Code edit (1 edits merged)
Please save this source code
User prompt
Crab's Paradox Picnic
Initial prompt
Okay, this is a challenging comic prompt! Let's see if we can visualize this absurd scenario. Panel 1 Setting: A sandy beach. A large, cartoonish crab sits on the sand, legs splayed wide. It has a very satisfied, almost smug expression. Visuals: The crab is clearly the focus. Draw it big and imposing. Caption: "Lunch was... substantial." Speech Balloon (Crab): "Burp! A full course meal!" Panel 2 Setting: The same beach location. Visuals: Zoom out slightly. A chaotic scene unfolds around the crab. A Falcon, Eagle, Chough, Robin, Stork, Duck, Macaw, Seagull, Hummingbird, and Swan are all clustered together, looking flustered and annoyed. They are all clearly not inside the crab. Make the birds look distressed, maybe ruffled feathers. Speech Balloon (Falcon): "We told you to watch where you were going!" Speech Balloon (Stork): "Next time, we fly in a V-formation!" Panel 3 Setting: A close-up shot, focusing on the crab’s empty mouth. Inside the Crab’s mouth, you see only darkness! Visuals: Strong shadows to emphasize the emptiness. Exaggerate the size of the inside of the mouth. Make it clear there's nothing inside. Caption: "Despite its earlier meal, the crab's insides remain dark and empty for the viewer who is looking inside of the crab mouth!" Panel 4 Setting: Panoramic view of the shore. Visuals: Depict the crab with a bubble around its tummy. The bird-gang is looking up at the crab's tummy. Speech Balloon (Hummingbird): "I am confused. Is the Tummy an entrance to a another world?" Caption: "And the great question remains...how can the birds be both eaten and not eaten?" Panel 5 Setting: Zoom in on the crab. Visuals: The crab is confused. Speech Balloon (Crab): "My tummy feels empty!" This layout emphasizes paradox and the surreal nature of the prompt, hopefully captures the scene you imagined! With Video Panel 5 And Keyboard
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); // Bird types var birdTypes = [{ id: 'birdFalcon', name: 'Falcon' }, { id: 'birdEagle', name: 'Eagle' }, { id: 'birdChough', name: 'Chough' }, { id: 'birdRobin', name: 'Robin' }, { id: 'birdStork', name: 'Stork' }, { id: 'birdDuck', name: 'Duck' }, { id: 'birdMacaw', name: 'Macaw' }, { id: 'birdSeagull', name: 'Seagull' }, { id: 'birdHummingbird', name: 'Hummingbird' }, { id: 'birdSwan', name: 'Swan' }]; // Pick a random type var typeIndex = Math.floor(Math.random() * birdTypes.length); var type = birdTypes[typeIndex]; self.birdType = type.name; // Main body var body = self.attachAsset(type.id, { anchorX: 0.5, anchorY: 0.5 }); // Beak (right side) self.attachAsset('birdBeak', { anchorX: 0.1, anchorY: 0.5, x: body.width / 2 + 8, y: 0, rotation: 0.1 }); // Eye self.attachAsset('birdEye', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 6 }); // For movement self.speed = 6 + Math.random() * 4; // px per frame self.dir = Math.random() < 0.5 ? 1 : -1; // left or right self.vy = -2 + Math.random() * 4; // up or down self.osc = Math.random() * Math.PI * 2; // for wavy movement // For respawn self.respawn = function () { self.dir = Math.random() < 0.5 ? 1 : -1; self.speed = 6 + Math.random() * 4; self.vy = -2 + Math.random() * 4; self.osc = Math.random() * Math.PI * 2; // Start off-screen if (self.dir === 1) { self.x = -body.width - 20; } else { self.x = 2048 + body.width + 20; } self.y = 400 + Math.random() * (2732 - 800); self.rotation = self.dir === 1 ? 0 : Math.PI; }; self.respawn(); // Animate self.update = function () { self.x += self.speed * self.dir; self.y += self.vy + Math.sin(LK.ticks / 20 + self.osc) * 2; // If off screen, respawn if (self.dir === 1 && self.x > 2048 + 100 || self.dir === -1 && self.x < -100) { self.respawn(); } }; return self; }); // Crab class (player) var Crab = Container.expand(function () { var self = Container.call(this); // Body var body = self.attachAsset('crabBody', { anchorX: 0.5, anchorY: 0.5 }); // Tummy (centered) var tummy = self.attachAsset('crabTummy', { anchorX: 0.5, anchorY: 0.5, y: 30 }); self.tummy = tummy; // Eyes var eyeL = self.attachAsset('crabEye', { anchorX: 0.5, anchorY: 0.5, x: -50, y: -40 }); var eyeR = self.attachAsset('crabEye', { anchorX: 0.5, anchorY: 0.5, x: 50, y: -40 }); var pupilL = self.attachAsset('crabPupil', { anchorX: 0.5, anchorY: 0.5, x: -50, y: -40 }); var pupilR = self.attachAsset('crabPupil', { anchorX: 0.5, anchorY: 0.5, x: 50, y: -40 }); // Mouth self.attachAsset('crabMouth', { anchorX: 0.5, anchorY: 0.5, y: 25 }); // Claws self.attachAsset('crabClaw', { anchorX: 0.5, anchorY: 0.5, x: -110, y: 10, rotation: -0.5 }); self.attachAsset('crabClaw', { anchorX: 0.5, anchorY: 0.5, x: 110, y: 10, rotation: 0.5 }); // Legs (3 left, 3 right) for (var i = 0; i < 3; i++) { self.attachAsset('crabLeg', { anchorX: 0.5, anchorY: 0.1, x: -90 - i * 20, y: 60 + i * 10, rotation: -0.3 + i * 0.2 }); self.attachAsset('crabLeg', { anchorX: 0.5, anchorY: 0.1, x: 90 + i * 20, y: 60 + i * 10, rotation: 0.3 - i * 0.2 }); } // For dragging self.isDragging = false; // For a little smug animation self.smugTimer = 0; // Animate pupils to look at last bird self.lookAt = function (x, y) { var dxL = x - (self.x - 50); var dyL = y - (self.y - 40); var dxR = x - (self.x + 50); var dyR = y - (self.y - 40); var magL = Math.sqrt(dxL * dxL + dyL * dyL); var magR = Math.sqrt(dxR * dxR + dyR * dyR); var maxDist = 8; pupilL.x = -50 + (magL > 0 ? dxL / magL * maxDist : 0); pupilL.y = -40 + (magL > 0 ? dyL / magL * maxDist : 0); pupilR.x = 50 + (magR > 0 ? dxR / magR * maxDist : 0); pupilR.y = -40 + (magR > 0 ? dyR / magR * maxDist : 0); }; // Animate smug bounce self.update = function () { self.smugTimer += 0.05; self.scaleX = 1 + Math.sin(self.smugTimer) * 0.03; self.scaleY = 1 + Math.cos(self.smugTimer) * 0.03; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf7e7b6 // Pale sand }); /**** * Game Code ****/ // Sound // Bird beak and eye (for all birds) // Bird types (use different colors for each) // Crab (player) // Center crab horizontally, near bottom var crab = new Crab(); crab.x = 2048 / 2; crab.y = 2732 - 350; game.addChild(crab); // Birds array var birds = []; var NUM_BIRDS = 4; for (var i = 0; i < NUM_BIRDS; i++) { var b = new Bird(); birds.push(b); game.addChild(b); } // Score var scoreTxt = new Text2('0', { size: 120, fill: 0xFF6F3C }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Tummy text (always empty) var tummyTxt = new Text2('Tummy: Empty', { size: 60, fill: 0x7A2E00 }); tummyTxt.anchor.set(0.5, 0.5); tummyTxt.x = 2048 / 2; tummyTxt.y = 2732 - 120; LK.gui.addChild(tummyTxt); // Dragging var dragNode = null; function handleMove(x, y, obj) { if (dragNode) { // Clamp crab inside game area var crabW = crab.width / 2; var crabH = crab.height / 2; var minX = crabW + 40; var maxX = 2048 - crabW - 40; var minY = crabH + 40; var maxY = 2732 - crabH - 40; crab.x = Math.max(minX, Math.min(maxX, x)); crab.y = Math.max(minY, Math.min(maxY, y)); } } game.move = handleMove; game.down = function (x, y, obj) { // Only start drag if not in top left 100x100 if (x > 100 || y > 100) { dragNode = crab; handleMove(x, y, obj); } }; game.up = function (x, y, obj) { dragNode = null; }; // Main update game.update = function () { // Animate crab crab.update(); // Animate birds for (var i = 0; i < birds.length; i++) { birds[i].update(); } // Check for collisions for (var i = 0; i < birds.length; i++) { var bird = birds[i]; // Only check if bird is on screen if (bird.x > -150 && bird.x < 2048 + 150 && bird.y > 0 && bird.y < 2732) { if (crab.intersects(bird)) { // Paradox: bird is caught, but not really LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Play sound LK.getSound('catch').play(); // Animate crab tummy (flash) LK.effects.flashObject(crab.tummy, 0xffe066, 400); // Animate bird (fade out and respawn) tween(bird, { alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { bird.alpha = 1; bird.respawn(); } }); // Animate crab eyes to look at bird crab.lookAt(bird.x, bird.y); // Tummy always empty tummyTxt.setText('Tummy: Empty'); } } } }; // Set initial score LK.setScore(0); scoreTxt.setText('0'); // Set initial tummy text tummyTxt.setText('Tummy: Empty');
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,318 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Bird class
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ // Bird types
+ var birdTypes = [{
+ id: 'birdFalcon',
+ name: 'Falcon'
+ }, {
+ id: 'birdEagle',
+ name: 'Eagle'
+ }, {
+ id: 'birdChough',
+ name: 'Chough'
+ }, {
+ id: 'birdRobin',
+ name: 'Robin'
+ }, {
+ id: 'birdStork',
+ name: 'Stork'
+ }, {
+ id: 'birdDuck',
+ name: 'Duck'
+ }, {
+ id: 'birdMacaw',
+ name: 'Macaw'
+ }, {
+ id: 'birdSeagull',
+ name: 'Seagull'
+ }, {
+ id: 'birdHummingbird',
+ name: 'Hummingbird'
+ }, {
+ id: 'birdSwan',
+ name: 'Swan'
+ }];
+ // Pick a random type
+ var typeIndex = Math.floor(Math.random() * birdTypes.length);
+ var type = birdTypes[typeIndex];
+ self.birdType = type.name;
+ // Main body
+ var body = self.attachAsset(type.id, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Beak (right side)
+ self.attachAsset('birdBeak', {
+ anchorX: 0.1,
+ anchorY: 0.5,
+ x: body.width / 2 + 8,
+ y: 0,
+ rotation: 0.1
+ });
+ // Eye
+ self.attachAsset('birdEye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: body.width / 4,
+ y: -body.height / 6
+ });
+ // For movement
+ self.speed = 6 + Math.random() * 4; // px per frame
+ self.dir = Math.random() < 0.5 ? 1 : -1; // left or right
+ self.vy = -2 + Math.random() * 4; // up or down
+ self.osc = Math.random() * Math.PI * 2; // for wavy movement
+ // For respawn
+ self.respawn = function () {
+ self.dir = Math.random() < 0.5 ? 1 : -1;
+ self.speed = 6 + Math.random() * 4;
+ self.vy = -2 + Math.random() * 4;
+ self.osc = Math.random() * Math.PI * 2;
+ // Start off-screen
+ if (self.dir === 1) {
+ self.x = -body.width - 20;
+ } else {
+ self.x = 2048 + body.width + 20;
+ }
+ self.y = 400 + Math.random() * (2732 - 800);
+ self.rotation = self.dir === 1 ? 0 : Math.PI;
+ };
+ self.respawn();
+ // Animate
+ self.update = function () {
+ self.x += self.speed * self.dir;
+ self.y += self.vy + Math.sin(LK.ticks / 20 + self.osc) * 2;
+ // If off screen, respawn
+ if (self.dir === 1 && self.x > 2048 + 100 || self.dir === -1 && self.x < -100) {
+ self.respawn();
+ }
+ };
+ return self;
+});
+// Crab class (player)
+var Crab = Container.expand(function () {
+ var self = Container.call(this);
+ // Body
+ var body = self.attachAsset('crabBody', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Tummy (centered)
+ var tummy = self.attachAsset('crabTummy', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ y: 30
+ });
+ self.tummy = tummy;
+ // Eyes
+ var eyeL = self.attachAsset('crabEye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -50,
+ y: -40
+ });
+ var eyeR = self.attachAsset('crabEye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 50,
+ y: -40
+ });
+ var pupilL = self.attachAsset('crabPupil', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -50,
+ y: -40
+ });
+ var pupilR = self.attachAsset('crabPupil', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 50,
+ y: -40
+ });
+ // Mouth
+ self.attachAsset('crabMouth', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ y: 25
+ });
+ // Claws
+ self.attachAsset('crabClaw', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -110,
+ y: 10,
+ rotation: -0.5
+ });
+ self.attachAsset('crabClaw', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 110,
+ y: 10,
+ rotation: 0.5
+ });
+ // Legs (3 left, 3 right)
+ for (var i = 0; i < 3; i++) {
+ self.attachAsset('crabLeg', {
+ anchorX: 0.5,
+ anchorY: 0.1,
+ x: -90 - i * 20,
+ y: 60 + i * 10,
+ rotation: -0.3 + i * 0.2
+ });
+ self.attachAsset('crabLeg', {
+ anchorX: 0.5,
+ anchorY: 0.1,
+ x: 90 + i * 20,
+ y: 60 + i * 10,
+ rotation: 0.3 - i * 0.2
+ });
+ }
+ // For dragging
+ self.isDragging = false;
+ // For a little smug animation
+ self.smugTimer = 0;
+ // Animate pupils to look at last bird
+ self.lookAt = function (x, y) {
+ var dxL = x - (self.x - 50);
+ var dyL = y - (self.y - 40);
+ var dxR = x - (self.x + 50);
+ var dyR = y - (self.y - 40);
+ var magL = Math.sqrt(dxL * dxL + dyL * dyL);
+ var magR = Math.sqrt(dxR * dxR + dyR * dyR);
+ var maxDist = 8;
+ pupilL.x = -50 + (magL > 0 ? dxL / magL * maxDist : 0);
+ pupilL.y = -40 + (magL > 0 ? dyL / magL * maxDist : 0);
+ pupilR.x = 50 + (magR > 0 ? dxR / magR * maxDist : 0);
+ pupilR.y = -40 + (magR > 0 ? dyR / magR * maxDist : 0);
+ };
+ // Animate smug bounce
+ self.update = function () {
+ self.smugTimer += 0.05;
+ self.scaleX = 1 + Math.sin(self.smugTimer) * 0.03;
+ self.scaleY = 1 + Math.cos(self.smugTimer) * 0.03;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xf7e7b6 // Pale sand
+});
+
+/****
+* Game Code
+****/
+// Sound
+// Bird beak and eye (for all birds)
+// Bird types (use different colors for each)
+// Crab (player)
+// Center crab horizontally, near bottom
+var crab = new Crab();
+crab.x = 2048 / 2;
+crab.y = 2732 - 350;
+game.addChild(crab);
+// Birds array
+var birds = [];
+var NUM_BIRDS = 4;
+for (var i = 0; i < NUM_BIRDS; i++) {
+ var b = new Bird();
+ birds.push(b);
+ game.addChild(b);
+}
+// Score
+var scoreTxt = new Text2('0', {
+ size: 120,
+ fill: 0xFF6F3C
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Tummy text (always empty)
+var tummyTxt = new Text2('Tummy: Empty', {
+ size: 60,
+ fill: 0x7A2E00
+});
+tummyTxt.anchor.set(0.5, 0.5);
+tummyTxt.x = 2048 / 2;
+tummyTxt.y = 2732 - 120;
+LK.gui.addChild(tummyTxt);
+// Dragging
+var dragNode = null;
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ // Clamp crab inside game area
+ var crabW = crab.width / 2;
+ var crabH = crab.height / 2;
+ var minX = crabW + 40;
+ var maxX = 2048 - crabW - 40;
+ var minY = crabH + 40;
+ var maxY = 2732 - crabH - 40;
+ crab.x = Math.max(minX, Math.min(maxX, x));
+ crab.y = Math.max(minY, Math.min(maxY, y));
+ }
+}
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ // Only start drag if not in top left 100x100
+ if (x > 100 || y > 100) {
+ dragNode = crab;
+ handleMove(x, y, obj);
+ }
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
+// Main update
+game.update = function () {
+ // Animate crab
+ crab.update();
+ // Animate birds
+ for (var i = 0; i < birds.length; i++) {
+ birds[i].update();
+ }
+ // Check for collisions
+ for (var i = 0; i < birds.length; i++) {
+ var bird = birds[i];
+ // Only check if bird is on screen
+ if (bird.x > -150 && bird.x < 2048 + 150 && bird.y > 0 && bird.y < 2732) {
+ if (crab.intersects(bird)) {
+ // Paradox: bird is caught, but not really
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ // Play sound
+ LK.getSound('catch').play();
+ // Animate crab tummy (flash)
+ LK.effects.flashObject(crab.tummy, 0xffe066, 400);
+ // Animate bird (fade out and respawn)
+ tween(bird, {
+ alpha: 0
+ }, {
+ duration: 200,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ bird.alpha = 1;
+ bird.respawn();
+ }
+ });
+ // Animate crab eyes to look at bird
+ crab.lookAt(bird.x, bird.y);
+ // Tummy always empty
+ tummyTxt.setText('Tummy: Empty');
+ }
+ }
+ }
+};
+// Set initial score
+LK.setScore(0);
+scoreTxt.setText('0');
+// Set initial tummy text
+tummyTxt.setText('Tummy: Empty');
\ No newline at end of file