User prompt
play the carcrash sound when the Game is over
User prompt
play a sound when the car crash
User prompt
put a sound when the car moves
User prompt
divide the background in three lanes
User prompt
make the background image a black road
User prompt
remove the road
User prompt
add a moving effect when the car goes from left to right
User prompt
put a moving road at the background
User prompt
make a day theme
Initial prompt
Traffic Jam
/**** * Classes ****/ // The assets will be automatically created and loaded by the LK engine based on their usage in the code. // For example, car, obstacle, and road assets will be initialized when they are used in the game logic. // Car class to represent the player's car var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.lane = 1; // Start in the middle lane self.moveLeft = function () { if (self.lane > 0) { self.lane--; self.x -= 2048 / 3; // Move to the left lane } }; self.moveRight = function () { if (self.lane < 2) { self.lane++; self.x += 2048 / 3; // Move to the right lane } }; }); // Obstacle class to represent traffic obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with a day theme sky blue background }); /**** * Game Code ****/ var car = game.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 - 200; var obstacles = []; var spawnObstacle = function spawnObstacle() { var lane = Math.floor(Math.random() * 3); var obstacle = new Obstacle(); obstacle.x = 2048 / 3 * lane + 2048 / 6; obstacle.y = -100; obstacles.push(obstacle); game.addChild(obstacle); }; var checkCollision = function checkCollision() { for (var i = obstacles.length - 1; i >= 0; i--) { if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }; game.down = function (x, y, obj) { if (x < 2048 / 2) { car.moveLeft(); } else { car.moveRight(); } }; game.update = function () { if (LK.ticks % 60 == 0) { spawnObstacle(); } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].y > 2732) { obstacles.splice(i, 1); } } checkCollision(); };
===================================================================
--- original.js
+++ change.js
@@ -1,91 +1,91 @@
-/****
+/****
* Classes
-****/
+****/
// The assets will be automatically created and loaded by the LK engine based on their usage in the code.
// For example, car, obstacle, and road assets will be initialized when they are used in the game logic.
// Car class to represent the player's car
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.lane = 1; // Start in the middle lane
- self.moveLeft = function () {
- if (self.lane > 0) {
- self.lane--;
- self.x -= 2048 / 3; // Move to the left lane
- }
- };
- self.moveRight = function () {
- if (self.lane < 2) {
- self.lane++;
- self.x += 2048 / 3; // Move to the right lane
- }
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.lane = 1; // Start in the middle lane
+ self.moveLeft = function () {
+ if (self.lane > 0) {
+ self.lane--;
+ self.x -= 2048 / 3; // Move to the left lane
+ }
+ };
+ self.moveRight = function () {
+ if (self.lane < 2) {
+ self.lane++;
+ self.x += 2048 / 3; // Move to the right lane
+ }
+ };
});
// Obstacle class to represent traffic obstacles
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x87CEEB // Init game with a day theme sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
var car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 - 200;
var obstacles = [];
-var spawnObstacle = function () {
- var lane = Math.floor(Math.random() * 3);
- var obstacle = new Obstacle();
- obstacle.x = 2048 / 3 * lane + 2048 / 6;
- obstacle.y = -100;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+var spawnObstacle = function spawnObstacle() {
+ var lane = Math.floor(Math.random() * 3);
+ var obstacle = new Obstacle();
+ obstacle.x = 2048 / 3 * lane + 2048 / 6;
+ obstacle.y = -100;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
};
-var checkCollision = function () {
- for (var i = obstacles.length - 1; i >= 0; i--) {
- if (car.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
+var checkCollision = function checkCollision() {
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ if (car.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
};
game.down = function (x, y, obj) {
- if (x < 2048 / 2) {
- car.moveLeft();
- } else {
- car.moveRight();
- }
+ if (x < 2048 / 2) {
+ car.moveLeft();
+ } else {
+ car.moveRight();
+ }
};
game.update = function () {
- if (LK.ticks % 60 == 0) {
- spawnObstacle();
- }
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (obstacles[i].y > 2732) {
- obstacles.splice(i, 1);
- }
- }
- checkCollision();
+ if (LK.ticks % 60 == 0) {
+ spawnObstacle();
+ }
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (obstacles[i].y > 2732) {
+ obstacles.splice(i, 1);
+ }
+ }
+ checkCollision();
};
\ No newline at end of file