User prompt
make collider around player 70% smaller
User prompt
make collider around player 30% smaller
User prompt
make colliders around obstacles 20% smaller
User prompt
Fix Bug: 'Timeout.tick error: Can't find variable: scoreTxt' in this line: 'scoreTxt.setText(this.score.toString());' Line Number: 34
User prompt
Score should increment with every successful jump
User prompt
Fix Bug: 'Timeout.tick error: Can't find variable: score' in this line: 'score++;' Line Number: 32
User prompt
Fix Bug: 'Timeout.tick error: Can't find variable: score' in this line: 'score++;' Line Number: 32
User prompt
Score should increment by 1 for every successful jump
User prompt
Player should be red
User prompt
Background above ground should be light blue
User prompt
Jump should reach 10% higher
User prompt
Move ground down 100 pixels
User prompt
Decrease ground graphics height by 20%
User prompt
Move ground graphics down 20%
User prompt
Make ground graphics green
User prompt
Move ground graphics down by 20%
User prompt
Move ground graphics down by 50%
User prompt
Fix Bug: 'TypeError: undefined is not an object (evaluating 'player.y')' in this line: 'groundGraphics.height = 2732 - player.y;' Line Number: 40
var Hurdle = Container.expand(function () { var self = Container.call(this); var hurdleGraphics = self.createAsset('hurdle', 'Hurdle Graphics', .5, .5); hurdleGraphics.hitArea = new Rectangle(-hurdleGraphics.width * 0.2 / 2, -hurdleGraphics.height * 0.2 / 2, hurdleGraphics.width * 0.8, hurdleGraphics.height * 0.8); self.speed = -5; self.move = function () { self.x += self.speed; }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player', 'Player Graphics', .5, .5); playerGraphics.hitArea = new Rectangle(-playerGraphics.width * 0.105 / 2, -playerGraphics.height * 0.105 / 2, playerGraphics.width * 0.21, playerGraphics.height * 0.21); playerGraphics.tint = 0xFF0000; self.jump = function () { if (self.y === 2000) { var jumpHeight = 330; var jumpSpeed = 10; var jumpTick = 0; var rotationSpeed = 0.1; var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: '#ffffff' }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var jumpingInterval = LK.setInterval(function () { if (jumpTick < jumpHeight) { self.y -= jumpSpeed; jumpTick += jumpSpeed; self.rotation += rotationSpeed; } else if (self.y < 2000) { self.y += jumpSpeed; self.rotation += rotationSpeed; } if (self.y >= 2000) { self.y = 2000; self.rotation = 0; LK.clearInterval(jumpingInterval); this.score++; scoreTxt.setText(this.score.toString()); } }, 21); } }; }); var Game = Container.expand(function () { var self = Container.call(this); LK.stageContainer.setBackgroundColor(0xADD8E6); var player = self.addChild(new Player()); player.x = 200; player.y = 2000; var score = 0; var groundGraphics = self.createAsset('ground', 'Ground Graphics', 0, 1); groundGraphics.width = 2048; groundGraphics.height = (2732 - player.y) * 0.8; groundGraphics.y = player.y + groundGraphics.height / 2 + groundGraphics.height * 0.4 + 100; groundGraphics.tint = 0x008000; var hurdles = []; var scoreTxt = new Text2(score.toString(), { size: 150, fill: '#ffffff' }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); LK.on('tick', function () { for (var a = hurdles.length - 1; a >= 0; a--) { if (hurdles[a]) { hurdles[a].move(); if (hurdles[a].x < -50) { hurdles[a].destroy(); hurdles.splice(a, 1); } if (player.intersects(hurdles[a])) { LK.showGameOver(); } } } if (LK.ticks % 96 == 0) { var newHurdle = new Hurdle(); newHurdle.x = 2048; newHurdle.y = 2000; hurdles.push(newHurdle); self.addChild(newHurdle); } }); stage.on('down', function (obj) { player.jump(); }); });
===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player Graphics', .5, .5);
- playerGraphics.hitArea = new Rectangle(-playerGraphics.width * 0.35 / 2, -playerGraphics.height * 0.35 / 2, playerGraphics.width * 0.7, playerGraphics.height * 0.7);
+ playerGraphics.hitArea = new Rectangle(-playerGraphics.width * 0.105 / 2, -playerGraphics.height * 0.105 / 2, playerGraphics.width * 0.21, playerGraphics.height * 0.21);
playerGraphics.tint = 0xFF0000;
self.jump = function () {
if (self.y === 2000) {
var jumpHeight = 330;