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User prompt
P-Head's Corporate Feast
Initial prompt
Awesome! Here's a **comic strip layout** for your concept: **"P-Head Eats Viacom"** — 4-panel comic, cartoon style, parody. --- ### 🎬 **Title: "PBS P-Head vs. Viacom: Snack Time"** --- ### **🟦 Panel 1: The Encounter** **Scene**: The PBS **P-Head** stands in a blank cartoon space, looking hungry. The **Viacom logo** (bold letters) is walking by confidently, unaware. **Dialogue**: * **P-Head (thinking)**: "Hmm... corporate media snack time." * **Viacom**: "Out of my way, public TV!" --- ### **🟦 Panel 2: The Chomp** **Scene**: In an exaggerated cartoon motion, the P-Head **lunges forward and swallows the Viacom logo whole**. Viacom's letters are halfway in P-Head's mouth, flailing. **SFX**: *GULP!* * **Viacom (yelling)**: "HEY—WAIT!!" --- ### **🟦 Panel 3: Belly Trouble** **Scene**: P-Head is now lying on the ground, **fast asleep**, with cartoon **"Zzz"** above its head. Its belly is **round and bulging**, and inside the transparent belly, **Viacom is panicking**. **Inside the belly**: * **Viacom**: "Let me out of this educational trap!" * **SFX**: *Gurgle...* *Blorp...* --- ### **🟦 Panel 4: Digested** **Scene**: P-Head stretches and lets out a **tiny burp**. The belly is now flat, and a **little PBS logo bubble** floats up. A few stray **Viacom letters** (like the "V" or "M") stick out cartoonishly from P-Head's head like trophies. **Dialogue**: * **P-Head (sleepy)**: "Mmm... tastes like reruns." * **SFX**: *BUUURP!* * **Caption**: "*Viacom has been publicly broadcast.*" --- Would you like me to generate this as an **illustrated comic image** with cartoon visuals using AI art? I can prep a prompt for that! With Video And Without Game And Escape On The P-Head Belly
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Logo = Container.expand(function (logoType) {
var self = Container.call(this);
logoType = logoType || 'small';
var assetName = logoType + 'Logo';
if (logoType === 'viacom') assetName = 'viacomLogo';
var logoGraphics = self.attachAsset(assetName, {
anchorX: 0.5,
anchorY: 0.5
});
self.logoType = logoType;
self.points = logoType === 'small' ? 10 : logoType === 'medium' ? 25 : logoType === 'large' ? 50 : 100;
self.minPlayerSize = logoType === 'small' ? 1 : logoType === 'medium' ? 1.5 : logoType === 'large' ? 2.5 : 4;
// Random drift movement
self.driftX = (Math.random() - 0.5) * 2;
self.driftY = (Math.random() - 0.5) * 2;
self.update = function () {
self.x += self.driftX;
self.y += self.driftY;
// Bounce off edges
if (self.x < 100 || self.x > 1948) self.driftX *= -1;
if (self.y < 100 || self.y > 2632) self.driftY *= -1;
// Keep in bounds
self.x = Math.max(100, Math.min(1948, self.x));
self.y = Math.max(100, Math.min(2632, self.y));
};
return self;
});
var PHead = Container.expand(function () {
var self = Container.call(this);
var pheadGraphics = self.attachAsset('phead', {
anchorX: 0.5,
anchorY: 0.5
});
self.size = 1;
self.maxSize = 5;
self.speed = 3;
self.logosEaten = 0;
self.grow = function () {
if (self.size < self.maxSize) {
self.size += 0.3;
pheadGraphics.scaleX = self.size;
pheadGraphics.scaleY = self.size;
// Eating animation
tween(pheadGraphics, {
scaleX: self.size * 1.2,
scaleY: self.size * 1.2
}, {
duration: 150,
onFinish: function onFinish() {
tween(pheadGraphics, {
scaleX: self.size,
scaleY: self.size
}, {
duration: 150
});
}
});
}
};
self.hurt = function () {
// Flash red when hurt
tween(pheadGraphics, {
tint: 0xff0000
}, {
duration: 200,
onFinish: function onFinish() {
tween(pheadGraphics, {
tint: 0xffffff
}, {
duration: 200
});
}
});
LK.getSound('hurt').play();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x001122
});
/****
* Game Code
****/
var phead = game.addChild(new PHead());
phead.x = 1024;
phead.y = 1366;
var logos = [];
var gameLevel = 1;
var logosToWin = 20;
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0, 0);
LK.gui.topRight.addChild(scoreTxt);
var sizeTxt = new Text2('Size: 1.0', {
size: 60,
fill: 0x00FF00
});
sizeTxt.anchor.set(1, 0);
sizeTxt.x = -20;
sizeTxt.y = 100;
LK.gui.topRight.addChild(sizeTxt);
var levelTxt = new Text2('Level: 1', {
size: 60,
fill: 0xFFFF00
});
levelTxt.anchor.set(0, 1);
levelTxt.x = 20;
levelTxt.y = -20;
LK.gui.bottomLeft.addChild(levelTxt);
// Spawn initial logos
function spawnLogo() {
var logoTypes = ['small', 'small', 'small', 'medium', 'medium'];
if (gameLevel >= 2) logoTypes.push('large');
if (gameLevel >= 3) logoTypes.push('viacom');
var randomType = logoTypes[Math.floor(Math.random() * logoTypes.length)];
var newLogo = new Logo(randomType);
// Random spawn position away from player
do {
newLogo.x = Math.random() * 1848 + 100;
newLogo.y = Math.random() * 2532 + 100;
} while (Math.abs(newLogo.x - phead.x) < 300 && Math.abs(newLogo.y - phead.y) < 300);
logos.push(newLogo);
game.addChild(newLogo);
}
// Initial logo spawn
for (var i = 0; i < 8; i++) {
spawnLogo();
}
var dragActive = false;
game.down = function (x, y, obj) {
dragActive = true;
phead.x = x;
phead.y = y;
};
game.move = function (x, y, obj) {
if (dragActive) {
phead.x = x;
phead.y = y;
}
};
game.up = function (x, y, obj) {
dragActive = false;
};
// Game update loop
game.update = function () {
// Update UI
scoreTxt.setText('Score: ' + LK.getScore());
sizeTxt.setText('Size: ' + phead.size.toFixed(1));
levelTxt.setText('Level: ' + gameLevel);
// Check logo interactions
for (var i = logos.length - 1; i >= 0; i--) {
var logo = logos[i];
if (phead.intersects(logo)) {
if (phead.size >= logo.minPlayerSize) {
// Can eat this logo
LK.setScore(LK.getScore() + logo.points);
phead.grow();
phead.logosEaten++;
// Play eat sound and burp occasionally
LK.getSound('eat').play();
if (Math.random() < 0.3) {
LK.setTimeout(function () {
LK.getSound('burp').play();
}, 500);
}
// Remove logo
logo.destroy();
logos.splice(i, 1);
// Check for level progression
if (phead.logosEaten >= logosToWin) {
gameLevel++;
phead.logosEaten = 0;
logosToWin += 5;
if (gameLevel >= 4) {
// Victory condition - ate Viacom
LK.showYouWin();
return;
}
}
// Spawn new logo
spawnLogo();
} else {
// Logo is too big, player gets hurt
phead.hurt();
// Push player away
var dx = phead.x - logo.x;
var dy = phead.y - logo.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
phead.x += dx / distance * 100;
phead.y += dy / distance * 100;
}
// Keep player in bounds
phead.x = Math.max(100, Math.min(1948, phead.x));
phead.y = Math.max(100, Math.min(2632, phead.y));
}
}
}
// Maintain logo count
while (logos.length < 8) {
spawnLogo();
}
// Game over if player gets too small (from too many hits)
if (LK.getScore() < -50) {
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,223 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Logo = Container.expand(function (logoType) {
+ var self = Container.call(this);
+ logoType = logoType || 'small';
+ var assetName = logoType + 'Logo';
+ if (logoType === 'viacom') assetName = 'viacomLogo';
+ var logoGraphics = self.attachAsset(assetName, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.logoType = logoType;
+ self.points = logoType === 'small' ? 10 : logoType === 'medium' ? 25 : logoType === 'large' ? 50 : 100;
+ self.minPlayerSize = logoType === 'small' ? 1 : logoType === 'medium' ? 1.5 : logoType === 'large' ? 2.5 : 4;
+ // Random drift movement
+ self.driftX = (Math.random() - 0.5) * 2;
+ self.driftY = (Math.random() - 0.5) * 2;
+ self.update = function () {
+ self.x += self.driftX;
+ self.y += self.driftY;
+ // Bounce off edges
+ if (self.x < 100 || self.x > 1948) self.driftX *= -1;
+ if (self.y < 100 || self.y > 2632) self.driftY *= -1;
+ // Keep in bounds
+ self.x = Math.max(100, Math.min(1948, self.x));
+ self.y = Math.max(100, Math.min(2632, self.y));
+ };
+ return self;
+});
+var PHead = Container.expand(function () {
+ var self = Container.call(this);
+ var pheadGraphics = self.attachAsset('phead', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.size = 1;
+ self.maxSize = 5;
+ self.speed = 3;
+ self.logosEaten = 0;
+ self.grow = function () {
+ if (self.size < self.maxSize) {
+ self.size += 0.3;
+ pheadGraphics.scaleX = self.size;
+ pheadGraphics.scaleY = self.size;
+ // Eating animation
+ tween(pheadGraphics, {
+ scaleX: self.size * 1.2,
+ scaleY: self.size * 1.2
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ tween(pheadGraphics, {
+ scaleX: self.size,
+ scaleY: self.size
+ }, {
+ duration: 150
+ });
+ }
+ });
+ }
+ };
+ self.hurt = function () {
+ // Flash red when hurt
+ tween(pheadGraphics, {
+ tint: 0xff0000
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(pheadGraphics, {
+ tint: 0xffffff
+ }, {
+ duration: 200
+ });
+ }
+ });
+ LK.getSound('hurt').play();
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x001122
+});
+
+/****
+* Game Code
+****/
+var phead = game.addChild(new PHead());
+phead.x = 1024;
+phead.y = 1366;
+var logos = [];
+var gameLevel = 1;
+var logosToWin = 20;
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0, 0);
+LK.gui.topRight.addChild(scoreTxt);
+var sizeTxt = new Text2('Size: 1.0', {
+ size: 60,
+ fill: 0x00FF00
+});
+sizeTxt.anchor.set(1, 0);
+sizeTxt.x = -20;
+sizeTxt.y = 100;
+LK.gui.topRight.addChild(sizeTxt);
+var levelTxt = new Text2('Level: 1', {
+ size: 60,
+ fill: 0xFFFF00
+});
+levelTxt.anchor.set(0, 1);
+levelTxt.x = 20;
+levelTxt.y = -20;
+LK.gui.bottomLeft.addChild(levelTxt);
+// Spawn initial logos
+function spawnLogo() {
+ var logoTypes = ['small', 'small', 'small', 'medium', 'medium'];
+ if (gameLevel >= 2) logoTypes.push('large');
+ if (gameLevel >= 3) logoTypes.push('viacom');
+ var randomType = logoTypes[Math.floor(Math.random() * logoTypes.length)];
+ var newLogo = new Logo(randomType);
+ // Random spawn position away from player
+ do {
+ newLogo.x = Math.random() * 1848 + 100;
+ newLogo.y = Math.random() * 2532 + 100;
+ } while (Math.abs(newLogo.x - phead.x) < 300 && Math.abs(newLogo.y - phead.y) < 300);
+ logos.push(newLogo);
+ game.addChild(newLogo);
+}
+// Initial logo spawn
+for (var i = 0; i < 8; i++) {
+ spawnLogo();
+}
+var dragActive = false;
+game.down = function (x, y, obj) {
+ dragActive = true;
+ phead.x = x;
+ phead.y = y;
+};
+game.move = function (x, y, obj) {
+ if (dragActive) {
+ phead.x = x;
+ phead.y = y;
+ }
+};
+game.up = function (x, y, obj) {
+ dragActive = false;
+};
+// Game update loop
+game.update = function () {
+ // Update UI
+ scoreTxt.setText('Score: ' + LK.getScore());
+ sizeTxt.setText('Size: ' + phead.size.toFixed(1));
+ levelTxt.setText('Level: ' + gameLevel);
+ // Check logo interactions
+ for (var i = logos.length - 1; i >= 0; i--) {
+ var logo = logos[i];
+ if (phead.intersects(logo)) {
+ if (phead.size >= logo.minPlayerSize) {
+ // Can eat this logo
+ LK.setScore(LK.getScore() + logo.points);
+ phead.grow();
+ phead.logosEaten++;
+ // Play eat sound and burp occasionally
+ LK.getSound('eat').play();
+ if (Math.random() < 0.3) {
+ LK.setTimeout(function () {
+ LK.getSound('burp').play();
+ }, 500);
+ }
+ // Remove logo
+ logo.destroy();
+ logos.splice(i, 1);
+ // Check for level progression
+ if (phead.logosEaten >= logosToWin) {
+ gameLevel++;
+ phead.logosEaten = 0;
+ logosToWin += 5;
+ if (gameLevel >= 4) {
+ // Victory condition - ate Viacom
+ LK.showYouWin();
+ return;
+ }
+ }
+ // Spawn new logo
+ spawnLogo();
+ } else {
+ // Logo is too big, player gets hurt
+ phead.hurt();
+ // Push player away
+ var dx = phead.x - logo.x;
+ var dy = phead.y - logo.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 0) {
+ phead.x += dx / distance * 100;
+ phead.y += dy / distance * 100;
+ }
+ // Keep player in bounds
+ phead.x = Math.max(100, Math.min(1948, phead.x));
+ phead.y = Math.max(100, Math.min(2632, phead.y));
+ }
+ }
+ }
+ // Maintain logo count
+ while (logos.length < 8) {
+ spawnLogo();
+ }
+ // Game over if player gets too small (from too many hits)
+ if (LK.getScore() < -50) {
+ LK.showGameOver();
+ }
+};
\ No newline at end of file