User prompt
Ground graphics should extend from bottom of the screen to bottom edge of player and obstacles
User prompt
Ground graphics height should reach to the bottom of player and obstacles
User prompt
Ground graphics should be the width of the game, not just a single cube
User prompt
Instead of all black background, it should look like the player and obstacles are sitting on the ground
User prompt
The player and obstacles should sit on a tan ground plane
User prompt
Add desert background that gives the impression of parallax as the background scrolls
User prompt
Player cube should continue to rotate clockwise on the downward side of the jump
User prompt
Player cube should rotate during jump
User prompt
Move obstacles further apart by 20%
User prompt
Jump should be 50% faster
User prompt
Jump should be 15% faster. Obstacles should be spaced out to that it is possible to avoid them
User prompt
When player collides with an obstacle, game should end
User prompt
Jump should be slower and smoother
User prompt
Tapping the screen should trigger a jump
User prompt
Fix Bug: 'TypeError: undefined is not an object (evaluating 'hurdles[a].move')' in this line: 'hurdles[a].move();' Line Number: 22
User prompt
Fix Bug: 'TypeError: undefined is not an object (evaluating 'hurdles[a].move')' in this line: 'hurdles[a].move();' Line Number: 22
Initial prompt
One Button Jump
===================================================================
--- original.js
+++ change.js
@@ -17,9 +17,9 @@
var player = self.addChild(new Player());
player.x = 200;
player.y = 2000;
LK.on('tick', function () {
- for (var a = hurdles.length; a >= 0; a--) {
+ for (var a = hurdles.length - 1; a >= 0; a--) {
hurdles[a].move();
if (hurdles[a].x < -50) {
hurdles[a].destroy();
hurdles.splice(a, 1);