/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Ball class representing the cricket ball
var Ball = Container.expand(function () {
  var self = Container.call(this);
  var ballGraphics = self.attachAsset('ball', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    self.y += self.speed;
    if (self.y > 2732) {
      self.y = 0;
      self.x = Math.random() * 2048;
    }
  };
});
// Bat class representing the cricket bat
var Bat = Container.expand(function () {
  var self = Container.call(this);
  var batGraphics = self.attachAsset('bat', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.down = function (x, y, obj) {
    self.x = x;
    self.y = y;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
var balls = [];
var bat = game.addChild(new Bat());
bat.x = 1024;
bat.y = 2500;
// Create multiple balls
for (var i = 0; i < 5; i++) {
  var ball = new Ball();
  ball.x = Math.random() * 2048;
  ball.y = Math.random() * 1000;
  balls.push(ball);
  game.addChild(ball);
}
// Handle game updates
game.update = function () {
  for (var i = 0; i < balls.length; i++) {
    balls[i].update();
    if (balls[i].intersects(bat)) {
      balls[i].y = 0;
      balls[i].x = Math.random() * 2048;
    }
  }
};
// Handle bat movement
game.down = function (x, y, obj) {
  bat.x = x;
  bat.y = y;
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Ball class representing the cricket ball
var Ball = Container.expand(function () {
  var self = Container.call(this);
  var ballGraphics = self.attachAsset('ball', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    self.y += self.speed;
    if (self.y > 2732) {
      self.y = 0;
      self.x = Math.random() * 2048;
    }
  };
});
// Bat class representing the cricket bat
var Bat = Container.expand(function () {
  var self = Container.call(this);
  var batGraphics = self.attachAsset('bat', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.down = function (x, y, obj) {
    self.x = x;
    self.y = y;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
var balls = [];
var bat = game.addChild(new Bat());
bat.x = 1024;
bat.y = 2500;
// Create multiple balls
for (var i = 0; i < 5; i++) {
  var ball = new Ball();
  ball.x = Math.random() * 2048;
  ball.y = Math.random() * 1000;
  balls.push(ball);
  game.addChild(ball);
}
// Handle game updates
game.update = function () {
  for (var i = 0; i < balls.length; i++) {
    balls[i].update();
    if (balls[i].intersects(bat)) {
      balls[i].y = 0;
      balls[i].x = Math.random() * 2048;
    }
  }
};
// Handle bat movement
game.down = function (x, y, obj) {
  bat.x = x;
  bat.y = y;
};