User prompt
play the carcrash sound when the Game is over
User prompt
play a sound when the car crash
User prompt
put a sound when the car moves
User prompt
divide the background in three lanes
User prompt
make the background image a black road
User prompt
remove the road
User prompt
add a moving effect when the car goes from left to right
User prompt
put a moving road at the background
User prompt
make a day theme
Initial prompt
Traffic Jam
/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine based on their usage in the code.
// For example, car, obstacle, and road assets will be initialized when they are used in the game logic.
// Car class to represent the player's car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.lane = 1; // Start in the middle lane
self.moveLeft = function () {
if (self.lane > 0) {
self.lane--;
self.x -= 2048 / 3; // Move to the left lane
}
};
self.moveRight = function () {
if (self.lane < 2) {
self.lane++;
self.x += 2048 / 3; // Move to the right lane
}
};
});
// Obstacle class to represent traffic obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with a day theme sky blue background
});
/****
* Game Code
****/
var car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 - 200;
var obstacles = [];
var spawnObstacle = function spawnObstacle() {
var lane = Math.floor(Math.random() * 3);
var obstacle = new Obstacle();
obstacle.x = 2048 / 3 * lane + 2048 / 6;
obstacle.y = -100;
obstacles.push(obstacle);
game.addChild(obstacle);
};
var checkCollision = function checkCollision() {
for (var i = obstacles.length - 1; i >= 0; i--) {
if (car.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
};
game.down = function (x, y, obj) {
if (x < 2048 / 2) {
car.moveLeft();
} else {
car.moveRight();
}
};
game.update = function () {
if (LK.ticks % 60 == 0) {
spawnObstacle();
}
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (obstacles[i].y > 2732) {
obstacles.splice(i, 1);
}
}
checkCollision();
}; ===================================================================
--- original.js
+++ change.js
@@ -1,91 +1,91 @@
-/****
+/****
* Classes
-****/
+****/
// The assets will be automatically created and loaded by the LK engine based on their usage in the code.
// For example, car, obstacle, and road assets will be initialized when they are used in the game logic.
// Car class to represent the player's car
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.lane = 1; // Start in the middle lane
- self.moveLeft = function () {
- if (self.lane > 0) {
- self.lane--;
- self.x -= 2048 / 3; // Move to the left lane
- }
- };
- self.moveRight = function () {
- if (self.lane < 2) {
- self.lane++;
- self.x += 2048 / 3; // Move to the right lane
- }
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.lane = 1; // Start in the middle lane
+ self.moveLeft = function () {
+ if (self.lane > 0) {
+ self.lane--;
+ self.x -= 2048 / 3; // Move to the left lane
+ }
+ };
+ self.moveRight = function () {
+ if (self.lane < 2) {
+ self.lane++;
+ self.x += 2048 / 3; // Move to the right lane
+ }
+ };
});
// Obstacle class to represent traffic obstacles
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x87CEEB // Init game with a day theme sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
var car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 - 200;
var obstacles = [];
-var spawnObstacle = function () {
- var lane = Math.floor(Math.random() * 3);
- var obstacle = new Obstacle();
- obstacle.x = 2048 / 3 * lane + 2048 / 6;
- obstacle.y = -100;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+var spawnObstacle = function spawnObstacle() {
+ var lane = Math.floor(Math.random() * 3);
+ var obstacle = new Obstacle();
+ obstacle.x = 2048 / 3 * lane + 2048 / 6;
+ obstacle.y = -100;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
};
-var checkCollision = function () {
- for (var i = obstacles.length - 1; i >= 0; i--) {
- if (car.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
+var checkCollision = function checkCollision() {
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ if (car.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
};
game.down = function (x, y, obj) {
- if (x < 2048 / 2) {
- car.moveLeft();
- } else {
- car.moveRight();
- }
+ if (x < 2048 / 2) {
+ car.moveLeft();
+ } else {
+ car.moveRight();
+ }
};
game.update = function () {
- if (LK.ticks % 60 == 0) {
- spawnObstacle();
- }
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (obstacles[i].y > 2732) {
- obstacles.splice(i, 1);
- }
- }
- checkCollision();
+ if (LK.ticks % 60 == 0) {
+ spawnObstacle();
+ }
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (obstacles[i].y > 2732) {
+ obstacles.splice(i, 1);
+ }
+ }
+ checkCollision();
};
\ No newline at end of file