User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'alpha' in null' in or related to this line: 'tween(tapToStartTxt, {' Line Number: 203 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Tap & Drive
Initial prompt
create a casual car game where you tap on screen and run car
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.maxSpeed = 15; self.acceleration = 5; self.deceleration = 0.2; self.fuelConsumption = 0.3; self.isMoving = false; self.accelerate = function () { self.speed = Math.min(self.maxSpeed, self.speed + self.acceleration); self.isMoving = true; // Slight bounce effect when accelerating tween(carGraphics, { scaleX: 0.9, scaleY: 1.1 }, { duration: 100, onFinish: function onFinish() { tween(carGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); }; self.update = function () { if (self.isMoving) { self.speed = Math.max(0, self.speed - self.deceleration); if (self.speed === 0) { self.isMoving = false; } } }; return self; }); var GameItem = Container.expand(function (type) { var self = Container.call(this); self.type = type; var assetId = type === 'obstacle' ? 'obstacle' : type === 'coin' ? 'coin' : 'fuelItem'; var itemGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); // Add some animation based on item type if (type === 'coin') { // Make coins rotate self.update = function () { itemGraphics.rotation += 0.05; }; } else if (type === 'fuelItem') { // Make fuel items pulse tween(itemGraphics, { alpha: 0.7 }, { duration: 800, easing: tween.sinOut, onFinish: function onFinish() { tween(itemGraphics, { alpha: 1 }, { duration: 800, easing: tween.sinIn, onFinish: self.update }); } }); self.update = function () { tween(itemGraphics, { alpha: 0.7 }, { duration: 800, easing: tween.sinOut, onFinish: function onFinish() { tween(itemGraphics, { alpha: 1 }, { duration: 800, easing: tween.sinIn, onFinish: self.update }); } }); }; } return self; }); var RoadLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('roadLine', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Game variables var car; var roadLines = []; var gameItems = []; var score = 0; var fuel = 100; var roadSpeed = 0; var roadWidth = 600; var lanePositions = [2048 / 2 - roadWidth / 3, 2048 / 2, 2048 / 2 + roadWidth / 3]; var currentLane = 1; // Middle lane var gameStarted = false; var roadContainer; var itemsContainer; var scoreTxt; var distanceTxt; var fuelBar; var fuelBarBg; var tapToStartTxt; // Initialize game elements function initGame() { // Create road roadContainer = new Container(); game.addChild(roadContainer); var road = LK.getAsset('road', { anchorX: 0.5, anchorY: 0 }); road.x = 2048 / 2; road.y = 0; roadContainer.addChild(road); // Create items container itemsContainer = new Container(); game.addChild(itemsContainer); // Create road lines for (var i = 0; i < 10; i++) { createRoadLine(-(i * 300)); } // Create car car = new Car(); car.x = lanePositions[currentLane]; car.y = 2732 - 300; game.addChild(car); // Create UI elements createUI(); // Show tap to start tapToStartTxt = new Text2('TAP TO START', { size: 100, fill: 0xFFFFFF }); tapToStartTxt.anchor.set(0.5, 0.5); tapToStartTxt.x = 2048 / 2; tapToStartTxt.y = 2732 / 2; game.addChild(tapToStartTxt); // Animation for tap to start text animateTapToStart(); } function animateTapToStart() { tween(tapToStartTxt, { alpha: 0.5 }, { duration: 800, easing: tween.sinOut, onFinish: function onFinish() { tween(tapToStartTxt, { alpha: 1 }, { duration: 800, easing: tween.sinIn, onFinish: animateTapToStart }); } }); } function createUI() { // Score text scoreTxt = new Text2('SCORE: 0', { size: 70, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); LK.gui.topRight.addChild(scoreTxt); // Distance text distanceTxt = new Text2('DISTANCE: 0m', { size: 70, fill: 0xFFFFFF }); distanceTxt.anchor.set(0, 0); distanceTxt.x = 120; // Leave space for the menu icon LK.gui.topLeft.addChild(distanceTxt); // Fuel bar background fuelBarBg = LK.getAsset('fuelBarBg', { anchorX: 0.5, anchorY: 0 }); fuelBarBg.x = 2048 / 2; fuelBarBg.y = 100; LK.gui.top.addChild(fuelBarBg); // Fuel bar fuelBar = LK.getAsset('fuelBar', { anchorX: 0, anchorY: 0 }); fuelBar.x = fuelBarBg.x - fuelBarBg.width / 2; fuelBar.y = fuelBarBg.y; LK.gui.top.addChild(fuelBar); } function createRoadLine(yPos) { var line = new RoadLine(); line.x = 2048 / 2; line.y = yPos; roadLines.push(line); roadContainer.addChild(line); return line; } function createGameItem(type, lane, yPos) { var item = new GameItem(type); item.x = lanePositions[lane]; item.y = yPos; gameItems.push(item); itemsContainer.addChild(item); return item; } function startGame() { if (gameStarted) { return; } gameStarted = true; score = 0; fuel = 100; roadSpeed = 0; // Remove tap to start if (tapToStartTxt && tapToStartTxt.parent) { tapToStartTxt.parent.removeChild(tapToStartTxt); tapToStartTxt = null; } // Start spawning items spawnItems(); // Start background music LK.playMusic('bgMusic'); } function updateScore(value) { score += value; scoreTxt.setText('SCORE: ' + score); } function updateFuel(value) { fuel = Math.max(0, Math.min(100, fuel + value)); // Update fuel bar width based on percentage fuelBar.width = fuel / 100 * fuelBarBg.width; // If no fuel left, game over if (fuel <= 0) { gameOver(); } } function gameOver() { // Save high score if current score is higher if (score > storage.highScore) { storage.highScore = score; } // Show game over screen LK.showGameOver(); } function spawnItems() { // Only spawn if game is active if (!gameStarted) { return; } // Choose random lane var lane = Math.floor(Math.random() * 3); // Choose random item type var rand = Math.random(); var type; if (rand < 0.6) { type = 'obstacle'; } else if (rand < 0.9) { type = 'coin'; } else { type = 'fuelItem'; } // Create item above the screen createGameItem(type, lane, -100); // Schedule next spawn var nextSpawnTime = 1000 + Math.random() * 1000; LK.setTimeout(spawnItems, nextSpawnTime); } function checkCollisions() { // Check collisions with items for (var i = gameItems.length - 1; i >= 0; i--) { var item = gameItems[i]; if (car.intersects(item)) { // Handle collision based on item type if (item.type === 'obstacle') { // Hit obstacle LK.getSound('crash').play(); LK.effects.flashScreen(0xff0000, 500); updateFuel(-20); } else if (item.type === 'coin') { // Collect coin LK.getSound('coin').play(); updateScore(10); } else if (item.type === 'fuelItem') { // Collect fuel LK.getSound('fuel').play(); updateFuel(20); } // Remove the item if (item.parent) { item.parent.removeChild(item); } gameItems.splice(i, 1); } } } // Input handlers game.down = function (x, y, obj) { if (!gameStarted) { startGame(); return; } // Play tap sound LK.getSound('tap').play(); // Accelerate car car.accelerate(); // Consume fuel when tapping updateFuel(-car.fuelConsumption); // Handle lane change if (x < 2048 / 3) { // Tap on left side - move left if possible if (currentLane > 0) { currentLane--; tween(car, { x: lanePositions[currentLane] }, { duration: 200, easing: tween.easeOut }); } } else if (x > 2048 * 2 / 3) { // Tap on right side - move right if possible if (currentLane < 2) { currentLane++; tween(car, { x: lanePositions[currentLane] }, { duration: 200, easing: tween.easeOut }); } } }; // Game update logic var distance = 0; game.update = function () { if (!gameStarted) { return; } // Update car car.update(); // Set road speed based on car speed roadSpeed = car.speed; // Move road lines for (var i = roadLines.length - 1; i >= 0; i--) { var line = roadLines[i]; line.y += roadSpeed; // If line is off-screen, recycle it if (line.y > 2732) { line.y = -100; } // Create new lines as needed if (roadLines.length < 15 && line.y > 0 && line.y < roadSpeed) { createRoadLine(-100); } } // Move game items for (var j = gameItems.length - 1; j >= 0; j--) { var item = gameItems[j]; item.y += roadSpeed; // Update item animation if it has an update method if (item.update) { item.update(); } // Remove items that are off-screen if (item.y > 2732 + 100) { if (item.parent) { item.parent.removeChild(item); } gameItems.splice(j, 1); } } // Check for collisions checkCollisions(); // Update distance if (roadSpeed > 0) { distance += roadSpeed / 20; distanceTxt.setText('DISTANCE: ' + Math.floor(distance) + 'm'); } // Gradually decrease fuel if (roadSpeed > 0) { updateFuel(-0.05); } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,424 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ highScore: 0
+});
+
+/****
+* Classes
+****/
+var Car = Container.expand(function () {
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 0;
+ self.maxSpeed = 15;
+ self.acceleration = 5;
+ self.deceleration = 0.2;
+ self.fuelConsumption = 0.3;
+ self.isMoving = false;
+ self.accelerate = function () {
+ self.speed = Math.min(self.maxSpeed, self.speed + self.acceleration);
+ self.isMoving = true;
+ // Slight bounce effect when accelerating
+ tween(carGraphics, {
+ scaleX: 0.9,
+ scaleY: 1.1
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(carGraphics, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
+ };
+ self.update = function () {
+ if (self.isMoving) {
+ self.speed = Math.max(0, self.speed - self.deceleration);
+ if (self.speed === 0) {
+ self.isMoving = false;
+ }
+ }
+ };
+ return self;
+});
+var GameItem = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.type = type;
+ var assetId = type === 'obstacle' ? 'obstacle' : type === 'coin' ? 'coin' : 'fuelItem';
+ var itemGraphics = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Add some animation based on item type
+ if (type === 'coin') {
+ // Make coins rotate
+ self.update = function () {
+ itemGraphics.rotation += 0.05;
+ };
+ } else if (type === 'fuelItem') {
+ // Make fuel items pulse
+ tween(itemGraphics, {
+ alpha: 0.7
+ }, {
+ duration: 800,
+ easing: tween.sinOut,
+ onFinish: function onFinish() {
+ tween(itemGraphics, {
+ alpha: 1
+ }, {
+ duration: 800,
+ easing: tween.sinIn,
+ onFinish: self.update
+ });
+ }
+ });
+ self.update = function () {
+ tween(itemGraphics, {
+ alpha: 0.7
+ }, {
+ duration: 800,
+ easing: tween.sinOut,
+ onFinish: function onFinish() {
+ tween(itemGraphics, {
+ alpha: 1
+ }, {
+ duration: 800,
+ easing: tween.sinIn,
+ onFinish: self.update
+ });
+ }
+ });
+ };
+ }
+ return self;
+});
+var RoadLine = Container.expand(function () {
+ var self = Container.call(this);
+ var lineGraphics = self.attachAsset('roadLine', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x222222
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var car;
+var roadLines = [];
+var gameItems = [];
+var score = 0;
+var fuel = 100;
+var roadSpeed = 0;
+var roadWidth = 600;
+var lanePositions = [2048 / 2 - roadWidth / 3, 2048 / 2, 2048 / 2 + roadWidth / 3];
+var currentLane = 1; // Middle lane
+var gameStarted = false;
+var roadContainer;
+var itemsContainer;
+var scoreTxt;
+var distanceTxt;
+var fuelBar;
+var fuelBarBg;
+var tapToStartTxt;
+// Initialize game elements
+function initGame() {
+ // Create road
+ roadContainer = new Container();
+ game.addChild(roadContainer);
+ var road = LK.getAsset('road', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
+ road.x = 2048 / 2;
+ road.y = 0;
+ roadContainer.addChild(road);
+ // Create items container
+ itemsContainer = new Container();
+ game.addChild(itemsContainer);
+ // Create road lines
+ for (var i = 0; i < 10; i++) {
+ createRoadLine(-(i * 300));
+ }
+ // Create car
+ car = new Car();
+ car.x = lanePositions[currentLane];
+ car.y = 2732 - 300;
+ game.addChild(car);
+ // Create UI elements
+ createUI();
+ // Show tap to start
+ tapToStartTxt = new Text2('TAP TO START', {
+ size: 100,
+ fill: 0xFFFFFF
+ });
+ tapToStartTxt.anchor.set(0.5, 0.5);
+ tapToStartTxt.x = 2048 / 2;
+ tapToStartTxt.y = 2732 / 2;
+ game.addChild(tapToStartTxt);
+ // Animation for tap to start text
+ animateTapToStart();
+}
+function animateTapToStart() {
+ tween(tapToStartTxt, {
+ alpha: 0.5
+ }, {
+ duration: 800,
+ easing: tween.sinOut,
+ onFinish: function onFinish() {
+ tween(tapToStartTxt, {
+ alpha: 1
+ }, {
+ duration: 800,
+ easing: tween.sinIn,
+ onFinish: animateTapToStart
+ });
+ }
+ });
+}
+function createUI() {
+ // Score text
+ scoreTxt = new Text2('SCORE: 0', {
+ size: 70,
+ fill: 0xFFFFFF
+ });
+ scoreTxt.anchor.set(1, 0);
+ LK.gui.topRight.addChild(scoreTxt);
+ // Distance text
+ distanceTxt = new Text2('DISTANCE: 0m', {
+ size: 70,
+ fill: 0xFFFFFF
+ });
+ distanceTxt.anchor.set(0, 0);
+ distanceTxt.x = 120; // Leave space for the menu icon
+ LK.gui.topLeft.addChild(distanceTxt);
+ // Fuel bar background
+ fuelBarBg = LK.getAsset('fuelBarBg', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
+ fuelBarBg.x = 2048 / 2;
+ fuelBarBg.y = 100;
+ LK.gui.top.addChild(fuelBarBg);
+ // Fuel bar
+ fuelBar = LK.getAsset('fuelBar', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ fuelBar.x = fuelBarBg.x - fuelBarBg.width / 2;
+ fuelBar.y = fuelBarBg.y;
+ LK.gui.top.addChild(fuelBar);
+}
+function createRoadLine(yPos) {
+ var line = new RoadLine();
+ line.x = 2048 / 2;
+ line.y = yPos;
+ roadLines.push(line);
+ roadContainer.addChild(line);
+ return line;
+}
+function createGameItem(type, lane, yPos) {
+ var item = new GameItem(type);
+ item.x = lanePositions[lane];
+ item.y = yPos;
+ gameItems.push(item);
+ itemsContainer.addChild(item);
+ return item;
+}
+function startGame() {
+ if (gameStarted) {
+ return;
+ }
+ gameStarted = true;
+ score = 0;
+ fuel = 100;
+ roadSpeed = 0;
+ // Remove tap to start
+ if (tapToStartTxt && tapToStartTxt.parent) {
+ tapToStartTxt.parent.removeChild(tapToStartTxt);
+ tapToStartTxt = null;
+ }
+ // Start spawning items
+ spawnItems();
+ // Start background music
+ LK.playMusic('bgMusic');
+}
+function updateScore(value) {
+ score += value;
+ scoreTxt.setText('SCORE: ' + score);
+}
+function updateFuel(value) {
+ fuel = Math.max(0, Math.min(100, fuel + value));
+ // Update fuel bar width based on percentage
+ fuelBar.width = fuel / 100 * fuelBarBg.width;
+ // If no fuel left, game over
+ if (fuel <= 0) {
+ gameOver();
+ }
+}
+function gameOver() {
+ // Save high score if current score is higher
+ if (score > storage.highScore) {
+ storage.highScore = score;
+ }
+ // Show game over screen
+ LK.showGameOver();
+}
+function spawnItems() {
+ // Only spawn if game is active
+ if (!gameStarted) {
+ return;
+ }
+ // Choose random lane
+ var lane = Math.floor(Math.random() * 3);
+ // Choose random item type
+ var rand = Math.random();
+ var type;
+ if (rand < 0.6) {
+ type = 'obstacle';
+ } else if (rand < 0.9) {
+ type = 'coin';
+ } else {
+ type = 'fuelItem';
+ }
+ // Create item above the screen
+ createGameItem(type, lane, -100);
+ // Schedule next spawn
+ var nextSpawnTime = 1000 + Math.random() * 1000;
+ LK.setTimeout(spawnItems, nextSpawnTime);
+}
+function checkCollisions() {
+ // Check collisions with items
+ for (var i = gameItems.length - 1; i >= 0; i--) {
+ var item = gameItems[i];
+ if (car.intersects(item)) {
+ // Handle collision based on item type
+ if (item.type === 'obstacle') {
+ // Hit obstacle
+ LK.getSound('crash').play();
+ LK.effects.flashScreen(0xff0000, 500);
+ updateFuel(-20);
+ } else if (item.type === 'coin') {
+ // Collect coin
+ LK.getSound('coin').play();
+ updateScore(10);
+ } else if (item.type === 'fuelItem') {
+ // Collect fuel
+ LK.getSound('fuel').play();
+ updateFuel(20);
+ }
+ // Remove the item
+ if (item.parent) {
+ item.parent.removeChild(item);
+ }
+ gameItems.splice(i, 1);
+ }
+ }
+}
+// Input handlers
+game.down = function (x, y, obj) {
+ if (!gameStarted) {
+ startGame();
+ return;
+ }
+ // Play tap sound
+ LK.getSound('tap').play();
+ // Accelerate car
+ car.accelerate();
+ // Consume fuel when tapping
+ updateFuel(-car.fuelConsumption);
+ // Handle lane change
+ if (x < 2048 / 3) {
+ // Tap on left side - move left if possible
+ if (currentLane > 0) {
+ currentLane--;
+ tween(car, {
+ x: lanePositions[currentLane]
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ }
+ } else if (x > 2048 * 2 / 3) {
+ // Tap on right side - move right if possible
+ if (currentLane < 2) {
+ currentLane++;
+ tween(car, {
+ x: lanePositions[currentLane]
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ }
+ }
+};
+// Game update logic
+var distance = 0;
+game.update = function () {
+ if (!gameStarted) {
+ return;
+ }
+ // Update car
+ car.update();
+ // Set road speed based on car speed
+ roadSpeed = car.speed;
+ // Move road lines
+ for (var i = roadLines.length - 1; i >= 0; i--) {
+ var line = roadLines[i];
+ line.y += roadSpeed;
+ // If line is off-screen, recycle it
+ if (line.y > 2732) {
+ line.y = -100;
+ }
+ // Create new lines as needed
+ if (roadLines.length < 15 && line.y > 0 && line.y < roadSpeed) {
+ createRoadLine(-100);
+ }
+ }
+ // Move game items
+ for (var j = gameItems.length - 1; j >= 0; j--) {
+ var item = gameItems[j];
+ item.y += roadSpeed;
+ // Update item animation if it has an update method
+ if (item.update) {
+ item.update();
+ }
+ // Remove items that are off-screen
+ if (item.y > 2732 + 100) {
+ if (item.parent) {
+ item.parent.removeChild(item);
+ }
+ gameItems.splice(j, 1);
+ }
+ }
+ // Check for collisions
+ checkCollisions();
+ // Update distance
+ if (roadSpeed > 0) {
+ distance += roadSpeed / 20;
+ distanceTxt.setText('DISTANCE: ' + Math.floor(distance) + 'm');
+ }
+ // Gradually decrease fuel
+ if (roadSpeed > 0) {
+ updateFuel(-0.05);
+ }
+};
+// Initialize the game
+initGame();
\ No newline at end of file