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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('tileText', {' Line Number: 42
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создай игру как 2048
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Удали всю игру.
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Создай игру, которая...
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text("question".concat(i), {' Line Number: 41
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создай игру в виде теста где 177 вопрос про тяжелый характер
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удалю всю игру
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создай игру в виде 2048
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Налоги и сборы: Различные типы налогов и сборов, которые приносят доход городу. Инвестиции: Возможность инвестиций в новые технологии, здания или инфраструктуру. Политика: Влияние политических решений на экономическое развитие.
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при запуске игры появляется земля но без домов и нам надо чтобы было меню покупки этих домов которые надо было бы расспологать мышккой .
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добавь меню покупки здания и сделай чтобы я поставил в изображениях равнину
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в начале у нас нет этих всех домов создай возможность покупать эти дома и чтобы ещё был квадрат где они стоят с покупой дома улучшается доход и цены тоже увеличиваютсяя
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Please fix the bug: 'ReferenceError: populationTxt is not defined' in or related to this line: 'populationTxt.setText('Population: ' + self.population);' Line Number: 120
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Please fix the bug: 'ReferenceError: productionTxt is not defined' in or related to this line: 'productionTxt.setText('Production: ' + self.production);' Line Number: 88
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создай озображение где будут стоять все эти дома жилой бизнес и тд
/****
* Classes
****/
var Business = Container.expand(function () {
var self = Container.call(this);
var businessGraphics = self.attachAsset('business', {
anchorX: 0.5,
anchorY: 0.5
});
self.level = 1; // Level of the business
self.earning = 1; // Money earned per second
self.upgradeCost = 10; // Cost to upgrade the business
self.update = function () {
// Earn money every second
if (LK.ticks % 60 == 0) {
LK.setScore(LK.getScore() + self.earning);
scoreTxt.setText('Money: ' + LK.getScore());
}
};
// Upgrade the business to earn more money
self.upgrade = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
self.earning *= 2;
self.upgradeCost *= 2;
levelTxt.setText('Money: ' + LK.getScore());
}
};
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
self.upgrade();
};
});
var Commercial = Container.expand(function () {
var self = Container.call(this);
var commercialGraphics = self.attachAsset('commercial', {
anchorX: 0.5,
anchorY: 0.5
});
self.level = 1; // Level of the commercial building
self.earning = 1; // Money earned per second
self.upgradeCost = 10; // Cost to upgrade the commercial building
self.update = function () {
// Earn money every second
if (LK.ticks % 60 == 0) {
LK.setScore(LK.getScore() + self.earning);
scoreTxt.setText(LK.getScore());
}
};
// Upgrade the commercial building to earn more money
self.upgrade = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
self.level += 1;
self.earning *= 2;
self.upgradeCost *= 2;
levelTxt.setText('Level: ' + self.level);
}
};
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
self.upgrade();
};
});
// Earn money every second
var Industrial = Container.expand(function () {
var self = Container.call(this);
var industrialGraphics = self.attachAsset('industrial', {
anchorX: 0.5,
anchorY: 0.5
});
self.level = 1; // Level of the industrial building
self.production = 1; // Production of the industrial building
self.upgradeCost = 10; // Cost to upgrade the industrial building
self.update = function () {
// Industrial logic goes here
// Increase production every second
if (LK.ticks % 60 == 0) {
self.production += self.level;
productionTxt.setText('Production: ' + self.production);
}
};
// Upgrade the industrial building to increase production
self.upgrade = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
self.level += 1;
self.upgradeCost *= 2;
levelTxt.setText('Level: ' + self.level);
}
};
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
self.upgrade();
};
});
// Earn money every second
var Residential = Container.expand(function () {
var self = Container.call(this);
var residentialGraphics = self.attachAsset('residential', {
anchorX: 0.5,
anchorY: 0.5
});
self.level = 1; // Level of the residential building
self.population = 1; // Population of the residential building
self.upgradeCost = 10; // Cost to upgrade the residential building
self.update = function () {
// Residential logic goes here
// Increase population every second
if (LK.ticks % 60 == 0) {
self.population += self.level;
populationTxt.setText('Population: ' + self.population);
}
};
// Upgrade the residential building to increase population
self.upgrade = function () {
if (LK.getScore() >= self.upgradeCost) {
LK.setScore(LK.getScore() - self.upgradeCost);
self.level += 1;
self.upgradeCost *= 2;
levelTxt.setText('Level: ' + self.level);
}
};
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
self.upgrade();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create a square where all the buildings will be placed
var square = new Container();
game.addChild(square);
square.x = 1024;
square.y = 1366;
// Add the business to the square
var business = square.addChild(new Business());
business.x = 0;
business.y = 0;
// Add the commercial building to the square
var commercial = square.addChild(new Commercial());
commercial.x = 200;
commercial.y = 0;
// Add the industrial building to the square
var industrial = square.addChild(new Industrial());
industrial.x = 400;
industrial.y = 0;
// Add the residential building to the square
var residential = square.addChild(new Residential());
residential.x = 600;
residential.y = 0;
var scoreTxt = new Text2('Money: 0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var levelTxt = new Text2('Level: 1', {
size: 100,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0.5, 0);
LK.gui.topRight.addChild(levelTxt);