/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Business class to represent different businesses in the game var Business = Container.expand(function () { var self = Container.call(this); var businessGraphics = self.attachAsset('business', { anchorX: 0.5, anchorY: 0.5 }); self.revenue = 0; self.expenses = 0; self.profit = function () { return self.revenue - self.expenses; }; self.update = function () { // Update business logic here self.revenue += Math.random() * 10; // Increase revenue randomly self.expenses += Math.random() * 5; // Increase expenses randomly }; }); // Market class to represent the market environment var Market = Container.expand(function () { var self = Container.call(this); var marketGraphics = self.attachAsset('market', { anchorX: 0.5, anchorY: 0.5 }); self.demand = 0; self.supply = 0; self.update = function () { // Update market logic here self.demand += Math.random() * 10; // Increase demand randomly self.supply += Math.random() * 5; // Increase supply randomly }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize businesses and market var businesses = []; var market = new Market(); game.addChild(market); // Create initial businesses for (var i = 0; i < 5; i++) { var business = new Business(); business.x = 400 + i * 300; business.y = 1366; // Center vertically businesses.push(business); game.addChild(business); } // Game update logic game.update = function () { // Update each business for (var i = 0; i < businesses.length; i++) { businesses[i].update(); if (businesses[i].profit() > 0 && market.demand > market.supply) { // If the business is profitable and the market demand is greater than supply, increase the business revenue businesses[i].revenue += businesses[i].profit(); } } // Update market market.update(); }; // Handle touch events for interaction game.down = function (x, y, obj) { // Handle touch down logic }; game.up = function (x, y, obj) { // Handle touch up logic }; game.move = function (x, y, obj) { // Handle touch move logic };
===================================================================
--- original.js
+++ change.js
@@ -1,76 +1,84 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Business class to represent different businesses in the game
var Business = Container.expand(function () {
- var self = Container.call(this);
- var businessGraphics = self.attachAsset('business', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.revenue = 0;
- self.expenses = 0;
- self.profit = function () {
- return self.revenue - self.expenses;
- };
- self.update = function () {
- // Update business logic here
- };
+ var self = Container.call(this);
+ var businessGraphics = self.attachAsset('business', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.revenue = 0;
+ self.expenses = 0;
+ self.profit = function () {
+ return self.revenue - self.expenses;
+ };
+ self.update = function () {
+ // Update business logic here
+ self.revenue += Math.random() * 10; // Increase revenue randomly
+ self.expenses += Math.random() * 5; // Increase expenses randomly
+ };
});
// Market class to represent the market environment
var Market = Container.expand(function () {
- var self = Container.call(this);
- var marketGraphics = self.attachAsset('market', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.demand = 0;
- self.supply = 0;
- self.update = function () {
- // Update market logic here
- };
+ var self = Container.call(this);
+ var marketGraphics = self.attachAsset('market', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.demand = 0;
+ self.supply = 0;
+ self.update = function () {
+ // Update market logic here
+ self.demand += Math.random() * 10; // Increase demand randomly
+ self.supply += Math.random() * 5; // Increase supply randomly
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize businesses and market
var businesses = [];
var market = new Market();
game.addChild(market);
// Create initial businesses
for (var i = 0; i < 5; i++) {
- var business = new Business();
- business.x = 400 + i * 300;
- business.y = 1366; // Center vertically
- businesses.push(business);
- game.addChild(business);
+ var business = new Business();
+ business.x = 400 + i * 300;
+ business.y = 1366; // Center vertically
+ businesses.push(business);
+ game.addChild(business);
}
// Game update logic
game.update = function () {
- // Update each business
- for (var i = 0; i < businesses.length; i++) {
- businesses[i].update();
- }
- // Update market
- market.update();
+ // Update each business
+ for (var i = 0; i < businesses.length; i++) {
+ businesses[i].update();
+ if (businesses[i].profit() > 0 && market.demand > market.supply) {
+ // If the business is profitable and the market demand is greater than supply, increase the business revenue
+ businesses[i].revenue += businesses[i].profit();
+ }
+ }
+ // Update market
+ market.update();
};
// Handle touch events for interaction
game.down = function (x, y, obj) {
- // Handle touch down logic
+ // Handle touch down logic
};
game.up = function (x, y, obj) {
- // Handle touch up logic
+ // Handle touch up logic
};
game.move = function (x, y, obj) {
- // Handle touch move logic
+ // Handle touch move logic
};
\ No newline at end of file