User prompt
text öhöm! yazısını yukarı kaydır
User prompt
olmadı
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'ohohmText.y = dolarObject.y; // Align 'öhöhm!' text with '100Dolar' object vertically' Line Number: 204
User prompt
öhöm yazısını 100dolar objesi ile aynı yükseklige getir
User prompt
ÖHÖM! yazısını lütfen yukarı taşı ve bidaha yukarı taşı
User prompt
Öhöm yazısı noelbabanın arkasındakalıyor
User prompt
öhöm yazısını dikey eksende 100 boyut uzunlugu kadar üst e çek
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'ohohmText.x = (noelbabaObject.x + scoreTxt.x) / 2; // Center between 'noelbaba' and score text' Line Number: 197
User prompt
öhöm yazısını puan ile noel babaının orta noktasına yerleştir
User prompt
biraz daha üst e al öhöm ü
User prompt
öhöm yazısını 200 e 200 yap
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'ohohmText.x = noelbabaObject.x;' Line Number: 178
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'ohohmText.x = noelbabaObject.x;' Line Number: 178
User prompt
öhöm yazısı noel babaının üstünde belirsin
User prompt
300 e 300 boyutunda bir tex yazısı oluştur yazıda Öhöm! yazsın
User prompt
Please fix the bug: 'ReferenceError: ohohmText is not defined' in or related to this line: 'ohohmText.visible = !ohohmText.visible; // Toggle 'öhöhm!' text visibility when 'noelbaba' reaches the center' Line Number: 302
User prompt
text i sil
User prompt
öhöm! text i oluştur
User prompt
yazı gözükmğyor
User prompt
noel babaya tıklandıgında ÖHÖM! yazısı belirsin
User prompt
noel baba durdugunda üst kısmında öhöm! yazısı belirsin
User prompt
text yazısı en üste belirsin
User prompt
tex yazısını büyüt
User prompt
noel baba ekranın ortasına geldigi zaman öhöm! text yazısı üstünde belirsin
User prompt
yavaş gelsin
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Candy object class var CandyObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('candy', { anchorX: 0.5, anchorY: 0.5 }); self.visible = false; // Initially, the candy object is not visible self.onClick = function () { // Create a text object to display the click power var clickPowerText = new Text2((tabloObject.clicked ? 3 : 1).toString(), { size: 50, fill: 0xFFFFFF }); clickPowerText.anchor.set(0.5, 1); // Anchor at the bottom center clickPowerText.x = self.x; clickPowerText.y = self.y - objectGraphics.height / 2; // Position above the candy game.addChild(clickPowerText); // Animate the text to move randomly upwards within a constrained area above the candy and fade it out over 1 second var randomXOffset = (Math.random() - 0.5) * 100; // Random offset between -50 and 50 var randomYOffset = -50 - Math.random() * 50; // Random upward movement between -50 and -100 tween(clickPowerText, { x: clickPowerText.x + randomXOffset, y: clickPowerText.y + randomYOffset, alpha: 0 }, { duration: 1000, onFinish: function onFinish() { clickPowerText.destroy(); // Remove the text after animation } }); // Hide the candy object and show the clickable object self.visible = false; clickableObject.visible = true; // Increase score by 3 when clicked after tablo object is clicked if (tabloObject.clicked) { LK.setScore(LK.getScore() + 3); } else { LK.setScore(LK.getScore() + 1); } scoreTxt.setText(LK.getScore().toString()); }; self.down = function (x, y, obj) { self.onClick(); LK.getSound('noel', { start: 0.75, end: 1 }).play(); // Play the fourth sound from 'noel' when candy is clicked // Add a click effect LK.effects.flashObject(self, 0xFFFFFF, 100); // Make the candy object reappear 0.1 seconds after being clicked tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); self.visible = true; } }); }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Clickable object class var ClickableObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('clickable', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { scoreTxt.setText(LK.getScore().toString()); // Hide the clickable object and show the candy object self.visible = false; candyObject.visible = true; }; self.down = function (x, y, obj) { self.onClick(); // Add a click effect LK.effects.flashObject(self, 0xFFFFFF, 100); // Make the clickable object reappear 0.1 seconds after being clicked tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); self.visible = true; } }); }; }); // MusicToggleButton class var MusicToggleButton = Container.expand(function () { var self = Container.call(this); var isPlaying = true; var buttonGraphics = self.attachAsset('ses', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { LK.playMusic('muzikvar2', { loop: true }); // Play the first music from 'muzikvar2' when 'ses' is clicked LK.playMusic('sakinleşmenin piyano şarkısı', { loop: true }); isPlaying = !isPlaying; tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); } }); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create music toggle button var musicToggleButton = new MusicToggleButton(); musicToggleButton.x = 2048 / 2; // Position the button at the center of the screen musicToggleButton.y = 2732 - musicToggleButton.height / 2; // Position the button at the bottom of the screen game.addChild(musicToggleButton); var ses2Object = game.addChildAt(LK.getAsset('ses2', { anchorX: 0.5, anchorY: 0.5 }), 0); ses2Object.x = musicToggleButton.x; // Position 'ses2' behind 'ses' object horizontally ses2Object.y = musicToggleButton.y; // Position 'ses2' behind 'ses' object vertically var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create clickable object var clickableObject = new ClickableObject(); clickableObject.x = 2048 / 2; // Move the object to the center of the screen clickableObject.y = 2732 / 2; // Keep the object vertically centered game.addChild(clickableObject); // Create candy object var candyObject = new CandyObject(); candyObject.x = 2048 / 2; // Move the object to the center of the screen candyObject.y = 2732 / 2; game.addChild(candyObject); // Create 'tablo' object var tabloObject = game.addChild(LK.getAsset('tablo', { anchorX: 0.5, anchorY: 0.5 })); tabloObject.x = 2048 - tabloObject.width / 2; // Move the object slightly to the left tabloObject.y = 0 + tabloObject.height / 2 + 90; tabloObject.clicked = false; tabloObject.interactive = false; tabloObject.down = function (x, y, obj) { tabloObject.clicked = true; tabloObject.visible = false; tablo2Object.visible = true; dolarObject.visible = false; }; // Create '100Dolar' object var dolarObject = game.addChild(LK.getAsset('100Dolar', { anchorX: 0.5, anchorY: 0.5 })); dolarObject.x = 1850; // Position the object at x=1850 dolarObject.y = 600; // Position the object at y=600 // Create 'tablo2' object var tablo2Object = game.addChild(LK.getAsset('tablo2', { anchorX: 0.5, anchorY: 0.5 })); tablo2Object.visible = false; tablo2Object.x = tabloObject.x; // Position the object at the same x position as tablo object tablo2Object.y = tabloObject.y; // Position the object at the same y position as tablo object // Create 'tablo3' object var tablo3Object = game.addChild(LK.getAsset('tablo3', { anchorX: 0.5, anchorY: 0.5 })); tablo3Object.x = dolarObject.x; // Position the object at the same x position as dolar object tablo3Object.y = dolarObject.y + dolarObject.height / 2 + tablo3Object.height / 2 + 50; // Position the object slightly below the dolar object tablo3Object.interactive = true; var lastClickTime = 0; tablo3Object.down = function (x, y, obj) { ; noelbabaObject.down = function (x, y, obj) { ohohmText.visible = !ohohmText.visible; // Toggle 'öhöhm!' text visibility when 'noelbaba' is clicked }; this.scoreInterval = LK.setInterval(function () { LK.setScore(LK.getScore() + 5); scoreTxt.setText(LK.getScore().toString()); if (LK.getScore() > 0 && LK.getScore() % 5 === 0) { // Create a text object to display '5' var scoreIncreaseText = new Text2('5', { size: 50, fill: 0xFFFFFF }); scoreIncreaseText.anchor.set(0.5, 1); // Anchor at the bottom center scoreIncreaseText.x = candyObject.x; scoreIncreaseText.y = candyObject.y - candyObject.height / 2; // Position above the candy game.addChild(scoreIncreaseText); // Animate the text to move randomly upwards and fade out over 1 second var randomXOffset = (Math.random() - 0.5) * 100; // Random offset between -50 and 50 var randomYOffset = -50 - Math.random() * 50; // Random upward movement between -50 and -100 tween(scoreIncreaseText, { x: scoreIncreaseText.x + randomXOffset, y: scoreIncreaseText.y + randomYOffset, alpha: 0 }, { duration: 1000, onFinish: function onFinish() { scoreIncreaseText.destroy(); // Remove the text after animation } }); candyObject.onClick(); } }, 2000); dolar400Object.visible = false; this.visible = false; // Make tablo3 object disappear when clicked // Create a copy of tablo2 when tablo3 disappears var tablo2Copy = game.addChild(LK.getAsset('tablo2', { anchorX: 0.5, anchorY: 0.5 })); tablo2Copy.x = this.x; // Position the copy at the same x position as tablo3 tablo2Copy.y = this.y; // Position the copy at the same y position as tablo3 }; // Create '400dolar' object var dolar400Object = game.addChild(LK.getAsset('400dolar', { anchorX: 0.5, anchorY: 0.5 })); dolar400Object.x = tablo3Object.x; // Position the object at the same x position as tablo3 object dolar400Object.y = tablo3Object.y + tablo3Object.height / 2 + dolar400Object.height / 2 + 20; // Position the object slightly below the tablo3 object // Create 'noelbaba' object var noelbabaObject = game.addChild(LK.getAsset('noelbaba', { anchorX: 0.5, anchorY: 0.5 })); noelbabaObject.x = -noelbabaObject.width; // Start off-screen to the left tween(noelbabaObject, { x: 2048 / 2 }, { duration: 5000, // Slow down the animation by increasing the duration easing: tween.easeOut, onFinish: function onFinish() { ohohmText.visible = !ohohmText.visible; // Toggle 'öhöhm!' text visibility when 'noelbaba' reaches the center } }); noelbabaObject.y = 2732 / 2; // Keep the object vertically centered // Create a speech bubble text above and to the right of 'noelbaba' var speechBubbleText = new Text2("Hello, my new elf slave! You will spend your time in this wonderful app of mine and produce candy for me. From time to time, I'll check if you're still working. Don't even think about slacking off, or things will end badly for you!", { size: 50, // Increased size from 40 to 50 fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 600 // Increased wordWrapWidth from 500 to 600 }); speechBubbleText.anchor.set(0, 1); // Anchor at the bottom left speechBubbleText.x = noelbabaObject.x + noelbabaObject.width / 2 - 120; // Move slightly more to the left of 'noelbaba' speechBubbleText.y = noelbabaObject.y - noelbabaObject.height / 2 + 50; // Move slightly more below the previous position game.addChild(speechBubbleText); var arkaplanObject = game.addChildAt(LK.getAsset('Arkaplan', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732 }), 0); arkaplanObject.x = 2048 / 2; // Position the object at the center of the screen arkaplanObject.y = 2732 / 2; // Position the object at the center of the screen // Play piano music and loop it LK.playMusic('piano', { loop: true }); // Create multiple 'kar' objects to simulate snowfall var karObjects = []; for (var i = 0; i < 50; i++) { var karObject = game.addChild(LK.getAsset('kar', { anchorX: 0.5, anchorY: 0.5 })); karObject.x = Math.random() * 2048; // Randomize the x position karObject.y = Math.random() * 2732; // Randomize the y position karObjects.push(karObject); } // Update function game.update = function () { // Move all 'kar' objects downwards to create a snowfall effect for (var i = 0; i < karObjects.length; i++) { karObjects[i].y += 3; // Slow down the speed of the snowfall // If a 'kar' object has moved off the screen, reset its position to the top if (karObjects[i].y > 2732) { karObjects[i].y = 0; karObjects[i].x = Math.random() * 2048; // Randomize the x position for the next fall } } // Check if score is a multiple of 5 and greater than 0 if (LK.getScore() > 0 && LK.getScore() % 5 === 0) { candyObject.onClick(); LK.getSound('noel', { start: 0.75, end: 1 }).play(); // Play the fourth sound from 'noel' when candy is clicked } }; ; ;
===================================================================
--- original.js
+++ change.js
@@ -294,18 +294,8 @@
speechBubbleText.anchor.set(0, 1); // Anchor at the bottom left
speechBubbleText.x = noelbabaObject.x + noelbabaObject.width / 2 - 120; // Move slightly more to the left of 'noelbaba'
speechBubbleText.y = noelbabaObject.y - noelbabaObject.height / 2 + 50; // Move slightly more below the previous position
game.addChild(speechBubbleText);
-// Create a new text object displaying 'öhöhm!' above 'noelbaba'
-var ohohmText = new Text2("öhöhm!", {
- size: 80,
- fill: 0xFFFFFF
-});
-ohohmText.anchor.set(0.5, 1); // Anchor at the bottom center
-ohohmText.x = noelbabaObject.x; // Centered above 'noelbaba'
-ohohmText.y = noelbabaObject.y - noelbabaObject.height / 2 - ohohmText.height; // Positioned above 'noelbaba'
-ohohmText.visible = false; // Initially hidden
-game.addChild(ohohmText);
var arkaplanObject = game.addChildAt(LK.getAsset('Arkaplan', {
anchorX: 0.5,
anchorY: 0.5,
width: 2048,
pixel candy noel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel under tale text= ı need 100Candy
pixel text Sold
pixel text :Auto click
pixel text tablo : I need 400Candy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel şekerli mavi tonlarında hafif karanlık tema lı arka plan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel kar tanesi
pixel Ses açma kapama butonu
Pixel 2d Noel Baba Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sade olsun Text pixel : Ineed 1000Candy