User prompt
Lütfen hatayı düzeltin: 'Script hatası.' bu satırda veya bu satırla ilgili: 'currentBoard.push(scoreEntry);' Satır Numarası: 1021 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'currentBoard.push(scoreEntry);' Line Number: 1021 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Oyunda skormuzu görek ve Sv mizide görək ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Ve öldüyümuzuzde ana menüye gedey
User prompt
Ve biz bu engelre deydiyimzde ölek
User prompt
Şimdi bu maniyelere deydiyimzde öley ve bu maiyeler hızlı gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Ya ben sıkıldım diyorum ki bizim önüme maniyelr cıksın ve bizi zorlasın para kasabada ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyundakı o sarı altın şeyelr geliyor a onları kayb et onalrın yerine bizi zorluyan şeyler cıksın özumuze ve ölek ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Abi bir oyun skoru yap ve bir svy yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuna kapak fotoğrafı köy
User prompt
Şimdi oyuna ana menü ekleyin içi dolu olsun yap kafana göre bir şeyelr ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Şimdide oyuna altın gelsin altında da basdımızda oyun hızılansın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Yok bu bolanalr gelsin hemde altın para gelsin cobo 259 olun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyun biraz sıkıcı be ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Buna böyle bir şey yap bu oyuna bir en iyi skor köy ve hızlansın Bide biraz maraxlı şeyler ele lutven ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Bubble Pop Frenzy
Initial prompt
Selam bana bir Oyun yap kafana göre ama eyeleneceli bir şey olsun vakit geçirecek bir şey
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bubble = Container.expand(function (isGolden) { var self = Container.call(this); self.isGolden = isGolden || false; self.speed = Math.random() * 2 + 1; // Random speed between 1-3 self.points = self.isGolden ? 50 : 10; var bubbleGraphics = self.attachAsset(self.isGolden ? 'goldenBubble' : 'bubble', { anchorX: 0.5, anchorY: 0.5 }); // Add slight floating animation var floatOffset = Math.random() * Math.PI * 2; self.update = function () { self.y -= self.speed; // Add slight horizontal wobble self.x += Math.sin(LK.ticks * 0.05 + floatOffset) * 0.5; }; self.down = function (x, y, obj) { self.pop(); }; self.pop = function () { // Add points to score LK.setScore(LK.getScore() + self.points); // Play pop sound if (self.isGolden) { LK.getSound('goldenPop').play(); } else { LK.getSound('pop').play(); } // Pop animation tween(self, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); // Remove from bubbles array for (var i = bubbles.length - 1; i >= 0; i--) { if (bubbles[i] === self) { bubbles.splice(i, 1); break; } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bubbles = []; var bubblesEscaped = 0; var maxEscapedBubbles = 10; var spawnTimer = 0; var spawnInterval = 120; // Start spawning every 2 seconds (120 ticks) var difficultyTimer = 0; // UI Elements var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var escapedTxt = new Text2('Escaped: 0/10', { size: 50, fill: 0xFFFFFF }); escapedTxt.anchor.set(1, 0); escapedTxt.x = -20; escapedTxt.y = 80; LK.gui.topRight.addChild(escapedTxt); function spawnBubble() { var isGolden = Math.random() < 0.1; // 10% chance for golden bubble var bubble = new Bubble(isGolden); // Random spawn position across screen width bubble.x = Math.random() * (2048 - 200) + 100; bubble.y = 2732 + 60; // Start just below screen bubbles.push(bubble); game.addChild(bubble); } function updateDifficulty() { difficultyTimer++; // Increase difficulty every 10 seconds (600 ticks) if (difficultyTimer % 600 === 0) { // Decrease spawn interval (spawn faster) spawnInterval = Math.max(30, spawnInterval - 10); // Increase bubble speed slightly for (var i = 0; i < bubbles.length; i++) { bubbles[i].speed += 0.2; } } } game.update = function () { updateDifficulty(); // Spawn bubbles spawnTimer++; if (spawnTimer >= spawnInterval) { spawnBubble(); spawnTimer = 0; } // Check for bubbles that escaped for (var i = bubbles.length - 1; i >= 0; i--) { var bubble = bubbles[i]; // Check if bubble escaped (reached top of screen) if (bubble.y < -60) { bubblesEscaped++; bubble.destroy(); bubbles.splice(i, 1); // Update escaped counter escapedTxt.setText('Escaped: ' + bubblesEscaped + '/' + maxEscapedBubbles); // Check game over condition if (bubblesEscaped >= maxEscapedBubbles) { LK.showGameOver(); return; } } } // Update score display scoreTxt.setText('Score: ' + LK.getScore()); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,139 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bubble = Container.expand(function (isGolden) {
+ var self = Container.call(this);
+ self.isGolden = isGolden || false;
+ self.speed = Math.random() * 2 + 1; // Random speed between 1-3
+ self.points = self.isGolden ? 50 : 10;
+ var bubbleGraphics = self.attachAsset(self.isGolden ? 'goldenBubble' : 'bubble', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Add slight floating animation
+ var floatOffset = Math.random() * Math.PI * 2;
+ self.update = function () {
+ self.y -= self.speed;
+ // Add slight horizontal wobble
+ self.x += Math.sin(LK.ticks * 0.05 + floatOffset) * 0.5;
+ };
+ self.down = function (x, y, obj) {
+ self.pop();
+ };
+ self.pop = function () {
+ // Add points to score
+ LK.setScore(LK.getScore() + self.points);
+ // Play pop sound
+ if (self.isGolden) {
+ LK.getSound('goldenPop').play();
+ } else {
+ LK.getSound('pop').play();
+ }
+ // Pop animation
+ tween(self, {
+ scaleX: 1.5,
+ scaleY: 1.5,
+ alpha: 0
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ // Remove from bubbles array
+ for (var i = bubbles.length - 1; i >= 0; i--) {
+ if (bubbles[i] === self) {
+ bubbles.splice(i, 1);
+ break;
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var bubbles = [];
+var bubblesEscaped = 0;
+var maxEscapedBubbles = 10;
+var spawnTimer = 0;
+var spawnInterval = 120; // Start spawning every 2 seconds (120 ticks)
+var difficultyTimer = 0;
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var escapedTxt = new Text2('Escaped: 0/10', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+escapedTxt.anchor.set(1, 0);
+escapedTxt.x = -20;
+escapedTxt.y = 80;
+LK.gui.topRight.addChild(escapedTxt);
+function spawnBubble() {
+ var isGolden = Math.random() < 0.1; // 10% chance for golden bubble
+ var bubble = new Bubble(isGolden);
+ // Random spawn position across screen width
+ bubble.x = Math.random() * (2048 - 200) + 100;
+ bubble.y = 2732 + 60; // Start just below screen
+ bubbles.push(bubble);
+ game.addChild(bubble);
+}
+function updateDifficulty() {
+ difficultyTimer++;
+ // Increase difficulty every 10 seconds (600 ticks)
+ if (difficultyTimer % 600 === 0) {
+ // Decrease spawn interval (spawn faster)
+ spawnInterval = Math.max(30, spawnInterval - 10);
+ // Increase bubble speed slightly
+ for (var i = 0; i < bubbles.length; i++) {
+ bubbles[i].speed += 0.2;
+ }
+ }
+}
+game.update = function () {
+ updateDifficulty();
+ // Spawn bubbles
+ spawnTimer++;
+ if (spawnTimer >= spawnInterval) {
+ spawnBubble();
+ spawnTimer = 0;
+ }
+ // Check for bubbles that escaped
+ for (var i = bubbles.length - 1; i >= 0; i--) {
+ var bubble = bubbles[i];
+ // Check if bubble escaped (reached top of screen)
+ if (bubble.y < -60) {
+ bubblesEscaped++;
+ bubble.destroy();
+ bubbles.splice(i, 1);
+ // Update escaped counter
+ escapedTxt.setText('Escaped: ' + bubblesEscaped + '/' + maxEscapedBubbles);
+ // Check game over condition
+ if (bubblesEscaped >= maxEscapedBubbles) {
+ LK.showGameOver();
+ return;
+ }
+ }
+ }
+ // Update score display
+ scoreTxt.setText('Score: ' + LK.getScore());
+};
\ No newline at end of file