User prompt
Mağaza butonuna bu sayfaya geri dönmek için bir buton ekle.
User prompt
Yatırım ile ilgili herşeyi sil.
User prompt
Please fix the bug: 'Uncaught ReferenceError: yatirimBlankPage is not defined' in or related to this line: 'yatirimBlankPage.visible = false;' Line Number: 414
User prompt
Mağaza yanında ki yatırım butonuna yeni bir boş sayfa ekle.
User prompt
Yatırım butonuna yeni bir sayfa oluştur.
User prompt
Yatırım butonuna tıklayarak boş bir sayfa açılır pencerede görünsün.
User prompt
Yatırım butonuna basınca açılır bir sayfa göster.
User prompt
Yatırım butonuna coins paneli ekle.
User prompt
Mağaza butonunun sol yanına Yatırım sayfası oluştur.
User prompt
En üst kısım sol üst kenardan başlayarak (mağaza, yatırım, Banka) butonlarını yeniden yerleştir.
User prompt
Banka, para, yatırım, mağaza butonları sadece 1 tane olsun.
User prompt
Parayı sol kenar üste getir.
User prompt
Sol üstten başlayarak, Para, Mağaza, Yatırım, Banka butonlarını yerleştir.
User prompt
Mağaza ve banka butonları arasına parayı ekle.
User prompt
Yatırım butonunu Mağaza butonunun sol yanına al.
User prompt
Mağaza butonunun yanına Yatırım isimli yeni bir sayfa oluştur.
User prompt
Bu sayfaya geri dönüş için paranın yanına yeni bir Mağaza butonu ekle.
User prompt
Yatırım butonu ile alakalı ve coin paneli ile alakalı olan herşeyi sil.
User prompt
Stokta istenilen ürün yoksa sat butonu çalışmasın.
User prompt
Stokta ürün yoksa satış teklifi stok yetersiz desin ve teklif tamamlanmasın.
User prompt
Stokta ürün yoksa ürün satış teklifi gelmesin.
User prompt
Coin panelini yatırım sayfasına tıklayınca göster.
User prompt
Yatırım butonuna basınca coin panelinin olduğu yeni bir sayfa açılsın.
User prompt
Coin panelini yatırım butonuna tıklayınca yeni sayfada açılmasını sağla.
User prompt
Yatırım butonuna boş ekran ekle.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Factory class: base for all part factories
var BaseFactory = Container.expand(function () {
var self = Container.call(this);
self.level = 1;
self.production = 1; // per click
self.upgradeCost = 100;
self.partType = null;
// Production time in frames (default 30, halves every 5 levels, min 5)
self.getProductionTime = function () {
// Each 5 levels halves the time, min 5 frames
var base = 30;
var speedup = Math.floor((self.level - 1) / 5);
var prodTime = Math.floor(base / Math.pow(2, speedup));
if (prodTime < 5) {
prodTime = 5;
}
return prodTime;
};
self.attachAsset('factory', {
anchorX: 0.5,
anchorY: 0.5
});
// Part icon
var partIcon = null;
if (self.partType) {
partIcon = self.attachAsset('part_' + self.partType, {
anchorX: 0.5,
anchorY: 0.5,
y: -60,
scaleX: 0.7,
scaleY: 0.7
});
}
// Level text
var levelTxt = new Text2('Lv.' + self.level, {
size: 40,
fill: '#fff'
});
levelTxt.anchor.set(0.5, 0);
levelTxt.y = 90;
self.addChild(levelTxt);
self.upgrade = function () {
if (money >= self.upgradeCost) {
money -= self.upgradeCost;
self.level += 1;
self.production += 1;
self.upgradeCost = Math.floor(self.upgradeCost * 3.5);
levelTxt.setText('Lv.' + self.level);
updateMoneyText();
// Reset autoTick so production interval is not skipped after upgrade
self.autoTick = 0;
// --- Reduce production time by 10% after each upgrade, if customProductionTime is present ---
if (typeof self.customProductionTime === "number") {
self.customProductionTime = Math.max(Math.floor(self.customProductionTime * 0.9), 60); // min 1s (60 frames)
}
// Update production time text if present
if (self._prodTimeTxt) {
var prodTime = self.getProductionTime ? self.getProductionTime() : 30;
var prodTimeSec = (prodTime / 60).toFixed(2);
self._prodTimeTxt.setText("Üretim: " + prodTimeSec + " sn");
}
}
};
self.setPartType = function (type) {
self.partType = type;
if (partIcon) {
partIcon.destroy();
}
partIcon = self.attachAsset('part_' + type, {
anchorX: 0.5,
anchorY: 0.5,
y: -60,
scaleX: 0.7,
scaleY: 0.7
});
};
return self;
});
// Create a factory class for each part type
// Customer class: comes to store and buys a part
var Customer = Container.expand(function () {
var self = Container.call(this);
self.partType = null;
self.attachAsset('customer', {
anchorX: 0.5,
anchorY: 0.5
});
var partIcon = null;
self.setPart = function (type) {
self.partType = type;
if (partIcon) {
partIcon.destroy();
}
partIcon = self.attachAsset('part_' + type, {
anchorX: 0.5,
anchorY: 0.5,
y: 60,
scaleX: 0.5,
scaleY: 0.5
});
};
return self;
});
// Mine class: produces raw materials over time
var Mine = Container.expand(function () {
var self = Container.call(this);
self.level = 1;
self.type = 'copper'; // 'copper', 'silicon', 'iron'
self.production = 1; // per tick
self.timer = 0;
self.upgradeCost = 50;
self.attachAsset('mine', {
anchorX: 0.5,
anchorY: 0.5
});
// Ore icon
var oreIcon = self.attachAsset('ore_' + self.type, {
anchorX: 0.5,
anchorY: 0.5,
y: 60,
scaleX: 0.7,
scaleY: 0.7
});
// Level text
var levelTxt = new Text2('Lv.' + self.level, {
size: 40,
fill: '#fff'
});
levelTxt.anchor.set(0.5, 0);
levelTxt.y = 90;
self.addChild(levelTxt);
self.setType = function (type) {
self.type = type;
oreIcon.destroy();
var newOre = self.attachAsset('ore_' + type, {
anchorX: 0.5,
anchorY: 0.5,
y: 60,
scaleX: 0.7,
scaleY: 0.7
});
};
self.upgrade = function () {
if (money >= self.upgradeCost) {
money -= self.upgradeCost;
self.level += 1;
self.production += 1;
self.upgradeCost = Math.floor(self.upgradeCost * 2.975);
levelTxt.setText('Lv.' + self.level);
updateMoneyText();
}
};
self.update = function () {
self.timer++;
// No automatic production
};
return self;
});
// Store class: sells computer parts to customers
var Store = Container.expand(function () {
var self = Container.call(this);
self.level = 1;
self.sellSpeed = 1; // customers per 2s
self.upgradeCost = 120;
self.attachAsset('store', {
anchorX: 0.5,
anchorY: 0.5
});
// Level text
var levelTxt = new Text2('Lv.' + self.level, {
size: 40,
fill: '#fff'
});
levelTxt.anchor.set(0.5, 0);
levelTxt.y = 90;
self.addChild(levelTxt);
self.upgrade = function () {
if (money >= self.upgradeCost) {
money -= self.upgradeCost;
self.level += 1;
self.sellSpeed += 1;
self.upgradeCost = Math.floor(self.upgradeCost * 3.85);
levelTxt.setText('Lv.' + self.level);
updateMoneyText();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x181818
});
/****
* Game Code
****/
// Computer parts (10 types)
// Raw materials (3 types)
// Factory, Store, Mine icons
// Customer
// Button
// Create a factory class for each part type
var partTypes = ['mouse', 'gpu', 'ram', 'ssd', 'psu', 'mb', 'case', 'fan', 'hdd', 'cooler'];
var oreTypes = ['copper', 'silicon', 'iron'];
var FactoryClasses = {};
// Üretim süreleri sırası ile 2, 4, 6, ... 20 saniye (2 ve katları, 60fps) olacak şekilde ayarlanır
var partProductionTimes = [];
for (var i = 0; i < partTypes.length; i++) {
partProductionTimes[i] = (i + 1) * 2 * 60; // 2,4,6,...,20 saniye (frame cinsinden)
}
for (var i = 0; i < partTypes.length; i++) {
(function (type, idx) {
FactoryClasses[type] = Container.expand(function () {
var self = BaseFactory.call(this);
self.setPartType(type);
// Override getProductionTime to use diversified 1-3-5-7s pattern
// Store a custom production time for this factory instance
self.customProductionTime = partProductionTimes[idx];
self.getProductionTime = function () {
// Use the customProductionTime, which is reduced by 10% on each upgrade
var prodTime = self.customProductionTime;
// Each 5 levels halves the time, min 1s (60 frames)
var speedup = Math.floor((self.level - 1) / 5);
prodTime = Math.floor(prodTime / Math.pow(2, speedup));
if (prodTime < 60) {
prodTime = 60;
}
return prodTime;
};
return self;
});
})(partTypes[i], i);
}
// Inventory
var rawMaterials = {
copper: 10,
silicon: 10,
iron: 10
};
var parts = {};
for (var i = 0; i < partTypes.length; i++) {
parts[partTypes[i]] = 0;
}
// Money
var money = 2000;
// UI Texts
var moneyTxt = new Text2('₺' + money, {
size: 50,
fill: '#fff'
});
moneyTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(moneyTxt);
// --- Mağaza Button ---
var magazaBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 180,
height: 70
});
magazaBtn.x = moneyTxt.x - 220;
magazaBtn.y = 40;
LK.gui.top.addChild(magazaBtn);
var magazaBtnTxt = new Text2('Mağaza', {
size: 36,
fill: '#fff'
});
magazaBtnTxt.anchor.set(0.5, 0.5);
magazaBtnTxt.x = magazaBtn.x;
magazaBtnTxt.y = magazaBtn.y;
LK.gui.top.addChild(magazaBtnTxt);
// Mağaza butonuna tıklanınca mağaza sayfasına dön (burada örnek olarak bir fonksiyon çağırıyoruz, gerçek sayfa geçişi LK tarafından yönetilir)
magazaBtn.down = function (x, y, obj) {
if (typeof goToStorePage === "function") {
goToStorePage();
}
};
// --- Yatırım Button ---
var yatirimBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 180,
height: 70
});
yatirimBtn.x = magazaBtn.x + 200;
yatirimBtn.y = magazaBtn.y;
LK.gui.top.addChild(yatirimBtn);
var yatirimBtnTxt = new Text2('Yatırım', {
size: 36,
fill: '#fff'
});
yatirimBtnTxt.anchor.set(0.5, 0.5);
yatirimBtnTxt.x = yatirimBtn.x;
yatirimBtnTxt.y = yatirimBtn.y;
LK.gui.top.addChild(yatirimBtnTxt);
// Yatırım sayfası paneli (başlangıçta gizli)
var yatirimPanel = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 700,
height: 900,
x: 1024,
y: 900
});
yatirimPanel.visible = false;
game.addChild(yatirimPanel);
var yatirimTitle = new Text2('YATIRIM', {
size: 48,
fill: '#fff'
});
yatirimTitle.anchor.set(0.5, 0);
yatirimTitle.x = yatirimPanel.x;
yatirimTitle.y = yatirimPanel.y - 400;
yatirimTitle.visible = false;
game.addChild(yatirimTitle);
var yatirimDesc = new Text2('Burada yatırım özellikleri olacak.', {
size: 36,
fill: '#bff'
});
yatirimDesc.anchor.set(0.5, 0);
yatirimDesc.x = yatirimPanel.x;
yatirimDesc.y = yatirimPanel.y - 300;
yatirimDesc.visible = false;
game.addChild(yatirimDesc);
// Yatırım panelini açan fonksiyon
function showYatirimPage() {
yatirimPanel.visible = true;
yatirimTitle.visible = true;
yatirimDesc.visible = true;
// Diğer sayfa panellerini burada gizleyebilirsiniz (ör: mağaza paneli)
}
// Yatırım panelini kapatan fonksiyon
function hideYatirimPage() {
yatirimPanel.visible = false;
yatirimTitle.visible = false;
yatirimDesc.visible = false;
}
// Yatırım butonuna tıklanınca yatırım sayfasını aç
yatirimBtn.down = function (x, y, obj) {
showYatirimPage();
};
// Mağaza butonuna tıklanınca yatırım panelini kapat
var _oldMagazaBtnDown = magazaBtn.down;
magazaBtn.down = function (x, y, obj) {
hideYatirimPage();
if (typeof _oldMagazaBtnDown === "function") _oldMagazaBtnDown(x, y, obj);
};
// --- Banka Button & Borç Logic ---
var bankBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 180,
height: 70
});
bankBtn.x = moneyTxt.x + 220;
bankBtn.y = 40;
LK.gui.top.addChild(bankBtn);
var bankBtnTxt = new Text2('Banka', {
size: 36,
fill: '#fff'
});
bankBtnTxt.anchor.set(0.5, 0.5);
bankBtnTxt.x = bankBtn.x;
bankBtnTxt.y = bankBtn.y;
LK.gui.top.addChild(bankBtnTxt);
var borc = 0;
var borcTxt = new Text2('', {
size: 32,
fill: '#ffb'
});
borcTxt.anchor.set(0.5, 0);
borcTxt.x = moneyTxt.x + 420;
borcTxt.y = 10;
LK.gui.top.addChild(borcTxt);
// Borç Öde button
var borcOdeBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 140,
height: 54
});
borcOdeBtn.x = borcTxt.x + 180;
borcOdeBtn.y = borcTxt.y + 28;
LK.gui.top.addChild(borcOdeBtn);
var borcOdeBtnTxt = new Text2('Borç Öde', {
size: 28,
fill: '#fff'
});
borcOdeBtnTxt.anchor.set(0.5, 0.5);
borcOdeBtnTxt.x = borcOdeBtn.x;
borcOdeBtnTxt.y = borcOdeBtn.y;
LK.gui.top.addChild(borcOdeBtnTxt);
borcOdeBtn.down = function (x, y, obj) {
if (borc > 0) {
var odeme = Math.min(money, borc);
if (odeme > 0) {
money -= odeme;
borc -= odeme;
if (borc < 0) {
borc = 0;
}
updateMoneyText();
updateBorcText();
}
// If borç is now 0, clear timers
if (borc <= 0) {
borc = 0;
updateBorcText();
if (typeof borcOdemeTimer !== "undefined" && borcOdemeTimer) {
LK.clearInterval(borcOdemeTimer);
borcOdemeTimer = null;
}
if (typeof borcOdemeTimeTimer !== "undefined" && borcOdemeTimeTimer) {
LK.clearInterval(borcOdemeTimeTimer);
borcOdemeTimeTimer = null;
}
}
} else {
// Flash button red if no debt
tween(borcOdeBtn, {
tint: 0xff2222
}, {
duration: 120,
onFinish: function onFinish() {
tween(borcOdeBtn, {
tint: 0x222222
}, {
duration: 120
});
}
});
}
};
// Repayment time text
var borcTimeTxt = new Text2('', {
size: 28,
fill: '#ffb'
});
borcTimeTxt.anchor.set(0.5, 0);
borcTimeTxt.x = borcTxt.x;
borcTimeTxt.y = borcTxt.y + 38;
LK.gui.top.addChild(borcTimeTxt);
var borcOdemeKalan = 0; // seconds left to next repayment
var borcOdemeTimeTimer = null;
function updateBorcText() {
if (borc > 0) {
borcTxt.setText('Borç: ₺' + borc);
if (borcOdemeKalan > 0) {
var min = Math.floor(borcOdemeKalan / 60);
var sec = borcOdemeKalan % 60;
var timeStr = min > 0 ? min + " dk " + (sec < 10 ? "0" : "") + sec + " sn" : sec + " sn";
borcTimeTxt.setText("Geri ödeme: " + timeStr);
} else {
borcTimeTxt.setText('');
}
} else {
borcTxt.setText('');
borcTimeTxt.setText('');
}
}
updateBorcText();
var borcOdemeTimer = null;
bankBtn.down = function (x, y, obj) {
// Only allow one active loan at a time
if (borc > 0) {
// Flash button red to indicate already borrowed
tween(bankBtn, {
tint: 0xff2222
}, {
duration: 120,
onFinish: function onFinish() {
tween(bankBtn, {
tint: 0x222222
}, {
duration: 120
});
}
});
return;
}
borc = 1000;
money += 1000;
updateMoneyText();
updateBorcText();
// Start repayment every 10 minutes (600s = 36000 frames)
if (borcOdemeTimer) {
LK.clearInterval(borcOdemeTimer);
}
if (borcOdemeTimeTimer) {
LK.clearInterval(borcOdemeTimeTimer);
}
borcOdemeKalan = 600; // seconds to next repayment (10 minutes)
updateBorcText();
// Repayment time countdown, updates every 1 second
borcOdemeTimeTimer = LK.setInterval(function () {
if (borc > 0) {
borcOdemeKalan--;
if (borcOdemeKalan < 0) {
borcOdemeKalan = 0;
}
updateBorcText();
} else {
borcOdemeKalan = 0;
updateBorcText();
if (borcOdemeTimeTimer) {
LK.clearInterval(borcOdemeTimeTimer);
borcOdemeTimeTimer = null;
}
}
}, 60); // 1 second at 60fps
borcOdemeTimer = LK.setInterval(function () {
if (borc > 0) {
var odeme = Math.ceil(borc * 0.25);
if (money >= odeme) {
money -= odeme;
borc -= odeme;
if (borc < 0) {
borc = 0;
}
updateMoneyText();
updateBorcText();
} else {
// Not enough money, take all money and reduce borc accordingly
borc -= money;
money = 0;
if (borc < 0) {
borc = 0;
}
updateMoneyText();
updateBorcText();
}
if (borc <= 0) {
borc = 0;
updateBorcText();
if (borcOdemeTimer) {
LK.clearInterval(borcOdemeTimer);
borcOdemeTimer = null;
}
if (borcOdemeTimeTimer) {
LK.clearInterval(borcOdemeTimeTimer);
borcOdemeTimeTimer = null;
}
}
borcOdemeKalan = 600; // reset repayment time for next cycle (10 minutes)
updateBorcText();
}
}, 36000); // 10 minutes at 60fps
};
function updateMoneyText() {
moneyTxt.setText('₺' + money);
updateBorcText();
}
var rawTxt = new Text2('', {
size: 40,
fill: '#ffb'
});
rawTxt.anchor.set(0.5, 0);
rawTxt.y = 80;
LK.gui.top.addChild(rawTxt);
function updateRawText() {
rawTxt.setText('Bakır: ' + rawMaterials.copper + ' Silikon: ' + rawMaterials.silicon + ' Demir: ' + rawMaterials.iron);
}
updateRawText();
var partsTxt = new Text2('', {
size: 40,
fill: '#bff'
});
partsTxt.anchor.set(0.5, 0);
partsTxt.y = 140;
LK.gui.top.addChild(partsTxt);
function updatePartsText() {
var s = '';
for (var i = 0; i < partTypes.length; i++) {
s += (i === 0 ? "MOUSE" : partTypes[i].toUpperCase()) + ':' + parts[partTypes[i]] + ' ';
}
partsTxt.setText(s);
}
updatePartsText();
// --- Mines ---
var mines = [];
var mineAutoProduce = [false, false, false]; // Track auto-produce state for each mine
var mineAutoBtns = [];
var mineAutoTxts = [];
for (var i = 0; i < 3; i++) {
var mine = new Mine();
mine.x = 300 + i * 350;
mine.y = 600;
mine.setType(oreTypes[i]);
game.addChild(mine);
mines.push(mine);
// Add auto-produce toggle button
var autoBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
// Move auto-produce button further down
autoBtn.x = mine.x;
autoBtn.y = mine.y + 480;
game.addChild(autoBtn);
var autoMineCost = (i + 1) * 500; // 500, 1000, 1500 for each mine
var autoTxt = new Text2('Oto Üret: Kapalı', {
size: 36,
fill: '#fff'
});
autoTxt.anchor.set(0.5, 0.5);
autoTxt.x = autoBtn.x;
autoTxt.y = autoBtn.y;
game.addChild(autoTxt);
autoBtn.mineIndex = i;
autoBtn.down = function (x, y, obj) {
var idx = this.mineIndex;
var autoMineCost = (idx + 1) * 500;
if (!mineAutoProduce[idx]) {
if (money >= autoMineCost) {
money -= autoMineCost;
updateMoneyText();
mineAutoProduce[idx] = true;
mineAutoTxts[idx].setText('Oto Üret: Açık');
} else {
// Not enough money, flash button red
tween(this, {
tint: 0xff2222
}, {
duration: 120,
onFinish: function onFinish() {
tween(autoBtn, {
tint: 0x222222
}, {
duration: 120
});
}
});
}
} else {
// Oto Üret kapatılmasın: Satın alındıktan sonra kapatmaya izin verme
// Artık kapatma işlemi yapılmıyor, buton işlevsiz.
}
};
mineAutoBtns.push(autoBtn);
mineAutoTxts.push(autoTxt);
// Set initial text
autoTxt.setText('Oto Üret: Kapalı\n₺' + autoMineCost);
}
// --- Factories for each part ---
var factories = [];
var factoryUnlocks = [];
var factoryUnlockCosts = [0, 350, 525, 700, 875, 1050, 1225, 1400, 1575, 1750];
// Apply 50% price increase to all except the first (CPU)
for (var i = 1; i < factoryUnlockCosts.length; i++) {
factoryUnlockCosts[i] = Math.floor(factoryUnlockCosts[i] * 1.5);
}
var factoryAutoProduce = [];
var factoryAutoBtns = [];
var factoryAutoTxts = [];
for (var i = 0; i < partTypes.length; i++) {
var FactoryClass = FactoryClasses[partTypes[i]];
var f = new FactoryClass();
// Arrange factories in two rows of 5, with extra vertical spacing between rows
var col = i % 5;
var row = Math.floor(i / 5);
// Add vertical spacing (gap) between factory panels
var factoryPanelGap = 24;
f.x = 500 + col * 300 + col * factoryPanelGap;
// Move MB, CASE, FAN, HDD, COOLER (indices 5,6,7,8,9) further down
// Move the whole factories panel lower by +200px
if (i >= 5) {
// Increase the offset for the second row and move these factories further down
f.y = 1300 + row * 420 + 320;
} else {
f.y = 1300 + row * 420;
}
game.addChild(f);
factories.push(f);
// Add production time text under the part icon
var prodTime = f.getProductionTime ? f.getProductionTime() : 30;
var prodTimeSec = (prodTime / 60).toFixed(2);
// Add a panel image behind the production time text
var prodTimePanel = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0,
width: 220,
height: 54,
x: f.x,
y: f.y - 60 + 60 * 0.7 + 28,
// 10px higher to allow for text padding
scaleX: 0.8,
scaleY: 0.7
});
// Add horizontal gap to prodTimePanel to match factory panel gap
prodTimePanel.x = f.x;
game.addChild(prodTimePanel);
var prodTimeTxt = new Text2("Üretim: " + prodTimeSec + " sn", {
size: 32,
fill: "#fff"
});
prodTimeTxt.anchor.set(0.5, 0);
// Place under the part icon (which is at y: -60, scale 0.7, so about -60+60*0.7+10)
prodTimeTxt.x = f.x;
prodTimeTxt.y = f.y - 60 + 60 * 0.7 + 38;
game.addChild(prodTimeTxt);
// Store reference for later update on upgrade
f._prodTimeTxt = prodTimeTxt;
// Unlock state: CPU (i==0) is always unlocked, others locked
factoryUnlocks.push(i === 0 ? true : false);
// Add auto-produce toggle button for each factory
factoryAutoProduce.push(false);
var autoBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
autoBtn.x = f.x;
// Move auto-produce button further down
// Add horizontal gap to autoBtn to match factory panel gap
autoBtn.x = f.x;
if (i >= 5) {
autoBtn.y = f.y + 530 + 80;
} else {
autoBtn.y = f.y + 530;
}
game.addChild(autoBtn);
var autoTxt = new Text2('Oto Üret: Kapalı', {
size: 36,
fill: '#fff'
});
autoTxt.anchor.set(0.5, 0.5);
autoTxt.x = autoBtn.x;
autoTxt.y = autoBtn.y;
game.addChild(autoTxt);
autoBtn.factoryIndex = i;
autoBtn.down = function (x, y, obj) {
var idx = this.factoryIndex;
if (!factoryAutoProduce[idx]) {
// Cost to enable auto-produce for factory: 1000
var autoFactoryCost = (idx + 1) * 1000;
if (money >= autoFactoryCost) {
money -= autoFactoryCost;
updateMoneyText();
factoryAutoProduce[idx] = true;
factoryAutoTxts[idx].setText('Oto Üret: Açık');
} else {
// Not enough money, flash button red
tween(this, {
tint: 0xff2222
}, {
duration: 120,
onFinish: function onFinish() {
tween(autoBtn, {
tint: 0x222222
}, {
duration: 120
});
}
});
}
} else {
// Oto Üret kapatılmasın: Satın alındıktan sonra kapatmaya izin verme
// Artık kapatma işlemi yapılmıyor, buton işlevsiz.
}
};
factoryAutoBtns.push(autoBtn);
factoryAutoTxts.push(autoTxt);
// Set initial text
var autoFactoryCost = (i + 1) * 1000;
autoTxt.setText('Oto Üret: Kapalı\n₺' + autoFactoryCost);
}
// --- Store ---
var store = new Store();
store.x = 1700;
store.y = 600;
game.addChild(store);
// --- Upgrade Buttons ---
var mineBtns = [];
for (var i = 0; i < 3; i++) {
var btn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
btn.x = mines[i].x - 80; // Move left to make space for produce button
btn.y = mines[i].y + 200;
game.addChild(btn);
var txt = new Text2('Maden Yükselt\n₺' + mines[i].upgradeCost, {
size: 44,
fill: '#fff'
});
txt.anchor.set(0.5, 0.5);
txt.y = btn.y + 20;
txt.x = btn.x;
game.addChild(txt);
btn.mineIndex = i;
btn.txt = txt;
btn.down = function (x, y, obj) {
var idx = this.mineIndex;
var m = mines[idx];
if (money >= m.upgradeCost) {
m.upgrade();
this.txt.setText('Maden Yükselt\n₺' + m.upgradeCost);
}
};
mineBtns.push(btn);
// Add ÜRET (Produce) button next to upgrade
var prodBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
prodBtn.x = mines[i].x + 80; // Place to the right of upgrade button
prodBtn.y = mines[i].y + 320; // moved even lower
game.addChild(prodBtn);
var prodTxt = new Text2('ÜRET', {
size: 44,
fill: '#fff'
});
prodTxt.anchor.set(0.5, 0.5);
prodTxt.x = prodBtn.x;
prodTxt.y = prodBtn.y + 10; // moved higher
game.addChild(prodTxt);
prodBtn.mineIndex = i;
prodBtn.down = function (x, y, obj) {
var idx = this.mineIndex;
var m = mines[idx];
// Instantly produce one batch of raw material for this mine
rawMaterials[m.type] += m.production;
updateRawText();
// Animate mine for feedback
tween(m, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 120,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(m, {
scaleX: 1,
scaleY: 1
}, {
duration: 120
});
}
});
};
}
// Factory upgrade buttons for each part
var factoryBtns = [];
var factoryUnlockBtns = [];
for (var i = 0; i < factories.length; i++) {
var f = factories[i];
// If factory is locked (except CPU), show unlock button instead of upgrade
if (!factoryUnlocks[i]) {
var unlockBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
unlockBtn.x = f.x;
// Add horizontal gap to unlock buttons to match factory panel gap
unlockBtn.x = f.x;
if (i >= 5) {
unlockBtn.y = f.y + 200 + 80;
} else {
unlockBtn.y = f.y + 200;
}
game.addChild(unlockBtn);
var unlockTxt = new Text2((i === 0 ? "MOUSE" : partTypes[i].toUpperCase()) + " Aç\n₺" + factoryUnlockCosts[i], {
size: 44,
fill: '#fff'
});
unlockTxt.anchor.set(0.5, 0.5);
unlockTxt.x = unlockBtn.x;
unlockTxt.y = unlockBtn.y + 20;
game.addChild(unlockTxt);
unlockBtn.factoryIndex = i;
unlockBtn.txt = unlockTxt;
unlockBtn.down = function (x, y, obj) {
var idx = this.factoryIndex;
if (!factoryUnlocks[idx] && money >= factoryUnlockCosts[idx]) {
money -= factoryUnlockCosts[idx];
updateMoneyText();
factoryUnlocks[idx] = true;
// Remove unlock button and text
this.destroy();
this.txt.destroy();
// Show upgrade button for this factory
showFactoryUpgradeButton(idx);
}
};
factoryUnlockBtns.push(unlockBtn);
// Don't show upgrade button for locked factories
continue;
}
// Show upgrade button for unlocked factories
var btn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
btn.x = f.x;
// Add horizontal gap to upgrade/unlock/production buttons to match factory panel gap
btn.x = f.x;
// Move MB, CASE, FAN, HDD, COOLER (indices 5,6,7,8,9) buttons further down
if (i >= 5) {
btn.y = f.y + 200 + 80;
} else {
btn.y = f.y + 200;
}
game.addChild(btn);
var txt = new Text2((i === 0 ? "MOUSE" : partTypes[i].toUpperCase()) + " Yükselt\n₺" + f.upgradeCost, {
size: 44,
fill: '#fff'
});
txt.anchor.set(0.5, 0.5);
txt.x = btn.x;
txt.y = btn.y + 20;
game.addChild(txt);
btn.factoryIndex = i;
btn.txt = txt;
btn.down = function (x, y, obj) {
var idx = this.factoryIndex;
var f = factories[idx];
if (money >= f.upgradeCost) {
f.upgrade();
this.txt.setText((idx === 0 ? "MOUSE" : partTypes[idx].toUpperCase()) + " Yükselt\n₺" + f.upgradeCost);
}
};
factoryBtns.push(btn);
}
// Helper to show upgrade button after unlock
function showFactoryUpgradeButton(idx) {
var f = factories[idx];
var btn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
btn.x = f.x;
// Add horizontal gap to upgrade button after unlock to match factory panel gap
btn.x = f.x;
if (idx >= 5) {
btn.y = f.y + 200 + 80;
} else {
btn.y = f.y + 200;
}
game.addChild(btn);
var txt = new Text2((idx === 0 ? "MOUSE" : partTypes[idx].toUpperCase()) + " Yükselt\n₺" + f.upgradeCost, {
size: 44,
fill: '#fff'
});
txt.anchor.set(0.5, 0.5);
txt.x = btn.x;
txt.y = btn.y + 20;
game.addChild(txt);
btn.factoryIndex = idx;
btn.txt = txt;
btn.down = function (x, y, obj) {
var idx = this.factoryIndex;
var f = factories[idx];
if (money >= f.upgradeCost) {
f.upgrade();
this.txt.setText((idx === 0 ? "MOUSE" : partTypes[idx].toUpperCase()) + " Yükselt\n₺" + f.upgradeCost);
}
};
factoryBtns[idx] = btn;
}
// Store upgrade button
var storeBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
storeBtn.x = store.x;
storeBtn.y = store.y + 200;
game.addChild(storeBtn);
var storeBtnTxt = new Text2('Mağaza Yükselt\n₺' + store.upgradeCost, {
size: 44,
fill: '#fff'
});
storeBtnTxt.anchor.set(0.5, 0.5);
storeBtnTxt.x = storeBtn.x;
storeBtnTxt.y = storeBtn.y + 20;
game.addChild(storeBtnTxt);
storeBtn.down = function (x, y, obj) {
if (money >= store.upgradeCost) {
store.upgrade();
storeBtnTxt.setText('Mağaza Yükselt\n₺' + store.upgradeCost);
}
};
// --- Production Buttons and Logic for each factory ---
var prodBtns = [];
for (var i = 0; i < factories.length; i++) {
(function (idx) {
var f = factories[idx];
var btn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
btn.x = f.x;
// Add horizontal gap to production buttons to match factory panel gap
btn.x = f.x;
// Move MB, CASE, FAN, HDD, COOLER (indices 5,6,7,8,9) production buttons further down
if (idx >= 5) {
btn.y = f.y + 350 + 80;
} else {
btn.y = f.y + 350;
}
game.addChild(btn);
var txt = new Text2('ÜRET', {
size: 36,
fill: '#fff'
});
txt.anchor.set(0.5, 0.5);
txt.x = btn.x;
txt.y = btn.y;
game.addChild(txt);
btn.factoryIndex = idx;
btn.down = function (x, y, obj) {
var idx = this.factoryIndex;
// Only allow production if factory is unlocked
if (!factoryUnlocks[idx]) {
// Optionally, flash or shake to indicate locked
tween(factories[idx], {
scaleX: 1.15,
scaleY: 1.15
}, {
duration: 80,
onFinish: function onFinish() {
tween(factories[idx], {
scaleX: 1,
scaleY: 1
}, {
duration: 80
});
}
});
return;
}
var f = factories[idx];
var part = partTypes[idx];
var produced = 0;
for (var j = 0; j < f.production; j++) {
// Each part needs: copper:2, silicon:1, iron:1
// Calculate production cost as 50% of the sale price (which is 30~49, so use 40 as avg, or use 30 + Math.floor(Math.random()*20)/2 for dynamic)
var salePrice = 30 + Math.floor(Math.random() * 20);
var productionCost = Math.floor(salePrice * 0.5);
if (rawMaterials.copper >= 2 && rawMaterials.silicon >= 1 && rawMaterials.iron >= 1 && money >= productionCost) {
rawMaterials.copper -= 2;
rawMaterials.silicon -= 1;
rawMaterials.iron -= 1;
money -= productionCost;
updateMoneyText();
parts[part] += 1;
produced++;
}
}
if (produced > 0) {
updateRawText();
updatePartsText();
// Animate factory
tween(f, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 120,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(f, {
scaleX: 1,
scaleY: 1
}, {
duration: 120
});
}
});
}
};
prodBtns.push(btn);
})(i);
}
// --- Customer/Store Logic ---
var customers = [];
var customerTimer = 0;
var customerInterval = 120; // 2s
function spawnCustomer() {
// Only allow customer for parts that have been produced at least once
var availableParts = [];
for (var i = 0; i < partTypes.length; i++) {
if (parts[partTypes[i]] > 0) {
availableParts.push(partTypes[i]);
}
}
if (availableParts.length === 0) {
// No available parts, do not spawn customer
return;
}
var c = new Customer();
c.x = store.x - 300;
c.y = store.y + 120;
// Pick a random available part type to buy
var idx = Math.floor(Math.random() * availableParts.length);
var part = availableParts[idx];
c.setPart(part);
c.partType = part;
game.addChild(c);
customers.push(c);
// Animate customer moving to store (slower)
tween(c, {
x: store.x
}, {
duration: 1200,
// doubled duration for slower movement
easing: tween.cubicOut
});
}
function processCustomers() {
for (var i = customers.length - 1; i >= 0; i--) {
var c = customers[i];
// If at store, try to sell
if (Math.abs(c.x - store.x) < 10) {
var part = c.partType;
if (parts[part] > 0) {
parts[part] -= 1;
var price = 30 + Math.floor(Math.random() * 20);
money += price;
updateMoneyText();
updatePartsText();
// Animate customer leaving (slower)
tween(c, {
x: store.x + 300
}, {
duration: 800,
// doubled duration for slower movement
onFinish: function onFinish() {
c.destroy();
}
});
customers.splice(i, 1);
}
}
}
}
// --- Game Update ---
game.update = function () {
// Update mines
for (var i = 0; i < mines.length; i++) {
mines[i].update();
// Auto-produce for mine if enabled
if (mineAutoProduce[i]) {
// Produce every 30 frames (~0.5s)
if (!mines[i].autoTick) {
mines[i].autoTick = 0;
}
mines[i].autoTick++;
if (mines[i].autoTick >= 30) {
rawMaterials[mines[i].type] += mines[i].production;
updateRawText();
// Animate mine for feedback
tween(mines[i], {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 120,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(this.target, {
scaleX: 1,
scaleY: 1
}, {
duration: 120
});
}.bind({
target: mines[i]
})
});
mines[i].autoTick = 0;
}
}
}
// Auto-produce for factories
for (var i = 0; i < factories.length; i++) {
if (factoryAutoProduce[i] && factoryUnlocks[i]) {
if (!factories[i].autoTick) {
factories[i].autoTick = 0;
}
factories[i].autoTick++;
// Use per-factory production time (speed up with level)
var prodTime = factories[i].getProductionTime ? factories[i].getProductionTime() : 30;
if (factories[i].autoTick >= prodTime) {
var f = factories[i];
var part = partTypes[i];
var produced = 0;
for (var j = 0; j < f.production; j++) {
// Each part needs: copper:2, silicon:1, iron:1
// Calculate production cost as 50% of the sale price (which is 30~49, so use 40 as avg, or use 30 + Math.floor(Math.random()*20)/2 for dynamic)
var salePrice = 30 + Math.floor(Math.random() * 20);
var productionCost = Math.floor(salePrice * 0.5);
if (rawMaterials.copper >= 2 && rawMaterials.silicon >= 1 && rawMaterials.iron >= 1 && money >= productionCost) {
rawMaterials.copper -= 2;
rawMaterials.silicon -= 1;
rawMaterials.iron -= 1;
money -= productionCost;
updateMoneyText();
parts[part] += 1;
produced++;
}
}
if (produced > 0) {
updateRawText();
updatePartsText();
// Animate factory
tween(f, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 120,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(this.target, {
scaleX: 1,
scaleY: 1
}, {
duration: 120
});
}.bind({
target: f
})
});
}
factories[i].autoTick = 0;
}
}
}
// Customer spawn logic
customerTimer++;
if (customerTimer >= customerInterval / store.sellSpeed) {
customerTimer = 0;
spawnCustomer();
}
processCustomers();
};
// --- Dragging (for fun, not required) ---
var dragNode = null;
game.down = function (x, y, obj) {
// No drag for now
};
game.move = function (x, y, obj) {
// No drag for now
};
game.up = function (x, y, obj) {
// No drag for now
};
// --- Internet Offer Panel ---
// Panel variables
var offerPanel = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 420,
height: 340,
x: 120,
y: 1366 // center of 2732
});
game.addChild(offerPanel);
var offerTitle = new Text2('İNTERNET TEKLİFİ', {
size: 38,
fill: '#fff'
});
offerTitle.anchor.set(0.5, 0);
offerTitle.x = offerPanel.x;
offerTitle.y = offerPanel.y - 140;
game.addChild(offerTitle);
var offerPartTxt = new Text2('', {
size: 36,
fill: '#bff'
});
offerPartTxt.anchor.set(0.5, 0);
offerPartTxt.x = offerPanel.x;
offerPartTxt.y = offerPanel.y - 60;
game.addChild(offerPartTxt);
var offerAmountTxt = new Text2('', {
size: 36,
fill: '#fff'
});
offerAmountTxt.anchor.set(0.5, 0);
offerAmountTxt.x = offerPanel.x;
offerAmountTxt.y = offerPanel.y - 10;
game.addChild(offerAmountTxt);
var offerPriceTxt = new Text2('', {
size: 36,
fill: '#ffb'
});
offerPriceTxt.anchor.set(0.5, 0);
offerPriceTxt.x = offerPanel.x;
offerPriceTxt.y = offerPanel.y + 40;
game.addChild(offerPriceTxt);
var offerBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 220,
height: 70,
x: offerPanel.x,
y: offerPanel.y + 120
});
game.addChild(offerBtn);
var offerBtnTxt = new Text2('Satın Al', {
size: 36,
fill: '#fff'
});
offerBtnTxt.anchor.set(0.5, 0.5);
offerBtnTxt.x = offerBtn.x;
offerBtnTxt.y = offerBtn.y;
game.addChild(offerBtnTxt);
// Offer state
var currentOffer = {
part: null,
amount: 0,
price: 0,
active: false // yeni teklif aktif mi
};
// Helper to generate a new offer
var offerTimeLeft = 0;
var offerTimerInterval = null;
var offerTimeTxt = new Text2('', {
size: 32,
fill: '#ffb'
});
offerTimeTxt.anchor.set(0.5, 0);
offerTimeTxt.x = offerPanel.x;
offerTimeTxt.y = offerPanel.y + 90;
game.addChild(offerTimeTxt);
function updateOfferTimeTxt() {
if (offerTimeLeft > 0) {
var min = Math.floor(offerTimeLeft / 60);
var sec = offerTimeLeft % 60;
var timeStr = min > 0 ? min + " dk " + (sec < 10 ? "0" : "") + sec + " sn" : sec + " sn";
offerTimeTxt.setText("Yeni teklif: " + timeStr);
} else {
offerTimeTxt.setText('');
}
}
function generateInternetOffer() {
// Pick a random part type
var idx = Math.floor(Math.random() * partTypes.length);
var part = partTypes[idx];
// Random amount: 2-8
var amount = 2 + Math.floor(Math.random() * 7);
// Random price per item: 18-32
var pricePer = 18 + Math.floor(Math.random() * 15);
var totalPrice = pricePer * amount;
currentOffer.part = part;
currentOffer.amount = amount;
currentOffer.price = totalPrice;
currentOffer.active = true;
// Update UI
offerPartTxt.setText(idx === 0 ? "MOUSE" : part.toUpperCase());
offerAmountTxt.setText("Adet: " + amount);
offerPriceTxt.setText("Toplam: ₺" + totalPrice);
offerBtn.visible = true;
offerBtnTxt.visible = true;
// Rastgele 1-2 dakika (60-120 saniye) arası süre belirle
offerTimeLeft = (60 + Math.floor(Math.random() * 61)) * 60;
updateOfferTimeTxt();
// Start timer for next offer
if (offerTimerInterval) {
LK.clearInterval(offerTimerInterval);
offerTimerInterval = null;
}
offerTimerInterval = LK.setInterval(function () {
if (!currentOffer.active) {
LK.clearInterval(offerTimerInterval);
offerTimerInterval = null;
return;
}
offerTimeLeft--;
updateOfferTimeTxt();
if (offerTimeLeft <= 0) {
// Süre doldu, yeni teklif gelsin
currentOffer.active = false;
offerBtn.visible = false;
offerBtnTxt.visible = false;
offerPartTxt.setText("Süre doldu!");
offerAmountTxt.setText("");
offerPriceTxt.setText("");
updateOfferTimeTxt();
LK.clearInterval(offerTimerInterval);
offerTimerInterval = null;
LK.setTimeout(function () {
generateInternetOffer();
}, 60); // 1 frame sonra yeni teklif gelsin
}
}, 60); // 1 saniye
}
generateInternetOffer();
// Button logic
offerBtn.down = function (x, y, obj) {
if (!currentOffer.active) return;
if (money >= currentOffer.price) {
money -= currentOffer.price;
parts[currentOffer.part] += currentOffer.amount;
updateMoneyText();
updatePartsText();
// Animate panel for feedback
tween(offerPanel, {
scaleX: 1.08,
scaleY: 1.08
}, {
duration: 120,
onFinish: function onFinish() {
tween(offerPanel, {
scaleX: 1,
scaleY: 1
}, {
duration: 120
});
}
});
// Teklif tamamlandı, yeni teklif gelene kadar butonu kapat
currentOffer.active = false;
offerBtn.visible = false;
offerBtnTxt.visible = false;
offerPartTxt.setText("Teklif tamamlandı!");
offerAmountTxt.setText("");
offerPriceTxt.setText("");
offerTimeLeft = 1200;
updateOfferTimeTxt();
if (offerTimerInterval) {
LK.clearInterval(offerTimerInterval);
offerTimerInterval = null;
}
// Yeni teklif rastgele 1-2 dakika sonra gelsin
var nextOfferDelay = (60 + Math.floor(Math.random() * 61)) * 60;
LK.setTimeout(function () {
generateInternetOffer();
}, nextOfferDelay);
} else {
// Not enough money, flash button red
tween(offerBtn, {
tint: 0xff2222
}, {
duration: 120,
onFinish: function onFinish() {
tween(offerBtn, {
tint: 0x222222
}, {
duration: 120
});
}
});
}
};
// --- Toplu Satış Paneli ---
var sellPanel = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 420,
height: 340,
x: 120,
y: 1366 + 400 // offerPanel.y + 400 px altına
});
game.addChild(sellPanel);
var sellTitle = new Text2('TOPLU SATIŞ TEKLİFİ', {
size: 38,
fill: '#fff'
});
sellTitle.anchor.set(0.5, 0);
sellTitle.x = sellPanel.x;
sellTitle.y = sellPanel.y - 140;
game.addChild(sellTitle);
var sellPartTxt = new Text2('', {
size: 36,
fill: '#bff'
});
sellPartTxt.anchor.set(0.5, 0);
sellPartTxt.x = sellPanel.x;
sellPartTxt.y = sellPanel.y - 60;
game.addChild(sellPartTxt);
var sellAmountTxt = new Text2('', {
size: 36,
fill: '#fff'
});
sellAmountTxt.anchor.set(0.5, 0);
sellAmountTxt.x = sellPanel.x;
sellAmountTxt.y = sellPanel.y - 10;
game.addChild(sellAmountTxt);
var sellPriceTxt = new Text2('', {
size: 36,
fill: '#ffb'
});
sellPriceTxt.anchor.set(0.5, 0);
sellPriceTxt.x = sellPanel.x;
sellPriceTxt.y = sellPanel.y + 40;
game.addChild(sellPriceTxt);
var sellBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 220,
height: 70,
x: sellPanel.x,
y: sellPanel.y + 120
});
game.addChild(sellBtn);
var sellBtnTxt = new Text2('Sat', {
size: 36,
fill: '#fff'
});
sellBtnTxt.anchor.set(0.5, 0.5);
sellBtnTxt.x = sellBtn.x;
sellBtnTxt.y = sellBtn.y;
game.addChild(sellBtnTxt);
// Satış teklifi state
var currentSellOffer = {
part: null,
amount: 0,
price: 0,
active: false
};
// Helper to generate a new sell offer
var sellOfferTimeLeft = 0;
var sellOfferTimerInterval = null;
var sellOfferTimeTxt = new Text2('', {
size: 32,
fill: '#ffb'
});
sellOfferTimeTxt.anchor.set(0.5, 0);
sellOfferTimeTxt.x = sellPanel.x;
sellOfferTimeTxt.y = sellPanel.y + 90;
game.addChild(sellOfferTimeTxt);
function updateSellOfferTimeTxt() {
if (sellOfferTimeLeft > 0) {
var min = Math.floor(sellOfferTimeLeft / 60);
var sec = sellOfferTimeLeft % 60;
var timeStr = min > 0 ? min + " dk " + (sec < 10 ? "0" : "") + sec + " sn" : sec + " sn";
sellOfferTimeTxt.setText("Yeni teklif: " + timeStr);
} else {
sellOfferTimeTxt.setText('');
}
}
// Helper to generate a new sell offer
function generateSellOffer() {
// Sadece stoğunda en az 2 olanlardan rastgele seç
var available = [];
for (var i = 0; i < partTypes.length; i++) {
if (parts[partTypes[i]] >= 2) available.push(partTypes[i]);
}
// Eğer hiç stoğu olan ürün yoksa, teklif oluşturma
if (available.length === 0) {
currentSellOffer.part = null;
currentSellOffer.amount = 0;
currentSellOffer.price = 0;
currentSellOffer.active = false;
sellPartTxt.setText("Stokta ürün yok");
sellAmountTxt.setText("");
sellPriceTxt.setText("");
sellBtn.visible = false;
sellBtnTxt.visible = false;
return;
}
var idx = Math.floor(Math.random() * available.length);
var part = available[idx];
// Satış miktarı: 2-8, ama stoğundan fazla olamaz
var maxAmount = Math.min(parts[part], 8);
var amount = 2 + Math.floor(Math.random() * (maxAmount - 1));
// Satış fiyatı: 28-45 arası birim fiyat
var pricePer = 28 + Math.floor(Math.random() * 18);
var totalPrice = pricePer * amount;
currentSellOffer.part = part;
currentSellOffer.amount = amount;
currentSellOffer.price = totalPrice;
currentSellOffer.active = true;
sellPartTxt.setText(idx === 0 ? "MOUSE" : part.toUpperCase());
sellAmountTxt.setText("Adet: " + amount);
sellPriceTxt.setText("Toplam: ₺" + totalPrice);
sellBtn.visible = true;
sellBtnTxt.visible = true;
// Süreyi rastgele 1-2 dakika (60-120 saniye) arası belirle
sellOfferTimeLeft = (60 + Math.floor(Math.random() * 61)) * 60;
updateSellOfferTimeTxt();
// Timer varsa temizle
if (sellOfferTimerInterval) {
LK.clearInterval(sellOfferTimerInterval);
sellOfferTimerInterval = null;
}
sellOfferTimerInterval = LK.setInterval(function () {
if (!currentSellOffer.active) {
LK.clearInterval(sellOfferTimerInterval);
sellOfferTimerInterval = null;
return;
}
sellOfferTimeLeft--;
updateSellOfferTimeTxt();
if (sellOfferTimeLeft <= 0) {
// Süre doldu, yeni teklif gelsin
currentSellOffer.active = false;
sellBtn.visible = false;
sellBtnTxt.visible = false;
sellPartTxt.setText("Süre doldu!");
sellAmountTxt.setText("");
sellPriceTxt.setText("");
updateSellOfferTimeTxt();
LK.clearInterval(sellOfferTimerInterval);
sellOfferTimerInterval = null;
LK.setTimeout(function () {
generateSellOffer();
}, 60); // 1 frame sonra yeni teklif gelsin
}
}, 60); // 1 saniye
}
generateSellOffer();
// Satış butonu logic
sellBtn.down = function (x, y, obj) {
// If not active or not enough stock, do nothing (button is visually disabled)
if (!currentSellOffer.active || parts[currentSellOffer.part] < currentSellOffer.amount) {
// Optionally, flash button red and show warning if user tries to press when not enough stock
tween(sellBtn, {
tint: 0xff2222
}, {
duration: 120,
onFinish: function onFinish() {
tween(sellBtn, {
tint: 0x222222
}, {
duration: 120
});
}
});
// 'Stok yetersiz' uyarısı göster
sellBtnTxt.setText('Stok yetersiz');
LK.setTimeout(function () {
// Eğer buton hala görünürse eski haline döndür
if (sellBtn.visible) {
sellBtnTxt.setText('Sat');
}
// Teklifi yenileme, teklif tamamlanmasın!
}, 300); // 5 saniye = 300 frame
return;
}
// Satış işlemi
parts[currentSellOffer.part] -= currentSellOffer.amount;
money += currentSellOffer.price;
updateMoneyText();
updatePartsText();
// Panel animasyonu
tween(sellPanel, {
scaleX: 1.08,
scaleY: 1.08
}, {
duration: 120,
onFinish: function onFinish() {
tween(sellPanel, {
scaleX: 1,
scaleY: 1
}, {
duration: 120
});
}
});
// Teklif tamamlandı, yeni teklif gelene kadar butonu kapat
currentSellOffer.active = false;
sellBtn.visible = false;
sellBtnTxt.visible = false;
sellPartTxt.setText("Teklif tamamlandı!");
sellAmountTxt.setText("");
sellPriceTxt.setText("");
// Yeni teklif rastgele 1-2 dakika sonra gelsin
var nextSellOfferDelay = (60 + Math.floor(Math.random() * 61)) * 60;
LK.setTimeout(function () {
generateSellOffer();
}, nextSellOfferDelay);
};
// Satış teklifi her rastgele 1-5 dakikada bir yenilensin (eğer aktif değilse)
function scheduleNextSellOfferInterval() {
var interval = (60 + Math.floor(Math.random() * 61)) * 60;
LK.setTimeout(function () {
if (!currentSellOffer.active) generateSellOffer();
scheduleNextSellOfferInterval();
}, interval);
}
scheduleNextSellOfferInterval(); ===================================================================
--- original.js
+++ change.js
@@ -280,14 +280,82 @@
magazaBtnTxt.y = magazaBtn.y;
LK.gui.top.addChild(magazaBtnTxt);
// Mağaza butonuna tıklanınca mağaza sayfasına dön (burada örnek olarak bir fonksiyon çağırıyoruz, gerçek sayfa geçişi LK tarafından yönetilir)
magazaBtn.down = function (x, y, obj) {
- // Mağaza sayfasına dönmek için bir fonksiyon çağırabilirsiniz veya burada bir event tetikleyebilirsiniz.
- // Örneğin:
if (typeof goToStorePage === "function") {
goToStorePage();
}
};
+// --- Yatırım Button ---
+var yatirimBtn = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 180,
+ height: 70
+});
+yatirimBtn.x = magazaBtn.x + 200;
+yatirimBtn.y = magazaBtn.y;
+LK.gui.top.addChild(yatirimBtn);
+var yatirimBtnTxt = new Text2('Yatırım', {
+ size: 36,
+ fill: '#fff'
+});
+yatirimBtnTxt.anchor.set(0.5, 0.5);
+yatirimBtnTxt.x = yatirimBtn.x;
+yatirimBtnTxt.y = yatirimBtn.y;
+LK.gui.top.addChild(yatirimBtnTxt);
+// Yatırım sayfası paneli (başlangıçta gizli)
+var yatirimPanel = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 700,
+ height: 900,
+ x: 1024,
+ y: 900
+});
+yatirimPanel.visible = false;
+game.addChild(yatirimPanel);
+var yatirimTitle = new Text2('YATIRIM', {
+ size: 48,
+ fill: '#fff'
+});
+yatirimTitle.anchor.set(0.5, 0);
+yatirimTitle.x = yatirimPanel.x;
+yatirimTitle.y = yatirimPanel.y - 400;
+yatirimTitle.visible = false;
+game.addChild(yatirimTitle);
+var yatirimDesc = new Text2('Burada yatırım özellikleri olacak.', {
+ size: 36,
+ fill: '#bff'
+});
+yatirimDesc.anchor.set(0.5, 0);
+yatirimDesc.x = yatirimPanel.x;
+yatirimDesc.y = yatirimPanel.y - 300;
+yatirimDesc.visible = false;
+game.addChild(yatirimDesc);
+// Yatırım panelini açan fonksiyon
+function showYatirimPage() {
+ yatirimPanel.visible = true;
+ yatirimTitle.visible = true;
+ yatirimDesc.visible = true;
+ // Diğer sayfa panellerini burada gizleyebilirsiniz (ör: mağaza paneli)
+}
+// Yatırım panelini kapatan fonksiyon
+function hideYatirimPage() {
+ yatirimPanel.visible = false;
+ yatirimTitle.visible = false;
+ yatirimDesc.visible = false;
+}
+// Yatırım butonuna tıklanınca yatırım sayfasını aç
+yatirimBtn.down = function (x, y, obj) {
+ showYatirimPage();
+};
+// Mağaza butonuna tıklanınca yatırım panelini kapat
+var _oldMagazaBtnDown = magazaBtn.down;
+magazaBtn.down = function (x, y, obj) {
+ hideYatirimPage();
+ if (typeof _oldMagazaBtnDown === "function") _oldMagazaBtnDown(x, y, obj);
+};
// --- Banka Button & Borç Logic ---
var bankBtn = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
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