User prompt
noel baba ekranın sol ortasından kayarak gelsin
User prompt
text yazısı oluştur: öhöhm!
User prompt
konuşma balonu nu büyüt
User prompt
az aşşağı indir
User prompt
bidaha
User prompt
konuşma balonu nu sol çek
User prompt
çekmedin
User prompt
sol a çek hafif
User prompt
sol çapraza az indir balon u
User prompt
hafif sol çapraza indir
User prompt
konuşma balonunu biraz büyüt
User prompt
yazıyı 200 e 200 yap
User prompt
noelbaba objesinin hafif üstüne sağ çaprazına yazı baloncugu ekle ve şu yazsın:Hello, my new elf slave! You will spend your time in this wonderful app of mine and produce candy for me. From time to time, I'll check if you're still working. Don't even think about slacking off, or things will end badly for you!
User prompt
biraz daha sol a koy
User prompt
noelbaba objesini ekranon sol ortasına yerleştir
User prompt
noelbaba objesini ekrana ekşe
User prompt
otomatik tıklama her 5 puan arttırdıgında şekerin üzreinde 5 yazısı yazıp yukarı dıogru dağılarak 1 sanşye içinde kaybolsun
User prompt
Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 23
User prompt
sayılar rastgele yukarı dağılsın ama şekerin pozisyonundan çıkmasın
User prompt
power yazısını sil sadece sayı kalsın
User prompt
power:1 tablo tıklanabilir oldugunda power:3
User prompt
tıklama gücümü göster ve onu kaybolma ile yukarı doğru hareketlendir
User prompt
Please fix the bug: 'Uncaught TypeError: LK.getClickPower is not a function' in or related to this line: 'var clickCountText = new Text2(LK.getClickPower().toString(), {' Line Number: 38
User prompt
tıklama gücümü koy puanı değil
User prompt
tıklama sayım nekadarsa ekranda şekerin üst kısmında o sayı belirsin yavaşya yukarı giderek 1 saniye boyunca saydamlaşarak kaybolsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Candy object class var CandyObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('candy', { anchorX: 0.5, anchorY: 0.5 }); self.visible = false; // Initially, the candy object is not visible self.onClick = function () { // Create a text object to display the click count var clickCountText = new Text2(LK.getClickPower().toString(), { size: 50, fill: 0xFFFFFF }); clickCountText.anchor.set(0.5, 1); // Anchor at the bottom center clickCountText.x = self.x; clickCountText.y = self.y - objectGraphics.height / 2; // Position above the candy game.addChild(clickCountText); // Animate the text upwards and fade it out over 1 second tween(clickCountText, { y: clickCountText.y - 50, alpha: 0 }, { duration: 1000, onFinish: function onFinish() { clickCountText.destroy(); // Remove the text after animation } }); // Hide the candy object and show the clickable object self.visible = false; clickableObject.visible = true; // Increase score by 3 when clicked after tablo object is clicked if (tabloObject.clicked) { LK.setScore(LK.getScore() + 3); } else { LK.setScore(LK.getScore() + 1); } scoreTxt.setText(LK.getScore().toString()); }; self.down = function (x, y, obj) { self.onClick(); LK.getSound('noel', { start: 0.75, end: 1 }).play(); // Play the fourth sound from 'noel' when candy is clicked // Add a click effect LK.effects.flashObject(self, 0xFFFFFF, 100); // Make the candy object reappear 0.1 seconds after being clicked tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); self.visible = true; } }); }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Clickable object class var ClickableObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('clickable', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { scoreTxt.setText(LK.getScore().toString()); // Hide the clickable object and show the candy object self.visible = false; candyObject.visible = true; }; self.down = function (x, y, obj) { self.onClick(); // Add a click effect LK.effects.flashObject(self, 0xFFFFFF, 100); // Make the clickable object reappear 0.1 seconds after being clicked tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); self.visible = true; } }); }; }); // MusicToggleButton class var MusicToggleButton = Container.expand(function () { var self = Container.call(this); var isPlaying = true; var buttonGraphics = self.attachAsset('ses', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { LK.playMusic('muzikvar2', { loop: true }); // Play the first music from 'muzikvar2' when 'ses' is clicked LK.playMusic('sakinleşmenin piyano şarkısı', { loop: true }); isPlaying = !isPlaying; tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); } }); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create music toggle button var musicToggleButton = new MusicToggleButton(); musicToggleButton.x = 2048 / 2; // Position the button at the center of the screen musicToggleButton.y = 2732 - musicToggleButton.height / 2; // Position the button at the bottom of the screen game.addChild(musicToggleButton); var ses2Object = game.addChildAt(LK.getAsset('ses2', { anchorX: 0.5, anchorY: 0.5 }), 0); ses2Object.x = musicToggleButton.x; // Position 'ses2' behind 'ses' object horizontally ses2Object.y = musicToggleButton.y; // Position 'ses2' behind 'ses' object vertically var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create clickable object var clickableObject = new ClickableObject(); clickableObject.x = 2048 / 2; // Move the object to the center of the screen clickableObject.y = 2732 / 2; // Keep the object vertically centered game.addChild(clickableObject); // Create candy object var candyObject = new CandyObject(); candyObject.x = 2048 / 2; // Move the object to the center of the screen candyObject.y = 2732 / 2; game.addChild(candyObject); // Create 'tablo' object var tabloObject = game.addChild(LK.getAsset('tablo', { anchorX: 0.5, anchorY: 0.5 })); tabloObject.x = 2048 - tabloObject.width / 2; // Move the object slightly to the left tabloObject.y = 0 + tabloObject.height / 2 + 90; tabloObject.clicked = false; tabloObject.interactive = false; tabloObject.down = function (x, y, obj) { tabloObject.clicked = true; tabloObject.visible = false; tablo2Object.visible = true; dolarObject.visible = false; }; // Create '100Dolar' object var dolarObject = game.addChild(LK.getAsset('100Dolar', { anchorX: 0.5, anchorY: 0.5 })); dolarObject.x = 1850; // Position the object at x=1850 dolarObject.y = 600; // Position the object at y=600 // Create 'tablo2' object var tablo2Object = game.addChild(LK.getAsset('tablo2', { anchorX: 0.5, anchorY: 0.5 })); tablo2Object.visible = false; tablo2Object.x = tabloObject.x; // Position the object at the same x position as tablo object tablo2Object.y = tabloObject.y; // Position the object at the same y position as tablo object // Create 'tablo3' object var tablo3Object = game.addChild(LK.getAsset('tablo3', { anchorX: 0.5, anchorY: 0.5 })); tablo3Object.x = dolarObject.x; // Position the object at the same x position as dolar object tablo3Object.y = dolarObject.y + dolarObject.height / 2 + tablo3Object.height / 2 + 50; // Position the object slightly below the dolar object tablo3Object.interactive = true; var lastClickTime = 0; tablo3Object.down = function (x, y, obj) { // Set an interval to increase score every 2 seconds this.scoreInterval = LK.setInterval(function () { LK.setScore(LK.getScore() + 5); scoreTxt.setText(LK.getScore().toString()); if (LK.getScore() > 0 && LK.getScore() % 5 === 0) { candyObject.onClick(); } }, 2000); dolar400Object.visible = false; this.visible = false; // Make tablo3 object disappear when clicked // Create a copy of tablo2 when tablo3 disappears var tablo2Copy = game.addChild(LK.getAsset('tablo2', { anchorX: 0.5, anchorY: 0.5 })); tablo2Copy.x = this.x; // Position the copy at the same x position as tablo3 tablo2Copy.y = this.y; // Position the copy at the same y position as tablo3 }; // Create '400dolar' object var dolar400Object = game.addChild(LK.getAsset('400dolar', { anchorX: 0.5, anchorY: 0.5 })); dolar400Object.x = tablo3Object.x; // Position the object at the same x position as tablo3 object dolar400Object.y = tablo3Object.y + tablo3Object.height / 2 + dolar400Object.height / 2 + 20; // Position the object slightly below the tablo3 object // Create 'Arkaplan' object var arkaplanObject = game.addChildAt(LK.getAsset('Arkaplan', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732 }), 0); arkaplanObject.x = 2048 / 2; // Position the object at the center of the screen arkaplanObject.y = 2732 / 2; // Position the object at the center of the screen // Play piano music and loop it LK.playMusic('piano', { loop: true }); // Create multiple 'kar' objects to simulate snowfall var karObjects = []; for (var i = 0; i < 50; i++) { var karObject = game.addChild(LK.getAsset('kar', { anchorX: 0.5, anchorY: 0.5 })); karObject.x = Math.random() * 2048; // Randomize the x position karObject.y = Math.random() * 2732; // Randomize the y position karObjects.push(karObject); } // Update function game.update = function () { // Move all 'kar' objects downwards to create a snowfall effect for (var i = 0; i < karObjects.length; i++) { karObjects[i].y += 3; // Slow down the speed of the snowfall // If a 'kar' object has moved off the screen, reset its position to the top if (karObjects[i].y > 2732) { karObjects[i].y = 0; karObjects[i].x = Math.random() * 2048; // Randomize the x position for the next fall } } // Check if score is a multiple of 5 and greater than 0 if (LK.getScore() > 0 && LK.getScore() % 5 === 0) { candyObject.onClick(); LK.getSound('noel', { start: 0.75, end: 1 }).play(); // Play the fourth sound from 'noel' when candy is clicked } }; ; ;
===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,9 @@
});
self.visible = false; // Initially, the candy object is not visible
self.onClick = function () {
// Create a text object to display the click count
- var clickCountText = new Text2(LK.getScore().toString(), {
+ var clickCountText = new Text2(LK.getClickPower().toString(), {
size: 50,
fill: 0xFFFFFF
});
clickCountText.anchor.set(0.5, 1); // Anchor at the bottom center
pixel candy noel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel under tale text= ı need 100Candy
pixel text Sold
pixel text :Auto click
pixel text tablo : I need 400Candy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel şekerli mavi tonlarında hafif karanlık tema lı arka plan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel kar tanesi
pixel Ses açma kapama butonu
Pixel 2d Noel Baba Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sade olsun Text pixel : Ineed 1000Candy