/**** * Classes ****/ // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); // PowerUp class var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 3; if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Spaceship class var Spaceship = Container.expand(function () { var self = Container.call(this); var spaceshipGraphics = self.attachAsset('spaceship', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Spaceship update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); // Star class var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var spaceship = game.addChild(new Spaceship()); spaceship.x = 1024; spaceship.y = 2400; var stars = []; for (var i = 0; i < 100; i++) { var star = new Star(); star.x = Math.random() * 2048; star.y = Math.random() * -2732; stars.push(star); game.addChild(star); } var obstacles = []; for (var i = 0; i < 5; i++) { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * -2732; obstacles.push(obstacle); game.addChild(obstacle); } var powerUps = []; for (var i = 0; i < 3; i++) { var powerUp = new PowerUp(); powerUp.x = Math.random() * 2048; powerUp.y = Math.random() * -2732; powerUps.push(powerUp); game.addChild(powerUp); } // Handle game events game.down = function (x, y, obj) { spaceship.move(x, y); }; game.update = function () { for (var i = 0; i < obstacles.length; i++) { obstacles[i].update(); if (spaceship.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var i = 0; i < stars.length; i++) { stars[i].update(); } for (var i = 0; i < powerUps.length; i++) { powerUps[i].update(); if (spaceship.intersects(powerUps[i])) { LK.setScore(LK.getScore() + 10); powerUps[i].destroy(); powerUps.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,104 +1,131 @@
-/****
+/****
* Classes
-****/
+****/
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -100;
- self.x = Math.random() * 2048;
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -100;
+ self.x = Math.random() * 2048;
+ }
+ };
});
// PowerUp class
var PowerUp = Container.expand(function () {
- var self = Container.call(this);
- var powerUpGraphics = self.attachAsset('powerUp', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- self.y += 3;
- if (self.y > 2732) {
- self.y = -100;
- self.x = Math.random() * 2048;
- }
- };
+ var self = Container.call(this);
+ var powerUpGraphics = self.attachAsset('powerUp', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.y += 3;
+ if (self.y > 2732) {
+ self.y = -100;
+ self.x = Math.random() * 2048;
+ }
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Spaceship class
var Spaceship = Container.expand(function () {
- var self = Container.call(this);
- var spaceshipGraphics = self.attachAsset('spaceship', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Spaceship update logic
- };
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var spaceshipGraphics = self.attachAsset('spaceship', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Spaceship update logic
+ };
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
+// Star class
+var Star = Container.expand(function () {
+ var self = Container.call(this);
+ var starGraphics = self.attachAsset('star', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 1;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -100;
+ self.x = Math.random() * 2048;
+ }
+ };
+});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game elements
var spaceship = game.addChild(new Spaceship());
spaceship.x = 1024;
spaceship.y = 2400;
+var stars = [];
+for (var i = 0; i < 100; i++) {
+ var star = new Star();
+ star.x = Math.random() * 2048;
+ star.y = Math.random() * -2732;
+ stars.push(star);
+ game.addChild(star);
+}
var obstacles = [];
for (var i = 0; i < 5; i++) {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * -2732;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = Math.random() * -2732;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
var powerUps = [];
for (var i = 0; i < 3; i++) {
- var powerUp = new PowerUp();
- powerUp.x = Math.random() * 2048;
- powerUp.y = Math.random() * -2732;
- powerUps.push(powerUp);
- game.addChild(powerUp);
+ var powerUp = new PowerUp();
+ powerUp.x = Math.random() * 2048;
+ powerUp.y = Math.random() * -2732;
+ powerUps.push(powerUp);
+ game.addChild(powerUp);
}
// Handle game events
game.down = function (x, y, obj) {
- spaceship.move(x, y);
+ spaceship.move(x, y);
};
game.update = function () {
- for (var i = 0; i < obstacles.length; i++) {
- obstacles[i].update();
- if (spaceship.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- for (var i = 0; i < powerUps.length; i++) {
- powerUps[i].update();
- if (spaceship.intersects(powerUps[i])) {
- LK.setScore(LK.getScore() + 10);
- powerUps[i].destroy();
- powerUps.splice(i, 1);
- }
- }
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].update();
+ if (spaceship.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ for (var i = 0; i < stars.length; i++) {
+ stars[i].update();
+ }
+ for (var i = 0; i < powerUps.length; i++) {
+ powerUps[i].update();
+ if (spaceship.intersects(powerUps[i])) {
+ LK.setScore(LK.getScore() + 10);
+ powerUps[i].destroy();
+ powerUps.splice(i, 1);
+ }
+ }
};
\ No newline at end of file