User prompt
play the carcrash sound when the Game is over
User prompt
play a sound when the car crash
User prompt
put a sound when the car moves
User prompt
divide the background in three lanes
User prompt
make the background image a black road
User prompt
remove the road
User prompt
add a moving effect when the car goes from left to right
User prompt
put a moving road at the background
User prompt
make a day theme
Initial prompt
Traffic Jam
/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine based on their usage in the code.
// For example, car, obstacle, and road assets will be initialized when they are used in the game logic.
// Car class to represent the player's car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.lane = 1; // Start in the middle lane
self.moveLeft = function () {
if (self.lane > 0) {
self.lane--;
var targetX = self.x - 2048 / 3;
var moveInterval = LK.setInterval(function () {
if (self.x > targetX) {
self.x -= 10; // Adjust speed as needed
} else {
self.x = targetX;
LK.clearInterval(moveInterval);
LK.getSound('carMove').play();
}
}, 16); // Approximately 60 FPS
}
};
self.moveRight = function () {
if (self.lane < 2) {
self.lane++;
var targetX = self.x + 2048 / 3;
var moveInterval = LK.setInterval(function () {
if (self.x < targetX) {
self.x += 10; // Adjust speed as needed
} else {
self.x = targetX;
LK.clearInterval(moveInterval);
LK.getSound('carMove').play();
}
}, 16); // Approximately 60 FPS
}
};
});
// Obstacle class to represent traffic obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with a black background to represent a road
});
/****
* Game Code
****/
// Create lane indicators
var laneWidth = 2048 / 3;
for (var i = 1; i < 3; i++) {
var laneLine = LK.getAsset('road', {
width: 10,
height: 2732,
color: 0xFFFFFF
});
laneLine.x = laneWidth * i;
laneLine.y = 0;
game.addChild(laneLine);
}
var car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 - 200;
var obstacles = [];
var spawnObstacle = function spawnObstacle() {
var lane = Math.floor(Math.random() * 3);
var obstacle = new Obstacle();
obstacle.x = 2048 / 3 * lane + 2048 / 6;
obstacle.y = -100;
obstacles.push(obstacle);
game.addChild(obstacle);
};
var checkCollision = function checkCollision() {
for (var i = obstacles.length - 1; i >= 0; i--) {
if (car.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.getSound('carCrash').play();
LK.getSound('carCrash').play();
LK.showGameOver();
}
}
};
game.down = function (x, y, obj) {
if (x < 2048 / 2) {
car.moveLeft();
} else {
car.moveRight();
}
};
game.update = function () {
if (LK.ticks % 60 == 0) {
spawnObstacle();
}
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (obstacles[i].y > 2732) {
obstacles.splice(i, 1);
}
}
checkCollision();
}; ===================================================================
--- original.js
+++ change.js
@@ -96,8 +96,9 @@
for (var i = obstacles.length - 1; i >= 0; i--) {
if (car.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.getSound('carCrash').play();
+ LK.getSound('carCrash').play();
LK.showGameOver();
}
}
};