User prompt
Please fix the bug: 'Uncaught ReferenceError: newText is not defined' in or related to this line: 'newText.visible = false; // Hide the elf slave text' Line Number: 307
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puan 1000 olur ise elfcik objesi kaybolur
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elfcik objesine puan 1000 oludugunda tıklanılınırsa kaybolur ve tablo 2 elfcik objesinin yerinde belirir
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amm objesini elfcik objesinin altına yerleştir
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elfcik objesini 400dolar sekmesinin altına koy
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2.bir noelbabaobjesi var onu sil
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orta nın ortasında
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alt orta
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ort da olucak ama candy objesinin sol yakınında durucak aralrında bir uzaklık olucak ama ortada
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'noelbabaObject.x = candyObject.x - candyObject.width / 2 - noelbabaObject.width / 2; // Position to the left of candy' Line Number: 183
User prompt
noelbaba objesi candy objesinin sol yanında dursun
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candy objesi noelbaba objesinin arka planında kalsın
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noelbabao objesi cand objesinin ön planında olsun
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noelbaba sol a dogru giderken 2. bir noelbaba objesi oluşuyor onu yoket
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noelbaba objesi kaybolurken candy objesinin arkaplanında noelbabaobjesi kalıyor onu sil
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20 saniye yap
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10 saniye yerinde 15 saniye yap
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Hello, my new elf slave. You will produce candy for me forever. I can almost hear you asking, "Why?" Because I feel like it. I'm tired of giving gifts, and I’m sick of little runts like you. So GO AND START MAKING CANDY FOR ME RIGHT NOW! yazısı 10 saniye sonra kaybolsun ve kaybolduktan sonra noelbaba objeside sol a kayarak kaybolsun
User prompt
Hello, my new elf slave. You will produce candy for me forever. I can almost hear you asking, "Why?" Because I feel like it. I'm tired of giving gifts, and I’m sick of little runts like you. So GO AND START MAKING CANDY FOR ME RIGHT NOW! yazısı noelbaba objesine tıklandıgında kaybolsun
User prompt
Hello, my new elf slave. You will produce candy for me forever. I can almost hear you asking, "Why?" Because I feel like it. I'm tired of giving gifts, and I’m sick of little runts like you. So GO AND START MAKING CANDY FOR ME RIGHT NOW! text yazısını öhöm yazısının konumunda çıksın
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öhöm yazısı çıktıntan 2 saniye sonra şu text yazısı çıksın:Hello, my new elf slave. You will produce candy for me forever. I can almost hear you asking, "Why?" Because I feel like it. I'm tired of giving gifts, and I’m sick of little runts like you. So GO AND START MAKING CANDY FOR ME RIGHT NOW! ve öhöm yazısı kaybolsun
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üst kısımda 0 yazısı var sil onu
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText(LK.getScore().toString());' Line Number: 198
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puan yerinde bir hata var düzelt
User prompt
noel baba ya tıklandıgında öhöm yazısı kaybolucak ve önceden oluşturdugum hello ile başlayan text yazısı belircek
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Candy object class var CandyObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('candy', { anchorX: 0.5, anchorY: 0.5 }); self.visible = false; // Initially, the candy object is not visible self.onClick = function () { // Create a text object to display the click power var clickPowerText = new Text2((tabloObject.clicked ? 3 : 1).toString(), { size: 50, fill: 0xFFFFFF }); clickPowerText.anchor.set(0.5, 1); // Anchor at the bottom center clickPowerText.x = self.x; clickPowerText.y = self.y - objectGraphics.height / 2; // Position above the candy game.addChild(clickPowerText); // Animate the text to move randomly upwards within a constrained area above the candy and fade it out over 1 second var randomXOffset = (Math.random() - 0.5) * 100; // Random offset between -50 and 50 var randomYOffset = -50 - Math.random() * 50; // Random upward movement between -50 and -100 tween(clickPowerText, { x: clickPowerText.x + randomXOffset, y: clickPowerText.y + randomYOffset, alpha: 0 }, { duration: 1000, onFinish: function onFinish() { clickPowerText.destroy(); // Remove the text after animation } }); // Hide the candy object and show the clickable object self.visible = false; clickableObject.visible = true; // Increase score by 3 when clicked after tablo object is clicked if (tabloObject.clicked) { LK.setScore(LK.getScore() + 3); } else { LK.setScore(LK.getScore() + 1); } scoreTxt.setText(LK.getScore().toString()); }; self.down = function (x, y, obj) { self.onClick(); LK.getSound('noel', { start: 0.75, end: 1 }).play(); // Play the fourth sound from 'noel' when candy is clicked // Add a click effect LK.effects.flashObject(self, 0xFFFFFF, 100); // Make the candy object reappear 0.1 seconds after being clicked tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); self.visible = true; } }); }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Clickable object class var ClickableObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('clickable', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { scoreTxt.setText(LK.getScore().toString()); // Hide the clickable object and show the candy object self.visible = false; candyObject.visible = true; }; self.down = function (x, y, obj) { self.onClick(); // Add a click effect LK.effects.flashObject(self, 0xFFFFFF, 100); // Make the clickable object reappear 0.1 seconds after being clicked tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); self.visible = true; } }); }; }); // MusicToggleButton class var MusicToggleButton = Container.expand(function () { var self = Container.call(this); var isPlaying = true; var buttonGraphics = self.attachAsset('ses', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { LK.playMusic('muzikvar2', { loop: true }); // Play the first music from 'muzikvar2' when 'ses' is clicked LK.playMusic('sakinleşmenin piyano şarkısı', { loop: true }); isPlaying = !isPlaying; tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); } }); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create 'öhöhm!' text object var ohohmText = new Text2('ÖHÖM!', { size: 200, fill: 0xFFFFFF }); ohohmText.anchor.set(0.5, 0.5); // Create 'noelbaba' object var noelbabaObject = game.addChild(LK.getAsset('noelbaba', { anchorX: 0.5, anchorY: 0.5 })); noelbabaObject.x = -noelbabaObject.width; // Start off-screen to the left noelbabaObject.y = 2732 / 2; // Keep the object vertically centered tween(noelbabaObject, { x: 2048 / 2 }, { duration: 5000, // Slow down the animation by increasing the duration easing: tween.easeOut, onFinish: function onFinish() { ohohmText.x = noelbabaObject.x; ohohmText.y = noelbabaObject.y - noelbabaObject.height / 2 - 250; // Move 100 units higher on the vertical axis ohohmText.visible = true; // Make 'öhöhm!' text visible LK.setTimeout(function () { ohohmText.visible = false; // Hide 'öhöhm!' text var newText = new Text2("Hello, my new elf slave. You will produce candy for me forever. I can almost hear you asking, 'Why?' Because I feel like it. I'm tired of giving gifts, and I’m sick of little runts like you. So GO AND START MAKING CANDY FOR ME RIGHT NOW!", { size: 50, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 1000 }); newText.anchor.set(0.5, 0.5); newText.x = ohohmText.x; newText.y = ohohmText.y; game.addChild(newText); LK.setTimeout(function () { newText.visible = false; // Hide the elf slave text after 10 seconds tween(noelbabaObject, { x: -noelbabaObject.width }, { duration: 2000, easing: tween.easeIn }); // Move noelbaba object to the left }, 20000); }, 2000); } }); var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.setText(LK.getScore().toString()); ohohmText.x = (noelbabaObject.x + scoreTxt.x) / 2; // Center between 'noelbaba' and score text var dolarObject = game.addChild(LK.getAsset('100Dolar', { anchorX: 0.5, anchorY: 0.5 })); dolarObject.x = 1850; // Position the object at x=1850 dolarObject.y = 600; // Position the object at y=600 var dolarObject = game.addChild(LK.getAsset('100Dolar', { anchorX: 0.5, anchorY: 0.5 })); dolarObject.x = 1850; // Position the object at x=1850 dolarObject.y = 600; // Position the object at y=600 ohohmText.y = dolarObject.y; // Align 'öhöhm!' text with '100Dolar' object vertically ohohmText.visible = false; // Initially hidden game.addChild(ohohmText); var musicToggleButton = new MusicToggleButton(); musicToggleButton.x = 2048 / 2; // Position the button at the center of the screen musicToggleButton.y = 2732 - musicToggleButton.height / 2; // Position the button at the bottom of the screen game.addChild(musicToggleButton); var ses2Object = game.addChildAt(LK.getAsset('ses2', { anchorX: 0.5, anchorY: 0.5 }), 0); ses2Object.x = musicToggleButton.x; // Position 'ses2' behind 'ses' object horizontally ses2Object.y = musicToggleButton.y; // Position 'ses2' behind 'ses' object vertically // Create clickable object var clickableObject = new ClickableObject(); clickableObject.x = 2048 / 2; // Move the object to the center of the screen clickableObject.y = 2732 / 2; // Keep the object vertically centered game.addChild(clickableObject); // Create candy object var candyObject = new CandyObject(); candyObject.x = 2048 / 2; // Move the object to the center of the screen candyObject.y = 2732 / 2; game.addChild(candyObject); // Create 'tablo' object var tabloObject = game.addChild(LK.getAsset('tablo', { anchorX: 0.5, anchorY: 0.5 })); tabloObject.x = 2048 - tabloObject.width / 2; // Move the object slightly to the left tabloObject.y = 0 + tabloObject.height / 2 + 90; tabloObject.clicked = false; tabloObject.interactive = false; tabloObject.down = function (x, y, obj) { tabloObject.clicked = true; tabloObject.visible = false; tablo2Object.visible = true; dolarObject.visible = false; }; // Create '100Dolar' object var dolarObject = game.addChild(LK.getAsset('100Dolar', { anchorX: 0.5, anchorY: 0.5 })); dolarObject.x = 1850; // Position the object at x=1850 dolarObject.y = 600; // Position the object at y=600 // Create 'tablo2' object var tablo2Object = game.addChild(LK.getAsset('tablo2', { anchorX: 0.5, anchorY: 0.5 })); tablo2Object.visible = false; tablo2Object.x = tabloObject.x; // Position the object at the same x position as tablo object tablo2Object.y = tabloObject.y; // Position the object at the same y position as tablo object // Create 'tablo3' object var tablo3Object = game.addChild(LK.getAsset('tablo3', { anchorX: 0.5, anchorY: 0.5 })); tablo3Object.x = dolarObject.x; // Position the object at the same x position as dolar object tablo3Object.y = dolarObject.y + dolarObject.height / 2 + tablo3Object.height / 2 + 50; // Position the object slightly below the dolar object tablo3Object.interactive = true; var lastClickTime = 0; tablo3Object.down = function (x, y, obj) { ; noelbabaObject.down = function (x, y, obj) { ohohmText.visible = false; // Hide 'öhöhm!' text newText.visible = false; // Hide the elf slave text tween(noelbabaObject, { x: -noelbabaObject.width }, { duration: 2000, easing: tween.easeIn, onFinish: function onFinish() { noelbabaObject.destroy(); // Remove noelbaba object from the scene } }); // Move noelbaba object to the left }; this.scoreInterval = LK.setInterval(function () { LK.setScore(LK.getScore() + 5); scoreTxt.setText(LK.getScore().toString()); if (LK.getScore() > 0 && LK.getScore() % 5 === 0) { // Create a text object to display '5' var scoreIncreaseText = new Text2('5', { size: 50, fill: 0xFFFFFF }); scoreIncreaseText.anchor.set(0.5, 1); // Anchor at the bottom center scoreIncreaseText.x = candyObject.x; scoreIncreaseText.y = candyObject.y - candyObject.height / 2; // Position above the candy game.addChild(scoreIncreaseText); // Animate the text to move randomly upwards and fade out over 1 second var randomXOffset = (Math.random() - 0.5) * 100; // Random offset between -50 and 50 var randomYOffset = -50 - Math.random() * 50; // Random upward movement between -50 and -100 tween(scoreIncreaseText, { x: scoreIncreaseText.x + randomXOffset, y: scoreIncreaseText.y + randomYOffset, alpha: 0 }, { duration: 1000, onFinish: function onFinish() { scoreIncreaseText.destroy(); // Remove the text after animation } }); candyObject.onClick(); } }, 2000); dolar400Object.visible = false; this.visible = false; // Make tablo3 object disappear when clicked // Create a copy of tablo2 when tablo3 disappears var tablo2Copy = game.addChild(LK.getAsset('tablo2', { anchorX: 0.5, anchorY: 0.5 })); tablo2Copy.x = this.x; // Position the copy at the same x position as tablo3 tablo2Copy.y = this.y; // Position the copy at the same y position as tablo3 }; // Create '400dolar' object var dolar400Object = game.addChild(LK.getAsset('400dolar', { anchorX: 0.5, anchorY: 0.5 })); dolar400Object.x = tablo3Object.x; // Position the object at the same x position as tablo3 object dolar400Object.y = tablo3Object.y + tablo3Object.height / 2 + dolar400Object.height / 2 + 20; // Position the object slightly below the tablo3 object // Create 'noelbaba' object var noelbabaObject = game.addChild(LK.getAsset('noelbaba', { anchorX: 0.5, anchorY: 0.5 })); noelbabaObject.x = -noelbabaObject.width; // Start off-screen to the left noelbabaObject.y = 2732 / 2; // Keep the object vertically centered tween(noelbabaObject, { x: 2048 / 2 }, { duration: 5000, // Slow down the animation by increasing the duration easing: tween.easeOut, onFinish: function onFinish() { ohohmText.x = noelbabaObject.x; ohohmText.y = noelbabaObject.y - noelbabaObject.height / 2 - 100; // Move 100 units higher on the vertical axis ohohmText.visible = true; // Make 'öhöhm!' text visible } }); noelbabaObject.y = 2732 / 2; // Keep the object vertically centered // Create a speech bubble text above and to the right of 'noelbaba' var speechBubbleText = new Text2("Hello, my new elf slave! You will spend your time in this wonderful app of mine and produce candy for me. From time to time, I'll check if you're still working. Don't even think about slacking off, or things will end badly for you!", { size: 50, // Increased size from 40 to 50 fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 600 // Increased wordWrapWidth from 500 to 600 }); speechBubbleText.anchor.set(0, 1); // Anchor at the bottom left speechBubbleText.x = noelbabaObject.x + noelbabaObject.width / 2 - 120; // Move slightly more to the left of 'noelbaba' speechBubbleText.y = noelbabaObject.y - noelbabaObject.height / 2 + 50; // Move slightly more below the previous position game.addChild(speechBubbleText); var arkaplanObject = game.addChildAt(LK.getAsset('Arkaplan', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732 }), 0); arkaplanObject.x = 2048 / 2; // Position the object at the center of the screen arkaplanObject.y = 2732 / 2; // Position the object at the center of the screen // Play piano music and loop it LK.playMusic('piano', { loop: true }); // Create multiple 'kar' objects to simulate snowfall var karObjects = []; for (var i = 0; i < 50; i++) { var karObject = game.addChild(LK.getAsset('kar', { anchorX: 0.5, anchorY: 0.5 })); karObject.x = Math.random() * 2048; // Randomize the x position karObject.y = Math.random() * 2732; // Randomize the y position karObjects.push(karObject); } // Update function game.update = function () { // Move all 'kar' objects downwards to create a snowfall effect for (var i = 0; i < karObjects.length; i++) { karObjects[i].y += 3; // Slow down the speed of the snowfall // If a 'kar' object has moved off the screen, reset its position to the top if (karObjects[i].y > 2732) { karObjects[i].y = 0; karObjects[i].x = Math.random() * 2048; // Randomize the x position for the next fall } } // Check if score is a multiple of 5 and greater than 0 if (LK.getScore() > 0 && LK.getScore() % 5 === 0) { candyObject.onClick(); LK.getSound('noel', { start: 0.75, end: 1 }).play(); // Play the fourth sound from 'noel' when candy is clicked } }; ; ;
===================================================================
--- original.js
+++ change.js
@@ -285,9 +285,12 @@
tween(noelbabaObject, {
x: -noelbabaObject.width
}, {
duration: 2000,
- easing: tween.easeIn
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ noelbabaObject.destroy(); // Remove noelbaba object from the scene
+ }
}); // Move noelbaba object to the left
};
this.scoreInterval = LK.setInterval(function () {
LK.setScore(LK.getScore() + 5);
pixel candy noel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel under tale text= ı need 100Candy
pixel text Sold
pixel text :Auto click
pixel text tablo : I need 400Candy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel şekerli mavi tonlarında hafif karanlık tema lı arka plan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel kar tanesi
pixel Ses açma kapama butonu
Pixel 2d Noel Baba Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sade olsun Text pixel : Ineed 1000Candy