User prompt
balona vurmadan süre sayaçı çalışmasın
User prompt
play butonu büyük yap ekranı kaplasın
User prompt
durdurma butonunun olduğu yere gelmesin balonlar ve play butonu ekle oyun başlamadan önce
User prompt
her balon patladığında 1 balon cıksın rastgele konumlarda mümkünse uzak olan rastgele konumlar öncelikli cıksın
User prompt
balonlar az öncekine geri dönsün
User prompt
balonlar kırmızı olsun
User prompt
balon limiti 5 olsun
User prompt
her balon patladığında süre artmasın butonlarıda silelim 1 dakika limit olsun
User prompt
balon limiti 7 olsun
User prompt
balon limitini 10la sınırla daha fazla balon cıkmasın
User prompt
balon hareket etmesin 1 balon patladığında 2 tane balon daha cıksın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyun süresini 3 dakika yap eğer bir balon 20 cmden az olursa normal boyuta sıfırla ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
balonlar her 10 saniyede 10 cm küçülsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
bu butonları üzerine basıldığı zaman yok olsunlar ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'timeBoostBtn.down = function (x, y, obj) {' Line Number: 105
User prompt
en aşagı 2 buton ekle bunların üstüne bir şey yazma her turda birini kullanalım biri 10 saniye artırma olsun diğeri balon 10 saniyeliğine balon başı 2 kat puan alalım ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
her balona vurduğumuzda süreyi 1 saniye arttır ve balon daha hızlı hareket etsin ve daha hızlı çıksın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
bir assets oluştur o assets mouse imlecinin hareketlerini taklit etsin
User prompt
mouse imlecini iğne resmine dönüştür
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0xFF0000
});
// Add floating animation
self.floatDirection = Math.random() * Math.PI * 2;
self.floatSpeed = 2.0 + Math.random() * 4.0;
self.isDestroyed = false;
self.update = function () {
if (self.isDestroyed) return;
// Bubbles no longer move - they stay in place
};
self.down = function (x, y, obj) {
if (!isGameActive || self.isDestroyed) return;
// Mark as destroyed
self.isDestroyed = true;
// Pop this bubble - check for double score
var points = doubleScoreActive ? 20 : 10;
LK.setScore(LK.getScore() + points);
scoreTxt.setText('Score: ' + LK.getScore());
// Play pop sound
LK.getSound('pop').play();
// Time no longer increases when bubbles are popped
// Increase speed multipliers
speedMultiplier += 0.2;
spawnSpeedMultiplier += 0.15;
// Remove this bubble from array
for (var i = 0; i < bubbles.length; i++) {
if (bubbles[i] === self) {
bubbles.splice(i, 1);
break;
}
}
// Destroy this bubble
self.destroy();
// Spawn 2 new bubbles at random locations, but respect the 5 bubble limit
if (bubbles.length < 5) {
spawnBubble();
}
if (bubbles.length < 5) {
spawnBubble();
}
};
return self;
});
var MouseNeedle = Container.expand(function () {
var self = Container.call(this);
var needleGraphics = self.attachAsset('needle', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x001122
});
/****
* Game Code
****/
// Set cursor to needle image
game.cursor;
// Create needle that follows mouse
var mouseNeedle = game.addChild(new MouseNeedle());
// Handle mouse movement to make needle follow cursor
game.move = function (x, y, obj) {
mouseNeedle.x = x;
mouseNeedle.y = y;
};
// Add background
var background = game.attachAsset('background', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
});
// Game variables
var bubbles = [];
var gameTimer = 60000; // 1 minute in milliseconds
var gameStartTime;
var isGameActive = true;
var speedMultiplier = 1.0; // Speed multiplier that increases with each hit
var spawnSpeedMultiplier = 1.0; // Spawn speed multiplier
var doubleScoreActive = false;
var doubleScoreEndTime = 0;
var timeBoostUsed = false;
var doubleScoreUsed = false;
var lastShrinkTime = 0; // Track when bubbles were last shrunk
var bubbleShrinkAmount = 10; // Amount to shrink bubbles by (10cm = ~37.8 pixels at 96 DPI)
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var timerTxt = new Text2('1:00', {
size: 60,
fill: 0xFFAA00
});
timerTxt.anchor.set(0.5, 0);
timerTxt.y = 80;
LK.gui.top.addChild(timerTxt);
// Powerup buttons removed
// Button click handlers removed
// Function to spawn a bubble at random position
function spawnBubble() {
var bubble = new Bubble();
bubble.x = 50 + Math.random() * 1948;
bubble.y = 50 + Math.random() * 2632;
// Apply faster spawn animation
bubble.alpha = 0;
bubble.scaleX = 0.3;
bubble.scaleY = 0.3;
tween(bubble, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: Math.max(100, 500 / spawnSpeedMultiplier),
easing: tween.easeOut
});
bubbles.push(bubble);
game.addChild(bubble);
}
// Initialize bubbles - start with just 1 bubble
spawnBubble();
// Game start
gameStartTime = Date.now();
// Main game update loop
game.update = function () {
if (!isGameActive) return;
// Update timer
var elapsed = Date.now() - gameStartTime;
var remaining = Math.max(0, gameTimer - elapsed);
if (remaining <= 0) {
isGameActive = false;
LK.showGameOver();
return;
}
var minutes = Math.floor(remaining / 60000);
var seconds = Math.floor(remaining % 60000 / 1000);
timerTxt.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
// Check if double score effect should end
if (doubleScoreActive && Date.now() > doubleScoreEndTime) {
doubleScoreActive = false;
}
// Shrink bubbles every 10 seconds
if (elapsed - lastShrinkTime >= 10000) {
lastShrinkTime = elapsed;
for (var i = 0; i < bubbles.length; i++) {
var bubble = bubbles[i];
if (!bubble.isDestroyed) {
var newScale = bubble.scaleX - 0.1;
// If bubble becomes smaller than 20cm (scale < 0.2), reset to normal size
if (newScale < 0.2) {
newScale = 1.0;
}
tween(bubble, {
scaleX: newScale,
scaleY: newScale
}, {
duration: 500,
easing: tween.easeOut
});
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,10 @@
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ tint: 0xFF0000
});
// Add floating animation
self.floatDirection = Math.random() * Math.PI * 2;
self.floatSpeed = 2.0 + Math.random() * 4.0;