User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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создай игру как 2048
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Удали всю игру.
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Создай игру, которая...
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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создай игру в виде теста где 177 вопрос про тяжелый характер
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удалю всю игру
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создай игру в виде 2048
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Налоги и сборы: Различные типы налогов и сборов, которые приносят доход городу. Инвестиции: Возможность инвестиций в новые технологии, здания или инфраструктуру. Политика: Влияние политических решений на экономическое развитие.
User prompt
при запуске игры появляется земля но без домов и нам надо чтобы было меню покупки этих домов которые надо было бы расспологать мышккой .
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добавь меню покупки здания и сделай чтобы я поставил в изображениях равнину
User prompt
в начале у нас нет этих всех домов создай возможность покупать эти дома и чтобы ещё был квадрат где они стоят с покупой дома улучшается доход и цены тоже увеличиваютсяя
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Please fix the bug: 'ReferenceError: populationTxt is not defined' in or related to this line: 'populationTxt.setText('Population: ' + self.population);' Line Number: 120
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Please fix the bug: 'ReferenceError: productionTxt is not defined' in or related to this line: 'productionTxt.setText('Production: ' + self.production);' Line Number: 88
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создай озображение где будут стоять все эти дома жилой бизнес и тд
/****
* Classes
****/
var Business = Container.expand(function () {
var self = Container.call(this);
var businessGraphics = self.attachAsset('business', {
anchorX: 0.5,
anchorY: 0.5
});
self.level = 1; // Level of the business
self.earning = 1; // Money earned per second
self.upgradeCost = 10; // Cost to upgrade the business
self.update = function () {
// Earn money every second
if (LK.ticks % 60 == 0) {
LK.setScore(LK.getScore() + self.earning);
scoreTxt.setText('Money: ' + LK.getScore());
}
};
// Upgrade the business to earn more money
self.upgrade = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
self.earning *= 2;
self.upgradeCost *= 2;
levelTxt.setText('Money: ' + LK.getScore());
}
};
// Buy a business
self.buy = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
var newBusiness = new Business();
newBusiness.x = businesses.length * 200;
newBusiness.y = 0;
businesses.push(newBusiness);
square.addChild(newBusiness);
}
};
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
self.upgrade();
};
});
var Commercial = Container.expand(function () {
var self = Container.call(this);
var commercialGraphics = self.attachAsset('commercial', {
anchorX: 0.5,
anchorY: 0.5
});
self.level = 1; // Level of the commercial building
self.earning = 1; // Money earned per second
self.upgradeCost = 10; // Cost to upgrade the commercial building
self.update = function () {
// Earn money every second
if (LK.ticks % 60 == 0) {
LK.setScore(LK.getScore() + self.earning);
scoreTxt.setText(LK.getScore());
}
};
// Upgrade the commercial building to earn more money
self.upgrade = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
self.level += 1;
self.earning *= 2;
self.upgradeCost *= 2;
levelTxt.setText('Level: ' + self.level);
}
};
// Buy a residential building
self.buy = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
var newResidential = new Residential();
newResidential.x = residentials.length * 200;
newResidential.y = 0;
residentials.push(newResidential);
square.addChild(newResidential);
}
};
// Buy an industrial building
self.buy = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
var newIndustrial = new Industrial();
newIndustrial.x = industrials.length * 200;
newIndustrial.y = 0;
industrials.push(newIndustrial);
square.addChild(newIndustrial);
}
};
// Buy a commercial building
self.buy = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
var newCommercial = new Commercial();
newCommercial.x = commercials.length * 200;
newCommercial.y = 0;
commercials.push(newCommercial);
square.addChild(newCommercial);
}
};
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
self.upgrade();
};
});
// Earn money every second
var Industrial = Container.expand(function () {
var self = Container.call(this);
var industrialGraphics = self.attachAsset('industrial', {
anchorX: 0.5,
anchorY: 0.5
});
self.level = 1; // Level of the industrial building
self.production = 1; // Production of the industrial building
self.upgradeCost = 10; // Cost to upgrade the industrial building
self.update = function () {
// Industrial logic goes here
// Increase production every second
if (LK.ticks % 60 == 0) {
self.production += self.level;
productionTxt.setText('Production: ' + self.production);
}
};
// Upgrade the industrial building to increase production
self.upgrade = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
self.level += 1;
self.upgradeCost *= 2;
levelTxt.setText('Level: ' + self.level);
}
};
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
self.upgrade();
};
});
// Earn money every second
var Residential = Container.expand(function () {
var self = Container.call(this);
var residentialGraphics = self.attachAsset('residential', {
anchorX: 0.5,
anchorY: 0.5
});
self.level = 1; // Level of the residential building
self.population = 1; // Population of the residential building
self.upgradeCost = 10; // Cost to upgrade the residential building
self.update = function () {
// Residential logic goes here
// Increase population every second
if (LK.ticks % 60 == 0) {
self.population += self.level;
populationTxt.setText('Population: ' + self.population);
}
};
// Upgrade the residential building to increase population
self.upgrade = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
self.level += 1;
self.upgradeCost *= 2;
levelTxt.setText('Level: ' + self.level);
}
};
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
self.upgrade();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Initialize a plain image to represent the land
var plainLand = LK.getAsset('plain', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
game.addChild(plainLand);
// Create a square where all the buildings will be placed
var square = new Container();
game.addChild(square);
square.x = 1024;
square.y = 1366;
// Initialize buildings as empty arrays
var businesses = [];
var commercials = [];
var industrials = [];
var residentials = [];
// Create a purchase menu for buildings
var purchaseMenu = new Container();
game.addChild(purchaseMenu);
purchaseMenu.x = 100;
purchaseMenu.y = 100;
// Add buttons for purchasing different types of buildings
var businessButton = new Text2('Buy Business', {
size: 50,
fill: 0xFFFFFF
});
businessButton.anchor.set(0.5, 0.5);
businessButton.y = 0;
purchaseMenu.addChild(businessButton);
var commercialButton = new Text2('Buy Commercial', {
size: 50,
fill: 0xFFFFFF
});
commercialButton.anchor.set(0.5, 0.5);
commercialButton.y = 100;
purchaseMenu.addChild(commercialButton);
var industrialButton = new Text2('Buy Industrial', {
size: 50,
fill: 0xFFFFFF
});
industrialButton.anchor.set(0.5, 0.5);
industrialButton.y = 200;
purchaseMenu.addChild(industrialButton);
var residentialButton = new Text2('Buy Residential', {
size: 50,
fill: 0xFFFFFF
});
residentialButton.anchor.set(0.5, 0.5);
residentialButton.y = 300;
purchaseMenu.addChild(residentialButton);
// Add event listeners for buttons
var selectedBuilding = null;
function placeBuilding(x, y) {
if (selectedBuilding) {
selectedBuilding.x = x;
selectedBuilding.y = y;
square.addChild(selectedBuilding);
selectedBuilding = null;
}
}
game.down = function (x, y, obj) {
placeBuilding(x, y);
};
businessButton.down = function () {
selectedBuilding = new Business();
};
commercialButton.down = function () {
selectedBuilding = new Commercial();
};
industrialButton.down = function () {
selectedBuilding = new Industrial();
};
residentialButton.down = function () {
selectedBuilding = new Residential();
};
businessButton.down = function () {
var newBusiness = new Business();
newBusiness.x = businesses.length * 200;
newBusiness.y = 0;
businesses.push(newBusiness);
square.addChild(newBusiness);
};
commercialButton.down = function () {
var newCommercial = new Commercial();
newCommercial.x = commercials.length * 200;
newCommercial.y = 0;
commercials.push(newCommercial);
square.addChild(newCommercial);
};
industrialButton.down = function () {
var newIndustrial = new Industrial();
newIndustrial.x = industrials.length * 200;
newIndustrial.y = 0;
industrials.push(newIndustrial);
square.addChild(newIndustrial);
};
residentialButton.down = function () {
var newResidential = new Residential();
newResidential.x = residentials.length * 200;
newResidential.y = 0;
residentials.push(newResidential);
square.addChild(newResidential);
};
var scoreTxt = new Text2('Money: 0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var levelTxt = new Text2('Level: 1', {
size: 100,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0.5, 0);
LK.gui.topRight.addChild(levelTxt);
var productionTxt = new Text2('Production: 1', {
size: 100,
fill: 0xFFFFFF
});
productionTxt.anchor.set(0.5, 0);
LK.gui.bottomLeft.addChild(productionTxt);
var populationTxt = new Text2('Population: 1', {
size: 100,
fill: 0xFFFFFF
});
populationTxt.anchor.set(0.5, 0);
LK.gui.bottomRight.addChild(populationTxt); ===================================================================
--- original.js
+++ change.js
@@ -181,8 +181,15 @@
/****
* Game Code
****/
// Initialize a plain image to represent the land
+var plainLand = LK.getAsset('plain', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366
+});
+game.addChild(plainLand);
// Create a square where all the buildings will be placed
var square = new Container();
game.addChild(square);
square.x = 1024;
@@ -226,9 +233,33 @@
residentialButton.anchor.set(0.5, 0.5);
residentialButton.y = 300;
purchaseMenu.addChild(residentialButton);
// Add event listeners for buttons
+var selectedBuilding = null;
+function placeBuilding(x, y) {
+ if (selectedBuilding) {
+ selectedBuilding.x = x;
+ selectedBuilding.y = y;
+ square.addChild(selectedBuilding);
+ selectedBuilding = null;
+ }
+}
+game.down = function (x, y, obj) {
+ placeBuilding(x, y);
+};
businessButton.down = function () {
+ selectedBuilding = new Business();
+};
+commercialButton.down = function () {
+ selectedBuilding = new Commercial();
+};
+industrialButton.down = function () {
+ selectedBuilding = new Industrial();
+};
+residentialButton.down = function () {
+ selectedBuilding = new Residential();
+};
+businessButton.down = function () {
var newBusiness = new Business();
newBusiness.x = businesses.length * 200;
newBusiness.y = 0;
businesses.push(newBusiness);