/**** * Classes ****/ // Define the Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic }; self.moveLeft = function () { self.x -= self.speed; }; self.moveRight = function () { self.x += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize score var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize arrays for coins and obstacles var coins = []; var obstacles = []; // Function to spawn coins function spawnCoin() { var coin = new Coin(); coin.x = Math.random() * 2048; coin.y = -50; coins.push(coin); game.addChild(coin); } // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -50; obstacles.push(obstacle); game.addChild(obstacle); } // Handle touch events for player movement game.down = function (x, y, obj) { if (x < 2048 / 2) { player.moveLeft(); } else { player.moveRight(); } }; // Update game logic game.update = function () { // Update player player.update(); // Update coins for (var i = coins.length - 1; i >= 0; i--) { coins[i].update(); if (player.intersects(coins[i])) { score += 1; scoreTxt.setText(score); coins[i].destroy(); coins.splice(i, 1); } } // Update obstacles for (var j = obstacles.length - 1; j >= 0; j--) { obstacles[j].update(); if (player.intersects(obstacles[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn coins and obstacles if (LK.ticks % 60 == 0) { spawnCoin(); } if (LK.ticks % 90 == 0) { spawnObstacle(); } };
/****
* Classes
****/
// Define the Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
// Define the Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
self.moveLeft = function () {
self.x -= self.speed;
};
self.moveRight = function () {
self.x += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize score
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize arrays for coins and obstacles
var coins = [];
var obstacles = [];
// Function to spawn coins
function spawnCoin() {
var coin = new Coin();
coin.x = Math.random() * 2048;
coin.y = -50;
coins.push(coin);
game.addChild(coin);
}
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle touch events for player movement
game.down = function (x, y, obj) {
if (x < 2048 / 2) {
player.moveLeft();
} else {
player.moveRight();
}
};
// Update game logic
game.update = function () {
// Update player
player.update();
// Update coins
for (var i = coins.length - 1; i >= 0; i--) {
coins[i].update();
if (player.intersects(coins[i])) {
score += 1;
scoreTxt.setText(score);
coins[i].destroy();
coins.splice(i, 1);
}
}
// Update obstacles
for (var j = obstacles.length - 1; j >= 0; j--) {
obstacles[j].update();
if (player.intersects(obstacles[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Spawn coins and obstacles
if (LK.ticks % 60 == 0) {
spawnCoin();
}
if (LK.ticks % 90 == 0) {
spawnObstacle();
}
};