User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'disturbanceBar.style.fill = '#00FF00';' Line Number: 269
User prompt
Generate the first version of the source code of my game: Royal Rumble: The Peacock's Nap. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Royal Rumble: The Peacock's Nap
Initial prompt
Here's a comic script based on your prompt, aiming for a surreal and humorous tone:
COMIC TITLE: A Royal Rumble
PANEL 1 Setting: A lavish bedroom. A huge, plush four-poster bed dominates the center. Silk sheets and velvet throws. Character: A magnificent, enormous peacock, its tail feathers cascading over the side of the bed, is sprawled out, deeply asleep. Its belly is noticeably distended, almost comically so. Caption: Late afternoon. The opulent boudoir of the most unusual resident.
PANEL 2 Setting: Same as Panel 1, but focusing on the peacock's midsection and the bed. Action: The peacock's distended belly suddenly bulges and twitches violently. The silk sheets around it ripple and shift. A visible outline of something large and angular presses against its feathers from within. Sound Effect (from inside the peacock): GRRRUMBLE! MMPH! Caption: A deep, internal discomfort began to manifest.
PANEL 3 Setting: Close-up on the peacock's face. Action: The peacock’s eyes flutter open slightly, revealing a single golden iris. It lets out a tiny, soft zzzzz sound, then sighs contentedly and closes its eyes again. A small, satisfied smile seems to play on its beak. It appears utterly undisturbed. Speech Balloon (Peacock, thought bubble): So... full...
PANEL 4 Setting: Wider shot, showing the peacock on the bed again, emphasizing the continued internal struggle. Action: The peacock’s entire body now seems to be shaking with internal tremors. Its tail feathers twitch erratically. The bed frame creaks under the stress. A desperate, muffled ROAR seems to emanate from deep inside its belly, causing the feathers to ruffle. Sound Effect (from inside): ROOOAAR! (muffled, distorted) THRASH! THRASH! Caption: For one (former) king, however, the afternoon was proving anything but restful.
PANEL 5 Setting: Same as previous, but the internal struggle seems to have reached a fever pitch. Action: A massive bulge, clearly shaped like a lion's head, briefly pushes out against the peacock's side, distorting its feathers and skin before receding. The peacock, utterly oblivious, lets out a small, almost delicate BUMP! (like a tiny burp). Its eyes remain closed, and it looks completely serene. Sound Effect (from inside): RUMPUS! GROWL! CLAW SCRAPE! Sound Effect (from peacock):
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // BellyBulge represents the lion's struggle inside the peacock var BellyBulge = Container.expand(function () { var self = Container.call(this); var bulgeGraphics = self.attachAsset('belly_bulge', { anchorX: 0.5, anchorY: 0.5 }); self.intensity = 0; // How violent the struggle is (0-1) self.isActive = false; // Show bulge with animation self.showBulge = function (intensity) { self.intensity = intensity; self.isActive = true; self.alpha = 1; // Scale based on intensity var targetScale = 0.5 + intensity * 1.5; tween(self, { scaleX: targetScale, scaleY: targetScale }, { duration: 200, easing: tween.easeOut }); // Slight position shake var shakeAmount = intensity * 20; tween(self, { x: self.x + (Math.random() - 0.5) * shakeAmount, y: self.y + (Math.random() - 0.5) * shakeAmount }, { duration: 100, easing: tween.easeInOut }); }; // Hide bulge self.hideBulge = function () { self.isActive = false; tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 300, easing: tween.easeIn }); }; return self; }); // Peacock class - the sleeping bird with internal royal prisoner var Peacock = Container.expand(function () { var self = Container.call(this); // Create peacock parts self.tail = self.attachAsset('peacock_tail', { anchorX: 0.5, anchorY: 0.5, x: -150, y: 0 }); self.body = self.attachAsset('peacock_body', { anchorX: 0.5, anchorY: 0.5 }); self.head = self.attachAsset('peacock_head', { anchorX: 0.5, anchorY: 0.5, x: 180, y: -50 }); // Eyes start closed self.leftEye = self.attachAsset('eye_closed', { anchorX: 0.5, anchorY: 0.5, x: 170, y: -60 }); self.rightEye = self.attachAsset('eye_closed', { anchorX: 0.5, anchorY: 0.5, x: 190, y: -60 }); // Sleep state self.sleepLevel = 1.0; // 1.0 = deep sleep, 0.0 = awake self.disturbanceLevel = 0; // How disturbed the peacock is self.isAwake = false; // Belly bulges for lion struggles self.bellyBulges = []; for (var i = 0; i < 3; i++) { var bulge = new BellyBulge(); bulge.x = (Math.random() - 0.5) * 200; bulge.y = (Math.random() - 0.5) * 100; bulge.alpha = 0; self.bellyBulges.push(bulge); self.addChild(bulge); } // Wake up the peacock self.wakeUp = function () { if (self.isAwake) return; self.isAwake = true; // Change eyes to open self.leftEye.destroy(); self.rightEye.destroy(); self.leftEye = self.attachAsset('eye_open', { anchorX: 0.5, anchorY: 0.5, x: 170, y: -60 }); self.rightEye = self.attachAsset('eye_open', { anchorX: 0.5, anchorY: 0.5, x: 190, y: -60 }); // Animate awakening tween(self, { scaleY: 1.2 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleY: 1.0 }, { duration: 300 }); } }); }; // Create belly bulge at random position self.createBellyBulge = function (intensity) { // Find inactive bulge for (var i = 0; i < self.bellyBulges.length; i++) { var bulge = self.bellyBulges[i]; if (!bulge.isActive) { // Position randomly on belly bulge.x = (Math.random() - 0.5) * 200; bulge.y = (Math.random() - 0.5) * 100; bulge.showBulge(intensity); // Hide after duration LK.setTimeout(function () { bulge.hideBulge(); }, 500 + Math.random() * 1000); break; } } }; return self; }); /**** * Initialize Game ****/ // Game variables var game = new LK.Game({ backgroundColor: 0x2C1810 // Dark bedroom background }); /**** * Game Code ****/ // Game variables // Peacock body - large elegant bird // Peacock head - smaller circle // Peacock tail feathers - decorative fan // Luxurious bed // Bed sheets // Lion belly bulge - shows internal struggle // Peacock eye closed // Peacock eye open // Sound effects // Tween library for smooth animations var gameTime = 0; var lionStruggleIntensity = 0.1; // Starts low, increases over time var maxDisturbance = 100; // Peacock wakes up at this level var isDragging = false; var dragStartX, dragStartY; var peacockBaseX, peacockBaseY; // Create the luxurious bed var bed = game.addChild(LK.getAsset('bed', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); var bedSheets = game.addChild(LK.getAsset('bed_sheets', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Create the peacock var peacock = game.addChild(new Peacock()); peacock.x = 1024; peacock.y = 1300; peacockBaseX = peacock.x; peacockBaseY = peacock.y; // UI Elements var scoreText = new Text2('Sleep Time: 0s', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var instructionText = new Text2('Drag peacock gently to keep it asleep', { size: 40, fill: 0xCCCCCC }); instructionText.anchor.set(0.5, 0); instructionText.y = 80; LK.gui.top.addChild(instructionText); var disturbanceBar = new Text2('Calm', { size: 50, fill: 0x00FF00 }); disturbanceBar.anchor.set(0.5, 1); LK.gui.bottom.addChild(disturbanceBar); // Game mechanics function updateLionStruggle() { // Lion struggles more over time lionStruggleIntensity = Math.min(1.0, 0.1 + gameTime / 30000); // Increases over 30 seconds // Random lion struggle events if (Math.random() < lionStruggleIntensity * 0.02) { peacock.createBellyBulge(lionStruggleIntensity); LK.getSound('rumble').play(); // Add disturbance if peacock isn't being moved gently var movement = Math.abs(peacock.x - peacockBaseX) + Math.abs(peacock.y - peacockBaseY); if (movement > 50) { peacock.disturbanceLevel += lionStruggleIntensity * 10; } } } function updatePeacockSleep() { // Gradually reduce disturbance if peacock is calm if (peacock.disturbanceLevel > 0) { var movement = Math.abs(peacock.x - peacockBaseX) + Math.abs(peacock.y - peacockBaseY); if (movement < 20) { peacock.disturbanceLevel -= 0.5; // Calm down slowly } } peacock.disturbanceLevel = Math.max(0, peacock.disturbanceLevel); // Update disturbance indicator var disturbancePercent = peacock.disturbanceLevel / maxDisturbance; var newText, newColor; if (disturbancePercent < 0.3) { newText = 'Calm'; newColor = 0x00FF00; } else if (disturbancePercent < 0.7) { newText = 'Restless'; newColor = 0xFFFF00; } else { newText = 'Disturbed!'; newColor = 0xFF0000; } // Recreate text with new color if text or color changed if (disturbanceBar.text !== newText || disturbanceBar._style.fill !== newColor) { LK.gui.bottom.removeChild(disturbanceBar); disturbanceBar = new Text2(newText, { size: 50, fill: newColor }); disturbanceBar.anchor.set(0.5, 1); LK.gui.bottom.addChild(disturbanceBar); } // Check if peacock wakes up if (peacock.disturbanceLevel >= maxDisturbance && !peacock.isAwake) { peacock.wakeUp(); LK.showGameOver(); } } // Touch/mouse controls game.down = function (x, y, obj) { isDragging = true; dragStartX = x; dragStartY = y; peacockBaseX = peacock.x; peacockBaseY = peacock.y; }; game.move = function (x, y, obj) { if (isDragging && !peacock.isAwake) { var deltaX = x - dragStartX; var deltaY = y - dragStartY; // Gentle movement multiplier var sensitivity = 0.8; peacock.x = peacockBaseX + deltaX * sensitivity; peacock.y = peacockBaseY + deltaY * sensitivity; // Keep peacock on the bed peacock.x = Math.max(624, Math.min(1424, peacock.x)); peacock.y = Math.max(1166, Math.min(1566, peacock.y)); // Add slight disturbance for rapid movements var movementSpeed = Math.abs(deltaX) + Math.abs(deltaY); if (movementSpeed > 100) { peacock.disturbanceLevel += 0.5; } } }; game.up = function (x, y, obj) { isDragging = false; }; // Main game loop game.update = function () { if (peacock.isAwake) return; gameTime += 16.67; // Approximately 60 FPS // Update score var sleepSeconds = Math.floor(gameTime / 1000); scoreText.setText('Sleep Time: ' + sleepSeconds + 's'); LK.setScore(sleepSeconds); // Update game mechanics updateLionStruggle(); updatePeacockSleep(); // Gentle breathing animation for sleeping peacock if (LK.ticks % 180 == 0) { // Every 3 seconds LK.getSound('sleep_breath').play(); tween(peacock, { scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(peacock, { scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut }); } }); } // Win condition - survive for 2 minutes if (sleepSeconds >= 120) { LK.showYouWin(); } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// BellyBulge represents the lion's struggle inside the peacock
var BellyBulge = Container.expand(function () {
var self = Container.call(this);
var bulgeGraphics = self.attachAsset('belly_bulge', {
anchorX: 0.5,
anchorY: 0.5
});
self.intensity = 0; // How violent the struggle is (0-1)
self.isActive = false;
// Show bulge with animation
self.showBulge = function (intensity) {
self.intensity = intensity;
self.isActive = true;
self.alpha = 1;
// Scale based on intensity
var targetScale = 0.5 + intensity * 1.5;
tween(self, {
scaleX: targetScale,
scaleY: targetScale
}, {
duration: 200,
easing: tween.easeOut
});
// Slight position shake
var shakeAmount = intensity * 20;
tween(self, {
x: self.x + (Math.random() - 0.5) * shakeAmount,
y: self.y + (Math.random() - 0.5) * shakeAmount
}, {
duration: 100,
easing: tween.easeInOut
});
};
// Hide bulge
self.hideBulge = function () {
self.isActive = false;
tween(self, {
alpha: 0,
scaleX: 0.1,
scaleY: 0.1
}, {
duration: 300,
easing: tween.easeIn
});
};
return self;
});
// Peacock class - the sleeping bird with internal royal prisoner
var Peacock = Container.expand(function () {
var self = Container.call(this);
// Create peacock parts
self.tail = self.attachAsset('peacock_tail', {
anchorX: 0.5,
anchorY: 0.5,
x: -150,
y: 0
});
self.body = self.attachAsset('peacock_body', {
anchorX: 0.5,
anchorY: 0.5
});
self.head = self.attachAsset('peacock_head', {
anchorX: 0.5,
anchorY: 0.5,
x: 180,
y: -50
});
// Eyes start closed
self.leftEye = self.attachAsset('eye_closed', {
anchorX: 0.5,
anchorY: 0.5,
x: 170,
y: -60
});
self.rightEye = self.attachAsset('eye_closed', {
anchorX: 0.5,
anchorY: 0.5,
x: 190,
y: -60
});
// Sleep state
self.sleepLevel = 1.0; // 1.0 = deep sleep, 0.0 = awake
self.disturbanceLevel = 0; // How disturbed the peacock is
self.isAwake = false;
// Belly bulges for lion struggles
self.bellyBulges = [];
for (var i = 0; i < 3; i++) {
var bulge = new BellyBulge();
bulge.x = (Math.random() - 0.5) * 200;
bulge.y = (Math.random() - 0.5) * 100;
bulge.alpha = 0;
self.bellyBulges.push(bulge);
self.addChild(bulge);
}
// Wake up the peacock
self.wakeUp = function () {
if (self.isAwake) return;
self.isAwake = true;
// Change eyes to open
self.leftEye.destroy();
self.rightEye.destroy();
self.leftEye = self.attachAsset('eye_open', {
anchorX: 0.5,
anchorY: 0.5,
x: 170,
y: -60
});
self.rightEye = self.attachAsset('eye_open', {
anchorX: 0.5,
anchorY: 0.5,
x: 190,
y: -60
});
// Animate awakening
tween(self, {
scaleY: 1.2
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
scaleY: 1.0
}, {
duration: 300
});
}
});
};
// Create belly bulge at random position
self.createBellyBulge = function (intensity) {
// Find inactive bulge
for (var i = 0; i < self.bellyBulges.length; i++) {
var bulge = self.bellyBulges[i];
if (!bulge.isActive) {
// Position randomly on belly
bulge.x = (Math.random() - 0.5) * 200;
bulge.y = (Math.random() - 0.5) * 100;
bulge.showBulge(intensity);
// Hide after duration
LK.setTimeout(function () {
bulge.hideBulge();
}, 500 + Math.random() * 1000);
break;
}
}
};
return self;
});
/****
* Initialize Game
****/
// Game variables
var game = new LK.Game({
backgroundColor: 0x2C1810 // Dark bedroom background
});
/****
* Game Code
****/
// Game variables
// Peacock body - large elegant bird
// Peacock head - smaller circle
// Peacock tail feathers - decorative fan
// Luxurious bed
// Bed sheets
// Lion belly bulge - shows internal struggle
// Peacock eye closed
// Peacock eye open
// Sound effects
// Tween library for smooth animations
var gameTime = 0;
var lionStruggleIntensity = 0.1; // Starts low, increases over time
var maxDisturbance = 100; // Peacock wakes up at this level
var isDragging = false;
var dragStartX, dragStartY;
var peacockBaseX, peacockBaseY;
// Create the luxurious bed
var bed = game.addChild(LK.getAsset('bed', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
var bedSheets = game.addChild(LK.getAsset('bed_sheets', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
// Create the peacock
var peacock = game.addChild(new Peacock());
peacock.x = 1024;
peacock.y = 1300;
peacockBaseX = peacock.x;
peacockBaseY = peacock.y;
// UI Elements
var scoreText = new Text2('Sleep Time: 0s', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
var instructionText = new Text2('Drag peacock gently to keep it asleep', {
size: 40,
fill: 0xCCCCCC
});
instructionText.anchor.set(0.5, 0);
instructionText.y = 80;
LK.gui.top.addChild(instructionText);
var disturbanceBar = new Text2('Calm', {
size: 50,
fill: 0x00FF00
});
disturbanceBar.anchor.set(0.5, 1);
LK.gui.bottom.addChild(disturbanceBar);
// Game mechanics
function updateLionStruggle() {
// Lion struggles more over time
lionStruggleIntensity = Math.min(1.0, 0.1 + gameTime / 30000); // Increases over 30 seconds
// Random lion struggle events
if (Math.random() < lionStruggleIntensity * 0.02) {
peacock.createBellyBulge(lionStruggleIntensity);
LK.getSound('rumble').play();
// Add disturbance if peacock isn't being moved gently
var movement = Math.abs(peacock.x - peacockBaseX) + Math.abs(peacock.y - peacockBaseY);
if (movement > 50) {
peacock.disturbanceLevel += lionStruggleIntensity * 10;
}
}
}
function updatePeacockSleep() {
// Gradually reduce disturbance if peacock is calm
if (peacock.disturbanceLevel > 0) {
var movement = Math.abs(peacock.x - peacockBaseX) + Math.abs(peacock.y - peacockBaseY);
if (movement < 20) {
peacock.disturbanceLevel -= 0.5; // Calm down slowly
}
}
peacock.disturbanceLevel = Math.max(0, peacock.disturbanceLevel);
// Update disturbance indicator
var disturbancePercent = peacock.disturbanceLevel / maxDisturbance;
var newText, newColor;
if (disturbancePercent < 0.3) {
newText = 'Calm';
newColor = 0x00FF00;
} else if (disturbancePercent < 0.7) {
newText = 'Restless';
newColor = 0xFFFF00;
} else {
newText = 'Disturbed!';
newColor = 0xFF0000;
}
// Recreate text with new color if text or color changed
if (disturbanceBar.text !== newText || disturbanceBar._style.fill !== newColor) {
LK.gui.bottom.removeChild(disturbanceBar);
disturbanceBar = new Text2(newText, {
size: 50,
fill: newColor
});
disturbanceBar.anchor.set(0.5, 1);
LK.gui.bottom.addChild(disturbanceBar);
}
// Check if peacock wakes up
if (peacock.disturbanceLevel >= maxDisturbance && !peacock.isAwake) {
peacock.wakeUp();
LK.showGameOver();
}
}
// Touch/mouse controls
game.down = function (x, y, obj) {
isDragging = true;
dragStartX = x;
dragStartY = y;
peacockBaseX = peacock.x;
peacockBaseY = peacock.y;
};
game.move = function (x, y, obj) {
if (isDragging && !peacock.isAwake) {
var deltaX = x - dragStartX;
var deltaY = y - dragStartY;
// Gentle movement multiplier
var sensitivity = 0.8;
peacock.x = peacockBaseX + deltaX * sensitivity;
peacock.y = peacockBaseY + deltaY * sensitivity;
// Keep peacock on the bed
peacock.x = Math.max(624, Math.min(1424, peacock.x));
peacock.y = Math.max(1166, Math.min(1566, peacock.y));
// Add slight disturbance for rapid movements
var movementSpeed = Math.abs(deltaX) + Math.abs(deltaY);
if (movementSpeed > 100) {
peacock.disturbanceLevel += 0.5;
}
}
};
game.up = function (x, y, obj) {
isDragging = false;
};
// Main game loop
game.update = function () {
if (peacock.isAwake) return;
gameTime += 16.67; // Approximately 60 FPS
// Update score
var sleepSeconds = Math.floor(gameTime / 1000);
scoreText.setText('Sleep Time: ' + sleepSeconds + 's');
LK.setScore(sleepSeconds);
// Update game mechanics
updateLionStruggle();
updatePeacockSleep();
// Gentle breathing animation for sleeping peacock
if (LK.ticks % 180 == 0) {
// Every 3 seconds
LK.getSound('sleep_breath').play();
tween(peacock, {
scaleY: 1.05
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(peacock, {
scaleY: 1.0
}, {
duration: 1000,
easing: tween.easeInOut
});
}
});
}
// Win condition - survive for 2 minutes
if (sleepSeconds >= 120) {
LK.showYouWin();
}
};