый характер
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удалю всю игру
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создай игру в виде 2048
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Налоги и сборы: Различные типы налогов и сборов, которые приносят доход городу. Инвестиции: Возможность инвестиций в новые технологии, здания или инфраструктуру. Политика: Влияние политических решений на экономическое развитие.
User prompt
при запуске игры появляется земля но без домов и нам надо чтобы было меню покупки этих домов которые надо было бы расспологать мышккой .
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добавь меню покупки здания и сделай чтобы я поставил в изображениях равнину
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в начале у нас нет этих всех домов создай возможность покупать эти дома и чтобы ещё был квадрат где они стоят с покупой дома улучшается доход и цены тоже увеличиваютсяя
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Please fix the bug: 'ReferenceError: populationTxt is not defined' in or related to this line: 'populationTxt.setText('Population: ' + self.population);' Line Number: 120
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Please fix the bug: 'ReferenceError: productionTxt is not defined' in or related to this line: 'productionTxt.setText('Production: ' + self.production);' Line Number: 88
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создай озображение где будут стоять все эти дома жилой бизнес и тд
/**** * Classes ****/ var Business = Container.expand(function () { var self = Container.call(this); var businessGraphics = self.attachAsset('business', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the business self.earning = 1; // Money earned per second self.upgradeCost = 10; // Cost to upgrade the business self.update = function () { // Earn money every second if (LK.ticks % 60 == 0) { LK.setScore(LK.getScore() + self.earning); scoreTxt.setText('Money: ' + LK.getScore()); // Collect taxes every second var taxRevenue = self.earning * 0.1; // 10% tax LK.setScore(LK.getScore() + taxRevenue); } }; // Upgrade the business to earn more money self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.earning *= 2; self.upgradeCost *= 2; levelTxt.setText('Money: ' + LK.getScore()); } }; // Buy a business self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newBusiness = new Business(); newBusiness.x = businesses.length * 200; newBusiness.y = 0; businesses.push(newBusiness); square.addChild(newBusiness); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); var Commercial = Container.expand(function () { var self = Container.call(this); var commercialGraphics = self.attachAsset('commercial', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the commercial building self.earning = 1; // Money earned per second self.upgradeCost = 10; // Cost to upgrade the commercial building self.update = function () { // Earn money every second if (LK.ticks % 60 == 0) { LK.setScore(LK.getScore() + self.earning); scoreTxt.setText(LK.getScore()); } }; // Upgrade the commercial building to earn more money self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.earning *= 2; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Buy a residential building self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newResidential = new Residential(); newResidential.x = residentials.length * 200; newResidential.y = 0; residentials.push(newResidential); square.addChild(newResidential); } }; // Buy an industrial building self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newIndustrial = new Industrial(); newIndustrial.x = industrials.length * 200; newIndustrial.y = 0; industrials.push(newIndustrial); square.addChild(newIndustrial); } }; // Buy a commercial building self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newCommercial = new Commercial(); newCommercial.x = commercials.length * 200; newCommercial.y = 0; commercials.push(newCommercial); square.addChild(newCommercial); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); // Earn money every second var Industrial = Container.expand(function () { var self = Container.call(this); var industrialGraphics = self.attachAsset('industrial', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the industrial building self.production = 1; // Production of the industrial building self.upgradeCost = 10; // Cost to upgrade the industrial building self.update = function () { // Industrial logic goes here // Increase production every second if (LK.ticks % 60 == 0) { self.production += self.level; productionTxt.setText('Production: ' + self.production); } }; // Upgrade the industrial building to increase production self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); // Earn money every second var Residential = Container.expand(function () { var self = Container.call(this); var residentialGraphics = self.attachAsset('residential', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the residential building self.population = 1; // Population of the residential building self.upgradeCost = 10; // Cost to upgrade the residential building self.update = function () { // Residential logic goes here // Increase population every second if (LK.ticks % 60 == 0) { self.population += self.level; populationTxt.setText('Population: ' + self.population); } }; // Upgrade the residential building to increase population self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize a plain image to represent the land var plainLand = LK.getAsset('plain', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); game.addChild(plainLand); // Create a square where all the buildings will be placed var square = new Container(); game.addChild(square); square.x = 1024; square.y = 1366; // Initialize buildings as empty arrays var businesses = []; var commercials = []; var industrials = []; var residentials = []; // Create a purchase menu for buildings var purchaseMenu = new Container(); game.addChild(purchaseMenu); purchaseMenu.x = 100; purchaseMenu.y = 100; // Add investment options var investButton = new Text2('Invest in Technology', { size: 50, fill: 0xFFFFFF }); investButton.anchor.set(0.5, 0.5); investButton.y = 400; purchaseMenu.addChild(investButton); investButton.down = function () { if (LK.getScore() >= 100) { // Investment cost LK.setScore(LK.getScore() - 100); // Increase earnings by 20% as a result of investment businesses.forEach(function (business) { return business.earning *= 1.2; }); commercials.forEach(function (commercial) { return commercial.earning *= 1.2; }); industrials.forEach(function (industrial) { return industrial.production *= 1.2; }); residentials.forEach(function (residential) { return residential.population *= 1.2; }); } }; // Add political decision options var policyButton = new Text2('Implement Policy', { size: 50, fill: 0xFFFFFF }); policyButton.anchor.set(0.5, 0.5); policyButton.y = 500; purchaseMenu.addChild(policyButton); policyButton.down = function () { if (LK.getScore() >= 50) { // Policy implementation cost LK.setScore(LK.getScore() - 50); // Randomly affect economic development var effect = Math.random() > 0.5 ? 1.1 : 0.9; // 10% increase or decrease businesses.forEach(function (business) { return business.earning *= effect; }); commercials.forEach(function (commercial) { return commercial.earning *= effect; }); industrials.forEach(function (industrial) { return industrial.production *= effect; }); residentials.forEach(function (residential) { return residential.population *= effect; }); } }; // Add buttons for purchasing different types of buildings var businessButton = new Text2('Buy Business', { size: 50, fill: 0xFFFFFF }); businessButton.anchor.set(0.5, 0.5); businessButton.y = 0; purchaseMenu.addChild(businessButton); var commercialButton = new Text2('Buy Commercial', { size: 50, fill: 0xFFFFFF }); commercialButton.anchor.set(0.5, 0.5); commercialButton.y = 100; purchaseMenu.addChild(commercialButton); var industrialButton = new Text2('Buy Industrial', { size: 50, fill: 0xFFFFFF }); industrialButton.anchor.set(0.5, 0.5); industrialButton.y = 200; purchaseMenu.addChild(industrialButton); var residentialButton = new Text2('Buy Residential', { size: 50, fill: 0xFFFFFF }); residentialButton.anchor.set(0.5, 0.5); residentialButton.y = 300; purchaseMenu.addChild(residentialButton); // Add event listeners for buttons var selectedBuilding = null; function placeBuilding(x, y) { if (selectedBuilding) { selectedBuilding.x = x; selectedBuilding.y = y; square.addChild(selectedBuilding); selectedBuilding = null; } } game.down = function (x, y, obj) { placeBuilding(x, y); }; businessButton.down = function () { selectedBuilding = new Business(); }; commercialButton.down = function () { selectedBuilding = new Commercial(); }; industrialButton.down = function () { selectedBuilding = new Industrial(); }; residentialButton.down = function () { selectedBuilding = new Residential(); }; businessButton.down = function () { var newBusiness = new Business(); newBusiness.x = businesses.length * 200; newBusiness.y = 0; businesses.push(newBusiness); square.addChild(newBusiness); }; commercialButton.down = function () { var newCommercial = new Commercial(); newCommercial.x = commercials.length * 200; newCommercial.y = 0; commercials.push(newCommercial); square.addChild(newCommercial); }; industrialButton.down = function () { var newIndustrial = new Industrial(); newIndustrial.x = industrials.length * 200; newIndustrial.y = 0; industrials.push(newIndustrial); square.addChild(newIndustrial); }; residentialButton.down = function () { var newResidential = new Residential(); newResidential.x = residentials.length * 200; newResidential.y = 0; residentials.push(newResidential); square.addChild(newResidential); }; var scoreTxt = new Text2('Money: 0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var levelTxt = new Text2('Level: 1', { size: 100, fill: 0xFFFFFF }); levelTxt.anchor.set(0.5, 0); LK.gui.topRight.addChild(levelTxt); var productionTxt = new Text2('Production: 1', { size: 100, fill: 0xFFFFFF }); productionTxt.anchor.set(0.5, 0); LK.gui.bottomLeft.addChild(productionTxt); var populationTxt = new Text2('Population: 1', { size: 100, fill: 0xFFFFFF }); populationTxt.anchor.set(0.5, 0); LK.gui.bottomRight.addChild(populationTxt);
===================================================================
--- original.js
+++ change.js
@@ -14,8 +14,11 @@
// Earn money every second
if (LK.ticks % 60 == 0) {
LK.setScore(LK.getScore() + self.earning);
scoreTxt.setText('Money: ' + LK.getScore());
+ // Collect taxes every second
+ var taxRevenue = self.earning * 0.1; // 10% tax
+ LK.setScore(LK.getScore() + taxRevenue);
}
};
// Upgrade the business to earn more money
self.upgrade = function () {
@@ -203,8 +206,63 @@
var purchaseMenu = new Container();
game.addChild(purchaseMenu);
purchaseMenu.x = 100;
purchaseMenu.y = 100;
+// Add investment options
+var investButton = new Text2('Invest in Technology', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+investButton.anchor.set(0.5, 0.5);
+investButton.y = 400;
+purchaseMenu.addChild(investButton);
+investButton.down = function () {
+ if (LK.getScore() >= 100) {
+ // Investment cost
+ LK.setScore(LK.getScore() - 100);
+ // Increase earnings by 20% as a result of investment
+ businesses.forEach(function (business) {
+ return business.earning *= 1.2;
+ });
+ commercials.forEach(function (commercial) {
+ return commercial.earning *= 1.2;
+ });
+ industrials.forEach(function (industrial) {
+ return industrial.production *= 1.2;
+ });
+ residentials.forEach(function (residential) {
+ return residential.population *= 1.2;
+ });
+ }
+};
+// Add political decision options
+var policyButton = new Text2('Implement Policy', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+policyButton.anchor.set(0.5, 0.5);
+policyButton.y = 500;
+purchaseMenu.addChild(policyButton);
+policyButton.down = function () {
+ if (LK.getScore() >= 50) {
+ // Policy implementation cost
+ LK.setScore(LK.getScore() - 50);
+ // Randomly affect economic development
+ var effect = Math.random() > 0.5 ? 1.1 : 0.9; // 10% increase or decrease
+ businesses.forEach(function (business) {
+ return business.earning *= effect;
+ });
+ commercials.forEach(function (commercial) {
+ return commercial.earning *= effect;
+ });
+ industrials.forEach(function (industrial) {
+ return industrial.production *= effect;
+ });
+ residentials.forEach(function (residential) {
+ return residential.population *= effect;
+ });
+ }
+};
// Add buttons for purchasing different types of buildings
var businessButton = new Text2('Buy Business', {
size: 50,
fill: 0xFFFFFF