User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
создай игру как 2048
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Удали всю игру.
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Создай игру, которая...
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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создай игру в виде теста где 177 вопрос про тяжелый характер
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удалю всю игру
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создай игру в виде 2048
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Налоги и сборы: Различные типы налогов и сборов, которые приносят доход городу. Инвестиции: Возможность инвестиций в новые технологии, здания или инфраструктуру. Политика: Влияние политических решений на экономическое развитие.
User prompt
при запуске игры появляется земля но без домов и нам надо чтобы было меню покупки этих домов которые надо было бы расспологать мышккой .
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добавь меню покупки здания и сделай чтобы я поставил в изображениях равнину
User prompt
в начале у нас нет этих всех домов создай возможность покупать эти дома и чтобы ещё был квадрат где они стоят с покупой дома улучшается доход и цены тоже увеличиваютсяя
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Please fix the bug: 'ReferenceError: populationTxt is not defined' in or related to this line: 'populationTxt.setText('Population: ' + self.population);' Line Number: 120
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Please fix the bug: 'ReferenceError: productionTxt is not defined' in or related to this line: 'productionTxt.setText('Production: ' + self.production);' Line Number: 88
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создай озображение где будут стоять все эти дома жилой бизнес и тд
/**** * Classes ****/ var Business = Container.expand(function () { var self = Container.call(this); var businessGraphics = self.attachAsset('business', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the business self.earning = 1; // Money earned per second self.upgradeCost = 10; // Cost to upgrade the business self.update = function () { // Earn money every second if (LK.ticks % 60 == 0) { LK.setScore(LK.getScore() + self.earning); scoreTxt.setText('Money: ' + LK.getScore()); } }; // Upgrade the business to earn more money self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.earning *= 2; self.upgradeCost *= 2; levelTxt.setText('Money: ' + LK.getScore()); } }; // Buy a business self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newBusiness = new Business(); newBusiness.x = businesses.length * 200; newBusiness.y = 0; businesses.push(newBusiness); square.addChild(newBusiness); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); var Commercial = Container.expand(function () { var self = Container.call(this); var commercialGraphics = self.attachAsset('commercial', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the commercial building self.earning = 1; // Money earned per second self.upgradeCost = 10; // Cost to upgrade the commercial building self.update = function () { // Earn money every second if (LK.ticks % 60 == 0) { LK.setScore(LK.getScore() + self.earning); scoreTxt.setText(LK.getScore()); } }; // Upgrade the commercial building to earn more money self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.earning *= 2; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Buy a residential building self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newResidential = new Residential(); newResidential.x = residentials.length * 200; newResidential.y = 0; residentials.push(newResidential); square.addChild(newResidential); } }; // Buy an industrial building self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newIndustrial = new Industrial(); newIndustrial.x = industrials.length * 200; newIndustrial.y = 0; industrials.push(newIndustrial); square.addChild(newIndustrial); } }; // Buy a commercial building self.buy = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); var newCommercial = new Commercial(); newCommercial.x = commercials.length * 200; newCommercial.y = 0; commercials.push(newCommercial); square.addChild(newCommercial); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); // Earn money every second var Industrial = Container.expand(function () { var self = Container.call(this); var industrialGraphics = self.attachAsset('industrial', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the industrial building self.production = 1; // Production of the industrial building self.upgradeCost = 10; // Cost to upgrade the industrial building self.update = function () { // Industrial logic goes here // Increase production every second if (LK.ticks % 60 == 0) { self.production += self.level; productionTxt.setText('Production: ' + self.production); } }; // Upgrade the industrial building to increase production self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); // Earn money every second var Residential = Container.expand(function () { var self = Container.call(this); var residentialGraphics = self.attachAsset('residential', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the residential building self.population = 1; // Population of the residential building self.upgradeCost = 10; // Cost to upgrade the residential building self.update = function () { // Residential logic goes here // Increase population every second if (LK.ticks % 60 == 0) { self.population += self.level; populationTxt.setText('Population: ' + self.population); } }; // Upgrade the residential building to increase population self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create a square where all the buildings will be placed var square = new Container(); game.addChild(square); square.x = 1024; square.y = 1366; // Initialize buildings as empty arrays var businesses = []; var commercials = []; var industrials = []; var residentials = []; var scoreTxt = new Text2('Money: 0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var levelTxt = new Text2('Level: 1', { size: 100, fill: 0xFFFFFF }); levelTxt.anchor.set(0.5, 0); LK.gui.topRight.addChild(levelTxt); var productionTxt = new Text2('Production: 1', { size: 100, fill: 0xFFFFFF }); productionTxt.anchor.set(0.5, 0); LK.gui.bottomLeft.addChild(productionTxt); var populationTxt = new Text2('Population: 1', { size: 100, fill: 0xFFFFFF }); populationTxt.anchor.set(0.5, 0); LK.gui.bottomRight.addChild(populationTxt);
===================================================================
--- original.js
+++ change.js
@@ -25,8 +25,19 @@
self.upgradeCost *= 2;
levelTxt.setText('Money: ' + LK.getScore());
}
};
+ // Buy a business
+ self.buy = function () {
+ if (LK.getScore() >= self.upgradeCost) {
+ LK.setScore(LK.getScore() - self.upgradeCost);
+ var newBusiness = new Business();
+ newBusiness.x = businesses.length * 200;
+ newBusiness.y = 0;
+ businesses.push(newBusiness);
+ square.addChild(newBusiness);
+ }
+ };
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
self.upgrade();
};
@@ -56,8 +67,41 @@
self.upgradeCost *= 2;
levelTxt.setText('Level: ' + self.level);
}
};
+ // Buy a residential building
+ self.buy = function () {
+ if (LK.getScore() >= self.upgradeCost) {
+ LK.setScore(LK.getScore() - self.upgradeCost);
+ var newResidential = new Residential();
+ newResidential.x = residentials.length * 200;
+ newResidential.y = 0;
+ residentials.push(newResidential);
+ square.addChild(newResidential);
+ }
+ };
+ // Buy an industrial building
+ self.buy = function () {
+ if (LK.getScore() >= self.upgradeCost) {
+ LK.setScore(LK.getScore() - self.upgradeCost);
+ var newIndustrial = new Industrial();
+ newIndustrial.x = industrials.length * 200;
+ newIndustrial.y = 0;
+ industrials.push(newIndustrial);
+ square.addChild(newIndustrial);
+ }
+ };
+ // Buy a commercial building
+ self.buy = function () {
+ if (LK.getScore() >= self.upgradeCost) {
+ LK.setScore(LK.getScore() - self.upgradeCost);
+ var newCommercial = new Commercial();
+ newCommercial.x = commercials.length * 200;
+ newCommercial.y = 0;
+ commercials.push(newCommercial);
+ square.addChild(newCommercial);
+ }
+ };
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
self.upgrade();
};
@@ -141,24 +185,13 @@
var square = new Container();
game.addChild(square);
square.x = 1024;
square.y = 1366;
-// Add the business to the square
-var business = square.addChild(new Business());
-business.x = 0;
-business.y = 0;
-// Add the commercial building to the square
-var commercial = square.addChild(new Commercial());
-commercial.x = 200;
-commercial.y = 0;
-// Add the industrial building to the square
-var industrial = square.addChild(new Industrial());
-industrial.x = 400;
-industrial.y = 0;
-// Add the residential building to the square
-var residential = square.addChild(new Residential());
-residential.x = 600;
-residential.y = 0;
+// Initialize buildings as empty arrays
+var businesses = [];
+var commercials = [];
+var industrials = [];
+var residentials = [];
var scoreTxt = new Text2('Money: 0', {
size: 150,
fill: 0xFFFFFF
});