User prompt
ses2 nesnesini ses objesinin arka planına koy
User prompt
ses2 nesnesi kaybolmasın
User prompt
ses2 objesini ses nesnesinin ortasına yerleştir
User prompt
ses2 objesini ses objesinin içine koy
User prompt
ses2 objesini ses objesinin altına koy
User prompt
ses2 nesnesini ses objesine ortala
User prompt
ses2 objesini en alt ortaya koy
User prompt
ses objesine tıklandıgında 0,1 saniye kaybolup tekrar görünür olsun
User prompt
ses objesine tıklandıgında 1 saliseliğine kaybolup tekrar görünür olucak
User prompt
ses objesi ne tıklandıgında kaybolup geri gelicek
User prompt
ses2 objesini ses objesinin altına koy
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ses objesini orta derece alt a al
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ses açma kapama yerini ses adlı obje ile değiştir
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müzik açma kapamam yeri ekle
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şarkı çalmıyor
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oyun başlayınca piano müziğini çaldır
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piano müziği ekle
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ekran açıldıgı anda piyano isimli müzik çalsın
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piyano isimli objeyi müzik olarak ekle
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arka ya piyano müziği koy müzik bitince tekrar başlasın
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hafif yavaşlat
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biraz daha hızlı aşşağı insin kar
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kar birazdaha hızlı aşşağı insin
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kar objesini çoğalt kar yağıyormuş gibi olsun
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kar objesini ekrana ekle ve hareketli arkaplan mış gibi göster
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Candy object class var CandyObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('candy', { anchorX: 0.5, anchorY: 0.5 }); self.visible = false; // Initially, the candy object is not visible self.onClick = function () { // Hide the candy object and show the clickable object self.visible = false; clickableObject.visible = true; // Increase score by 3 when clicked after tablo object is clicked if (tabloObject.clicked) { LK.setScore(LK.getScore() + 3); } else { LK.setScore(LK.getScore() + 1); } scoreTxt.setText(LK.getScore().toString()); }; self.down = function (x, y, obj) { self.onClick(); // Add a click effect LK.effects.flashObject(self, 0xFFFFFF, 100); // Make the candy object reappear 0.1 seconds after being clicked tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); self.visible = true; } }); }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Clickable object class var ClickableObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('clickable', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { // Increase score by 500 when clicked LK.setScore(LK.getScore() + 500); scoreTxt.setText(LK.getScore().toString()); // Hide the clickable object and show the candy object self.visible = false; candyObject.visible = true; }; self.down = function (x, y, obj) { self.onClick(); // Add a click effect LK.effects.flashObject(self, 0xFFFFFF, 100); // Make the clickable object reappear 0.1 seconds after being clicked tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); self.visible = true; } }); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create clickable object var clickableObject = new ClickableObject(); clickableObject.x = 2048 / 2; // Move the object to the center of the screen clickableObject.y = 2732 / 2; // Keep the object vertically centered game.addChild(clickableObject); // Create candy object var candyObject = new CandyObject(); candyObject.x = 2048 / 2; // Move the object to the center of the screen candyObject.y = 2732 / 2; game.addChild(candyObject); // Create 'tablo' object var tabloObject = game.addChild(LK.getAsset('tablo', { anchorX: 0.5, anchorY: 0.5 })); tabloObject.x = 2048 - tabloObject.width / 2; // Move the object slightly to the left tabloObject.y = 0 + tabloObject.height / 2 + 90; tabloObject.clicked = false; tabloObject.interactive = false; tabloObject.down = function (x, y, obj) { tabloObject.clicked = true; tabloObject.visible = false; tablo2Object.visible = true; dolarObject.visible = false; }; // Create '100Dolar' object var dolarObject = game.addChild(LK.getAsset('100Dolar', { anchorX: 0.5, anchorY: 0.5 })); dolarObject.x = 1850; // Position the object at x=1850 dolarObject.y = 600; // Position the object at y=600 // Create 'tablo2' object var tablo2Object = game.addChild(LK.getAsset('tablo2', { anchorX: 0.5, anchorY: 0.5 })); tablo2Object.visible = false; tablo2Object.x = tabloObject.x; // Position the object at the same x position as tablo object tablo2Object.y = tabloObject.y; // Position the object at the same y position as tablo object // Create 'tablo3' object var tablo3Object = game.addChild(LK.getAsset('tablo3', { anchorX: 0.5, anchorY: 0.5 })); tablo3Object.x = dolarObject.x; // Position the object at the same x position as dolar object tablo3Object.y = dolarObject.y + dolarObject.height / 2 + tablo3Object.height / 2 + 50; // Position the object slightly below the dolar object tablo3Object.interactive = true; var lastClickTime = 0; tablo3Object.down = function (x, y, obj) { // Set an interval to increase score every 2 seconds this.scoreInterval = LK.setInterval(function () { LK.setScore(LK.getScore() + 5); scoreTxt.setText(LK.getScore().toString()); }, 2000); dolar400Object.visible = false; this.visible = false; // Make tablo3 object disappear when clicked // Create a copy of tablo2 when tablo3 disappears var tablo2Copy = game.addChild(LK.getAsset('tablo2', { anchorX: 0.5, anchorY: 0.5 })); tablo2Copy.x = this.x; // Position the copy at the same x position as tablo3 tablo2Copy.y = this.y; // Position the copy at the same y position as tablo3 }; // Create '400dolar' object var dolar400Object = game.addChild(LK.getAsset('400dolar', { anchorX: 0.5, anchorY: 0.5 })); dolar400Object.x = tablo3Object.x; // Position the object at the same x position as tablo3 object dolar400Object.y = tablo3Object.y + tablo3Object.height / 2 + dolar400Object.height / 2 + 50; // Position the object slightly below the tablo3 object // Create 'Arkaplan' object var arkaplanObject = game.addChildAt(LK.getAsset('Arkaplan', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732 }), 0); arkaplanObject.x = 2048 / 2; // Position the object at the center of the screen arkaplanObject.y = 2732 / 2; // Position the object at the center of the screen // Play piano music and loop it LK.playMusic('piano', { loop: true }); // Create multiple 'kar' objects to simulate snowfall var karObjects = []; for (var i = 0; i < 50; i++) { var karObject = game.addChild(LK.getAsset('kar', { anchorX: 0.5, anchorY: 0.5 })); karObject.x = Math.random() * 2048; // Randomize the x position karObject.y = Math.random() * 2732; // Randomize the y position karObjects.push(karObject); } // Update function game.update = function () { // Move all 'kar' objects downwards to create a snowfall effect for (var i = 0; i < karObjects.length; i++) { karObjects[i].y += 3; // Slow down the speed of the snowfall // If a 'kar' object has moved off the screen, reset its position to the top if (karObjects[i].y > 2732) { karObjects[i].y = 0; karObjects[i].x = Math.random() * 2048; // Randomize the x position for the next fall } } }; ; ;
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--- original.js
+++ change.js
pixel candy noel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel under tale text= ı need 100Candy
pixel text Sold
pixel text :Auto click
pixel text tablo : I need 400Candy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel şekerli mavi tonlarında hafif karanlık tema lı arka plan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel kar tanesi
pixel Ses açma kapama butonu
Pixel 2d Noel Baba Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sade olsun Text pixel : Ineed 1000Candy