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User prompt
Crab's Paradox Picnic
Initial prompt
Okay, this is a challenging comic prompt! Let's see if we can visualize this absurd scenario. Panel 1 Setting: A sandy beach. A large, cartoonish crab sits on the sand, legs splayed wide. It has a very satisfied, almost smug expression. Visuals: The crab is clearly the focus. Draw it big and imposing. Caption: "Lunch was... substantial." Speech Balloon (Crab): "Burp! A full course meal!" Panel 2 Setting: The same beach location. Visuals: Zoom out slightly. A chaotic scene unfolds around the crab. A Falcon, Eagle, Chough, Robin, Stork, Duck, Macaw, Seagull, Hummingbird, and Swan are all clustered together, looking flustered and annoyed. They are all clearly not inside the crab. Make the birds look distressed, maybe ruffled feathers. Speech Balloon (Falcon): "We told you to watch where you were going!" Speech Balloon (Stork): "Next time, we fly in a V-formation!" Panel 3 Setting: A close-up shot, focusing on the crab’s empty mouth. Inside the Crab’s mouth, you see only darkness! Visuals: Strong shadows to emphasize the emptiness. Exaggerate the size of the inside of the mouth. Make it clear there's nothing inside. Caption: "Despite its earlier meal, the crab's insides remain dark and empty for the viewer who is looking inside of the crab mouth!" Panel 4 Setting: Panoramic view of the shore. Visuals: Depict the crab with a bubble around its tummy. The bird-gang is looking up at the crab's tummy. Speech Balloon (Hummingbird): "I am confused. Is the Tummy an entrance to a another world?" Caption: "And the great question remains...how can the birds be both eaten and not eaten?" Panel 5 Setting: Zoom in on the crab. Visuals: The crab is confused. Speech Balloon (Crab): "My tummy feels empty!" This layout emphasizes paradox and the surreal nature of the prompt, hopefully captures the scene you imagined! With Video Panel 5 And Keyboard
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); // Bird types var birdTypes = [{ id: 'birdFalcon', name: 'Falcon' }, { id: 'birdEagle', name: 'Eagle' }, { id: 'birdChough', name: 'Chough' }, { id: 'birdRobin', name: 'Robin' }, { id: 'birdStork', name: 'Stork' }, { id: 'birdDuck', name: 'Duck' }, { id: 'birdMacaw', name: 'Macaw' }, { id: 'birdSeagull', name: 'Seagull' }, { id: 'birdHummingbird', name: 'Hummingbird' }, { id: 'birdSwan', name: 'Swan' }]; // Pick a random type var typeIndex = Math.floor(Math.random() * birdTypes.length); var type = birdTypes[typeIndex]; self.birdType = type.name; // Main body var body = self.attachAsset(type.id, { anchorX: 0.5, anchorY: 0.5 }); // Beak (right side) self.attachAsset('birdBeak', { anchorX: 0.1, anchorY: 0.5, x: body.width / 2 + 8, y: 0, rotation: 0.1 }); // Eye self.attachAsset('birdEye', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 6 }); // For movement self.speed = 6 + Math.random() * 4; // px per frame self.dir = Math.random() < 0.5 ? 1 : -1; // left or right self.vy = -2 + Math.random() * 4; // up or down self.osc = Math.random() * Math.PI * 2; // for wavy movement // For respawn self.respawn = function () { self.dir = Math.random() < 0.5 ? 1 : -1; self.speed = 6 + Math.random() * 4; self.vy = -2 + Math.random() * 4; self.osc = Math.random() * Math.PI * 2; // Start off-screen if (self.dir === 1) { self.x = -body.width - 20; } else { self.x = 2048 + body.width + 20; } self.y = 400 + Math.random() * (2732 - 800); self.rotation = self.dir === 1 ? 0 : Math.PI; }; self.respawn(); // Animate self.update = function () { self.x += self.speed * self.dir; self.y += self.vy + Math.sin(LK.ticks / 20 + self.osc) * 2; // If off screen, respawn if (self.dir === 1 && self.x > 2048 + 100 || self.dir === -1 && self.x < -100) { self.respawn(); } }; return self; }); // Crab class (player) var Crab = Container.expand(function () { var self = Container.call(this); // Body var body = self.attachAsset('crabBody', { anchorX: 0.5, anchorY: 0.5 }); // Tummy (centered) var tummy = self.attachAsset('crabTummy', { anchorX: 0.5, anchorY: 0.5, y: 30 }); self.tummy = tummy; // Eyes var eyeL = self.attachAsset('crabEye', { anchorX: 0.5, anchorY: 0.5, x: -50, y: -40 }); var eyeR = self.attachAsset('crabEye', { anchorX: 0.5, anchorY: 0.5, x: 50, y: -40 }); var pupilL = self.attachAsset('crabPupil', { anchorX: 0.5, anchorY: 0.5, x: -50, y: -40 }); var pupilR = self.attachAsset('crabPupil', { anchorX: 0.5, anchorY: 0.5, x: 50, y: -40 }); // Mouth self.attachAsset('crabMouth', { anchorX: 0.5, anchorY: 0.5, y: 25 }); // Claws self.attachAsset('crabClaw', { anchorX: 0.5, anchorY: 0.5, x: -110, y: 10, rotation: -0.5 }); self.attachAsset('crabClaw', { anchorX: 0.5, anchorY: 0.5, x: 110, y: 10, rotation: 0.5 }); // Legs (3 left, 3 right) for (var i = 0; i < 3; i++) { self.attachAsset('crabLeg', { anchorX: 0.5, anchorY: 0.1, x: -90 - i * 20, y: 60 + i * 10, rotation: -0.3 + i * 0.2 }); self.attachAsset('crabLeg', { anchorX: 0.5, anchorY: 0.1, x: 90 + i * 20, y: 60 + i * 10, rotation: 0.3 - i * 0.2 }); } // For dragging self.isDragging = false; // For a little smug animation self.smugTimer = 0; // Animate pupils to look at last bird self.lookAt = function (x, y) { var dxL = x - (self.x - 50); var dyL = y - (self.y - 40); var dxR = x - (self.x + 50); var dyR = y - (self.y - 40); var magL = Math.sqrt(dxL * dxL + dyL * dyL); var magR = Math.sqrt(dxR * dxR + dyR * dyR); var maxDist = 8; pupilL.x = -50 + (magL > 0 ? dxL / magL * maxDist : 0); pupilL.y = -40 + (magL > 0 ? dyL / magL * maxDist : 0); pupilR.x = 50 + (magR > 0 ? dxR / magR * maxDist : 0); pupilR.y = -40 + (magR > 0 ? dyR / magR * maxDist : 0); }; // Animate smug bounce self.update = function () { self.smugTimer += 0.05; self.scaleX = 1 + Math.sin(self.smugTimer) * 0.03; self.scaleY = 1 + Math.cos(self.smugTimer) * 0.03; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf7e7b6 // Pale sand }); /**** * Game Code ****/ // Sound // Bird beak and eye (for all birds) // Bird types (use different colors for each) // Crab (player) // Center crab horizontally, near bottom var crab = new Crab(); crab.x = 2048 / 2; crab.y = 2732 - 350; game.addChild(crab); // Birds array var birds = []; var NUM_BIRDS = 4; for (var i = 0; i < NUM_BIRDS; i++) { var b = new Bird(); birds.push(b); game.addChild(b); } // Score var scoreTxt = new Text2('0', { size: 120, fill: 0xFF6F3C }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Tummy text (always empty) var tummyTxt = new Text2('Tummy: Empty', { size: 60, fill: 0x7A2E00 }); tummyTxt.anchor.set(0.5, 0.5); tummyTxt.x = 2048 / 2; tummyTxt.y = 2732 - 120; LK.gui.addChild(tummyTxt); // Dragging var dragNode = null; function handleMove(x, y, obj) { if (dragNode) { // Clamp crab inside game area var crabW = crab.width / 2; var crabH = crab.height / 2; var minX = crabW + 40; var maxX = 2048 - crabW - 40; var minY = crabH + 40; var maxY = 2732 - crabH - 40; crab.x = Math.max(minX, Math.min(maxX, x)); crab.y = Math.max(minY, Math.min(maxY, y)); } } game.move = handleMove; game.down = function (x, y, obj) { // Only start drag if not in top left 100x100 if (x > 100 || y > 100) { dragNode = crab; handleMove(x, y, obj); } }; game.up = function (x, y, obj) { dragNode = null; }; // Main update game.update = function () { // Animate crab crab.update(); // Animate birds for (var i = 0; i < birds.length; i++) { birds[i].update(); } // Check for collisions for (var i = 0; i < birds.length; i++) { var bird = birds[i]; // Only check if bird is on screen if (bird.x > -150 && bird.x < 2048 + 150 && bird.y > 0 && bird.y < 2732) { if (crab.intersects(bird)) { // Paradox: bird is caught, but not really LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Play sound LK.getSound('catch').play(); // Animate crab tummy (flash) LK.effects.flashObject(crab.tummy, 0xffe066, 400); // Animate bird (fade out and respawn) tween(bird, { alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { bird.alpha = 1; bird.respawn(); } }); // Animate crab eyes to look at bird crab.lookAt(bird.x, bird.y); // Tummy always empty tummyTxt.setText('Tummy: Empty'); } } } }; // Set initial score LK.setScore(0); scoreTxt.setText('0'); // Set initial tummy text tummyTxt.setText('Tummy: Empty');
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
// Bird types
var birdTypes = [{
id: 'birdFalcon',
name: 'Falcon'
}, {
id: 'birdEagle',
name: 'Eagle'
}, {
id: 'birdChough',
name: 'Chough'
}, {
id: 'birdRobin',
name: 'Robin'
}, {
id: 'birdStork',
name: 'Stork'
}, {
id: 'birdDuck',
name: 'Duck'
}, {
id: 'birdMacaw',
name: 'Macaw'
}, {
id: 'birdSeagull',
name: 'Seagull'
}, {
id: 'birdHummingbird',
name: 'Hummingbird'
}, {
id: 'birdSwan',
name: 'Swan'
}];
// Pick a random type
var typeIndex = Math.floor(Math.random() * birdTypes.length);
var type = birdTypes[typeIndex];
self.birdType = type.name;
// Main body
var body = self.attachAsset(type.id, {
anchorX: 0.5,
anchorY: 0.5
});
// Beak (right side)
self.attachAsset('birdBeak', {
anchorX: 0.1,
anchorY: 0.5,
x: body.width / 2 + 8,
y: 0,
rotation: 0.1
});
// Eye
self.attachAsset('birdEye', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4,
y: -body.height / 6
});
// For movement
self.speed = 6 + Math.random() * 4; // px per frame
self.dir = Math.random() < 0.5 ? 1 : -1; // left or right
self.vy = -2 + Math.random() * 4; // up or down
self.osc = Math.random() * Math.PI * 2; // for wavy movement
// For respawn
self.respawn = function () {
self.dir = Math.random() < 0.5 ? 1 : -1;
self.speed = 6 + Math.random() * 4;
self.vy = -2 + Math.random() * 4;
self.osc = Math.random() * Math.PI * 2;
// Start off-screen
if (self.dir === 1) {
self.x = -body.width - 20;
} else {
self.x = 2048 + body.width + 20;
}
self.y = 400 + Math.random() * (2732 - 800);
self.rotation = self.dir === 1 ? 0 : Math.PI;
};
self.respawn();
// Animate
self.update = function () {
self.x += self.speed * self.dir;
self.y += self.vy + Math.sin(LK.ticks / 20 + self.osc) * 2;
// If off screen, respawn
if (self.dir === 1 && self.x > 2048 + 100 || self.dir === -1 && self.x < -100) {
self.respawn();
}
};
return self;
});
// Crab class (player)
var Crab = Container.expand(function () {
var self = Container.call(this);
// Body
var body = self.attachAsset('crabBody', {
anchorX: 0.5,
anchorY: 0.5
});
// Tummy (centered)
var tummy = self.attachAsset('crabTummy', {
anchorX: 0.5,
anchorY: 0.5,
y: 30
});
self.tummy = tummy;
// Eyes
var eyeL = self.attachAsset('crabEye', {
anchorX: 0.5,
anchorY: 0.5,
x: -50,
y: -40
});
var eyeR = self.attachAsset('crabEye', {
anchorX: 0.5,
anchorY: 0.5,
x: 50,
y: -40
});
var pupilL = self.attachAsset('crabPupil', {
anchorX: 0.5,
anchorY: 0.5,
x: -50,
y: -40
});
var pupilR = self.attachAsset('crabPupil', {
anchorX: 0.5,
anchorY: 0.5,
x: 50,
y: -40
});
// Mouth
self.attachAsset('crabMouth', {
anchorX: 0.5,
anchorY: 0.5,
y: 25
});
// Claws
self.attachAsset('crabClaw', {
anchorX: 0.5,
anchorY: 0.5,
x: -110,
y: 10,
rotation: -0.5
});
self.attachAsset('crabClaw', {
anchorX: 0.5,
anchorY: 0.5,
x: 110,
y: 10,
rotation: 0.5
});
// Legs (3 left, 3 right)
for (var i = 0; i < 3; i++) {
self.attachAsset('crabLeg', {
anchorX: 0.5,
anchorY: 0.1,
x: -90 - i * 20,
y: 60 + i * 10,
rotation: -0.3 + i * 0.2
});
self.attachAsset('crabLeg', {
anchorX: 0.5,
anchorY: 0.1,
x: 90 + i * 20,
y: 60 + i * 10,
rotation: 0.3 - i * 0.2
});
}
// For dragging
self.isDragging = false;
// For a little smug animation
self.smugTimer = 0;
// Animate pupils to look at last bird
self.lookAt = function (x, y) {
var dxL = x - (self.x - 50);
var dyL = y - (self.y - 40);
var dxR = x - (self.x + 50);
var dyR = y - (self.y - 40);
var magL = Math.sqrt(dxL * dxL + dyL * dyL);
var magR = Math.sqrt(dxR * dxR + dyR * dyR);
var maxDist = 8;
pupilL.x = -50 + (magL > 0 ? dxL / magL * maxDist : 0);
pupilL.y = -40 + (magL > 0 ? dyL / magL * maxDist : 0);
pupilR.x = 50 + (magR > 0 ? dxR / magR * maxDist : 0);
pupilR.y = -40 + (magR > 0 ? dyR / magR * maxDist : 0);
};
// Animate smug bounce
self.update = function () {
self.smugTimer += 0.05;
self.scaleX = 1 + Math.sin(self.smugTimer) * 0.03;
self.scaleY = 1 + Math.cos(self.smugTimer) * 0.03;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf7e7b6 // Pale sand
});
/****
* Game Code
****/
// Sound
// Bird beak and eye (for all birds)
// Bird types (use different colors for each)
// Crab (player)
// Center crab horizontally, near bottom
var crab = new Crab();
crab.x = 2048 / 2;
crab.y = 2732 - 350;
game.addChild(crab);
// Birds array
var birds = [];
var NUM_BIRDS = 4;
for (var i = 0; i < NUM_BIRDS; i++) {
var b = new Bird();
birds.push(b);
game.addChild(b);
}
// Score
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFF6F3C
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Tummy text (always empty)
var tummyTxt = new Text2('Tummy: Empty', {
size: 60,
fill: 0x7A2E00
});
tummyTxt.anchor.set(0.5, 0.5);
tummyTxt.x = 2048 / 2;
tummyTxt.y = 2732 - 120;
LK.gui.addChild(tummyTxt);
// Dragging
var dragNode = null;
function handleMove(x, y, obj) {
if (dragNode) {
// Clamp crab inside game area
var crabW = crab.width / 2;
var crabH = crab.height / 2;
var minX = crabW + 40;
var maxX = 2048 - crabW - 40;
var minY = crabH + 40;
var maxY = 2732 - crabH - 40;
crab.x = Math.max(minX, Math.min(maxX, x));
crab.y = Math.max(minY, Math.min(maxY, y));
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
// Only start drag if not in top left 100x100
if (x > 100 || y > 100) {
dragNode = crab;
handleMove(x, y, obj);
}
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Main update
game.update = function () {
// Animate crab
crab.update();
// Animate birds
for (var i = 0; i < birds.length; i++) {
birds[i].update();
}
// Check for collisions
for (var i = 0; i < birds.length; i++) {
var bird = birds[i];
// Only check if bird is on screen
if (bird.x > -150 && bird.x < 2048 + 150 && bird.y > 0 && bird.y < 2732) {
if (crab.intersects(bird)) {
// Paradox: bird is caught, but not really
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Play sound
LK.getSound('catch').play();
// Animate crab tummy (flash)
LK.effects.flashObject(crab.tummy, 0xffe066, 400);
// Animate bird (fade out and respawn)
tween(bird, {
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
onFinish: function onFinish() {
bird.alpha = 1;
bird.respawn();
}
});
// Animate crab eyes to look at bird
crab.lookAt(bird.x, bird.y);
// Tummy always empty
tummyTxt.setText('Tummy: Empty');
}
}
}
};
// Set initial score
LK.setScore(0);
scoreTxt.setText('0');
// Set initial tummy text
tummyTxt.setText('Tummy: Empty');