User prompt
play the carcrash sound when the Game is over
User prompt
play a sound when the car crash
User prompt
put a sound when the car moves
User prompt
divide the background in three lanes
User prompt
make the background image a black road
User prompt
remove the road
User prompt
add a moving effect when the car goes from left to right
User prompt
put a moving road at the background
User prompt
make a day theme
Initial prompt
Traffic Jam
/**** * Classes ****/ // The assets will be automatically created and loaded by the LK engine based on their usage in the code. // For example, car, obstacle, and road assets will be initialized when they are used in the game logic. // Car class to represent the player's car var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.lane = 1; // Start in the middle lane self.moveLeft = function () { if (self.lane > 0) { self.lane--; var targetX = self.x - 2048 / 3; var moveInterval = LK.setInterval(function () { if (self.x > targetX) { self.x -= 10; // Adjust speed as needed } else { self.x = targetX; LK.clearInterval(moveInterval); } }, 16); // Approximately 60 FPS } }; self.moveRight = function () { if (self.lane < 2) { self.lane++; var targetX = self.x + 2048 / 3; var moveInterval = LK.setInterval(function () { if (self.x < targetX) { self.x += 10; // Adjust speed as needed } else { self.x = targetX; LK.clearInterval(moveInterval); } }, 16); // Approximately 60 FPS } }; }); // Obstacle class to represent traffic obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Road class to create a moving road background var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -2732; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with a day theme sky blue background }); /**** * Game Code ****/ // Initialize and add the Road object to the game var road = game.addChild(new Road()); road.x = 2048 / 2; road.y = 0; var car = game.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 - 200; var obstacles = []; var spawnObstacle = function spawnObstacle() { var lane = Math.floor(Math.random() * 3); var obstacle = new Obstacle(); obstacle.x = 2048 / 3 * lane + 2048 / 6; obstacle.y = -100; obstacles.push(obstacle); game.addChild(obstacle); }; var checkCollision = function checkCollision() { for (var i = obstacles.length - 1; i >= 0; i--) { if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }; game.down = function (x, y, obj) { if (x < 2048 / 2) { car.moveLeft(); } else { car.moveRight(); } }; game.update = function () { if (LK.ticks % 60 == 0) { spawnObstacle(); } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].y > 2732) { obstacles.splice(i, 1); } } road.update(); checkCollision(); };
===================================================================
--- original.js
+++ change.js
@@ -13,15 +13,31 @@
self.lane = 1; // Start in the middle lane
self.moveLeft = function () {
if (self.lane > 0) {
self.lane--;
- self.x -= 2048 / 3; // Move to the left lane
+ var targetX = self.x - 2048 / 3;
+ var moveInterval = LK.setInterval(function () {
+ if (self.x > targetX) {
+ self.x -= 10; // Adjust speed as needed
+ } else {
+ self.x = targetX;
+ LK.clearInterval(moveInterval);
+ }
+ }, 16); // Approximately 60 FPS
}
};
self.moveRight = function () {
if (self.lane < 2) {
self.lane++;
- self.x += 2048 / 3; // Move to the right lane
+ var targetX = self.x + 2048 / 3;
+ var moveInterval = LK.setInterval(function () {
+ if (self.x < targetX) {
+ self.x += 10; // Adjust speed as needed
+ } else {
+ self.x = targetX;
+ LK.clearInterval(moveInterval);
+ }
+ }, 16); // Approximately 60 FPS
}
};
});
// Obstacle class to represent traffic obstacles