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For now lets just add the temp changes but leave the level counter as is for now. Ill think of the level counter changes in the meantime that would be cool and fun.
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pixel art red arcade button top-down view, glowing red, 128x128 pixel art blue arcade button top-down view, glowing blue, 128x128 pixel art green arcade button top-down view, glowing green, 128x128 pixel art yellow arcade button top-down view, glowing yellow, 128x128
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make the pads double in size please. they are still too small
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pixel art red arcade button top-down view, glowing red, 64x64 pixel art blue arcade button top-down view, glowing blue, 64x64 pixel art green arcade button top-down view, glowing green, 64x64 pixel art yellow arcade button top-down view, glowing yellow, 64x64
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pixel art red arcade button top-down view, glowing red, 32x32 pixel art blue arcade button top-down view, glowing blue, 32x32 pixel art green arcade button top-down view, glowing green, 32x32 pixel art yellow arcade button top-down view, glowing yellow, 32x32
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Please fix the bug: 'Cannot set properties of null (setting 'alpha')' in or related to this line: 'self.padAsset.alpha = 0.85;' Line Number: 90
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Simon Says: Color Match
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});