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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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создай игру как 2048
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Удали всю игру.
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Создай игру, которая...
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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создай игру в виде теста где 177 вопрос про тяжелый характер
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удалю всю игру
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создай игру в виде 2048
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Налоги и сборы: Различные типы налогов и сборов, которые приносят доход городу. Инвестиции: Возможность инвестиций в новые технологии, здания или инфраструктуру. Политика: Влияние политических решений на экономическое развитие.
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при запуске игры появляется земля но без домов и нам надо чтобы было меню покупки этих домов которые надо было бы расспологать мышккой .
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добавь меню покупки здания и сделай чтобы я поставил в изображениях равнину
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в начале у нас нет этих всех домов создай возможность покупать эти дома и чтобы ещё был квадрат где они стоят с покупой дома улучшается доход и цены тоже увеличиваютсяя
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Please fix the bug: 'ReferenceError: populationTxt is not defined' in or related to this line: 'populationTxt.setText('Population: ' + self.population);' Line Number: 120
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Please fix the bug: 'ReferenceError: productionTxt is not defined' in or related to this line: 'productionTxt.setText('Production: ' + self.production);' Line Number: 88
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создай озображение где будут стоять все эти дома жилой бизнес и тд
/**** * Classes ****/ var Business = Container.expand(function () { var self = Container.call(this); var businessGraphics = self.attachAsset('business', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the business self.earning = 1; // Money earned per second self.upgradeCost = 10; // Cost to upgrade the business self.update = function () { // Earn money every second if (LK.ticks % 60 == 0) { LK.setScore(LK.getScore() + self.earning); scoreTxt.setText('Money: ' + LK.getScore()); } }; // Upgrade the business to earn more money self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.earning *= 2; self.upgradeCost *= 2; levelTxt.setText('Money: ' + LK.getScore()); } }; // Buy a business self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newBusiness = new Business(); newBusiness.x = businesses.length * 200; newBusiness.y = 0; businesses.push(newBusiness); square.addChild(newBusiness); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); var Commercial = Container.expand(function () { var self = Container.call(this); var commercialGraphics = self.attachAsset('commercial', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the commercial building self.earning = 1; // Money earned per second self.upgradeCost = 10; // Cost to upgrade the commercial building self.update = function () { // Earn money every second if (LK.ticks % 60 == 0) { LK.setScore(LK.getScore() + self.earning); scoreTxt.setText(LK.getScore()); } }; // Upgrade the commercial building to earn more money self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.earning *= 2; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Buy a residential building self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newResidential = new Residential(); newResidential.x = residentials.length * 200; newResidential.y = 0; residentials.push(newResidential); square.addChild(newResidential); } }; // Buy an industrial building self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newIndustrial = new Industrial(); newIndustrial.x = industrials.length * 200; newIndustrial.y = 0; industrials.push(newIndustrial); square.addChild(newIndustrial); } }; // Buy a commercial building self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newCommercial = new Commercial(); newCommercial.x = commercials.length * 200; newCommercial.y = 0; commercials.push(newCommercial); square.addChild(newCommercial); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); // Earn money every second var Industrial = Container.expand(function () { var self = Container.call(this); var industrialGraphics = self.attachAsset('industrial', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the industrial building self.production = 1; // Production of the industrial building self.upgradeCost = 10; // Cost to upgrade the industrial building self.update = function () { // Industrial logic goes here // Increase production every second if (LK.ticks % 60 == 0) { self.production += self.level; productionTxt.setText('Production: ' + self.production); } }; // Upgrade the industrial building to increase production self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); // Earn money every second var Residential = Container.expand(function () { var self = Container.call(this); var residentialGraphics = self.attachAsset('residential', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the residential building self.population = 1; // Population of the residential building self.upgradeCost = 10; // Cost to upgrade the residential building self.update = function () { // Residential logic goes here // Increase population every second if (LK.ticks % 60 == 0) { self.population += self.level; populationTxt.setText('Population: ' + self.population); } }; // Upgrade the residential building to increase population self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize a plain image to represent the land var plainLand = LK.getAsset('plain', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); game.addChild(plainLand); // Create a square where all the buildings will be placed var square = new Container(); game.addChild(square); square.x = 1024; square.y = 1366; // Initialize buildings as empty arrays var businesses = []; var commercials = []; var industrials = []; var residentials = []; // Create a purchase menu for buildings var purchaseMenu = new Container(); game.addChild(purchaseMenu); purchaseMenu.x = 100; purchaseMenu.y = 100; // Add buttons for purchasing different types of buildings var businessButton = new Text2('Buy Business', { size: 50, fill: 0xFFFFFF }); businessButton.anchor.set(0.5, 0.5); businessButton.y = 0; purchaseMenu.addChild(businessButton); var commercialButton = new Text2('Buy Commercial', { size: 50, fill: 0xFFFFFF }); commercialButton.anchor.set(0.5, 0.5); commercialButton.y = 100; purchaseMenu.addChild(commercialButton); var industrialButton = new Text2('Buy Industrial', { size: 50, fill: 0xFFFFFF }); industrialButton.anchor.set(0.5, 0.5); industrialButton.y = 200; purchaseMenu.addChild(industrialButton); var residentialButton = new Text2('Buy Residential', { size: 50, fill: 0xFFFFFF }); residentialButton.anchor.set(0.5, 0.5); residentialButton.y = 300; purchaseMenu.addChild(residentialButton); // Add event listeners for buttons var selectedBuilding = null; function placeBuilding(x, y) { if (selectedBuilding) { selectedBuilding.x = x; selectedBuilding.y = y; square.addChild(selectedBuilding); selectedBuilding = null; } } game.down = function (x, y, obj) { placeBuilding(x, y); }; businessButton.down = function () { selectedBuilding = new Business(); }; commercialButton.down = function () { selectedBuilding = new Commercial(); }; industrialButton.down = function () { selectedBuilding = new Industrial(); }; residentialButton.down = function () { selectedBuilding = new Residential(); }; businessButton.down = function () { var newBusiness = new Business(); newBusiness.x = businesses.length * 200; newBusiness.y = 0; businesses.push(newBusiness); square.addChild(newBusiness); }; commercialButton.down = function () { var newCommercial = new Commercial(); newCommercial.x = commercials.length * 200; newCommercial.y = 0; commercials.push(newCommercial); square.addChild(newCommercial); }; industrialButton.down = function () { var newIndustrial = new Industrial(); newIndustrial.x = industrials.length * 200; newIndustrial.y = 0; industrials.push(newIndustrial); square.addChild(newIndustrial); }; residentialButton.down = function () { var newResidential = new Residential(); newResidential.x = residentials.length * 200; newResidential.y = 0; residentials.push(newResidential); square.addChild(newResidential); }; var scoreTxt = new Text2('Money: 0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var levelTxt = new Text2('Level: 1', { size: 100, fill: 0xFFFFFF }); levelTxt.anchor.set(0.5, 0); LK.gui.topRight.addChild(levelTxt); var productionTxt = new Text2('Production: 1', { size: 100, fill: 0xFFFFFF }); productionTxt.anchor.set(0.5, 0); LK.gui.bottomLeft.addChild(productionTxt); var populationTxt = new Text2('Population: 1', { size: 100, fill: 0xFFFFFF }); populationTxt.anchor.set(0.5, 0); LK.gui.bottomRight.addChild(populationTxt);
===================================================================
--- original.js
+++ change.js
@@ -181,8 +181,15 @@
/****
* Game Code
****/
// Initialize a plain image to represent the land
+var plainLand = LK.getAsset('plain', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366
+});
+game.addChild(plainLand);
// Create a square where all the buildings will be placed
var square = new Container();
game.addChild(square);
square.x = 1024;
@@ -226,9 +233,33 @@
residentialButton.anchor.set(0.5, 0.5);
residentialButton.y = 300;
purchaseMenu.addChild(residentialButton);
// Add event listeners for buttons
+var selectedBuilding = null;
+function placeBuilding(x, y) {
+ if (selectedBuilding) {
+ selectedBuilding.x = x;
+ selectedBuilding.y = y;
+ square.addChild(selectedBuilding);
+ selectedBuilding = null;
+ }
+}
+game.down = function (x, y, obj) {
+ placeBuilding(x, y);
+};
businessButton.down = function () {
+ selectedBuilding = new Business();
+};
+commercialButton.down = function () {
+ selectedBuilding = new Commercial();
+};
+industrialButton.down = function () {
+ selectedBuilding = new Industrial();
+};
+residentialButton.down = function () {
+ selectedBuilding = new Residential();
+};
+businessButton.down = function () {
var newBusiness = new Business();
newBusiness.x = businesses.length * 200;
newBusiness.y = 0;
businesses.push(newBusiness);