User prompt
Lütfen hatayı düzeltin: 'Script hatası.' bu satırda veya bu satırla ilgili: 'currentBoard.push(scoreEntry);' Satır Numarası: 1021 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'currentBoard.push(scoreEntry);' Line Number: 1021 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Oyunda skormuzu görek ve Sv mizide görək ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Ve öldüyümuzuzde ana menüye gedey
User prompt
Ve biz bu engelre deydiyimzde ölek
User prompt
Şimdi bu maniyelere deydiyimzde öley ve bu maiyeler hızlı gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Ya ben sıkıldım diyorum ki bizim önüme maniyelr cıksın ve bizi zorlasın para kasabada ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyundakı o sarı altın şeyelr geliyor a onları kayb et onalrın yerine bizi zorluyan şeyler cıksın özumuze ve ölek ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Abi bir oyun skoru yap ve bir svy yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuna kapak fotoğrafı köy
User prompt
Şimdi oyuna ana menü ekleyin içi dolu olsun yap kafana göre bir şeyelr ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Şimdide oyuna altın gelsin altında da basdımızda oyun hızılansın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Yok bu bolanalr gelsin hemde altın para gelsin cobo 259 olun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyun biraz sıkıcı be ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Buna böyle bir şey yap bu oyuna bir en iyi skor köy ve hızlansın Bide biraz maraxlı şeyler ele lutven ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Bubble Pop Frenzy
Initial prompt
Selam bana bir Oyun yap kafana göre ama eyeleneceli bir şey olsun vakit geçirecek bir şey
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Bubble = Container.expand(function (isGolden) { var self = Container.call(this); self.isGolden = isGolden || false; self.speed = Math.random() * 2 + 1; // Random speed between 1-3 self.points = self.isGolden ? 50 : 10; var bubbleGraphics = self.attachAsset(self.isGolden ? 'goldenBubble' : 'bubble', { anchorX: 0.5, anchorY: 0.5 }); // Add slight floating animation var floatOffset = Math.random() * Math.PI * 2; self.update = function () { self.y -= self.speed; // Add slight horizontal wobble self.x += Math.sin(LK.ticks * 0.05 + floatOffset) * 0.5; }; self.down = function (x, y, obj) { self.pop(); }; self.pop = function () { // Combo system comboCount++; comboTimer = 180; // 3 seconds to maintain combo var comboMultiplier = Math.min(Math.floor(comboCount / 5) + 1, 5); var finalPoints = self.points * comboMultiplier; // Add points to score LK.setScore(LK.getScore() + finalPoints); // Show combo text for exciting combos if (comboCount >= 5 && comboCount % 5 === 0) { comboTxt.setText('COMBO x' + comboMultiplier + '!'); comboTxt.alpha = 1; comboTxt.scaleX = 1.5; comboTxt.scaleY = 1.5; tween(comboTxt, { alpha: 0, scaleX: 1, scaleY: 1 }, { duration: 1500 }); // Screen shake for big combos screenShakeIntensity = Math.min(comboMultiplier * 2, 10); } // Play pop sound if (self.isGolden) { LK.getSound('goldenPop').play(); // Golden bubble creates screen flash LK.effects.flashScreen(0xFFD700, 300); } else { LK.getSound('pop').play(); } // Enhanced pop animation with random rotation var randomRotation = (Math.random() - 0.5) * Math.PI; tween(self, { scaleX: 2, scaleY: 2, alpha: 0, rotation: randomRotation }, { duration: 250, easing: tween.bounceOut, onFinish: function onFinish() { self.destroy(); } }); // Remove from bubbles array for (var i = bubbles.length - 1; i >= 0; i--) { if (bubbles[i] === self) { bubbles.splice(i, 1); break; } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bubbles = []; var bubblesEscaped = 0; var maxEscapedBubbles = 10; var spawnTimer = 0; var spawnInterval = 80; // Start spawning faster (80 ticks = ~1.3 seconds) var difficultyTimer = 0; var comboCount = 0; var comboTimer = 0; var screenShakeIntensity = 0; // UI Elements var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var escapedTxt = new Text2('Escaped: 0/10', { size: 50, fill: 0xFFFFFF }); escapedTxt.anchor.set(1, 0); escapedTxt.x = -20; escapedTxt.y = 80; LK.gui.topRight.addChild(escapedTxt); var highScoreTxt = new Text2('Best: ' + storage.highScore, { size: 45, fill: 0xFFD700 }); highScoreTxt.anchor.set(0, 0); highScoreTxt.x = 20; highScoreTxt.y = 80; LK.gui.topLeft.addChild(highScoreTxt); var comboTxt = new Text2('', { size: 70, fill: 0xFF6B35 }); comboTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(comboTxt); function spawnBubble() { var isGolden = Math.random() < 0.1; // 10% chance for golden bubble var bubble = new Bubble(isGolden); // Random spawn position across screen width bubble.x = Math.random() * (2048 - 200) + 100; bubble.y = 2732 + 60; // Start just below screen bubbles.push(bubble); game.addChild(bubble); } function updateDifficulty() { difficultyTimer++; // Increase difficulty every 7 seconds (420 ticks) - faster progression if (difficultyTimer % 420 === 0) { // Decrease spawn interval (spawn faster) spawnInterval = Math.max(25, spawnInterval - 8); // Increase bubble speed more dramatically for (var i = 0; i < bubbles.length; i++) { bubbles[i].speed += 0.4; } } // Every 30 seconds, spawn a burst of golden bubbles for excitement if (difficultyTimer % 1800 === 0) { for (var j = 0; j < 3; j++) { LK.setTimeout(function () { var goldenBubble = new Bubble(true); goldenBubble.x = Math.random() * (2048 - 200) + 100; goldenBubble.y = 2732 + 60; goldenBubble.speed *= 0.7; // Slower so players can catch them bubbles.push(goldenBubble); game.addChild(goldenBubble); }, j * 300); } } } game.update = function () { updateDifficulty(); // Combo timer countdown if (comboTimer > 0) { comboTimer--; if (comboTimer === 0) { comboCount = 0; // Reset combo when timer expires } } // Screen shake effect if (screenShakeIntensity > 0) { game.x = (Math.random() - 0.5) * screenShakeIntensity; game.y = (Math.random() - 0.5) * screenShakeIntensity; screenShakeIntensity *= 0.9; // Gradually reduce shake if (screenShakeIntensity < 0.1) { screenShakeIntensity = 0; game.x = 0; game.y = 0; } } // Spawn bubbles faster spawnTimer++; if (spawnTimer >= spawnInterval) { spawnBubble(); spawnTimer = 0; } // Check for bubbles that escaped for (var i = bubbles.length - 1; i >= 0; i--) { var bubble = bubbles[i]; // Check if bubble escaped (reached top of screen) if (bubble.y < -60) { bubblesEscaped++; bubble.destroy(); bubbles.splice(i, 1); // Reset combo when bubble escapes comboCount = 0; comboTimer = 0; // Update escaped counter escapedTxt.setText('Escaped: ' + bubblesEscaped + '/' + maxEscapedBubbles); // Check game over condition if (bubblesEscaped >= maxEscapedBubbles) { // Update high score before game over var currentScore = LK.getScore(); if (currentScore > storage.highScore) { storage.highScore = currentScore; highScoreTxt.setText('Best: ' + storage.highScore); } LK.showGameOver(); return; } } } // Update score display scoreTxt.setText('Score: ' + LK.getScore()); // Update high score display in real-time if beaten var currentScore = LK.getScore(); if (currentScore > storage.highScore) { storage.highScore = currentScore; highScoreTxt.setText('Best: ' + storage.highScore); highScoreTxt.tint = 0x00FF00; // Green highlight for new record } };
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,11 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ highScore: 0
+});
/****
* Classes
****/
@@ -25,24 +28,49 @@
self.down = function (x, y, obj) {
self.pop();
};
self.pop = function () {
+ // Combo system
+ comboCount++;
+ comboTimer = 180; // 3 seconds to maintain combo
+ var comboMultiplier = Math.min(Math.floor(comboCount / 5) + 1, 5);
+ var finalPoints = self.points * comboMultiplier;
// Add points to score
- LK.setScore(LK.getScore() + self.points);
+ LK.setScore(LK.getScore() + finalPoints);
+ // Show combo text for exciting combos
+ if (comboCount >= 5 && comboCount % 5 === 0) {
+ comboTxt.setText('COMBO x' + comboMultiplier + '!');
+ comboTxt.alpha = 1;
+ comboTxt.scaleX = 1.5;
+ comboTxt.scaleY = 1.5;
+ tween(comboTxt, {
+ alpha: 0,
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 1500
+ });
+ // Screen shake for big combos
+ screenShakeIntensity = Math.min(comboMultiplier * 2, 10);
+ }
// Play pop sound
if (self.isGolden) {
LK.getSound('goldenPop').play();
+ // Golden bubble creates screen flash
+ LK.effects.flashScreen(0xFFD700, 300);
} else {
LK.getSound('pop').play();
}
- // Pop animation
+ // Enhanced pop animation with random rotation
+ var randomRotation = (Math.random() - 0.5) * Math.PI;
tween(self, {
- scaleX: 1.5,
- scaleY: 1.5,
- alpha: 0
+ scaleX: 2,
+ scaleY: 2,
+ alpha: 0,
+ rotation: randomRotation
}, {
- duration: 200,
- easing: tween.easeOut,
+ duration: 250,
+ easing: tween.bounceOut,
onFinish: function onFinish() {
self.destroy();
}
});
@@ -70,10 +98,13 @@
var bubbles = [];
var bubblesEscaped = 0;
var maxEscapedBubbles = 10;
var spawnTimer = 0;
-var spawnInterval = 120; // Start spawning every 2 seconds (120 ticks)
+var spawnInterval = 80; // Start spawning faster (80 ticks = ~1.3 seconds)
var difficultyTimer = 0;
+var comboCount = 0;
+var comboTimer = 0;
+var screenShakeIntensity = 0;
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
@@ -87,8 +118,22 @@
escapedTxt.anchor.set(1, 0);
escapedTxt.x = -20;
escapedTxt.y = 80;
LK.gui.topRight.addChild(escapedTxt);
+var highScoreTxt = new Text2('Best: ' + storage.highScore, {
+ size: 45,
+ fill: 0xFFD700
+});
+highScoreTxt.anchor.set(0, 0);
+highScoreTxt.x = 20;
+highScoreTxt.y = 80;
+LK.gui.topLeft.addChild(highScoreTxt);
+var comboTxt = new Text2('', {
+ size: 70,
+ fill: 0xFF6B35
+});
+comboTxt.anchor.set(0.5, 0.5);
+LK.gui.center.addChild(comboTxt);
function spawnBubble() {
var isGolden = Math.random() < 0.1; // 10% chance for golden bubble
var bubble = new Bubble(isGolden);
// Random spawn position across screen width
@@ -98,21 +143,52 @@
game.addChild(bubble);
}
function updateDifficulty() {
difficultyTimer++;
- // Increase difficulty every 10 seconds (600 ticks)
- if (difficultyTimer % 600 === 0) {
+ // Increase difficulty every 7 seconds (420 ticks) - faster progression
+ if (difficultyTimer % 420 === 0) {
// Decrease spawn interval (spawn faster)
- spawnInterval = Math.max(30, spawnInterval - 10);
- // Increase bubble speed slightly
+ spawnInterval = Math.max(25, spawnInterval - 8);
+ // Increase bubble speed more dramatically
for (var i = 0; i < bubbles.length; i++) {
- bubbles[i].speed += 0.2;
+ bubbles[i].speed += 0.4;
}
}
+ // Every 30 seconds, spawn a burst of golden bubbles for excitement
+ if (difficultyTimer % 1800 === 0) {
+ for (var j = 0; j < 3; j++) {
+ LK.setTimeout(function () {
+ var goldenBubble = new Bubble(true);
+ goldenBubble.x = Math.random() * (2048 - 200) + 100;
+ goldenBubble.y = 2732 + 60;
+ goldenBubble.speed *= 0.7; // Slower so players can catch them
+ bubbles.push(goldenBubble);
+ game.addChild(goldenBubble);
+ }, j * 300);
+ }
+ }
}
game.update = function () {
updateDifficulty();
- // Spawn bubbles
+ // Combo timer countdown
+ if (comboTimer > 0) {
+ comboTimer--;
+ if (comboTimer === 0) {
+ comboCount = 0; // Reset combo when timer expires
+ }
+ }
+ // Screen shake effect
+ if (screenShakeIntensity > 0) {
+ game.x = (Math.random() - 0.5) * screenShakeIntensity;
+ game.y = (Math.random() - 0.5) * screenShakeIntensity;
+ screenShakeIntensity *= 0.9; // Gradually reduce shake
+ if (screenShakeIntensity < 0.1) {
+ screenShakeIntensity = 0;
+ game.x = 0;
+ game.y = 0;
+ }
+ }
+ // Spawn bubbles faster
spawnTimer++;
if (spawnTimer >= spawnInterval) {
spawnBubble();
spawnTimer = 0;
@@ -124,16 +200,32 @@
if (bubble.y < -60) {
bubblesEscaped++;
bubble.destroy();
bubbles.splice(i, 1);
+ // Reset combo when bubble escapes
+ comboCount = 0;
+ comboTimer = 0;
// Update escaped counter
escapedTxt.setText('Escaped: ' + bubblesEscaped + '/' + maxEscapedBubbles);
// Check game over condition
if (bubblesEscaped >= maxEscapedBubbles) {
+ // Update high score before game over
+ var currentScore = LK.getScore();
+ if (currentScore > storage.highScore) {
+ storage.highScore = currentScore;
+ highScoreTxt.setText('Best: ' + storage.highScore);
+ }
LK.showGameOver();
return;
}
}
}
// Update score display
scoreTxt.setText('Score: ' + LK.getScore());
+ // Update high score display in real-time if beaten
+ var currentScore = LK.getScore();
+ if (currentScore > storage.highScore) {
+ storage.highScore = currentScore;
+ highScoreTxt.setText('Best: ' + storage.highScore);
+ highScoreTxt.tint = 0x00FF00; // Green highlight for new record
+ }
};
\ No newline at end of file