User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
User prompt
создай игру как 2048
User prompt
Удали всю игру.
User prompt
Создай игру, которая...
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
User prompt
создай игру в виде теста где 177 вопрос про тяжелый характер
User prompt
удалю всю игру
User prompt
создай игру в виде 2048
User prompt
Налоги и сборы: Различные типы налогов и сборов, которые приносят доход городу. Инвестиции: Возможность инвестиций в новые технологии, здания или инфраструктуру. Политика: Влияние политических решений на экономическое развитие.
User prompt
при запуске игры появляется земля но без домов и нам надо чтобы было меню покупки этих домов которые надо было бы расспологать мышккой .
User prompt
добавь меню покупки здания и сделай чтобы я поставил в изображениях равнину
User prompt
в начале у нас нет этих всех домов создай возможность покупать эти дома и чтобы ещё был квадрат где они стоят с покупой дома улучшается доход и цены тоже увеличиваютсяя
User prompt
Please fix the bug: 'ReferenceError: populationTxt is not defined' in or related to this line: 'populationTxt.setText('Population: ' + self.population);' Line Number: 120
User prompt
Please fix the bug: 'ReferenceError: productionTxt is not defined' in or related to this line: 'productionTxt.setText('Production: ' + self.production);' Line Number: 88
User prompt
создай озображение где будут стоять все эти дома жилой бизнес и тд
/**** * Classes ****/ var Business = Container.expand(function () { var self = Container.call(this); var businessGraphics = self.attachAsset('business', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the business self.earning = 1; // Money earned per second self.upgradeCost = 10; // Cost to upgrade the business self.update = function () { // Earn money every second if (LK.ticks % 60 == 0) { LK.setScore(LK.getScore() + self.earning); scoreTxt.setText('Money: ' + LK.getScore()); } }; // Upgrade the business to earn more money self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.earning *= 2; self.upgradeCost *= 2; levelTxt.setText('Money: ' + LK.getScore()); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); var Commercial = Container.expand(function () { var self = Container.call(this); var commercialGraphics = self.attachAsset('commercial', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the commercial building self.earning = 1; // Money earned per second self.upgradeCost = 10; // Cost to upgrade the commercial building self.update = function () { // Earn money every second if (LK.ticks % 60 == 0) { LK.setScore(LK.getScore() + self.earning); scoreTxt.setText(LK.getScore()); } }; // Upgrade the commercial building to earn more money self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.earning *= 2; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); // Earn money every second var Industrial = Container.expand(function () { var self = Container.call(this); var industrialGraphics = self.attachAsset('industrial', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the industrial building self.production = 1; // Production of the industrial building self.upgradeCost = 10; // Cost to upgrade the industrial building self.update = function () { // Industrial logic goes here // Increase production every second if (LK.ticks % 60 == 0) { self.production += self.level; productionTxt.setText('Production: ' + self.production); } }; // Upgrade the industrial building to increase production self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); // Earn money every second var Residential = Container.expand(function () { var self = Container.call(this); var residentialGraphics = self.attachAsset('residential', { anchorX: 0.5, anchorY: 0.5 }); self.level = 1; // Level of the residential building self.population = 1; // Population of the residential building self.upgradeCost = 10; // Cost to upgrade the residential building self.update = function () { // Residential logic goes here // Increase population every second if (LK.ticks % 60 == 0) { self.population += self.level; populationTxt.setText('Population: ' + self.population); } }; // Upgrade the residential building to increase population self.upgrade = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.level += 1; self.upgradeCost *= 2; levelTxt.setText('Level: ' + self.level); } }; // Event handler called when a press happens on element. self.down = function (x, y, obj) { self.upgrade(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create a square where all the buildings will be placed var square = new Container(); game.addChild(square); square.x = 1024; square.y = 1366; // Add the business to the square var business = square.addChild(new Business()); business.x = 0; business.y = 0; // Add the commercial building to the square var commercial = square.addChild(new Commercial()); commercial.x = 200; commercial.y = 0; // Add the industrial building to the square var industrial = square.addChild(new Industrial()); industrial.x = 400; industrial.y = 0; // Add the residential building to the square var residential = square.addChild(new Residential()); residential.x = 600; residential.y = 0; var scoreTxt = new Text2('Money: 0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var levelTxt = new Text2('Level: 1', { size: 100, fill: 0xFFFFFF }); levelTxt.anchor.set(0.5, 0); LK.gui.topRight.addChild(levelTxt); var productionTxt = new Text2('Production: 1', { size: 100, fill: 0xFFFFFF }); productionTxt.anchor.set(0.5, 0); LK.gui.bottomLeft.addChild(productionTxt);
===================================================================
--- original.js
+++ change.js
@@ -168,5 +168,11 @@
size: 100,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0.5, 0);
-LK.gui.topRight.addChild(levelTxt);
\ No newline at end of file
+LK.gui.topRight.addChild(levelTxt);
+var productionTxt = new Text2('Production: 1', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+productionTxt.anchor.set(0.5, 0);
+LK.gui.bottomLeft.addChild(productionTxt);
\ No newline at end of file