User prompt
Sürekli basınca düz gitsin
User prompt
10 kat yavaş olsun
User prompt
10 kat daha hızlı gitsin uçak çok hızlı gitmesin o gidiyormuş gibi olsun ama ortada kalsın sadece bastıkça yukarı doğru çıksın dokunmayinca aşağı insin yukarı çıkarken burun kısmı yukarı kalksın arkası aşağı insin ve aşağı inerken de burnu aşağı arkası yukarı doğru çıksın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
5 kat daha hızlı gitsin
User prompt
Oyun alanı uçağa göre 1.5 kat daha hızlı gitsin
User prompt
Daha da uzağa koy yaklaşık 10000 pixel uzağa
User prompt
Kuleleri başlangıçtan biraz daha uzağa koy
User prompt
3 kat daha uzun ve 1.5 kat daha geniş olsun
User prompt
Kuleler daha uzun olsun
User prompt
Bi de uçak dikdörtgen olmasın biraz daha gerçekçi olsun ve kuleleri az geniş zemin yeşil gökyüzü bulutlar güneş ve gri renkli iki kule
User prompt
Sen boş ver bunu bana 2d uçak oyunu yap yandan görünüm olsun 1 tane uçak ve.iki tane kule olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Farm Tractor Simulator
Initial prompt
Merhaba bana 3d çiftlik oyunu yap ekim yapacağım traktör fln olan bir oyun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var SoilPatch = Container.expand(function () { var self = Container.call(this); var soilGraphics = self.attachAsset('soil', { anchorX: 0.5, anchorY: 0.5 }); self.state = 'empty'; // 'empty', 'planted', 'growing', 'mature' self.growthTimer = 0; self.seedGraphics = null; self.cropGraphics = null; self.plant = function () { if (self.state === 'empty') { self.state = 'planted'; self.seedGraphics = self.attachAsset('seed', { anchorX: 0.5, anchorY: 0.5 }); self.growthTimer = 0; LK.getSound('plant').play(); return true; } return false; }; self.harvest = function () { if (self.state === 'mature') { self.state = 'empty'; if (self.cropGraphics) { self.cropGraphics.destroy(); self.cropGraphics = null; } LK.getSound('harvest').play(); return true; } return false; }; self.update = function () { if (self.state === 'planted') { self.growthTimer++; if (self.growthTimer >= 180) { // 3 seconds at 60fps self.state = 'growing'; if (self.seedGraphics) { self.seedGraphics.destroy(); self.seedGraphics = null; } self.cropGraphics = self.attachAsset('crop', { anchorX: 0.5, anchorY: 0.5 }); } } else if (self.state === 'growing') { self.growthTimer++; if (self.growthTimer >= 360) { // 6 seconds total self.state = 'mature'; if (self.cropGraphics) { self.cropGraphics.destroy(); self.cropGraphics = null; } self.cropGraphics = self.attachAsset('matureCrop', { anchorX: 0.5, anchorY: 0.5 }); } } }; return self; }); var Tractor = Container.expand(function () { var self = Container.call(this); var tractorGraphics = self.attachAsset('tractor', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.targetX = 0; self.targetY = 0; self.isMoving = false; self.moveToTarget = function () { if (self.isMoving) { var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 5) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; // Rotate tractor to face movement direction tractorGraphics.rotation = Math.atan2(dy, dx) + Math.PI / 2; } else { self.isMoving = false; } } }; self.update = function () { self.moveToTarget(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x4CAF50 }); /**** * Game Code ****/ game.setBackgroundColor(0x8BC34A); var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var tractor = game.addChild(new Tractor()); tractor.x = 1024; tractor.y = 1366; var soilPatches = []; var farmWidth = 8; var farmHeight = 12; var patchSize = 80; var startX = 1024 - farmWidth * patchSize / 2; var startY = 400; // Create farm field for (var row = 0; row < farmHeight; row++) { soilPatches[row] = []; for (var col = 0; col < farmWidth; col++) { var patch = new SoilPatch(); patch.x = startX + col * patchSize; patch.y = startY + row * patchSize; soilPatches[row][col] = patch; game.addChild(patch); } } var dragNode = null; var score = 0; function updateScore() { scoreTxt.setText('Score: ' + score); } function checkTractorCollisions() { for (var row = 0; row < farmHeight; row++) { for (var col = 0; col < farmWidth; col++) { var patch = soilPatches[row][col]; if (tractor.intersects(patch)) { if (patch.state === 'empty') { if (patch.plant()) { score += 10; updateScore(); } } else if (patch.state === 'mature') { if (patch.harvest()) { score += 25; updateScore(); } } } } } } game.down = function (x, y, obj) { tractor.targetX = x; tractor.targetY = y; tractor.isMoving = true; dragNode = tractor; }; game.move = function (x, y, obj) { if (dragNode) { tractor.targetX = x; tractor.targetY = y; tractor.isMoving = true; } }; game.up = function (x, y, obj) { dragNode = null; }; game.update = function () { checkTractorCollisions(); // Keep tractor within game bounds if (tractor.x < 50) tractor.x = 50; if (tractor.x > 1998) tractor.x = 1998; if (tractor.y < 50) tractor.y = 50; if (tractor.y > 2682) tractor.y = 2682; // Check win condition if (score >= 500) { LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,197 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var SoilPatch = Container.expand(function () {
+ var self = Container.call(this);
+ var soilGraphics = self.attachAsset('soil', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.state = 'empty'; // 'empty', 'planted', 'growing', 'mature'
+ self.growthTimer = 0;
+ self.seedGraphics = null;
+ self.cropGraphics = null;
+ self.plant = function () {
+ if (self.state === 'empty') {
+ self.state = 'planted';
+ self.seedGraphics = self.attachAsset('seed', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.growthTimer = 0;
+ LK.getSound('plant').play();
+ return true;
+ }
+ return false;
+ };
+ self.harvest = function () {
+ if (self.state === 'mature') {
+ self.state = 'empty';
+ if (self.cropGraphics) {
+ self.cropGraphics.destroy();
+ self.cropGraphics = null;
+ }
+ LK.getSound('harvest').play();
+ return true;
+ }
+ return false;
+ };
+ self.update = function () {
+ if (self.state === 'planted') {
+ self.growthTimer++;
+ if (self.growthTimer >= 180) {
+ // 3 seconds at 60fps
+ self.state = 'growing';
+ if (self.seedGraphics) {
+ self.seedGraphics.destroy();
+ self.seedGraphics = null;
+ }
+ self.cropGraphics = self.attachAsset('crop', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
+ } else if (self.state === 'growing') {
+ self.growthTimer++;
+ if (self.growthTimer >= 360) {
+ // 6 seconds total
+ self.state = 'mature';
+ if (self.cropGraphics) {
+ self.cropGraphics.destroy();
+ self.cropGraphics = null;
+ }
+ self.cropGraphics = self.attachAsset('matureCrop', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
+ }
+ };
+ return self;
+});
+var Tractor = Container.expand(function () {
+ var self = Container.call(this);
+ var tractorGraphics = self.attachAsset('tractor', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.targetX = 0;
+ self.targetY = 0;
+ self.isMoving = false;
+ self.moveToTarget = function () {
+ if (self.isMoving) {
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 5) {
+ self.x += dx / distance * self.speed;
+ self.y += dy / distance * self.speed;
+ // Rotate tractor to face movement direction
+ tractorGraphics.rotation = Math.atan2(dy, dx) + Math.PI / 2;
+ } else {
+ self.isMoving = false;
+ }
+ }
+ };
+ self.update = function () {
+ self.moveToTarget();
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x4CAF50
+});
+
+/****
+* Game Code
+****/
+game.setBackgroundColor(0x8BC34A);
+var scoreTxt = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var tractor = game.addChild(new Tractor());
+tractor.x = 1024;
+tractor.y = 1366;
+var soilPatches = [];
+var farmWidth = 8;
+var farmHeight = 12;
+var patchSize = 80;
+var startX = 1024 - farmWidth * patchSize / 2;
+var startY = 400;
+// Create farm field
+for (var row = 0; row < farmHeight; row++) {
+ soilPatches[row] = [];
+ for (var col = 0; col < farmWidth; col++) {
+ var patch = new SoilPatch();
+ patch.x = startX + col * patchSize;
+ patch.y = startY + row * patchSize;
+ soilPatches[row][col] = patch;
+ game.addChild(patch);
+ }
+}
+var dragNode = null;
+var score = 0;
+function updateScore() {
+ scoreTxt.setText('Score: ' + score);
+}
+function checkTractorCollisions() {
+ for (var row = 0; row < farmHeight; row++) {
+ for (var col = 0; col < farmWidth; col++) {
+ var patch = soilPatches[row][col];
+ if (tractor.intersects(patch)) {
+ if (patch.state === 'empty') {
+ if (patch.plant()) {
+ score += 10;
+ updateScore();
+ }
+ } else if (patch.state === 'mature') {
+ if (patch.harvest()) {
+ score += 25;
+ updateScore();
+ }
+ }
+ }
+ }
+ }
+}
+game.down = function (x, y, obj) {
+ tractor.targetX = x;
+ tractor.targetY = y;
+ tractor.isMoving = true;
+ dragNode = tractor;
+};
+game.move = function (x, y, obj) {
+ if (dragNode) {
+ tractor.targetX = x;
+ tractor.targetY = y;
+ tractor.isMoving = true;
+ }
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
+game.update = function () {
+ checkTractorCollisions();
+ // Keep tractor within game bounds
+ if (tractor.x < 50) tractor.x = 50;
+ if (tractor.x > 1998) tractor.x = 1998;
+ if (tractor.y < 50) tractor.y = 50;
+ if (tractor.y > 2682) tractor.y = 2682;
+ // Check win condition
+ if (score >= 500) {
+ LK.showYouWin();
+ }
+};
\ No newline at end of file
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